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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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Grey Area
10:16 / 10.12.04
Thanks Baz...now my ship's adorned with a lovely RAF logo. And I see from that forum that other people are experiencing map issues too. I currently have a treasure map whose coastline can't be found anywhere in my particular Caribbean, and map to the loast city of the Aztecs that is missing the X. They really need to patch that. Unless of course it's not a bug but a feature.
 
 
Spatula Clarke
14:19 / 10.12.04
The RAF? But they were a terrorist organisation, surely?
 
 
---
15:28 / 10.12.04
Erm I just found out how to do a roll grab on THUG2 and got my Air stats to the maximum!

MAXIMUM AIR MOTHERFUCKER!!!

Timesplitters 2 will get more play from me aswell, and I do think it's a pretty neat game so I haven't given up on that one yet.
 
 
Tezcatlipoca
15:32 / 10.12.04
Is it just me, or does anybody else find this dancing melarky a tad tricky? I mean, I can dance, and rarely miss a step, but stringing together flourishes without a mistiming thorughout the entire routine just seems almost impossible. Not that I actually want to marry her anyway, you understand...

...for the rest of the game, it's pretty much as I remember the original, which is no bad thing. My only real criticism, apart from the game being woefully easy even on Swashbuckler level, is the complete lack of the commodity Rum. I mean, come on people, a pirate game with no rum!?
 
 
Suedey! SHOT FOR MEAT!
15:16 / 13.12.04
Gosh.

Beyond Good and Evil arrived on Saturday. I didn't really play it much. I played a little bit of it on Saturday night but couldn't really be bothered. The camera was annoying me and turned it off as soon as I could save for the first time.

On Sunday, I was put off by having to stop people robbing my house (note: true. Ok, it was one guy, and he ran away. Phew).

So I just started playing it again now, and everything started opening out in an amazing way. I wasn't excited about it at all, but getting in my hovercraft, going through the city... crikey. It was like I hadn't realised there was an actual world there. Lovely Dungeon mechanics. Like Zelda but not Zelda. Like Zelda if it was secretly the Fifth Element but on a little island. With a pig. Taking pictures of animals... just seeing everything there. It's full of good feelings.

I'm starting to become quite attracted to Jade though, which is worrying. I worry about her. It's dangerous! Agh, a secret factory!

So my gosh: impressed now. Consistently surprising. I think I'm taking it quite slow, just to potter about in one of the lovliest worlds I've ever played about in, and taking silly pictures. And the bar is great.
 
 
nedrichards is confused
15:58 / 13.12.04
Yes! Suedy, you are me! I don't want to sound all gamespot but Jade is the hottest character in Videogames....ever (yes, even hotter than Samus). Don't you see creators? If you create characters we actually care about and then put them in peril it makes the game more fun.

Er, I don't want to spoiler the 'gotta photo them all' mechanic for you but 'look out to sea' Yeah, cool isn't it! I can squee further on demand.
 
 
Suedey! SHOT FOR MEAT!
02:35 / 14.12.04
I've been playing until this late. I know, I know. It's nearly over now.

Somebody made this game just for me. It has everything that totally suckers me in a game. I mean. All those unexpected action sequences! Chases! Humour! Running over the roof tops! Nothing feels out of place! Like a masterfully crafted jigsaw of other games. Euro cartoon with bright distinct world - "hey, we made this world, we better use it do everything we can think of" - tired mind starts thinking everything is meaningful and full of post 9/11 points. Tired mind cannot work anymore.

There are obvious faults and things that you'd imagine would have been expanded upon, but honestly, I've never enjoyed a game experience as much as this. Well, I might have. I'm not very rational. I got very excited about the prospects of the city, and it took me ages to realise there were only really two bits to it... such is the illusion. And at times it's a beautiful one, one you're actually in control of, even when the graphics often aren't all that. It reminds me of a Saturn game, and I mean that in the best nostalgic way! They have their moments. All I can say is that right now to me, this is better than a fair few Zelda's I've played in my time. And Zelda is like crack for me.

It's just kind of staggering how natural everything feels. More games like this please. I know it's short, but I can't believe some of the ratings this game got. I read up on it a little, as I often too in extreme enthusiasm. "Zelda-lite" someone described it as. Obviously they didn't play Starfox Adventures, a game so devoid of life it probably sold triple* this just on Gamecube.

*I do actually doubt this. I really hope it sold nothing.
 
 
Grey Area
08:06 / 14.12.04
Is it just me, or does anybody else find this dancing melarky a tad tricky?

You and me both. I get the feeling even someone with perfect rhythm would find it hard to keep all the flourishes up for the entire dance. But the good thing is that even if you lose them, their effect seems to stay for a while. There's only a set number of dance moves too, so eventually you are able to predict what move comes when. Makes it a little easier.

Not that I actually want to marry her anyway, you understand...

Uh-huh. You're all about the cleavage shot. Got it.

And the absence of rum is truly deplorable. How on earth can I get my crew drunk on spiked grog and run off with all the treasure? Hmm?

I have now received my fourth treasure map that either bears no resemblance to the actual in-game geography or is missing the X. This is rather frustrating.
 
 
Tezcatlipoca
09:27 / 14.12.04
There's only a set number of dance moves too, so eventually you are able to predict what move comes when. Makes it a little easier.

It's no longer so much of an issue for me now. I found a very accomodating fellow in the tavern at Tortuga who sold me the Dancing Slippers. Now Peg-Leg Bob can trip the light fantastic with the best of them.


Uh-huh. You're all about the cleavage shot. Got it.

Cleavage? Cleavage!? Pah! It be the gifts and lost city map fragments I be after, the latter of which, to the best of my knowledge, can only be got by dancing extremely well.


I have now received my fourth treasure map that either bears no resemblance to the actual in-game geography or is missing the X. This is rather frustrating.

Once you collect all the fragments for a treasure map, finding the thing - I've always found - is extremely easy. There's usually a named stone or rocky outcrop on the main map, and, once you've landed, the actual 'hiding' place is identified by a marker so massive that to miss it is unforgivable.
 
 
Grey Area
09:51 / 14.12.04
Yeah, but in my case I think there's a bit of a system glitch. I systematically wandered all over the area identified by my map and found nothing. No little skull-encrusted mound or hieroglyph-bedecked twin towers to let me know something special was to be found there. I got so frustrated I reduced my crew to the bare minimum required to keep the fleet sailing, stocked up on enough food to last three years and went on a major expedition. Nothing. There's something wrong with the program, I tell you!
 
 
Spatula Clarke
13:29 / 14.12.04
Suedey/ned> I think it's likely that BG&E drew some middling reviews because the endgame is such a disappointment after what's come before. There are extremely visible cuts to the design and one of the most annoying final bosses of recent years (I must have tried thirty or so times before I finally beat it). Because these things come right at the end, they kind of end up overshadoiwng all the good stuff that came before.

Which is a shame, obviously, because what comes before is so very, very good.

Really enjoying Psi-Ops. The combat and psi powers are a perfect translation of the sort of thing you do during the battles in KotOR into a real-time system. The game feels a little like somebody dumping all over Splinter Cell's piecemeal progress - the level design is similar, the stealth is similar, but rather than having to redo sections over and over until you can memorise the enemy placement, you're allowed to run straight into them and cause complete chaos. Running through an exploding enemy base, picking up any baddies that get in your way with your Force-like powers and disposing of them by smashing them against walls/throwing them into power generators/doing a Scanners on them is *another* fantastic new gaming experience that 2004's introduced. And it should be confusing, but the controls are all perfectly intuitive, which makes your god-like abilities even more enjoyable.
 
 
Suedey! SHOT FOR MEAT!
16:58 / 14.12.04
It all feel down a bit towards the end. Not least of which... you can't save after the ending! I didn't know I had to have 100% before completing it. That's a big no-no. I always love to be able to wander around the gameworld after it's complete... silly. I don't know where my last saves are, but I don't want to go through it all again right now just to get 100%. I feel a little cheated, is all.

It's a pity that such a great great experience kind of comes down like that, when it should still be soaring...
 
 
Suedey! SHOT FOR MEAT!
17:11 / 14.12.04
Ah, Randy, I didn't notice your post! Yeah, I can agree with that. I only fought the boss twice, but I looked at gamefaqs because it was bugging me. It is silly, and incredibly easy when you know what to do... but super unforgiving if not. I'm just frustrated because there's bits of game left that I wish to play, and it seems silly for things to get locked off. I don't even have the cool mini-games! Gah. I want to play everything that's there... I'll probably go back later and hope there's a save in a decent place.

I will say though, that while it lasts, it's still incredible. I came up with some mad theory about it being a combination of Batman (underground lair = hangar, orphan, orphans clearly will be trained up as mini batman/reporters) Spider-Man (poor photographic journalist/good natured) Akira (future-y cities/ambiguous government entity [ok, that could be anything, but it feels more cartoon]) Zelda (Dungeons/freedom) Metal Gear (Stealth, but more forgiving. Thankfully. I'm rubbish at stealth) and Star Wars (aliens/transport) Miyazaki film (lovely little world) and Amelie (... French?). Well, something like that. Oh, and that IRIS dude in the orange jumper was actually Morpheus, wasn't he? It made me giggle.

Still super impressed. There's not going to be a sequel though, is there? No matter what happens at the end...
 
 
Spatula Clarke
19:10 / 14.12.04
I think the things that really let it down for me, more than the stupid final boss, were the cuts. The bits towards the end where you get the last couple of upgrades to the hovercraft then find that they don't actually open anything up, just allow you to progress down the linear path to the end of the game. After the freedom you're given for the first three quarters of the game, too.

It's a great world they created, though. Technically it's a right old mess - beautiful in places (those caves with the glowing toadstools and floating mists), butt-ugly in others (the hovercraft race courses and the city) - but it's probably the first/only game I've seen that implements a French/European approach to character design and manages to make those characters appealing, rather than hideous. I actually *wanted* to rescue those kids.

There's not really any good reason for the lack of a sequel. The game sold relatively well, after the debacle of the PS2-exclusive Christmas period. I guess Ubi Soft just can't think of a way to make it all gothic and sweary for the nu metal tribal tats teenage crowd, in line with their current policy (hello, PoP2).
 
 
Suedey! SHOT FOR MEAT!
20:32 / 14.12.04
Those ads for Prince of Persia 2 make me shudder. I mean. Games don't need nu-metal. Well, ok, it might be appropriate for some games. But not games set in ARABIA. Or indeed, games that had lovely suitable music and presentation before.

I was never that in to the first POP, anyway. I liked it, but there wasn't much to it. It got a little confused toward the end as well (or in the middle) much like BG+E; that has more that interests me, though, and a larger degree of things with which to sustain interest. (Although POP is SO short.)

I have fondness for the city! I think it's just the flying cars make me feel like I'm actually in some place inhabited by people... in the future! I hope the new Zelda has a big town. I mean, all these villages... I could do with a change, some life about! I'd love for Zelda to feel more... populated (majora's mask).

I didn't think about the sense of freedom, but you're right. It really felt like being in control for the first portion of the game. I always find that when the story gets going it's hard to maintain that - even if you can go off and do other stuff, I always feel guilty if I should be rescuing somebody... there's definitely a sharp turn there. (I've often found in games as well, that this turns round and bites you in the ass near the end. See: The Wind Waker. Far more enjoyable if you've been spending a bit of time seeking out some treasure while the adventure is going on... this might not be the right example, but stuff like that...). And the volcano wasn't as exciting as I'd hoped. And I decided Jade wasn't that pretty after all. Funny profile. I like her matching lipstick, though.

I'm glad I found a save in a place where I could fly back to Hyllis and potter around a bit more. Fuck saving the children. I'll definitely keep this one to play through again one day - kind of like watching all the LOTR films in a row for a treat when you're in the right lazy mood. And because I'd get peanuts for trading it.
 
 
lekvar
21:43 / 14.12.04
I just finished Princce of Persia: Sands of Time last night - man, what a rush! I can understand the complaints about the final boss, but the game as a whole was such a brillianly wrought labor of love. I was constantly having to decide whether to fight for my life or stand back and admire the archetecture. I don't know about Warrior Within. The focus on combat doesn't sound that intesting. We'll see though.

I'm seeing Beyond Good and Evil at the stores for $10, so that'll probably be my next purchase.

One of the things I love about this time of year is the sequels come out, making the original titles cheaper! Vice City and Jakk II, here I come!
 
 
Suedey! SHOT FOR MEAT!
14:26 / 16.12.04
Reccomend me GBA games, as I spied a suspicious looking box under someone's bed.

Mwaha! A DS is too rich for my blood. But I'm still terribly fond of the SP's sleek neat pocket potential design. And all the games I haven't played yet!

Oh and... can SP's play original GB games? (thinking Link's Awakening, here) Oh, and thinking of that, Gameboy colour just passed me right by...
 
 
Elegant Mess
15:00 / 16.12.04
Reccomend me GBA games, as I spied a suspicious looking box under someone's bed.

C'mon, Suedey, admit it: you were hunting for presents, weren't you?

Anyway, my SP-owning flatmate is currently gripped by Advance Wars 2, Final Fantasy Tactics and Legend of Zelda: The Minish Cap. Alas, as he is also an SP-hogging flatmate, I cannot vouch for the verisimilitude of his endorsements, but they sure look like fun when I catch a peek of 'em over his shoulder.

You can indeed play any Game Boy and Game Boy Color games on an SP. The SP, incidentally, has the coolest tiny shoulderbuttons I've ever seen. They're like Chiclets. That's how cool they are.

Quality GBA games I am waiting for my flatmate to buy include Wario Ware, Metroid Fusion and F-Zero. And all the Mario games, natch.
 
 
Suedey! SHOT FOR MEAT!
15:36 / 16.12.04
Rather than looking, I just happened to look, is all...

I could still be wrong! Was there a GBA Castlevania game? It's been ages seen I unleashed a good old fashioned whipping on some undead folk. If only the guys who made Van Helsing had played it...
 
 
nedrichards is confused
16:01 / 16.12.04
Just to note: GB, GBC and GBA games can be played on a GBA but only GBA and DS games can be played on a DS.
 
 
NotBlue
21:32 / 16.12.04
So, search for San Andreas turns up J.S., no ones's playing this?

In my 20 years of gaming experience, it's the pinnacle of what people have delivered to the goggle box in my room, i've done all the missions and iv'e only got 60%. Stats, gangster, hitman, driving, actors: Samuel jackson, James Woods, Peter Fonda, Chuck D, Axl effing Rose! Music, script, fun, deepth beyond belief, all it's missing is some nirvana!
 
 
Spatula Clarke
21:38 / 16.12.04
Three GBA Castlevanias - Circle of the Moon (which might have been released without the subtitle in the UK, I think), Harmony of Dissonance and Aria of Sorrow. The first and third are supposedly better than the second, but I've still only played the first, which is very much worth playing - they're all bloody difficult to get hold of now. That said, if you do find any of them they're likely to be cheap, so that's a bonus.

Mess is right: get one of the Advance Wars games and Wario Ware. Definitely WW - you'll fucking love it. Final Fantasy Tactics Advance is an enjoyable game eventually, but it's hampered by the world's least intuitive system of menus and a deeply useless manual. A decent FAQ - or, better yet, the excellent Future Press official guide - is essential.

Mario & Luigi: Superstar Saga is another. Plays like the Paper Mario games in the battles, has the same sense of humour. Charming.

If you can find it, grab Denki Blocks. Best puzzler in years - proper puzzles, too, not Tetris-style non-puzzles.

One of the Pokemon games. I'd plump for Ruby or Sapphire over Fire Red/Leaf Green, because I've not played either of the remakes yet and I've see them slated as presenting absolutely no challenge. If you get bitten by the Pokebug, Pokemon Pinball Ruby/Sapphire is a bit of a gem.

Astro Boy: Omega Factor looks like a real must. It's Treasure, for a start, but it's also critically acclaimed Treasure, which is dead promising after their patchy recent record. And it's Astro Boy, who must be one of the most appealing characters ever created, visually. Marriage made in heaven. The UK release isn't out for a while, but the US one has been on sale for a while now. Import - it'll be cheaper and quicker. Just make sure you get the US one and not the JPN - the game was improved for the English language release.
 
 
Spatula Clarke
21:46 / 16.12.04
And Zelda: Minish Cap, but you knew that. Hell, if that little box is what you think it is, I dare say you've also pestered the bed-owner into buying that as well, anyway.
 
 
Suedey! SHOT FOR MEAT!
21:49 / 16.12.04
Anyone who knows me knows they would be a fool to overlook such a thing!
 
 
Liger Null
22:17 / 16.12.04
Anyone else getting all hot under the collar at the impending release of Vampire: The Maquerade - Bloodlines?

I've been playing this for the past couple of weeks. It sticks a lot on my shitty ghetto system, but it has an interesting storyline and its surprisingly scary in places.

Has anyone else played it?
 
 
Suedey! SHOT FOR MEAT!
22:26 / 16.12.04
*Suddenly worries he just said "Zelda". Remembers an Amazon link to Minish Cap was provided... *
 
 
Spatula Clarke
22:36 / 16.12.04
Suedey: One last GBA title. Mr Driller 2 got a small UK release earlier on in the year (and rather confusingly lost the 2 from the title, iirc). Buy, buy, buy. Me loves my Mr Driller. Think AntiTetris - you've got a huge pre-built stack of blocks and have to drill your way to the bottom, moving into the holes you create and planning ahead so that the stack doesn't fall into the space you're standing in. It's pure magic when it clicks.
 
 
I'm Rick Jones, bitch
00:00 / 17.12.04
Castlevania: Aria of Sorrow is amazing, and the plot twist is radness. Everyone ever needs to get it for GBA.
 
 
Suedey! SHOT FOR MEAT!
00:03 / 17.12.04
Gosh, there's actually more GBA games than I thought... interested in the Metroids, as well, I only ever had one quick go on the SNES version.

Odd that the Castlevanias are hard to come by, though. I need me some o' that.
 
 
I'm Rick Jones, bitch
01:15 / 17.12.04
Yeah, I got mine second hand - consider emulation...
 
 
I'm Rick Jones, bitch
01:17 / 17.12.04
And whatever you do, GET WARIO WARE. Seriously.
 
 
Elegant Mess
15:25 / 17.12.04
So, search for San Andreas turns up J.S., no ones's playing this?

Well, I've been playing it.

It still suffers from the limitations of the PS2, even more noticeably than the other two. The primary problem is pop-up: cars simply materialise fifty feet away from your speeding vehicle as the game engine gets distracted trying to draw complex structures on the horizon, which is endlessly frustrating and often leads to unnecessary crashes. On top of that, it's often afflicted by slowdown. Horrible, horrible slowdown.

But really, I'm struggling to find negative things to say about it. It's exponentially better than GTA III and Vice City in pretty much every way. This is an breathtakingly, arrogantly ambitious game, and, engine quibbles aside, its ambitions are fulfilled with remarkable assurance. As videogame world-building goes, it's pretty much unrivalled in terms of sheer staggering size.

I think every piece about the GTA series I've ever read has mentioned the games' creation of a "living world". San Andreas not only creates a living world, but for the first time puts you in control of a charming, believable character. Tommy Vercetti and the guy from GTA III, whose name escapes me at the moment, lacked much character of their own (if you remember much about Vercetti, chances are it's down to the charisma of Ray Liotta rather than any character inherent in the part), but CJ is smart and engaging. I liked being him.

A large part of his character that comes from the fact that he has a family and friends, and has complicated, nuanced relationships with them. The main characters in the other games were completely without family ties, and the relationships they built up with their partners in crime were usually destined to end in betrayal and bloodshed. In San Andreas, CJ has not only siblings and buddies, but, in Woozie, a crime partner who doesn't end up wanting to feed him to the sharks.

It's a smartly-written script, and it's realised with the greatest voice acting ever in a videogame. Full stop. Rockstar are so far ahead in this regard that they long since disappeared over the horizon.

I think anything else I could say about it would be stating the obvious, really... It's not often that you play a game that genuinely feels like a big step forward in videogaming, but San Andreas certainly does. Value for money, too... 42 hours of play, and only 53% complete? Yikes.
 
 
Axolotl
15:43 / 17.12.04
I don't have time for a long post but I'd like to agree with people with regard to GTA: San Andreas. A brilliant game, though suffering from the age of the PS2.
 
 
Suedey! SHOT FOR MEAT!
11:16 / 25.12.04


+



=



Phew. I'm just waiting for my sister to get here so Christmas can get going, and I've had to turn this off in case it charms my new socks right off. Seriously, I almost want to take notes for just how much every little touch has impressed me so far.
 
 
■
12:30 / 25.12.04
I'm on the list for the City of Heroes European beta and thought I'd spend the day playing it, but the bugger don't work. [Sigh] I think this post contravenes the license agreements, but since I can't even get past the acceptance screen without a crash, who cares?
 
  

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