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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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I'm Rick Jones, bitch
13:38 / 11.10.04
Half Life goes a bit shit at the end, Haus. The Opposing Force mission disc is a lot better, for my money. Do you have Steam? Would you be up for a bit of multiplayer on the ace Natural Selection mod? Would anyone be?
 
 
Triplets
21:35 / 11.10.04
I've been playing Viewtiful Joe for about a week, and I love it. You play a super-deformed [big crash-helmted head, small body] slacker movie junkie who gets sucked into Movie Land and turned into a Power Ranger by his favourite character.

You fight sharks that need scuba gear underwater, giant buses, robot gimps, spandex clad sailor robots, a vampire bat with a british accent and some other nonsense.

The game comes into its own with the SFX buttons [L1, R1, R3]. Using these you can slow down time, speed up time or freeze a very small area around you. No, that's not quite right, you can slow or speed up MOTION, not time. For instance, slowing down time you can stop a turbine lifted platform which will fall to the ground [because you've slowed down the rotors] or speed it up making it whoosh into the air over otherwise impassable objects. Slowing down time you can cause a drip from the tap to build up into a huge ball of water which then has enough mass to push down an unreachable button. There's tons of shit like this through the game.

Joe himself is customisable with different kung-fu moves and Matrixy abilities letting you speed up time in increasing amounts and laying hyper mach-speed smackdown on an impossible number of baddies.

Good fun, and should be fairly cheap after 2+ years.
 
 
Spatula Clarke
12:17 / 12.10.04
Wait until you open up the V-Rated difficulty, Triplets. I thought I'd finally managed to get the better of the game until that appeared in the menu. The little black ninja "two marked attacks, two unmarked attacks" guys appearing on the very first section of the very first level? New obstacles in the form of bouncing frogs with spiked helmets who explode after a few seconds? Bring the pain.

It's proper old-school Capcom difficulty. Like Ghouls 'n' Ghosts difficult.

Still putting in the time on Outrun, but my copy of PS2 Gradius V arrived this morning to pull me away from it. Far, far more impressive han Ikaruga, imo. I got a bit tired of the way that game hemmed you in, forced you to play in a certain way - it was more of a cross between a shooter and a puzzle game. Gradius forgets all that and just lets loose. Treasure at their absolute best. The first level looks very similar to Ikaruga - the blue/white and beige/orange colour scheme is an obvious nod to their last 2D shmup - which is a nice nod to their fans.

Only put in just over half an hour so far (because I've fucked up my shoulder somehow) and either lose it carelessly on the level 1 boss or in a tricky section on level 2, where you're expected to squeeze your way through some frighteningly tight corridors inside a giant mothership thingy. Cannot bring myself to drop the difficulty or resort to using continues - to do so would be to cheap my way through.

Also spent some time with this little beauty over the weekend:



Ah, R-Type. How I love you. Finally got around to ordering R-Type Final from Play - £10! - and decided to get some practice in with 1 and 2 before it arrives. The slow, precise gameplay is a nice partner to Gradius' slightly more manic attacks.
 
 
ONLY NICE THINGS
12:32 / 15.10.04
Wargh! I am now fighting to resist the urge to play the W40K - Dawn of War demo at work - I booted it up for a few minutes over lunch... seems like a bit of a bog-standard RTS so far, but it's absolutely *gorgeous* - great fun to watch.

However, I don't game online, and apparently the single-player scenario is both brief and weak...
 
 
STOATIE LIEKS CHOCOLATE MILK
23:28 / 15.10.04
Dawn of War is indeed beautiful.

Rome:Total War is everything I hoped for and then some.

However, what ate my evening today was Evil Genius. Nowhere near as pretty as those two, but fuck! Doesn't time fly when you're having fun?
 
 
Tezcatlipoca
07:49 / 16.10.04
You wait until Island II, Stoatie. Doomsday device ahoy!
 
 
I'm Rick Jones, bitch
10:10 / 16.10.04
I haven't played Evil Genius in a bit, but it is the fucking time killer. I'm going to go buy a Mega Drive today- updates pending.
 
 
Spatula Clarke
14:27 / 16.10.04
My lingering doubts about the Nintendo DS have all disappeared thanks to this advert.
 
 
Char Aina
18:10 / 17.10.04
i have made a thread for live players.
click on over so we can BATTLE.
 
 
Grey Area
10:56 / 18.10.04
Bought Evil Genius and Painkiller on Saturday. Installed Evil Genius at about three in the afternoon. Went to bed at 11am on Sunday. It made me late for work this morning. I've got ten people in holding cells for the express purpose of throwing them into various machines and devices to see how they get tortured. The only problem I have now is figuring out why the heck the forces of good seem to sneak into my base through my Inner Sanctum...four desks in as many hours. Oh, and whoever designed the background animation for the Load/Save screen deserves a crate of beer as a reward. Haven't laughed so much in months.

Painkiller...eh. Looks like it'll serve nicely on the working off some aggression front, but I can't get over the fact that a giant weed-whacker is your first weapon (cool though the tricks you can pull with it are). I'm having too much fun taking over the world to eradicate demon armies...
 
 
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15:15 / 18.10.04
I got Need For Speed Underground on Saturday afternoon and since then I've spent most of the time playing it, it's fucking UNREAL.

My body and mind feel different just from the speed of the thing, like I'm partly in a new and strange, bright world. It's crazily fast and that's before you hit the Nitro button, then it kind of leaves the planet, it's a totally awesome game and possibly the best racer I've ever played.

I can't really say how good it is, here's a couple of things from the official Playstation 2 mag though incase your thinking of getting it but aren't sure :

'There's a reason why NFS moves at light speed and his name is Habib Zaragarpour, a coveted member of the development team whose work for movie special effects company ILM (Industrial Light & Magic) included creating the pod racing scene in Star Wars: Episode 1. It's hard to capture in a static screenshot (you'll have to take our word for it) but it makes every other driving game look positively pedestrian.'

And the bit I love :

'It's periliously out of control. It's breakneck. It's virtual insanity. You need to experience it. Somewhat handily, the game's title is - for once - totally self explanitory.'

When I play this thing I see and feel Magick. When I hit the Nitro button I feel like I'm playing something that's somehow found it's way into this dimension and then into my home. This game makes me realize that sometimes, us Humans can do some pretty amazing things.
 
 
nedrichards is confused
20:45 / 18.10.04
Dude, I rate your opinion and all but OPS2M? Ypu trust the games rating of any mag with the word 'official' in the title? Apart from Official Dreamcast Magazine of course. That was rock and roll in magazine form available once every month.

All the same and not to appear too negative, speed == ++good.
 
 
---
21:23 / 18.10.04
No I don't trust the opinion of any magazine because after all it's only the opinion of one reviewer, but after actually playing the game I thought that the second bit I quoted summed the game up perfectly.
 
 
nedrichards is confused
22:32 / 18.10.04
No you shouldn't trust the opinion of that magazine becuase they take ethical bribes from publishers in exchange for early reviews. But as I say, top that you like it and I shouldn't let my hatred for Future Publishing cloud a good games experience. Rock on!
 
 
Spatula Clarke
00:52 / 19.10.04
Then there's the Official Xbox Mag, who recently reviewed Headhunter Redemption seemingly without actually having played it. Had some interesting things to say about how the motorbike sections play. Interesting, because the only time a motorbike appears in the game is during the non-playable cut-scenes.
 
 
Triplets
01:37 / 19.10.04
As we're talking about magazines [albeit traitorous bung-hocking ones], did anyone else read CVG between 1993 and 1997?

God, I loved that magazine. I must've read it on and off for years from about age 10 all the way through my teenage years. I'm not sure whether it was the multi-platform format which let me see the length and breadth of the console gaming world - seeing as I only owned a Megadrive and Amiga 500 at the time - or just kick-ass quality of the writing but I remained a solid reader for years.

It just seemed ahead of its time. Gamesmaster might've had Patrick Moore's planetoid cyberhead on TV but that just felt like it cheapened the magazine, like the lowest common denominator pringle-sock wearing chav-mag of the console gaming world. I don't know.

CVG (as fans called this august publication) was tops, it had the irreverant 'Teen Power!' style forged by Bad Influence! The letter column characters, Sadie, Yob, the Jamie Hewlett styled pop-art scattered throughout, the self-aimed piss take. The short-lived readers art section. All was good. I was buying round about the time they brought out that magazine within a magazine insert, that looked like it was printed on yellow bogroll. Arcade modding, Quake tips, reader art [again]. That was class, it was the cult gaming mag inside the mainstream mag. Something for everyone. And they published my sketch of Jackie from Virtua Fighter Kids! Joycore!

Does anyone still buy this thing? How's the old girl faring these days? I'd see her myself bu, I just want to remember her how she was.
 
 
nedrichards is confused
07:31 / 19.10.04
Dr Dupre: I'd rather like to think that was merely misplaced nostalgia for Headhunter on DC, Prince of Consoles, whose m0t0rb1k3z sections were long and exciting presaging GTA:Vice City in my list of games with motorbikes that rock. So yes, mainstream games mags == dodgy although probably no more dodgy than mainstream movie and music mags but dodgy is dodgy AFAIC.

Back to the cnetral point of the thread, games where you feel like you're going really fast, we've had a vote for Need For Speed Underground. I'd add Outrun, Outrun 2, Star Wars: Battlefront (Speeders on Endor), Burnout 2 and Sonic the Hedgehog (series) which has always been built on speed. Any others?
 
 
---
09:28 / 19.10.04
Yeah I remember Extreme G on the N64 blowing my mind quite a bit, also F-Zero and Wipeout, which I think is one of those games that you either love or hate, I loved the one I played a couple of years back and remember the speed of the thing getting crazy. (slightly annoying at first when I'd build up speed and almost instantly stop when I hit a wall, but that was one of the coolest things, because it made me suss the track out properly and when I did it really payed off and felt like I was using skill instead of just crashing around bouncing off things.)

Slight thread derailment but I'm sure it'll be back on track shortly. I saw a little of Burnout 3 in the shop I got NFS from too, and I was really amazed, it went to the slow-mo for a collision and looked crazily cool, so much so that I'm almost positive it was X-Box footage.
 
 
Axolotl
11:06 / 19.10.04
Need for Speed: underground is very good for that feeling of speed. The original wipeout on the PS1 was excellent as well. Though shit in terms of gameplay the Star Wars Pod racer game on the old N64 was very good at creating a feeling of speed. Outside of racing games it becomes more difficult, but the Rogue Squadron series was pretty good especially the more canyon-esque levels, or of course the trench run.
 
 
Spatula Clarke
11:09 / 19.10.04
Does anyone still buy this thing? How's the old girl faring these days?

Not well, as far as I know. You're right - the CVG of the mid-90s is by far and away the greatest games mag ever published. Managed to cover all bases with an equal depth of knowledge and sense of fun - you'd get highly popular stuff (enjoyable features on Tamagotchi and the like) right next to reviews of and huge features on cult titles (King of Fighters and Darkstalkers, for example). You were always guaranteed some real belly laughs, too.

It was just pure pop. Like somebody had given a bunch of highly knowledgable kids too much sugar and let them loose with a pile of blank paper and felt-tip pens. They gave away a set of free Parappa the Rapper stickers on the one issue, ferchristsake! A lot of the same team also worked on all the official Sega mags (Sega Mag, Sega Saturn Mag, ODM), which explains why they were so good. Although, imo, DC-UK was much better than ODM, ned.

The rot started to set in when they decided to dedicate a certain number of pages each month to soccer games - they started to limit their readership through stunts like that. There were also three or four months where it seemed at least half the mag was about Tekken 3. Then came the redesign, where the Freeplay section (the yellow paper bit) was dropped completely, import games were ignored, the majority of the writing team left, the amount of writing each issue was cut by 50% in favour of more (and worse) screenshots, they began talking down to their audience, refused to use any artwork that wasn't a rendered image, lost all integrity, etc. Last time I picked it up (which was a couple of years ago, I admit) it hadn't improved any.

ned> There was a thread about the Headhunter Redemption review started by one of the Amuze guys on the Official Xbox Mag forum which called them up for it. The reviewer popped in to try and cover his arse with a lot of obvious lies, then when that didn't wash the thread magically disappeared. And yeah, the original game was very good (if a little awkward at times).
 
 
Spatula Clarke
18:21 / 20.10.04
Argh. Knew there was something else in here I wanted to reply to.

Sav> Not sure I like the fact that there is no limit on the number of days this time round. Contrary to some of the reviews I've read, there isn't the same sense of urgency. It takes away the incentive to cram in as many retrievals as possible in a day.

The thirty day limit was the one thing that put me off the original game. Everything else created a lazy atmosphere - the gentle music, the 'Sunday afternoon in summer' colours , even the basic premise (grow things in a garden) - which the imposition of a time limit did a good job of breaking.

I've yet to get the new game, but this change really appeals to me. I also find the Nintendo-ised Womble concept - the idea of searching for real-world dropped rubbish - much more appealing than the old searching for spaceship parts.

Given that, Sav, d'you think it's worth my money? Do the changes affect things the way I suspect (hope) they do?
 
 
Saveloy
09:18 / 21.10.04
Oh, God, yes! Definitely worth your money. I'm up to day 71 now* and am still discovering new things - including one completely unexpected development that caused my jaw to drop through the floor and down to the centre of the earth. More thoughts later...

* admittedly about a dozen of these were devoted entirely to berry gathering missions (berries are used to make sprays which boost your Pikmin or freeze monsters), but still.
 
 
Suedey! SHOT FOR MEAT!
13:36 / 25.10.04
H'ok.

THPS6, or Tony's Underground whatever 2.

I saw various articles and reviews that were pretty positive about this game, and I'll admit I'm a sucker for Tony Hawk, and usually trade in the last one to get a shot at some new levels. On reflection, though, I've gotta say I personally found these articles very misguided. I should have seen the warnings, I'm a pretty big fan of both THPS4 and the first "underground" installment, and these people - who were hailing it as the best game since THPS3 - were not. And I wasn't really interested in the game much at all until I read such positive repsonse to it, so I had to find out for myself. It's the same kind of thing that gets in your head that sent you to see the new matrix films...

I kind of wish I could have found out without actually getting the game though...

1. It's obvious from everything surrounding the game that this is peddling - even more so than usual - the kind of Jackass humour that, even if you originally found it funny, everyone else is bored of. Mr. Bam Margera features heavily in it, and lots of the story "tasks" entail you having to do HILARIOUS things.

Normally, I wouldn't mind the supposed "tour hijinx" so much, but I really think it's gone too far now. It's not funny, nor interesting, nor very underground. It feels exactly like a video tour in the world of skateboarding, a stop gap which scrapes in a few moments of entertainment and a lot of dull "antics". And a fair bit of it doesn't involve much skateboarding at all! Great. When the prgrammers learn how to make these side games fun, I might be interested. Remember the tennis in THPS4? It's funny how they can make the skating work so fluidly (until you hit a wall) but the running/driving/whatever else inevitably feels so bad.

2. Story mode - The story mode is woefully short, and there isn't as much to do in as the previous ganes. There are less levels, and they're much smaller (although some might argue this means they're better for combos rather than the previous levels which had got wider and more open). But for me, it just means you spend most of your time banging in to stuff which is too near whenever you come off a rail or flip, getting so frustrated and then eventually culminating in a slam that sees your skater appear at four different random points on the screen - wha? How'd that one slip past? I know the games have often had dodgy collision detection in the past, but wow, that's bad and happens way too much.

3. Classic mode - lots of people are saying the game redeems itself here, by going back to it's roots. But... I'm not seeing it. The small, frustrating, few (6?) new levels from the new story mode and... ooooh, a collection from the first three games. Hurrah, now we can all get back to perfecting those combos we did years ago in old games! Just what I wanted. It's a pity that all these levels feel sort of odd, and heavy... oh, and I guess I'm just in to a tiny bit of reality in these games, and the return to levels full of spacesips/aliens/the undead is kind of boring when I think about all the interesting parks and skatespots that could have gone in to it.

4. The feel of skating seems to be weightier than normal, which is odd because this game supposedly is the one for all the combo freaks. But especially on the older levels, it's really hard to make combos on THPS1 levels that used to be second nature. The THPS team seem to be trying to make it harder and harder to get in to a nollie position on the board with each consecutive game... it might just be that I have a GC pad with less buttons, but I don't wanna have to tap up twice and then R to do a nollie just because you put a stupid "Focus" button on L for... oooo, a Matrix-y slow mo effect! Great.

Oh, and for some reason the amount of actual Pro skaters has been cut down severely. I think there's about 6 or 7, now. Which is ok if you want to play as undead people, shrimp salesman and other assorted (and hilarious!) characters. This also means the only skate videos to unlock are... bails! Great! But you do get a bunch of video ads for the skaters companies represented in the game.

Please, lets have some new ideas, huh? And even if not, don't release what is essentially a stripped down version of the previous game mixed with some more old levels.... oh, and, update the graphics engine, huh? It's been the same FOREVER. If I'd got what I'd expected from a THPS game, I would forget most of my normal frustrations, but when it turns out less... then it's cause for concern, I think.

I'm hoping I can take this back, even though I traded games for it. Randy Hugo, what should I be looking out for on the Cube? Paper Mario, Metroid 2... ? I have no idea when anything is actually available, or what's good now... (not really feeling the pikmin, even though I know I should).
 
 
Spatula Clarke
14:28 / 25.10.04
I really don't know, to be honest. The Cube's been supported so poorly in this country for most of the year that I've no idea when anything's due out now.

I hired out the Cube version of Wario Ware a couple of weeks ago and had much fun with it. If you've not played it on the GBA - and I don't think you have - that's definitely worth a go. Cheap, too. Metroid 2's out on the 25th of Nov, iirc. They've not really shown all that much of it yet, which I'm a little worried about. I just hope they've not spent so much time pissing about with multiplayer that they've forgotten that the main point is the single player experience. Zelda: Four Swords is supposed to be stonking, even when played on your own without a GBA. That's a must buy, as far as I'm concerned. Not out until Christmas Eve, though.

Hang on... ah, release dates. Er, looks like that's about it, other than Paper Mario. Looks like all that noise about Nintendo Europe shifting into gear and starting to put more effort in was only so much bullshit.
 
 
Spatula Clarke
14:37 / 25.10.04
Wait! I'm wrong! Tales of Symphonia's coming out soon, I think. That looks fantastic and I've heard people compare it favourably to Skies of Arcadia, which I love. Talking of which, you've still not played that, have you? There y'go - Skies of Arcadia. See if you can exchange THPS for that. I can't recommend it enough.
 
 
ONLY NICE THINGS
14:42 / 25.10.04
Yo, Dudley - I have downloaded and notionally installed Natural Selection, but have no idea how to get it to work. Any hints?
 
 
Bear
11:28 / 29.10.04
I took an early lunch so I could go to Game and pick up GTA San Andreas, I'd called the shop and the guy told me they would be sold out in under an hour, they'd been open since 7am this morning and they were on their lost box when I arrived with everyone in the queue buying a copy.

9.9 from ign and all other reviews say it's the best thing in the world ever, ever!

I wanted to post the soundtrack listing as it's ace but all the sites at work are banned...

I just want to go home and play it!

Voice acting by Chris Penn/Ice T/Axl Rose/Samuel L Jackson

* Didn't get a free bandana though as I didn't pre-order which is a pity as I felt like wearing it on the bus on the way back to work *
 
 
iamus
12:07 / 29.10.04
Four swords is distilled brilliance when played multiplayer, it's what the game is all about. Single player is fun, but I don't think really cuts it, it's the competition and co-operation that reallly makes the game.
I've not had the chance to play multi-player in about a month now and I find the game's still sitting there unfinished, which is a disappointment as I thought I'd rattle right through it with or without real people to share with. I think part of the problem is that it's a level by level thing, not a free-roaming adventure. When you clear one stage, your progress is reset at the start of the next, so without the feedback of other people, the game lacks that feeling of progression and evolution that typifies Zelda titles. Having said that, I'd still buy the game knowing this, because when it's in its stride it rocks harder than mountains.

Donkey Konga is a lot of fun. Although the tracks are pretty much all covers and the beat patterns can be questionable to say the least, it's impossible not to have a great time with such a beautiful and well designed peripheral. The Bongos are fucking beautiful, sturdy are RetroNintendoworld made physical. Hitting drums alone ould make the game good, but clapping your hands pushes it into irrational happyness. Not too sure about longevity, but it is a rhythm action game, and the forthcoming DK's Jungle Beat platformer that uses the bongos, looks like pure nintendo genius.

Also, I've been impressed with what I've managed to play of X-Men Legends. All the X-Men seem really properly defined and true to character. Unless you're playing in one player or with people who really know how to work together in a team, it's pretty tricky though.

Second the Skies of Arcadia recommendation. It may be an old Dreamcast update with slight improvements, but quality doesn't age. This game saved me through a protracted period of the VideoDoldrums.
 
 
iamus
15:55 / 29.10.04
I can't find a thread for ranting about about upcoming games. Do we have one?
Some of the DS stuff has me crossing my legs and shifting in my seat.
 
 
Spatula Clarke
16:09 / 29.10.04
Nah, we've not got one. We normally just confine all videgame talk to the one thread, but feel free to start an anticipation thread up.

Playing R-Type Final. I've banged on about it at length in my blog, but briefly: it's grrrrreat. Better than Gradius V? I think so, but I seem to be in a minority of one. The hypnotic pacing is a welcome relief from the all-out attack of every other shooter released recently, they're chucked a huge amount of series history into the mix, there's shitloads of extras to keep you coming back - it's just about the most... complete shmup I've seen.

Also just reinstalled Arcanum onto the PC, because I never finished it the first time around and the combination of Fallout-inspired gaming with a steampunk world is, again, grrrrreat. Depth of character creation like nothing else, too.
 
 
Lord Morgue
15:55 / 30.10.04
Still playing Edge of Survival Wrestling. I have an all-female sumo tag-team of 600 pound soft-core porn star and N.H.B. fighter Emmanuelle Yarborough, and dancing talk-show host Rikishi Lakeishi (finishing move "Talk To the Ass").
Edge of Survival Wrestling
 
 
netbanshee
23:16 / 30.10.04
I've been pretty happy with R-Type Final as well. The replay potential with all those ships keeps things interesting for us shooter types. Seems ERD and I did a swap since I recently picked up Gradius V and am playing it a bit when I can. Definitely harder than R-Type and I like that there's a vertical pan to the screen in areas where it can open up a bit. It makes me feel all fuzzy reminiscing of the good old days of Lifeforce.

Haven't really been playing games all that much lately due to some of my workload following me home and the fact that the whites on my old tv are blowing out and making it difficult to play or watch things. Looks like a new video set-up will be required to get back into gaming, but the kind of things I'd like to get are a bit out of budget at the mo.
 
 
nedrichards is confused
19:56 / 03.11.04
So I was in Virgin playing Outrun 2 on the freeplay cabs and thinking "I should buy this, if only I had some money" and then I realised I got paid 5 days ago so if I've run out of money already then I've been foolish indeed and bought it. It's the first game I've bought in a shop for almost a year and a half.

I'm going to go off and play now. What this means, Dupre, is that I'll be on live sometime later this week. Gentlemen, start your engines.
 
 
I'm Rick Jones, bitch
20:36 / 03.11.04
Haus - you need to be runing Valve's Steam for the latest build (beta 5) to work properly - http://www.steampowered.com/ for details. Once you've installed NS to the correct folder you should have a Start menu folder and/or a desktop icon to launch it, and it'll show up in the "other games" list on steam.

Hope that helps- if not, PM me.
 
 
Cloned Christ on a HoverDonkey
20:48 / 09.11.04
Anyone else getting all hot under the collar at the impending release of Vampire: The Maquerade - Bloodlines?

There are some awesome streaming movies and stuff over on GameSpot.

Looks kinda cool, huh?
 
  

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