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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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netbanshee
00:28 / 10.02.05
SH3's not too bad, though the weakest one in the series IMO. It's also a sequel of the first, so it might feel a bit more natural giving it a go next.

I have to get back to SH4, but I haven't been able to set aside the right amount of time to get into the correct mood. RE4 is superb and allows me to get ahead in the game an hour at a time. The whole game asks for quick wits and gore which is a lot easier to get through than SH puzzles.

For MAME Roms, I usually search around for keywords that point me to specific titles and then look for listings of them on google. Get in about pages 5-10 for the good stuff.
 
 
The Return Of Rothkoid
00:50 / 10.02.05
Hmm - quick question about TVs: how much of a difference will composite output make to PS2 gfx? I'm looking at getting something new - maybe a Sony? - and want to ensure I'm getting the best output from my PS2...
 
 
Spatula Clarke
01:01 / 10.02.05
ROM World is the only major source that I know of that's still around. A warning, though - don't visit it at work. There's a smattering of hentai around the place, and the rather convoluted means of downloading stuff forces you to visit another couple of pages with similar images on them.

The download speed can be a bit slow, too, so if you're going for the larger files, get ready for a wait. But, like I say, it's the easiest option. Just be sure and run AdAware and Spybot S&D afterwards.

Suedey> GBA SFA3Upper (I've got to admit to being a little upset that Capcom have since abandoned their ridiculous naming strategy) is mint. You've not seen just what the machine can do until you've played it. The only downer, imo, is that 3 was never as good a game as 2.
 
 
iamus
04:17 / 10.02.05
Does anybody have any idea where I can find the FM Towns version of Zak McKracken to run under SCUMMVM?

It's the best version of the game and I've heard there's an english translation of this kicking about the net somewhere.
 
 
The Strobe
06:10 / 10.02.05
SFA3 on the GBA is wonderful. I bought it for a tenner; it's a bit thumb-destroying at times, but it's a perfect port, and just so beautiful. I'm not so good at it.

Also, no way am I a machine at SF3; I just know a few of the techniques and strategies. It's more that I can tell you what the other person was doing when they beat me, rather than I can do all this lot myself.

Spatula: what, you mean Street Fighter 3: Third Strike (Fight for the Future) isn't good enough for you?

Note to others - we're actually playing SF3:Third Strike, which comes after SF3 and SF3: W ("Double") Impact. It's a little different.
 
 
I'm Rick Jones, bitch
06:31 / 10.02.05
I've got most of the CPS1/2/Neogeo emulators around here someplace. I'll have to look. And hope my shitty lag doesn't doom me forever. If your joypad is fucked in MAME, try deleting yr config files: they can be right bastards for this sort of thing.

I use edgeemu.com for MAME roms but you need to donate 30 dollars to their bandwidth fund before you can download anything above SNES level - give me a bell if there's a game you want, and I'll try and have a looksee for you.
 
 
I'm Rick Jones, bitch
06:34 / 10.02.05
And Street Fighter Alpha 3 emulates perfectly in MAME, oh yes it does
 
 
Suedey! SHOT FOR MEAT!
10:22 / 10.02.05
Destroyed thumbs, here I come! Dammit, all the reviews I read for GBA SFA3 were kind of lacklustre... but fuck it, I'm secretly glad you've convinced me, because I knew I wanted it. Oh, and Spatula... stop making me spend money!
 
 
Suedey! SHOT FOR MEAT!
11:27 / 10.02.05
What I've come to realise is that the Eurogamer review i read was completely insane, or that they are very bad at games.

"It took us half an hour to do a fireball"

Well, first round down after I just got it, fireballs and dragon punches aplenty here. Amateurs. I don't even know which buttons are punch and kick.
 
 
Suedey! SHOT FOR MEAT!
11:38 / 10.02.05
Bye bye Bison.
 
 
Spatula Clarke
11:44 / 10.02.05
Spatula: what, you mean Street Fighter 3: Third Strike (Fight for the Future) isn't good enough for you?

Oops. Sorry - that's the naming scheme causing hassle again. I meant that Alpha 3 isn't as good as Alpha 2. Splitting up the various techniques into the three ISMs is needlessly complicated, and not very Alpha at all. In Alpha 2, you could never presume to know what the other person was going to do. As soon as the Super bar was up to one level you had to be on the look out for guard reversals, super combos and custom combos, whereas in Alpha 3 they were limited to certain ISMs. Same with things like air blocking.

Must admit that part of the problem might have been that I missed out on the JPN-only Saturn conversion and got the DC one instead, and hardly put any time into it because the original DC pad made it unplayable.
 
 
Suedey! SHOT FOR MEAT!
11:48 / 10.02.05
I have no idea what any of that stuff even means yet. To be honest, I think I only played using two buttons. Why bother with the weedy attacks, eh?

Spatula: I thought Paleface was referring to the title, in reference to you being upset about Capcom losing their ridiculous naming skills. I don't think they ever will.
 
 
Suedey! SHOT FOR MEAT!
11:58 / 10.02.05
Flaming dragon punches: so much better.
 
 
Spatula Clarke
12:00 / 10.02.05
Ah, I get you now. Yeah, SF3:3S is pretty good, but it's not quite up there with having a series called Street Fighter Aplha running alongside a series called Street Fighter EX, then releasing a game in the latter series called Street Fighter EX + alpha (small 'a'), which doesn't actually have anything to do with the Alpha (capital 'A') series.
 
 
I'm Rick Jones, bitch
12:28 / 10.02.05
Suedey, seeing as you've got the game on cart, fancy the MAME rom as well?

Whoever was talking about modding a DC stick for Xbox earlier in the thread - just get the Cosmo X-Fighter instead. It's my understanding the DC stick shares more or less the same build as the Virtua Stick, which is the basis of the X-fighter. Look at the picture I posted! It's dead pretty.
 
 
Spatula Clarke
13:46 / 10.02.05
Not if it's the UK Virtua Stick - that had all the quality parts replaced with shit. I think the same was true of the US version. The DC stick, on the other hand, is pretty much a Hori RAP minus two buttons. I dunno if these show the (huge) difference very well, but they're the best I can do (apologies for the dust on the Saturn one):

Virtua Stick 1 2
DC Stick 1 2

The DC stick is heavy, solid, the stick itself is metal and microswitched with a ball that rotates, and the buttons are clicky. It's identical to the setup of the Sega arcade cabs from the DC era. The Virtua Stick, on the other hand, is like a five quid piece of tat in comparison - molded one-piece plastic stick, no tactile feedback so you never know which direction you're holding, buttons that have a tendency to feel muddy and get stuck down. It's also very shallow and quite small compared to the hefty, squared-off DC one.

Sorry, that sounds arsey. It's not meant to. If the Virtua Stick's been refitted with entirely new parts then it might be fine.

Here's the Hori RAP - like I say, it looks pretty much identical to the DC stick.

If I buy another stick, it'll be one of them. Which means I won't buy another stick, because there's no way I can afford that sort of money.
 
 
Yotsuba & Benjamin!
14:02 / 10.02.05
Whoa! I always wondered where I could talk up games on Barbelith. Wasn't looking hard enough.

ANYway. You guys all need to play Oddworld: Stranger's Wrath at your earliest possible convenience. Such an impeccably designed game.

And, if any of y'all are still playing H2 on XBL, my GamerTag is KidInsomnia.

I was never good at those Street Fighter games. My abnormal passions went straight to WipeOut. I loved those games and am, at some point, going to have to buy a damned PSP because of them.
 
 
I'm Rick Jones, bitch
17:36 / 10.02.05
Spatula Clarke > The UK and US model Virtua Sticks were modelled on the first Japanese "Virtua Stick". Sega later released this model as part of the sexier "Flash Saturn" rebrand:

Like so

"The Virtua Stick features Japanese-style convex buttons and an eight-way microswitch gumball joystick. A similar design was employed for Sega's Dreamcast arcade stick a few years later"

Compare/contrast


Now. Before you go cutting that beauty up for a quick and nasty Xbox mod, just look at this:

Japanese Style fighting stick following Xbox gender reassignment surgery

Hori style, fifteen quid, not including shipping. I have two (and got stung for fucking import taxes since the package was so big, but then I'm a total and utter fuckwit). Lovely bit of kit, and you won't knack up yr lovely Dreamcast model.

(PS: HOLY FUCKING SHIT DO I WANT THIS)
 
 
I'm Rick Jones, bitch
17:38 / 10.02.05
Oh arse, I'll move to link to those pictures rather than post them, shall I?
 
 
Spatula Clarke
18:14 / 10.02.05
Ah, that explains it. I figured that the X-Fighter being built from over-stock meant it'd be the US/UK model - couldn't see there being much stock left of the JPN one, given the popularity of both the Sat and its fighters over there. My bad [hides from 'Words which set your teeth on edge' thread].

But fuck. I never realised that they released a stick specifically to go with the Flash Saturn redesign. And now I want one, jus' for its original purpose. Kill two birds with one stone w/ a Magic Box (although the button layout looks a bit of a jumble - would have to disable the L, personally, to prevent accidental thumb collisions).
 
 
I'm Rick Jones, bitch
20:32 / 10.02.05
Is there an Xbox to Saturn Magic Box? Be handy, I need to pick up a new console so I can play NiGHTs again.

One advantage to that button layout - the ABC + R buttons are PERFECT for oldschool Neo Geo. I keep them mapped to insert coin and start, mostly.
 
 
Spatula Clarke
22:22 / 10.02.05
Talking about poor quality hardware, just snapped my Xbox Communicator - it's now held together with tape, NHS glasses-stylee. Such a cheap piece of shit.
 
 
The Return Of Rothkoid
23:25 / 10.02.05
Quick question: was there just one version of Manhunt for all of Europe? (A la XIII, where you just selected the language at the start.) Or did the UK, France, etc, have their own? I'm assuming, as they're all PAL systems, they just created one version, and maybe printed different covers/manuals - anyone able to help out?
 
 
Triplets
23:32 / 10.02.05
If there's a language select it may be one standardised version. If not they'd have to make different versions for each country with naturalised subtitles.

Sony Europe was for the U.K. and the EEC if I recall.
 
 
The Return Of Rothkoid
00:05 / 11.02.05
It was a Rockstar game, so I'm imagining that anything that happened in the GTA series would occur here, too. I'm just shooting blind, really - I suppose that'll teach me to buy €9 games on a whim. Bah.

(I'm assuming it's just one version; games we get here in Australia often have UK censorship ratings on them, so I'm guessing there's just one PAL version, really.)
 
 
Jack_Rackem
00:56 / 11.02.05
I'm currently playing Mercenaries and I am quite dissapointed at the lack of a sex slavery feature, or the ability to waste money by spraying herbicides on latin american jungles.
 
 
Elegant Mess
07:48 / 11.02.05
I just bought a DS through an offer on Nintendo UK's website. £130 for a DS with Mario 64 and demos of Wario Ware Touched! and Metroid Prime Hunters. Oh, and a T-shirt that says "Touch Me" on the chest and is roomy enough for two fatbeards to wrestle in. Seemed like a good deal to me.

The DS is awesome. It's appealingly chunky, with a pleasingly Game 'n' Watch feel to it (although my flatmate is of the opinion that it's a little bit too chunky to really be comfortable to hold without some hand contortions), the screens are pin-sharp and bright, the battery lasts forever, and the stylus, which seemed like utter lunacy to me when it was announced, is marvellous.

Wario Ware Touched! is the game that's most obviously designed for the system; in fact, it almost feels like the idea for the game came before the idea for the DS itself, so perfectly are they suited to each other. I've played Wario Ware Inc. on the GBA before, which is hilarious and hugely fun, but Touched!, if this demo is anything to go by, is even better. Five-second bursts of completely random problems solved with the stylus on the bottom screen, completely intuitively: bursting balloons, striking matches, punching cats (they seem to like it, oddly), skeet shooting, drawing trampolines to help a grinning potato bounce to the moon... I can't believe I doubted Nintendo's ability to make the stylus work. Touched! is bursting with applications for it.

Metroid is another DS innovation that I doubted. Firstly, the idea of stripping the slow and steady exploration element of the (fantastic) GameCube Metroid and turning it into a frantic multiplayer first-person shooter seemed rather to miss the point of the defiantly non-shootery original. Secondly, early reports suggested that the stylus control was frustrating.

Again, I was wrong. Hunters keeps all the spooky atmospherics of Prime, and successfully replaces the 'scan everything, take your time' philosophy with a more fluid, conventionally FPS control system that is much more intuitive than the slightly cumbersome Prime, which took me a while to master. In fact, I'd say that using the D-pad to control movement and the stylus to look around is the closest console gaming is ever going to get to the PC's perfect mouse-and-keypad FPS control system; the stylus screen is so accurate and responsive that going back to the dual-analogue-stick control system of most console FPS's will be a disappointment. As for Hunters itself as a game, its hard to say how good it is from the demo; while it looks lovely and the controls are perfect, it's ultimately designed to be a multiplayer game, and as no-one I know owns a DS yet, I can't testify to how well it works. It feels like it'll be a success, though, and it bodes extremely well for the upcoming DS port of GoldenEye... wireless multiplayer GoldenEye, with a control system that far outstrips the Nintendo 64's for accuracy and ease of use, sounds like the Best Thing Ever to me at the moment.

And lastly to Mario, simultaneously the best and most frustrating of the three bundled games. The good parts: it's Mario 64, and it's still benchmark gaming. 'nuff said on that score. Nintendo have added the unlockable ability to play as Luigi, Wario and Yoshi, and it adds some freshness and unexpectedly strategic elements to the gameplay. There are a bunch of unlockable Touched!-style minigames that range from the fun-but-pointless to the fun-but-dangerously-addictive.

The bad parts: the controls. If N64 veterans are wondering how well the legendarily perfect analogue controls of the original work in this version, the answer is: um, quite well, I suppose. I've found that using the stylus as a kind of analogue-controller replacement and the d-pad to control jumping etc is the best way, but it lacks the crispness that's required to guide Mario around those precarious ledges with complete confidence. Sometimes it works perfectly, and other time even the most routine jumps can feel like a lottery.

It's not enough to stop you enjoying one of the finest games ever created (it's eaten way too many hours of my life already), but it's enough to frustrate in a way that the N64 version never did, and makes me wonder if other games which require pinpoint control (other 3d platformers or driving games, for example) are going to feel as if they're being crammed onto a system that simply isn't best designed for them. The spectre of endless hours of frustration at shonky controls looms in the back of my mind; I've heard that the DS Ridge Racer is emblematic of the potential for lazy N64 ports with appalling controls. Hopefully Nintendo won't fuck up the DS Mario Kart...

So, anyone else got a DS? Anyone else want one? How do we think it'll do against the PSP in the long run? etc...
 
 
Yotsuba & Benjamin!
13:13 / 11.02.05
Touched is certainly my killer app for the DS, but I still haven't pulled the trigger. The more I learn about WipeOut Pure the less likely it is that I'll ever pick up a DS, as gone are those madcap financial days when I could've convinced myself to buy both.

As far as PSP v. DS, I the PSP is going for a completely different market with their machine and there's really no precedent. The Nintendo handhelds (which are pretty much the only prominent handhelds to date) never really tried to climb out of the pre-teen/hardcore gamer niche and the PSP seems to be ignoring that niche altogether. Focusing on EA Sports games seems to me to be a pretty smart move. If they can manage to ride the closer-than-you-think wave of portable movies and convince the public that this really is just an Mp3/DVD player you happen to be able to play Madden on with a complete stranger on the LIRR, then the DS is toast.

I personally think that's exactly what will happen, but as with anything like this, one never knows. I'll say this though, anyone I know who had doubts about the PSP completely reneged when they saw the size of the screen. It's pretty damned impressive, and something I might actually be tempted to watch a movie on.

Sad, really, because the DS is the most innovative machine to come onto market in decades.
 
 
Elegant Mess
13:43 / 11.02.05
The Nintendo handhelds (which are pretty much the only prominent handhelds to date) never really tried to climb out of the pre-teen/hardcore gamer niche and the PSP seems to be ignoring that niche altogether.

I don't know if you can call tens of millions of Gameboy owners worldwide a "niche" exactly, and I would think that your average punter could tell you what a "GameBoy" is, even if ze's never used one. I think it might be interesting to see if "PSP" is going to overtake "GameBoy" as the shorthand for portable gaming, like "Walkman" became shorthand for personal stereos, especially since the DS isn't branded as a GameBoy.

I take your point, though. Sony are the masters when it comes to selling games to non-gamers, and the PSP looks like it'll continue that trend. The DS certainly is a much harder sell as the future of gaming. In a sense, the PSP feels like the Nokia N-Gage done right; all the next generation functionality crammed into one box (bar the phone part, obviously). God knows what'll happen to sales when the PSP price drops for the first time.

Thing is, though, that as much as I would like a PSP, I'd be terrified of taking it out of the house. It looks so lovely that I'd be wary of just sticking it in my bag for fear of the inevitable screen-scratch, which kind of negates the point of a portable system, not to mention the surely-inevitable rash of iPod-style PSP-related muggings once it hits Europe. The DS is a chunky box that looks like you could kick it around a minefield without any sigificant damage, and it's been happily thunking around the bottom of my overcrowded bag all week without any outward signs of wear. I doubt the PSP would be so happy with rough treatment.

Still, I do kinda want one.

*Pines for playing Ridge Racers on the way to work... *
 
 
Bear
13:59 / 11.02.05
I don't know which one I want anymore but because I'm a child with no self control I'll probably buy both. Using them on the train on a week by week rota.

Or maybe just the DS, I've never had a Nintendo system (well apart from my Gameboy Color) and I feel a little guilty for that.

But then the PSP holds music right?

I think I should get rid of my PS2 I never use the thing and haven't bought games regularly for a long time - anyone want to swap for a Gamecube??
 
 
Spatula Clarke
14:07 / 11.02.05
I take your point, though. Sony are the masters when it comes to selling games to non-gamers, and the PSP looks like it'll continue that trend.

I really doubt it, tbh. Outside of gamers, its main audience is going to be yr heavily loaded fashionista scumbag. Too expensive and too flash to make a significant dent on the GB/GBA's casual userbase. In the short term, at least.

Also doesn't look robust enough for parents to buy it for their kids.
 
 
Yotsuba & Benjamin!
15:19 / 11.02.05
Also doesn't look robust enough for parents to buy it for their kids.

This is pretty much the crux of what I was saying. It is not the kind of machine that will be by and large purchased for kids by parents. It'll be purchased by twenty somethings who only bought a PS2 for Gran Turismo and Madden, of which there are enormous numbers.

As far as Nintendo not being a niche market, I still think that there is an enormous line in the sand. On one side are kids you see on the train playing on an SP. At some nondistinct age, any teen/post-teen playing an SP in public is most likely a hardcore gamer who doesn't give a fuck what they look like in public. (Because what they look like in public is overgrown children, trust me, I've played FFTA in public a zillion times) They just want to play WarioWare. Because as much as millions of people might know what a GameBoy is, that's not necessarily the best thing. If you asked them the next question, "What is a GameBoy, then?" They'd most likely say, "It's a kid's video game machine, right?" PSP is looking to have none of that stigma, a stigma which Nintendo has yet to escape. The PSP is looking for the market that doesn't mind spending at least $300 for an iPod that, realistically, does much less than a PSP. There are, of course, attendant costs and to fully enjoy a PSP you'll spending way more than $250 (probably upwards to $500, depending on their WiFi subscription service) but if they can market this successfully and, most importantly, build a network on par with XBox Live in terms of quality and depth, the PSP could conceivably reach an iPod like levels of cultural penetration. Thanks to Halo 2, XBox has singlehandedly cornered online gaming. This is thanks to ONE successful experience. FFXI couldn't do it for Sony. All they need is one breakthrough online experience for the PSP, one that everyone needs to be a part of (I'm putting my money on Gran Turismo's PSP port) and they're set for life.

Also of note, EA's recent deal with ESPN. If they were smart, they'd somehow combine ESPN.com's fantasy football leagues with PSP's Madden. Just one experience like that would put the PSP in an incredibly comfortable position for a very long time.
 
 
I'm Rick Jones, bitch
17:30 / 11.02.05
The build quality on the PSP is awful - discs don't stay in, the Square button doesn't work as well as it should because it's too close to the screen (and the CUNTS won't move it, have said they won't, because making it any longer wouldn't look vewy pwetty) and it has a battery lifespan of about three hours. Of course, being a Sony, it'll fall apart after the warranty expires so you'll have to buy a new one.

And the games? Rebaked PSOne titles you'd have more fun with playing at home.

If you buy one of these things you deserve to be punched in the face and have your money stolen. For real.
 
 
rising and revolving
17:52 / 11.02.05
The build quality on the PSP is awful - discs don't stay in, the Square button doesn't work as well as it should because it's too close to the screen

Are you basing this on overexcited posts to message boards, or on having ACTUALLY HELD THE DEVICE IN YOUR HANDS?

Because either way, you're flat out wrong.

We've had them both in the studio for about six months now, and let me tell you straight - if you buy a DS, you're very, very, foolish.

Playing with a DS is impressive. But they're still using carts, and that means limited storage. Remember how the PS2 won over the N64? Carts are inherently bad - and this shows in just how impressive a PSP game looks compared to anything the DS can do.

Everyone plays with the DS and says "oh, nice." - whereas anyone who touches a PSP says "FUCKING SOLD!"

There will be no competition. If you really want to be left holding the second-rate handheld without the cool games, grab a DS. If you really MUST play Mario64 six years too late, grab a DS.

If you want to hold living, throbbing, MP3 and movie-playing modern SEX in your hands, get a PSP.

I've been a Nintendo fanboy since the 80's - but this just isn't a fair fight. If you are considering a DS, at the very least put the purchase off until you can see both side by side - then see if the decision is anything but a no-brainer.
 
 
Yotsuba & Benjamin!
18:03 / 11.02.05
Exhibit A.

No gameplay footage whatsoever, and obviously CGI animated, but still. Tell me this isn't the coolest thing you've ever seen in your life. I've been looping it all day.

WipeOut Pure, baby. WIPEOUT PURE!
 
  

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