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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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Suedey! SHOT FOR MEAT!
21:19 / 20.03.05
I'm reeeally glad I got the semi automatic rifle before playing this particular section.
 
 
Spatula Clarke
22:15 / 20.03.05
Suedey> It's odd, but there doesn't seem to be a decent RE fansite on the web anywhere. The official site contains a timeline of events which details Wesker's role in the ongoing story, but the info on Wong is pretty sparse. If you search GameFAQs for REZero, there's one guide called 'Plot Analysis' by TWilde/President Evil that details all of the storylines up to and including Zero.
 
 
Suedey! SHOT FOR MEAT!
23:39 / 20.03.05
Thanks for that... ! I accidentally read a few spoilers. Lets just say there's a whole lot of extras in there. And worthwhile ones, at that. Which is very pleasing.

I was excited to discover, in my panic, that pressing the A button twice when opening doors causes Ashley (and I presume Leon, also) to slam them open with both hands.

Obviously, I pressed the A button lots of times as I was scared.

I have to say, it controls very well. Leon's got the moves!

I found a rocket launcher. I am happy.
 
 
The Strobe
06:10 / 21.03.05
Leon kicks doors in/down when he double-taps.

I like the whole rocket launcher thing. For those of you unfamiliar with the Resident Evil series: the rocket launcher is the most powerful weapon in the game full stop. It kills anything, including bosses, including the final boss, in one hit. That's the rules of the gameworld.

In RE4, you can buy a rocket launcher from any merchant you meet right from the beginning; they take up lots of inventory space and cost 30000, which is not a small amount but not obscene - but it might make the difference. If you're struggling on ammo/health/difficulty... you could just buy a launcher and have done with it. It's not cheating, it's just a different way around the problem, and I like the fact it's available from the start - if only so the player can challenge themselves to never need it.

Personally, I'm loving my Magnum, and waiting for a boss worthy of it to come along...
 
 
Eloi Tsabaoth
15:36 / 21.03.05
God help me, I'm playing Arcanum. Don't let anyone tell you Fallout's not a transition game, people... You say to yourself 'hey, I can handle it, it's all post-apocalyptic and retro-50s, not D+D at all' and two games later you look down and suddenly you're an elven magic-user running around with a cleric and a dwarf.
 
 
Spatula Clarke
00:35 / 22.03.05
Gave up on Arcanum after getting bored with my other party members walking into walls and refusing to budge, forcing multiple pre-collision reloads. Never was fixed in a patch, either. Great character creation/development system, additcive Fallout battles. AI broken as all fuck.
 
 
nedrichards is confused
22:39 / 22.03.05
I got Golden Sun for the GBA to play on my DS as there aren't any RPGs out yet. My train journey speeds by and I've missed my stop twice this week. Cool as they are none of this happened with Project Rub or Polarium. Sometimes immersive is good.
 
 
nedrichards is confused
15:20 / 23.03.05
Full Spectrum Warrior, one of the more interesting Puzzle Games/Middle East War Sims/Black Hawk Down-a-likes on the Xbox is now £14 at amazon. If you fancy it get it whilst it's hot. Eurogamer reviews for the xbox and pc versions for context.
 
 
Spatula Clarke
12:21 / 25.03.05
I have new games! Weeeeeeeee! Thanks to the dubious joys of trading (farewell, Mario Kart: Double Dash - you were excellent fun for a couple of weeks, but after that initial period you were dull as dishwater).

Pokemon Colosseum - great! Nice little changes to the Pokeworld, so now you're a reformed member of a team of bad guys and the action takes place in a world that's a Poketake on the western. You now gain monsters by - gasp! - stealing them from otehr trainers, as there are no wild creatures here, and navigation of the overworld takes place by selecting points on a static map. It's all good, though - for "stealing" read "saving from slavery". For these are abused ‘Shadow’ Pokemon, who've had the doors to their hearts closed(!) and will now refuse to obey their owners and even attack humans(!!).

You need to be a Pokefan for this one, obviously. The thrill comes from seeing all yr team in full-on 3Dvision. The character modelling is excellent, mostly. A couple of monsters look a bit crap (they’ve messed up Psyduck, which is annoying) but the overwhelming majority are really impressive. The animation is so good that you end up feeling a bit guilty about making them faint. Being able to see the trainers in the battles for the first time adds a huge amount of excitement, mainly because of the way that they’ve shown Pokeballs being thrown and capturing monsters. Watching the ball rock backwards and forwards after capturing a creature inside it, witing to find out if it’s truly been caught or is just about to break free, is still one of the most tense experiences gaming has to offer.

Colosseum mode I’ve not touched yet, because I’ve done all that before in the Stadium games and I want the newness of the story mode first. Bad points include the generally rushed feel that some of the presentation has. In Stadium 2, you were on a giant Pokecollege (I’m going to keep doing that, btw) campus, and had stuff like minigames, an extremely anal battle strategy library, the ability to play the GBA games through yr telly… all gone, here. Navigation around the Colosseum mode is now just a set of options on a menu screen. For shame. They’ve also missed a trick in the story mode, by limiting movement between the various towns to selection of points on a map. Transition between towns is shown by a couple of seconds of in-engine cut-scene, showing your character riding his huge, rusty hoverbike thingy through the desert. It looks fantastic, so much so that you can’t help but feel cheated about not being able to control these sections yourself.

Oh, and the other slightly annoying thing is that, six and a half hours in, I’ve still not got to the point in the storyline where I can cure the Shadow Pokemon in my possession of their taint. Frustrating, because until that happens they won’t gain any EXP from battles, and may still refuse to obey me. Which means I’ve been playing for six hours with the same two monsters. But it’s Pokemon, and I’m a self-confessed Pokefan, so these minor negatives are never going to have a huge effect on my enjoyment of the game. And I can’t wait until I’m able to transfer the monsters caught in this back to my GBA games, finally getting that step closer to completing my Pokedex.

The other new one I’m playing is Castlevania: Lament of Innocence. Well, that’s what it should be called, but Konami Europe have performed their usual pointless trick and pulled the subtitle, so now it’s just Castlevania. Again. Silly Konami Europe – do you not understand the confusion that doing this all the time might cause?

Anyway, it’s very good. Technically, it’s about the best-looking PS2 game I’ve seen. Amazingly detailed textures, great lighting, solid areas. Music, as ever for a game in this series, is perfect.

Combat is basic, but fun. Weak attack on square, heavy attack on triangle, combinations of button presses pulling off combinations of moves, with more combos becoming available as you progress. The usual series staple of having to explore a sprawling castle remains intact. But…

It’s not perfect. Because, for some strange reason, there’s no height to the castle this time around. Instead, it covers a huge amount of flat ground, with rooms all linking to each other on the same floor. It’s 3D in the same way that Doom was 3D – you’ll never find one room on top of another here. There’s also a problem with the basic structure of the game. There are five distinct areas in the castle, but none of them feel as though they’re really part of the castle – instead of walking or running to them, you step on a teleporter to get there. None of them are physically linked together. Again, an unwanted break from series tradition, because it negatively affects the experience.

Also a little worried about the apparent lack of hidden areas – 50% of the castle explored and, so far, I’ve only discovered one. Where are the breakable walls from every other game in the series, the sections that hide entire new areas? They may still be here and it’s just that I’ve either not noticed them or I need an item to see them. I hope that’s the case, because otherwise that’s a huge part of the series’ appeal thrown away.

As ever, I’m pointing out the problems because I’m actually getting a lot from the game, which makes it easier to notice the little things that aren’t quite right. It’s still a huge amount of fun, and definitely recommended. Reviews were mediocre, and it deserves better. It also makes me *very* excited about the forthcoming sequel, which is rumoured to have a structure more closely based on the sort of thing in the classic Symphony of the Night and the three GBA games. This gets a lot of things right, and the main downer is the issue about castle structure - if they fix that, it'll be perfect. This one's £15 new in Gamestation now, so PS2 owners don't really have an excuse not to.

Finally, considering getting that second hand copy of Maximo vs Army of Zin that I saw in Blockbusters a couple of days ago. I got a lot out of the first game, so the promise of a more polished follow-up is tempting. Anyone here played it and care to give their opinion?
 
 
Spatula Clarke
13:33 / 25.03.05
Oh, and the other problem with Lament of Innocence is that a lot of the rooms are identical to each other, bar some minor changes to the lighting, so it's often impossible to tell precisely where you are without getting the map out. Again, not something that ever happened in any of the 2D games. I do wonder if the thing about not having rooms on top of rooms was more to do with the desire to make sure that the map was always immediately understandable - hopefully, when developing the new game they'll have noticed that Metroid demonstrated how to do fully three-dimensional maps some time ago.
 
 
Potguns
15:11 / 25.03.05
I loved both of the Maximo games but preferred the first to the second. Personally I thought the first was pretty polished and the difficulty level was just right for me, taking a few attempts to get past the harder levels whilst not being infuriatingly irritating. Any fan of the first will like the second, even though it is easier than the first with all of his moves and whatnot. It’s kind of a shame that they had to add stuff like a combo meter and big flashy slashing graphics. Kinda unnecessary if you ask me, it makes it like every over game out there. If its at Blockbusters and cheap, like uber cheap as it should be buy now you’ll at least get a couple of good nights gaming out of it.

Pot.
 
 
Spatula Clarke
16:07 / 25.03.05
Well, according to the sticker on the box it was £7.99, but when I got to the till it turned out to be £3.99. So it could be half the game the first was and I'd be happy :]
 
 
netbanshee
20:25 / 25.03.05
I enjoyed Castlevania as well, but it was a pretty quick and somewhat repetitive experience from what I remember. The whole "one room looking like the next" got on my nerves in the end, but I was happy to play another Castlevania game when all things were said and done. Definitely a good pick at that price. Hopefully the next one will improve things.

I've been playing a bit of GT4 and it's really good. Starting to get back into simulation mode after a thorough working over of Burnout 3. Man, the switch in gameplay was quite a hard transition.

Most of all though, I can't get enough of Katamari Damacy. There's simply no other game that I've completely fell in love with like this one. In fact I just got done dropping almost twice the price of the game on the OST soundtrack. It's amazing. From the soundtrack (Star 4 is my current favorite) to the humor to the gameplay... it's incredible. And $20!?! I hear it's not out for Europe, but it's worth either petitioning for (apparently that's one part of what it took for Namco to make a US version) or picking up an import after modding your PS2. Best of all, a sequel is in the works as well as rumblings of a DS version. Now I have to get a DS. Drop what you're doing and find a way to get it.
 
 
Spatula Clarke
21:33 / 25.03.05
According to Edge, Namco reckon a PAL version of KD is never going to happen, because of "technical difficulties." You've got to give them points for using possibly the biggest, most obvious lie they could come up with.
 
 
Tezcatlipoca
08:10 / 26.03.05
All this talk of Fallout coerced me into returning to the pleasures of my misspent youth. I'd forgotten what an absolutely stunning game Planescape Torment is. Despite the heady use of 16bit colours, and the world presented in 640x480 resolution, it's a real pleasure to set aside technical wizardry and play a game that's well thought out and refreshingly well written.

In other gaming news, and assuming you don't mind the whopping quarter gig download, the demo for Lego Star Wars is now out, and quite entertaining.
 
 
The Strobe
15:41 / 26.03.05
Well, I've nearly finished Resident Evil 4, which is stunning in ways you can't possibly imagine, and can't wait for everything finishing it will unlock. In particular, the knife fight is probably the coolest cut scene in the history of gaming. It is, as Consolevania said, "not just the best Gamecube game, but the best game of this generation. It's the best game. It's the best game".

I did get a chance to play Devil May Cry 3 in town today, and must admit that it nearly sold me a PS2 there and then. Stonking.
 
 
Aertho
01:52 / 27.03.05
So three pages earlier, rakehell says ze's interested in World of Warcraft. Is anyone playing this? I just recently bought it, but it says my CPU's too slow. So that's the second part... what CPU should I upgrade to?
 
 
Spatula Clarke
15:35 / 30.03.05
Wow. I'm really not sure what to make of Maximo vs Army of Zin. I decided to play through Ghosts to Glory again first, partly to get myself pumped up for the sequel, but also because I never did open up the art gallery before, but I have had a quick razz on AoZ, just to see what it's like.

And it's like an entirely different game. I love the way that GtG perfectly shifts the Ghouls 'n' Ghosts into three dimensions. It'd be impossible to do a better job of that - stands alongside Ocarina of Time as one of the few updates to manage to feel like a proper continuation of the original series, keeping all of the atmosphere and gameplay that made those games what they were. It's also just about the only 3D platformer to feel just like a classic 2D platformer, requiring use of exactly the same skillset.

But AoZ feels like a hack 'n' slasher. I've only played four levels, and while there was one superb platforming section - the bit in the burning house - everything else has been about rolling straight into huge rucks. If you'd tried to do that in the first game, you'd be dead in about five seconds. It also looks significantly different. The increase in shading effects and draw distance means that the resolution is knocked down a bit from the first game, so it ends up not looking quite as good. A bit generic, in fact. And Maximo himself is further away from the camera, and the Raimi-cam has been toned way down, and texture detail seems to have been sacrificed in favour of speed, and...

I think I like it. I don't know. My brain wants to compare it to the first game, but it's so different that comparison is almost impossible, and probably pointless. I'll polish off GtG again, then dedicate some real time to AoZ. I'm doing it a disservice at the moment by only playing it as a sort of inbetween meals thing. If there's a third game in the series, I'd love to see Capcom make another shift in emphasis - create something different again, redesign the game from the bottom up. It'd feel like a real series, then, and not just that they changed AoZ based around current trends and (unjustified) complaints about the first game.
 
 
The Strobe
20:23 / 30.03.05
I finished Resident Evil 4.

Gobsmacked. It's incredible; one of the finest games I've ever played, possibly that anyone's ever played. Complete, solid, progressive; big words for a big game. It's also the greatest John Carpenter/Rob Bottin tribute ever - words fail me to describe the final boss.

Everyone who's played it said "can't wait to see your reactions". I can't wait to see the reactions of the next person who plays it. There aren't words, really. Worth buying a Cube for. Also, it's deep - lots of ways to play the game, going for points, treasure, new toys... and then there's the Professional mode, the real ending of the plot, and a HUGE minigame all left when it's over.

Gosh. Never thought I'd gush about something, but yes, it's that good.
 
 
STOATIE LIEKS CHOCOLATE MILK
06:18 / 31.03.05
I'm grooving on Thief: Deadly Shadows on the XBox at the moment, having missed it on the PC due to having a shit graphics card and even shitter SP2 problems. I'm also about half-way through the first Halo.
Doom 3 next week... yeah, I know it's supposed to be just Doom but much prettier, but... Doom! But prettier!
 
 
ONLY NICE THINGS
06:50 / 31.03.05
Oh - I have a question. Gaming - should I get a new PC or an XBox? Given that an XBox seems to cost about as much as a decent graphics card, it seems like a better buy in many ways, and the only real argument for upgrading my PC is gaming - everything else it does perfectly well...
 
 
Spatula Clarke
11:11 / 31.03.05
I'd ask Stoatie, given that he's just made a decision about the same thing.
 
 
STOATIE LIEKS CHOCOLATE MILK
14:43 / 31.03.05
I was conflicted for a while... the "upgrade PC" option was telling me "Half Life 2... Doom 3... Sid Meier's Pirates... San Andreas..."... all of which are now coming out on the XBox. (And "Far Cry" with totally new level designs).
So far I don't regret it... acclimatising to a controller rather than mouse/keyboard was weird, but I'm used to it now. And there's something glorious about just chucking the disc in and playing straight away. It's great if you have a short attention span. And the lack of compatibility issues is also really nice.
Of course, I still need to upgrade my PC in order to make Rome:TW even better, but the need's not so pressing...
 
 
Bear
15:29 / 31.03.05
How about PS2 online has anyone tried that, it doesn't seem to try to sell it as much as the Xbox. Anyone tried it?
 
 
Tezcatlipoca
15:42 / 31.03.05
Gaming - should I get a new PC or an XBox? Given that an XBox seems to cost about as much as a decent graphics card, it seems like a better buy in many ways, and the only real argument for upgrading my PC is gaming

Both the PC and X-Box have their merits and flaws in the field of gaming. In terms of sheer power, a halfway decent PC will always far surpass the X-Box, but will obviously do so at seven or eight times the cost, and whilst a PC will run things much quicker, having a faster processor and faster (and generally much more) memory, the cost is going to be much higher.

To be honest, the X-Box is so cheap right now that I'd go for that, and think about a souped up PC a little later when the price has come down, especially if you want to play some of the older games that never made it to console.
 
 
Tezcatlipoca
15:48 / 31.03.05
Of course, I still need to upgrade my PC in order to make Rome:TW even better

You do indeed. Rome:TW is a gorgeous leviathan of a game, and whilst you can run it on low settings, you really don't want to. Seeing literally thousands of units pouring over the battlefield at once - each one individually animated - is a beautiful sight...
 
 
Bear
11:13 / 04.04.05
Got a new PS2 at the weekend, I would have rather got a GC or Xbox but there's no point having all these games and no console with them. Got Timesplitters Future Perfect with it which is great fun and it actually made me laugh out loud a couple of times. Also bought Devil May Cry 3 which is a little crazy but great fun...

Anyone else played Metal Gear 3, how cool is the sniper fight - rest if a little crap though.

It's all about the 3's.
 
 
The Strobe
13:14 / 04.04.05
DMC 3 is nuts, Bear. Utter, utter nuts. Love it to bits - I only played it on a demo pod but could play that first room for hours. It's all about extending combos by switching weapons and mixing it all up. I got a B rank on that room, but had at least one SSS combo
 
 
Bear
13:37 / 04.04.05
Yeah I mainly bought it after the BBC website review, they made it sound like it was going to fun and it really is. The movies are over the top and cheesy (eating pizza as he slicing up demons)... A big tower appears and I'm making my way up it but I hope the whole game isn't set in the tower I was enjoying the whole ruined city vibe but now it feels a little like an old arcade game (making you're way up a sky scraper to face the top boss).

It's about time I got back into gaming really. IGN gave God of War a great review, anyone played it?
 
  

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