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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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iamus
13:45 / 01.12.04
Spatula: It's always when things seem darkest that the little ray of light shines through.

Own it. Done it. Love it.

Never got around to getting it for the Dreamcast the first time around and it seemed quite hard to come by (for me at least) on the Cube. Jumped on it as soon as I got the chance though.
Graphically and sonically it shows its age but that matters not a jot 'cause it plays beautifully. The exploration element is, I think, better implemented than almost any other RPG I've played. You really feel like you're discovering new parts of the world. Building your own base of operations is great too. Makes you feel like you is all growed up.

Am I right in thinking that the concept and development was led by a -gasp!- lady? That's something which is far too much of a rarity in the gaming industry. Judging by the fresh take it gave on a genre typically dominated by hormonally imbalanced men, it can only be a good thing.
 
 
STOATIE LIEKS CHOCOLATE MILK
13:48 / 01.12.04
Oh, solid state, don't get me wrong- I'm enjoying Wolvie's Revenge too. I'm traditionally much worse at games where you actually have to fight people rather than running at them with a gun, though. I've got a gamepad, so the controls thing's not quite such an issue, other than the fact that I'm really not used to using one.
 
 
iamus
13:50 / 01.12.04
Buy Arcadia, Suedey.

You know you want to.
 
 
Spatula Clarke
00:00 / 02.12.04
Am I right in thinking that the concept and development was led by a -gasp!- lady?

Many ladies, iirc. I've got a feeling that all the senior staff were female. It's difficult - impossible, really - to say this without sounding patronising, but the difference shines through immediately. One of the many great things about Skies is that, of the three main characters, two are female, and yet there's absolutely no descent into the Japanese RPG staple of the love triangle. There's no attempt to have the male character fancy either of his counterparts, nor for either of them to harbour secret desires for him. It's just a completely natural sense of friendship.

*Everything* feels different to the usual. The art in the cut scenes feels European in terms of detail, but still looks to manga stuff in terms of composition. The use of colour is astonishing - it's such a vibrant game.

Aspects of the sound and graphics have aged, obviously, but only technically - the score's outstanding (particularly the title screen track, which is reason alone to buy the soundtrack) and the design of the characters and environments is still a real change from the super-deformed or ultra-realistic figures of games like Final Fantasy and the bleak, dystopian futures and cliched fantasy settings of western RPGS and cute JPN RPGs. Again, it's like a Japanese take on European design - there are elements of the sort of worlds you get in a lot of French games, for example, but from a perspective distant enough that it doesn't become a carbon copy and instead mixes it together with elements of its own native sensibilities.

If that makes sense. I think it does. Maybe.

I'm playing it for the third time now. Messed up both previous attempts. First was last summer, when I got forty hours in (up to Exile Island) before having to start the last semester of university and give up games which demanded anything more than five minutes play at a time. Tried to return to that save in June of this year, but found that I'd forgotten a lot of the plot and didn't want to have half an experience, so started over.

And then, did something stupid. Got twenty hours in, up to the point where Vyse gets seperated from Aika and Fina because of Drachma's obsession (trying to avoid spoilers here, Suedey, so you owe me ;]). Vyse meets the pirate who's a womanising gunslinger - forget his name right now. Got to that point, saved it. Suddenly realised that I'd forgotten to search for a certain discovery in the air around Nasr. Flew to the nearest Sailor's Guild, only to find that I'd been beaten to it by Domingo, and so wouldn't get to see any of the three secrets for 100% completion. Pissed. Off.

So I've had to start over for a third time. What's surprising is that it's still a pleasure to play through the early sections, even though I've done the first couple of hours four times now (they were playable on a Dreamcast demo disc, way back when). I'm up to Rixis now, so not too far away from when I had to abandon my previous game. Not an issue this time around - I've made sure that I've hunted out every last available discovery.

And yet, I've just found one in the skies above Horteka that I've never come across before - one of the super-secret Gamecube exclusives.

This is what makes it a great game. The senses of freedom and of your actions affecting the world are unparalleled for this sort of thing, and it's all smoke and mirrors. You have freedom to explore, but only in certain sections at certain times. The story and plot are totally static. You have no say at all in the makeup of your adventuring party. But you never notice these things while you're playing - then, you've got complete command of the skies. Search for undiscovered wonders, hunt out and destroy the ships of evil Black Pirates, collect bounties, help a traumatised child regain her ability to speak, feed a strange alien bird-thing, scour the world for items that'll evolve your one character's organic weapon to its ultimate form. Non-story quests, one and all. This is the freedom.

And the story! Fucking total pirate adventuring! As soon as you start the game you're boarding one of the evil empire's giant warships from your tiny wooden sail boat, intent on robbing them blind and using the money to help out the poor and needy. Mint! Then see your home island burned to the ground and mount a rescue operation to free your sailing buddies from the executioner's block in the coliseum at the heart of the empire. Boomf! Follow this up by setting out to make your own name in the world, only to come a cropper when you collide with a legendary giant sky whale. Yeeks!

And that's two, three hours into a seventy hour epic. Gargle!

I'm sorry. You see, I thought... I thought I was the only one. Sobs! Happiness! Gamecube owning SoA virgins - you make me sad. Sad! But there is hope - play it and you'll increase not just my happiness, but your own. Joy!

By the way, Meludreen, have you got around to Tales of Symphonia yet? I hear many good things, not least of which is favourable comparison to SoA.
 
 
Spatula Clarke
00:04 / 02.12.04
Shit me. I ate the thread.
 
 
Suedey! SHOT FOR MEAT!
00:31 / 02.12.04
You must give me your copy, I may not find my own.

I hate you sometimes, and I will blame you if my life gets all eaten up and I start thinking I'm some crazy sky pirate. It's possible, you know.
 
 
netbanshee
04:01 / 02.12.04
Well... sheesh, I'm sold. I caught a bit of the first one on Dreamcast, but it was during my non-RPG timetable. Now that I'm allowing adventure games and the longer winded brethren back into my life, I may take a shot at the GameCube version.

I just got finished with Paper Mario (well except for the Pit of 100 trials that is) since my girl got me it for my birthday. It was wonderful. There's just so much Nintendo gushing out of it that you just got to love it. Was a nice break from the serious hat that I was wearing.

Man... there's too many good games out at the moment. I hate having to pick. Looks like MGS3 will be making an entrance, followed by a DS, maybe some Devil May Cry 3... who knows. Then there's the matter of clearing up a small glut of games I need to get on top of. Now there's some incentive to get the freelance finished. Maybe I can turn my back on the current library for a tinsy bit.
 
 
Jake, Colossus of Clout
05:42 / 02.12.04
I'm currently in the middle of Skies of Arcadia (I'm in Mt. Kazai), and I'm enjoying it. I don't have the enthusiasm of Spatula Clarke going for me, but it's a good game. Since Spatula has already sung it's praises, I'll play devil's advocate.

A) The plot is derivative. Save the world from the evil empire. I've seen this in Final Fantasy 3. Oh, and every RPG since then.

B) The overworld is very hard to navigate. Since it's 3D, you have to look EVERYWHERE for hidden things. This would be OK, but the game is five years old, and the overworld graphics are so bland that you an't even tell what you're looking at. The "fog" of old videogames trying to save polygon counts is everywhere.

C) The characters are simplistic. If you've played a lot of Japanese RPGs or watched a decent amount of anime, there is nothing new for you here. Aika, especially, is very irritating.

D) The sound is awful. Not the music, mind you, but the character's sound effects. This is a pre-voice acted game, and the characters have certain words/exclamations/sounds which they repeat over... and over... again. The post-battle phrases are also very repetitive and generic. It's tiring.

Now, I actually have really been enjoying this game. It's very solid as an entire experience. The strategy-based ship battles, for instance, are absolutely brilliant. Taking on a Gigas (a weapon of incredible power from an ancient civilization) is very dramatic and puts you on the edge of your seat. In fact, all boss battles in this game are BADASS. They can typically last 20 minutes to a half-hour, as opposed to Final fantasy, where you know in the first five seconds whether you have the levels and gear to beat the boss. the relationships between characters, while not original, have a certain honesty and naivete not present in a console RPG since Final Fantasy VIII (my favorite, feel free to dis it if I just dissed your game).

The experience on a whole is very satisfying. I played Tales of Symphonia just previous to SoA:L, and it was flashier and more intense (with a far, far better battle system), but Arcadia is better crafted and the humanity of the characters blows Symphonia's cardboard cutouts away. Honestly, Tales of Symphonia had the most generic, simpering plot of any RPG I've played in a long time. And I absolutely loved everything else about the game.

I actually bought Symphonia, Arcadia and Elder Scrolls III: Morrowind at the same time. I've played the hell out of Symphonia and Morrowind, and I'm working on Arcadia. So I'll rate them all:

Symphonia: Beautiful execution, great battle system, absolute shit story and characters. 7/10- Fuck the story, this game is FUN.

Arcadia: Grand, innovative gameplay concept, not quite executed to perfection (May just be dated). Characters break the doldrums of anime-RPG, Awesome, grandiose boss battles. 8/10 (But not done yet)

Morrowind: Your character has no personality except what you give him with your actions. Totally freeform, like a GTA RPG, except the freeform nature is actually for real, not a linear game disguised. Battle system needs work. It's like a MMORPG for one player, and it's much cooler than I could ever make it sound. Very D&D-style geeky though. Fuck it. Revel in your geekiness. If you read RA Salvatore novels when you were twelve, this is your game. It owns despite it's shortcomings. 9.5/10
 
 
ONLY NICE THINGS
09:20 / 02.12.04
Oh lordy.

Half Life 2 arrived. I didn't mean to play it, but I got in from the Foundry a but earlier than usual, and then it took so long to activate (Jeee-zus!) that it seemed silly not to, and I wanted to see if it was going to be horribly jerky on my old Celeron, and... well, anyway.








SPOILERS




This game is more realistic than life itself. I am going through the plot at the moment rather than messing around too much, but ye *gods*... it does run surprisingly well, although the load time are *hardcore*, and I can get a good level of detail without things getting hopelessly slow. So far there are a few too many scripted events - I kept trying to get there in time to save the rebel in the tunnel in the Route Kanal section, but without luck. I love that the section in which you wander around without a gun is even longer than HL1 and that I am about an hour in and have yet to get anything other than a pistol.

Complaints? Well, the AI is not as great as it could be - the combine guards do use cover, but seem not to notice when that cover is an exploding barrel. I'm not sure why Barney couldn't just give me a gun. (although the bit where Barney takes off his mask is *great* - I was trying to work out how to run away...). Right now, it feels pretty linear, and some of the physics feel scripty - but I haven't done anything twice yet, so that may change. In essence, I'm still going through the tutorial section, so I should withold judgement, apart from going "Oooh! So *pretty*!".

Oh, and I want to be able to shoot the good guys. It made Deus Ex...
 
 
I'm Rick Jones, bitch
09:46 / 02.12.04
Did someone mention Final Fantasy 3 (or 6 if you're japanese)? Because lordy, that's only one of the best games ever. I don't have much love for the FF series - the three on NES are middling at best (3's fun, just not very plotted), 4 and 5 are awful in terms of asthetics and not much fun to boot (there's a strange type of FF fan who insists that FF4 is better than 6 and Chrono Trigger, but they are wrong). But six. Man.

What I like about that game is you've got a core cast of around 7 or so "core" characters (amnesiac magic girl, noble theif type, two twin brothers, honorable samurai, shady ninja type, gambler...) as well as 4 or so "minor" characters, but they all get satisfying arcs. All of them. Because the game is effing huge. Right up until the poo hits the fan (20 hours in, maybe more), you've no idea who the main villan is going to turn out to be. What's more, none of the characters need be wimpy white mage types who get decked and end up sucking more than their fair of fenix downs. You can teach them all Ultima, if you know how, and deck the enemy for 9999hp each turn. That enraged the hardcore fanbase but I love it - I hate having to drag wimpy characters around and I hate having to slog them through dungeons. It's boring and not fun. FF3/6 was all about actually enjoying yourself, which was a pretty novel idea in RPGS back then (I mean, have you ever tried to play Phantasy Star 3? That's pain).

Square need to remake this game for the DS, or I will destory them with Nando-Ken kung fu. I don't know what that is.

Other games I want to talk about right now but don't have the time to:

Zelda: Link's Awakening

Super Mario Land

Street Fighter Anniversary Collection

Phantasy Star 4

ALIEN SOLIDER!!!!!

NB: I spunked 70 quid on a pair of Xbox arcade sticks and a USB adaptor yesterday. Should be with me by the weekend.
 
 
iamus
12:15 / 02.12.04
Suedey:

You won't regret it. Unless your life does get eaten up to the point where you think you're a crazy sky pirate...

Which it invariably will...


You might regret it.

Spatula:

Yes.

Pretty much to all of that. One thing I realised just after posting the last time is that I sounded like I thought the art and music were shite. Not so. As you say, technically they have dated but they have their own quality (it was only the dreamcast which was, what, a week ago or something?). The score I really did enjoy. The opening theme reminds me of "Castle in the Sky" the Miyazaki movie, as does the whole "floating islands" thing. That scores many points for me straight off the bat for childhood reasons. The music gives you a great feel for the individual cultures; from the indiginous flutes and drums of Horteka to Yafutoma's eastern twangings. Something from the back of my brain tells me that the sound quality is actually poorer on the Cube than it was on the Dreamcast though.

The art isn't incredibly detailed, but it's about whats there, not whats not there. While some of the game may be a little blocky and sparse, the art, like the music, gives you a distinct taste for the individual cultures. The design sensibilities are top notch, even if the technology didn't allow them to run with it as far as it could have been taken. I understand what you mean about the european feel. I especially liked the brief shift whenever Aika imagines what the countries that lie ahead look like (that's probably because it made me laugh more than anything else though).

The plot can be a little derivative, overall. Evil Empire yadda, yadda, yadda. Fair enough. But I like the way its tackled. There's something fun and no holds barred about it. I think it was illustrated to me in the example given about infiltrating Valua to save your family. It's the "against all odds" feel but with a sort of youthful optimism that you don't really find in many other RPGs. It's like jakegnosis says, there's an honesty and naivety. One line that stuck in my head was something like:
"Impossible is just a word people use to make them feel better about giving up", spoken when you need to navigate your ship directly past a giant wall of super-cannons. Love it.

The characters may be a little thin from time to time, but did surprise me by not falling into cliché as I thought they would. I was fully expecting the love triangle thing but it just didn't materialise. This pleases greatly.

To begin with, I found the control a little clunky. It reminded me of bad Playstation. But as I got into it, I found that it overlays a solidity that goes right to the heart of the game. It may have some square edges here and there, but it has a consistency and quality in every area that shines through the more you play. There's a lot of parts I could talk about, but I don't want to spoil it for anybody still wanting to play it.

I haven't tried Tales yet. unfortunately it's looking unlikely for the immediate future. I have Metroid to finish, the last few chapters of the original Paper Mario and 100%ing GTA. All this with no current source of income.

This thread is really bad for my health.

I also want to talk about FF6. But I'll need a while to catch my breath.
 
 
Spatula Clarke
12:50 / 02.12.04
jakegnosis>

Valid complaints, up to a point.

Derivative plot? Maaaybe. In terms of the basics, yeah, okay, but then what's the game with the single most cliched plot ever? Zelda. Cliches don't have to be bad things. The cliche in SoA is a world in peril from the ambitions of an inhuman empire. You get that in most RPGs. But to make that complaint is to miss the way that the premise is messed around with. The plotting is anything but derivative. Every time that you think you've got a handle on where the story's going or that you've seen all the gaming mechanics available, the storyline twists and you're put into another unexpected situation with another new thing to do. The story's ultimate destination may be predictable, but you never know how you're going to get there.

The overworld? I think that's just a matter of personal preference, to be honest. I adore the fact that you're really got to search for discoveries, that they're not obvious. And there are hints - suspicious-looking patches of land, or an oddly-shaped island in the middle of nowhere. Fogging is a hangover from the Dreamcast, but it's not that much of an issue - you've always got the map and compass to rely on on those odd occasions when you lose your bearings.

Simplistic characters? Y'know, this is actually one of the most appealing things, for me. I'm sick to the back teeth of Square's troubled teenagers (Final Fantasy VIII? Dude! Yuck!) or western RPGs' mysterious stranger with a dark past. The simplicity of Skies' characters' motivations goes hand-in-hand with the visual design of the entire game - that vividness, that joy. They're not original - for Fina read Aeris, for Aika read Tifa - but they're still fun.

Sound? I think you're overstating that one. Yes, they repeat - Fina can only say "thank you", Vyse can only say "aye aye" - but those samples are only heard a few times. Certainly not enough to become annoying - just polished off the battle with Grendel and, so far, Vyse has only spoken twice and Fina three times. Repeating samples in battle scenes is a little more of a problem, but it's still not *that* bad. In fact, I've heard one from Fina this time around that she's not said in either of my previous attempts. And they alter, anyway, both randomly and depending on your perfomance in battle.

The recording quality of the vocal samples is perhaps the biggest flaw in the audio - those spoken during special moves are fuzzy and indistinct. It really is a very minor issue, though.

Funny, but I think the Gigas battles are perhaps the weakest part of the game. Recumen and Grendel are both annoying combinations of a war of attrition and trial and error, with any attempt at tactical play undermined by the fact that they're battles that are eventually won by following a strictly-determined pattern. Ship-to-ship battles are far better.

The battle system as a whole is a little broken. Ship battles fail to let you know which ship has the upper hand in terms of agility and first attacks, and the more frequent character battles suffer from not allowing you to manually set your characters' positions. Whether they'll perform a distance attack or get up close to the enemy is determined randomly, and it can lead to unfortunate and unavoidable deaths. It becomes less of a problem as you beef your stats up, but initially it can be frustrating. Take the battle against the executioner, for example - if Vyse and Drachma decide to stand next to each other during this fight, his Tackle attack will take them both down and make it impossible to win. As long as they're either side of him, though, you'll be fine. With practice, you can force your characters into certain positions, but this again only comes with trial and error.

Still a minor complaint in the face of so much juicy, juicy goodness, though. It also feels a little unfair to pick on it, as it's obvious that Overworks took this route in order to make the turn-based battles more approachable for newbies. I point it out only to temper my gushing praise so that nobody thinks I'm claiming it's flawless. There are flaws, but they make up a tiny little zit on the game's otherwise beautiful bum.
 
 
Spatula Clarke
13:05 / 02.12.04
Meludreen> Can't argue with any of that.

Something from the back of my brain tells me that the sound quality is actually poorer on the Cube than it was on the Dreamcast though.

Entirely possible, given that Sega's consoles have always included sound hardware that beats everything else around hands down. Cube SoA's sound has some rough edges - there are some sections of the game where there's an audible click when you cycle through text, for some reason - which I can't imagine ever having been allowed to pass with a Sega developer working on Sega hardware.
 
 
I'm Rick Jones, bitch
13:11 / 02.12.04
I just popped my Halo 2 xbox live cherry.

OH MY FUCK. THIS IS AMAZING.
 
 
---
19:08 / 02.12.04
In the last week I've got Timesplitters 2 and Tony Hawks Underground 2. Timesplitters really really pissed me off on the first level but that's probably just me needing to get used to this type of game again.........Tony Hawks, I've just done the practise part and I'm on the first level, but this seems like something special. I'll no doubt be raving around on a skateboard well into next year.

As for you XBOX HALO 2 people............well, I'm pretty jealous. I bet it's a really good game.

Maybe one day I'll get an XBOX myself.
 
 
iamus
00:23 / 03.12.04
(Spoken through the bitterness of no X-Box)

Halo! HALO?

Pshaw!

Who here remembers Marathon!? Eh!

-grumble- -grumble- "...these were all fields..." -grumble- -grumble-
 
 
Mister Six, whom all the girls
17:25 / 03.12.04
Halo 2 is quite good, but take it from lil rich boy here who NEEDS every X-Box game they make and get Ghost Recon 2.

X-Box Live play cannot be beat. You get third person option for the first time, you can trade up to any weapon you find and you have access to a forward grenade launching gun with a camera built in that needs to be experienced. This game, for me, blows Halo 2 away. X-Box owners owe it to themselves to try this out.

Also, I did NOT listen to the reviews and got Goldeneye Rogue Agent and Tron 2.0. Tron is amazing and I highly recommend it though no one plays it on Live which sucks. Goldeneye is a very poorly thrown together game but I'm very addicted to it. Think of a shooter with no jumping, no gadgets and no vehicular combat. Oh and yer magic eye allows you to shut off the bad guys' guns or deflect bullets. Still, it's nice to hear Christopher Lee hamming it up as the triple-nippled Scaramanga in the cut scenes. Highly recommend you pass on this game.

Knights of the Old Republic II is out next week and I think the Grant Morrison-penned Predator game as well.

Joy!
 
 
Grey Area
11:06 / 06.12.04
Pirates! was released on Friday. I got it on Saturday. And went to bed at 7am on Sunday. The game's had a ton of improvements tacked on, without losing any of the original concept that made it so addictive back on the Amiga. I never realised just much I missed that game...before you know it you've spent 12 hours buckling many a swash and becoming the scourge of the Caribbean.

Improvements in two words: More detail. Instead of one icon to represent your ship, you see your whole fleet sailing along behind you (trailing smoke if they're badly dinged). Spray flies, cannons recoil, your landing party grumbles and cheers as you wander across the landscape (which is literally peppered with totem poles, rock arches, abandoned cabins, temples and dead trees for treasure map reference purposes). The ships look wonderful, and the towns grow and morph as their economic situation improves. The whole game is a lot more intricate too...intercept too many ships right outside the same town, and it's likely to send out a pirate hunter who'll dog your fleet, firing as you go (yes, ships and towns fire at you while you're on the navigation map). Your ships can be ugraded too, with faster hulls and sails, or guns that fire grape- and chain-shot. Oh, and your crew sing shanties while you're sailing away from a successful looting session.

The sub-games also add a certain je-ne-sais-quoi to the whole affair. The dancing simulator is guaranteed to make you go "wtf?" at first, and then you're likely to become hooked. Mostly because if you do well, you're likely to get one of the 'special items' that make life easier on the high seas (better swords, navigation aids, 3-stringed fiddle, etc). And then there's the sneaking into town (or breaking out of prison) element.

The only niggle I have so far is the annoying Sims-like non-language that all the voicing is done through. That really gets on my nerves. And the fact that there's only one pirate flag for you to choose. Oh, and your representation in-game looks like a clean-shaven reject from the Disney ride. But apart from those things, I'm over the moon with this game. Highly recommended. All I need now is a patch that allows you to keelhaul ninjas, and I'm sorted.
 
 
ONLY NICE THINGS
11:36 / 06.12.04
We don't go to Raveholm anymore...
.
Whubbadawubbadawubbada.

If I was being critical, I would say that one fault with HL2 is the linearity... There seems so far only to be one way out of each situation, however freely you can wander while searching for it. So, climb the tower to get to the button to open the gate, kind of thing...

On the other hand, it's so nerve-wrackingly gorgeous, and so perfectly balanced, it's very hard to mind that much. Also, the gravity gun = best DIY tool ever. I am tempted to cheat code it into the early scenes and just clean mofo'ing house. I would be ready to buy a sequel in which you and Alyx just play with Dog, the gravity gun and a whole lot of radiators. Sort of like DOA Beach Volleyball Challenge, but hardcore.

It still irks me that I can't shoot the good guys, though. Not that I'd want to - it just detracts from the realism.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:40 / 06.12.04
PLEASE tell me Pirates! is on CD-Rom, not DVD...
I wants me some o' that piratey goodness, me hearties, and I can't wait until my DVD drive's back from the shipyard...
 
 
Grey Area
08:10 / 07.12.04
Methinks Pirates! be a CD title, but yer best off checkin' the packaging fer to be sure. Ye Collector's Edition could be a DVD. The yankees get a DVD, but there be swabs in Europe who be gettin' 3 silver CD platters in their box. Meself, I be a penny-pinching miser who wouldn't pay extra fer collector's booty if ye threatened me with a tetanus-encrusted cutlass.

Me flagship 'Darkness Falls' now be a 40-gun Large Frigate crewed by 300 salty dogs (and one sweet parrot). Fear the dread pirate Dorian Grey, ye lubbering swabs! Arr!
 
 
Tezcatlipoca
08:53 / 07.12.04
A foul curse be upon the lot o' ye. Having finished Half Lyfe the second I was intendin' to settle down and do some work, now I have to go and plunder Meier's latest offering for my amusement...bah...another 30 pieces o' eight down the drain...
 
 
Grey Area
10:56 / 07.12.04
Addendum: Something Positive did a Pirates! comic. I'll not be posting it here, fer the thread's doin' fine without all that nancy boy picture stuff, but ye should read and be amused.
 
 
---
19:15 / 07.12.04
Just to report back :

Timesplitters 2 is pretty good, I've got to the 4th level, Planet X and am now having to shoot down Alien spacecraft as I take sides so that I can blow stuff up and progress further.

Buuut, this hasn't been played in days because I've now started playing THUG 2 (Tony Hawks Underground 2) and have no words for how cool and funny this game is.

I expect to be playing this game at least until the next one comes out.......it's so amazing and such a huge step forward from the last Tony Hawks game I played, Tony Hawks 3. When I got to the Skatopia level and saw that Tony Hawks himself comes equipped with the 900......well I was very happy, and still am.
 
 
Spatula Clarke
13:40 / 08.12.04
Timesplitters 2 gets a bit of a rough ride from a lot of people, which is a shame. Admittedly, some of the levels aren't all that - the SF one being the worst offender - but most work really well. And the amount of challenges hidden away means it lasts for months.

That said, I went back to it a while ago and found the controls far too twitchy, but I'm pretty sure that's just because it's so different to every other FPS that I've played recently.

Still playing Skies of Arcadia. I'm fifty hours in and the story's just taken me by complete surprise again, this time with a twist that echoes Phantasy Star IV. This coming after the discovery of the purple moon stone, which absolutely knocked me flat, and Hamachou Island, which is quite simply fucked up. You thought Tinkle the Fairy in the last couple of Zeldas was disturbing? Hamachou Island kicks Tinkle in the no-balls and runs away with his crown.

Metal Slug 3 is perfect quick blast gaming, so that's getting played when I've not got the time to sit down with SoA. You see that there Xbox Live high score table? You see who's currently sitting at the top of it? If only I could translate that into properly useful real life skills I'd be laughing.
 
 
Suedey! SHOT FOR MEAT!
14:08 / 08.12.04
Go and live in Japan! I'm always* reading stuff about how people that play games can get loads of money/sponsorship blah... maybe you need to play Quake, or whatever equivalent there is now.

*Ok, maybe three times.

I need to find a cheap game to see me through. Any online Gamecube bargains?
 
 
Suedey! SHOT FOR MEAT!
14:11 / 08.12.04
And Quake was mainly a Western phenomenon, as far as I know... anyway.
 
 
iamus
14:42 / 08.12.04
The Japanese don't generally like first-person shooters. A high proportion of the population get motion sickness from playing them. Also, I think I read somewhere recently that in general, they prefer third-person games because they like to experience it a level removed. Prefering to control the protagonist, not be the protagonist.

I like TS2 but I hit a sticking point and got frustrated then sort of gave up on it. Still play it from time to time, though I always seem to remember enjoying it more than I actually do. But it always felt to me like more of a spiritual sucessor to GoldenEye than Perfect Dark did.

Almost finished Metroid now. Full thoughts in a day or two.
 
 
nedrichards is confused
15:31 / 08.12.04
Suedy: You played Beyond Good & Evil? Cheap everywhere and my favourite ever game (yes, Better Than Halo).
 
 
Suedey! SHOT FOR MEAT!
15:48 / 08.12.04
You know, I haven't! Thanks for reminding me, I shall now trawl ye olde internet shoppes...

Hmmm, play: £17.99, amazon: £16.99, gameplay: £14.99! Oooo, anywhere else I should look? Not sure 14.99 can be beat...
 
 
nedrichards is confused
21:29 / 08.12.04
I doubt it can, full speed to the credit card!
 
 
Baz Auckland
02:13 / 09.12.04
I got Pirates! La la la! I only had a few minutes at it this morning, and I should be getting to bed now, but... Arrr...

Grey Area: In my version, you have a dozen or so flags and sails to choose from... it's in the main menu game settings...
 
 
Grey Area
07:35 / 09.12.04
Did you get the collector's edition? All I have is one bog-standard skull and crossbones flag/sail combo and the flags/sails of the four nations. Nice though those may be, it would be nice to be able to fly some of the other pirate flags, especially since the graphics for those are already in the bloody game!

Apparently you can import your own flag and sail designs, but I've yet to come across a how-to, only ready-made designs. Anyone have any idea what needs to be done to mod stuff in this game?
 
 
Baz Auckland
09:41 / 09.12.04
Oh... never mind. The 5 choices are what I have too...

My game seems to re-start my computer at random times, but otherwise, this is great fun!
 
 
Baz Auckland
09:47 / 09.12.04
How to Change Your Flag
 
  

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