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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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Spatula Clarke
18:31 / 04.03.04
Figured we might as well have a new one of these, the old one being a bit long and unwieldy.

So anyway, I've been playing the Xbox versions of Metal Arms: Glitch in the System and Beyond Good & Evil (the latter of which I picked up yesterday). Both victims of this Christmas' frighteningly unadventurous all formats sales chart. Metal Arms was going for £14 on some websites a week after its release, and BG&E's RRP is only as low as it is because the PS2 version seemed to be glued to store shelves. A crime, 'cause they're both excellent.

In a way, Metal Arms is like a cross between Halo and Metal Gear Solid. The enemies react with the same level of intelligence as those in Halo, with small grunts running away, screaming in fear when you start to get the better of them, and the larger ones coming in as backup. It offers a lot more freedom than Halo, though, because of the huge set of tools you collect as you progress, which is where the MGS comparison comes in. It completely lets you decide how to tackle each situation, never forcing you into one solution or another, and combines this with open level design so that you can also choose your path through each. Do you sneak around ducts, sniping at enemies or taking out their gun arms, do you run straight into them, do you take over the body of one to destroy the most important targets first, do you aim for the destructible scenery to take out as many bad guys with one shot as possible... And it's kinda funny, in a good way.

It's got some faults, the main one being the difficulty level. It's a hard game, but never unfair, up until you get to the boss levels. There's one about five or six levels in which is so frustrating that I nearly quit trying. According to those who've played all the way through, that one's the hardest level in the game - seeing as it's one of the earliest, it's a pretty serious cock up. Once you get past it though, the entire game comes to life. I don't think I've ever played a shooter that offers quite as much variety as this one. I've defintitely never played one that pulls each part off so convincingly. Shame the Xbox version suffers from some serious tearing at times which the others don't, but it's still supposed to be the best of the three.

Not got far in BG&E yet, obviously, but it's another one that tries to offer as much variety as possible and actually succeeeds. Most games that try to do a lot of things at once fall apart at the seams, so both of these are something special. And this one looks gorgeous at times. A bit of a mixed bag, because in some sections everything's a bit blocky, but when it works it pulls of scenes that could pass for heavily-airbrushed, 2D fantasy art: all alien mists and phosphorescent plant life. Like Metal Arms, it's full of character and smart, attractive characterisation (which is doubly unexpected here, considering who it comes from).

And it's yet another game to use the whole 'camera' theme. I dunno what it is about asking the player to take photographs in games, but it's a mechanic that I've yet to see used badly. Pokemon Snap, Metal Gear Solid, Wind Waker, Fatal Frame, Pilotwings 64 - it always draws you even further into the game world. Mind you, I've not played any of those 'model photo session' games...

But yeah. If you see either of these cheap I really recommend picking them up. Stonking way to start the gaming year. Next up on my 'most wanted' list: Harvest Moon GameCube and GBA. Got to love a bit of Harvest Moon.
 
 
The Strobe
19:15 / 04.03.04
After you mentioned it, returned to JSRF, promptly nailed the evil Combo and am now having serious fun; Chuo Street is glorious. Also pottering on through Rainbow Six 3, which works pretty well: commanding the team is easy, it's not too hard, it has one of the best crosshair/autoaim schemes I've seen and a great engine. Can't wait to be live.

The real gem of recent months, though, is nearly over; I've been playing Prince of Persia: The Sands of Time quite a bit recently. It's fantastic - I played the original when I was seven for a very long while and this is just a gem. It's brief, but every moment is wonderful; the athleticism of the Prince is perfect, and whilst you can play it cautiously, thanks to a relatively forgiving engine and the rewind feature, to string together a great chain of leaps, swings and bounds feels great. The combat, though quite tedious in terms of the enemies respawning, is slick and responsive.

Best of all, though, is its storytelling motif; whilst you play, it's narrated in the past tense (a plot device later explained) by the Prince himself. When you die, and hit continue, he mutters "Nonono. That didn't happen", and the game restarts. It's delightful. There's also some pretty subtle scripting, and I really enjoyed the way the two central characters - the Prince and Farah - are developed and explained. It's short, but it's £22 from Amazon and almost every second is a joy. Beautiful graphics engine, too; when daylight breaks, it's stunning.
 
 
Bear
19:41 / 04.03.04
I've been playing Medal of Honor AA and one of the expansions, guy upstairs has them so I thought I would give them ago... Age of Mythology is cool as recommend on the other thread.. Just started playing Halo on the PC as everyone was saying how good it was on the X-brick seems ok so far...

Not sure what to go for next, probably more 1st person shooters - I've never really tried to play them on the PC and thought I would be no good being used to the control pad but I've picked it up quick enough..any recommendations? Oh yeah the demo of Painkiller was excellent..

Played a demo of Price of Persia on the PC - looks really cool I love the time effects.....

My girlfriend downloaded my 3,000 mame roms so I'm trying to work my way through them..
 
 
The Strobe
19:54 / 04.03.04
I really enjoyed MOHAA, even if it gets a bit quicksave heavy later on - the "sniper village" level (you'll know it when you hit it) is as vile as level design gets. You have to quicksave every move, essentially, or you're stuffed.

If you've not played Half-Life, it's still worth a look, and pretty cheap, Bear; other than that, there's a big glut of PC FPSs out soon - UT2004, Far Cry, etc.

Ah, MAME. Another top emulator to find (and roms) is Kawaks; it emulates the CPS1 and CPS2 boards. Which means arcade-perfect Capcom stuff, from 1942 right up to Marvel Vs Capcom (the first one; it's about the most recent thing it supports). Arcade perfect SF Alpha 3 never felt so good. Quite hefty romboard downloads, though...
 
 
Suedey! SHOT FOR MEAT!
23:17 / 04.03.04
I've been playing the new F-Zero. My eyes hurt! I'm actually not sure how much more I can handle.

I've completely forgotten about Majoras Mask, too! I need to get back to that! I didn't buy Prince of Persia because I knew I needed to get back to it.
 
 
Cloned Christ on a HoverDonkey
23:43 / 04.03.04
Brother Bear -

If you've got a fairly up-to-date PC and a broadband connection, then I'd urge you to download the new Unreal Tournament 2004 demo and have a bash at the team-based, huge scale, online Onslaught mode. Bluntly, it's fucking superb.

The idea is that you have to destroy your opponents' Power Core by progressively taking control of power nodes dotted across massive, beautifully designed maps. There are Halo style 4x4s, massive tanks, hovercraft, aircraft, mines, homing missiles and ooooooh, everything.

IMHO, it's the best multiplayer FPS experience I've had, and that's just the demo. Check it aaahhht.
 
 
trixr4kids
23:48 / 04.03.04
still stuck with twisted metal black....online games are what I dreamed of playing when I was 12....funny how the future catches up with you...oh and metroid on my game boy is keeping me up at nights
 
 
bitchiekittie
00:48 / 05.03.04
video....games?
 
 
lekvar
01:04 / 05.03.04
I really liked Prince of Persia and Jakk 2, but I'm going full retro and purchasing Sam and Max Hit the Road after the horrible news of the sequel's untimely demise. Time to break out Ye Olde Computre...
 
 
netbanshee
02:06 / 05.03.04
Steady there Suedehead, steady... try to avoid the gamers curse and stick with 'em. I mean, if the game mechanics suck and you lose interest, it's one thing, but otherwise...

So, how's F-Zero anyway? Didn't get a chance to pick it up or get on with it. Fun?

So... lots of PC gaming types and a few consolers. Guess I should put my guard down and grab a few titles for the notebook beyond Mame and other emulation titles. Just afraid to put games on the old workhorse when I always seem to be using it for productive means. There is flarestorm, a macintosh PS emulator that has been a hopeful development. It just needs some newer releases to make it more compatible with titles. If there's any mac folk looking for a decent emu place to get programs from Emulation.net is a decent spot to go.
 
 
Suedey! SHOT FOR MEAT!
08:40 / 05.03.04
My... eyes.... bleed.....

I'm kinda nerve racked and exhausted. This games asks a lot. I've only just managed to complete all three cups on the "standard" setting. This means I've unlocked the fiendish "Diamond Cup". I have to complete every cup on the "master" difficulty in order to unlock the next cup. To unlock the master difficulty I have to complete all the cups on "expert" difficulty.

Also in story mode I have to go round a fiendish bit of twisty turny road without dropping under 700km/h or a bomb goes off. If I touch anything, I die. If i go to slow... I die!

I die!

Somebody save me.

(It may all be worthwhile. It's like wipeout 5000 years in the future times 3000 million. Also, it seems to be set in a world of super heroes somewhat lke "Top 10" or something. At least that's what I thought.)
 
 
Bear
09:19 / 05.03.04
Just downloaded the Unreal demo, looks cool but it can't seem to find any servers - maybe it's too late in the US? I'll try again later...

MOHAA is cool, but really violent - quite shocking sometimes....

I got a demo for another shooter but the load screen are so awful it's put me off it, stuff like "It's not about dying for your country it's about making them die for theirs" - horrible stuff!
 
 
STOATIE LIEKS CHOCOLATE MILK
09:24 / 05.03.04
I've just rediscovered the perennial classic "Ground Control" (found a copy for 3 quid with the Dark Conspiracy expansion in Computer Exchange) and I'm still blown away. There's nothing quite like the sound of bullets hitting those metal APCs for atmosphere. Roll on GC2, that's all I can say... it's gonna be up there with Rome: Total War.

Just played the demo of Far Cry as well... that looks pretty fucking rocking.
 
 
w1rebaby
10:48 / 05.03.04
Still plugging away at Final Fantasy Tactics. Not much to report there.

I downloaded UT2004 but I'm a bit loath to go online... I'm not that experienced with FPS and I don't want to log onto a server and be killed every five seconds, with a load of 14-year-olds telling me I'm ghey. I'll start off with some bots, I think.
 
 
Spatula Clarke
12:52 / 05.03.04
F-Zero GX rocks bells. It's Harder, Faster, Louder F-Zero-X. Couple of minor disappointments - the previous game's ridiculous rock soundtrack has gone and there's not quite as much character to the course design (where the N64 game had 'the one with the steps', 'the one with the huge jump', 'the one shaped like a giant hand', etc., but that's purely a matter of personal taste) - but everything else is exactly what you want from the series.

Johnny: it sounds like you're at the same place I am - all GPs nailed in Standard, Ruby completed in Expert, one stage ahead of you in Story mode - so there's not much advice I can give that you don't already know. Time-trial the tracks for a bit so that you learn the places to avoid boosting. Go through the standard GPs a few more times, too, and try shoulder barging other racers off the track to get the hang of it.

That Story mode track you're on isn't as hard as it looks. Avoid the boost strips, because they just increase the likelihood of your going headfirst into a wall. Otherwise, stick to the centre of the track as much as possible - the obstacles always move to the sides. On the normal difficulty, hitting most walls doesn't knock your speed down enough to set the bomb off - on Hard, though, you can't even scrape them. When you get about four fifths of the way through, there are dirt strips on the track. Boost before the first, then keep hammering the boost button so that you fire a second off as soon as the first runs out. Next up is the trickiest bit of the tracks, with a couple of turns that snake back on themselves. Only advice I can really give here is to not worry about your speed and just concentrate on not hitting the sides - because this section's so twisty-turny, one crash will see you pinballing around.

Good luck with the next level, btw. I still can't get past it. Oh, and have you got any idea how to unlock the option for AX controls? It's in Options>Controller>Customize, visible but not selectable.
 
 
agvvv
15:16 / 05.03.04
Paleface--did you mention JSRF? Now thats a seriously good game.. not many seem to appreciate it..shame oh shame..
 
 
Cloned Christ on a HoverDonkey
18:17 / 05.03.04
Brother Bear -

There should be loads of servers available - I'm seeing a few hundred when I log on. I don't want to appear patronising, but have you granted it net access in your firewall (assuming you're running one, that is)?
 
 
The Strobe
18:41 / 05.03.04
OK, I finished Prince of Persia. Given the last save point is clocked at eight hours, I'd say it's about 8:05. And I picked it up pretty quick. It's certainly no more than about 10:00, though I didn't pick up every life-boost fountain or sand tank.

Sod length. It's absolutely superb - one of the single most enjoyable gaming experiences I've played. Witty, slick, endless fun just to do stuff, and it always manages to throw new challenges at you. The Hall of Learning is a great combination of acrobatic and basic puzzles. It also manages to turn everything on its head right at the end - you lose both sword and time-controlling dagger. You soon recover a new sword - better than ever - but you have to do the last acrobatic segment (which isn't easy) with no time-rewind. Yes, the two saves there are closer, but boy does all the earlier practice pay off.

The architecture and lighting should get a special mention. One you get outside, the architecture of the palace joins up in your mind. It's very, very well designed, with a huge vertical emphasis; the Tower of Dawn, at the end, is not something for people who get vertigo...

It's £22.49 from Amazon for Cube and Xbox; should be cheapish on PS2, as well. Get it - it may be short, but it's quality all the way, and anyone watching you play it will be stunned... just don't let them know how easy the controls are...
 
 
Krug
18:50 / 05.03.04
Prince of Persia: Sands of Time

Last I checked I was at 69% and a save in a bit over five and a half hours.

I'm really bored and have nothing else to play except Ico and Xenogears both of which I'm not in the mood for.

POP seemed quite inventive for the first hour but now I'm just bored as hell and don't see why I should play any more of it.
 
 
fluid_state
19:53 / 05.03.04
Found Freedom Force in a cheap bin a few weeks ago. Superhero team game, isometric view, fun stuff; better in theory than execution, however. The good: extremely customizable characters (and easy skinning!), fully destructable environments (you can pick up cars, throw them into buildings, and watch the building crumble), cool Kirby-esque art and over-the-top voice acting. The bad: the camera SUCKS. This leads to a confusing interface, or one that's probably intended for console, not PC.

Have a copy of the claymated Celebrity Deathmatch from the same cheap bin, but haven't had the time to open it.

Been touring MAME roms, playing the arcade D&D games, Marvel/Capcom fighters, Xybots, and the fantastic Escape from The Planet of The Killer Zombies (I think that's what it's called...)

Fridgemagnet: go online, man. when people play online FPS with little experience, they reach a crucible: either you take an ego-shellacking personally and quit, or you take it really personally, and take it out on every moving target you can find. You skill goes up exponentially when you get over the first hurdle. (And, I can't run UT2004. Allow me to live vicarously through you )
 
 
netbanshee
02:18 / 06.03.04
Played a little of the NES Ninja Gaiden as I wait for a chance to hop on the new one sometime this weekend. The new title looks sooo good...
 
 
STOATIE LIEKS CHOCOLATE MILK
07:18 / 06.03.04
Freedom Force! That's lots of fun, but I agree with you about the concept being better. I never bothered finishing it... but now you've reminded me of it, I may just go back.
 
 
Suedey! SHOT FOR MEAT!
15:52 / 06.03.04
Holy jeez! Just moments after my cries of victory "Bow down before me, F Zero!" I am once again weeping like a little boy.

I've got most everything done on expert difficulty - which gives me the lovely and soul destroying master difficulty. (Which you need to complete to get the last cup). Phew. Expert was hard enough. Although - is there anything more satisfying than knowing "the black bull" is the only one who can rival you in points on the last track, and sending him skyward right at the beginning of the race? A-ha! Makes for a nerve racking race the whole way through, as well.

This game leaves me exhausted.

Thanks for the tips on that story mode stage, Randy. I'm glad I knew about the dirt before I got there myself! After a frantic session I got past that. And the next stage? Holy mother of god!

Eventually, I defeated it. Probably by fluke, to be honest with you (this is what master mode is like, as well). A couple of times I managed to force the black bull off the track - him being the main rival who'll soar ahead at the end. But both of those times I was sent flying off the track by some devilish beast.

Luckily the game gave a little back to me on another try, and a scuffle ahead of me sent the first two positions right off track (bye bye black bull!) leaving me to just pip the other guy right at the end. Pretty exhilerating stuff. What's that? You need to beat it on hard and then very hard to unlock new ships? No. (ps - the stage after is piss easy. First go! Haven't tried the last one yet, as I haven't got the willpower to amass the required credits.)

This game is all about mastery, innit? I don't know any game that forces your learning quite so well. So many games barely hint at the play mechanics available in the game - you sail through and they're left barely touched. But this requires your intimate knowledge of them, it's really very good. Half of what I've managed thus far seemed unattainable before, it works so well in that respect. It's very Sega.

And I'm guessing that the AX controls are to do with the AX cups/ships? I dont know what they are, though.

Eh, half assed message I'm afraid. My hands are shaky.
 
 
Spatula Clarke
16:59 / 06.03.04
Now that I've had a look around, I've got a feeling that the AX controls only become available when you're playing with a steering wheel. Oh well.

Have a fiddle around with the calibration settings, Johnny. I've seen a few people giving that advice elsewhere. Change the red area on the screen - the amount of play in the analogue stick - to the maximum and the blue area - the dead zone - to the minimum. It stops the handling from being so twitchy and makes it feel exactly like F-Zero X. I changed it yesterday - it's far better than the default. I *think* Amusement Vision were responsible for the Dreamcast version of Daytona, which was also twitchy as hell.

I think I'm going to hold off from getting Prince of Persia having read your second post on the subject, Paleface. Just finished BG&E with the in-game clock at a little over 15hrs, and that was with me getting 100% completion and accidentally leaving the box on for an hour or so. It's stupid to feel disappointed by that - like I've said elsewhere, you pay the same for a DVD and can probably hope for 2.5 - 7hrs entertainment out of them at best (including a couple of replays if you particularly like the film), so in comparison this is very much value for money - but I do. If PoP's only going to last half that amount of time (which, at the moment, could mean I've bought it one day and finished it the next) then my enthusiam for it's dampened.

I've got Wind Waker syndrome from BG&E. There's a richly-detailed game world, with what looks like an enormous main quest and tens of hours of sub-quests, then next thing you know it's The End. BG&E's an even worse offender - the status screen tells you that you've got 88 pearls to collect, which initially seems like it's going to take a while to achieve, but then you find yourself collecting six or seven at a time. Room full of giant insects? Kill 'em all. That's thriteen pearls right there. Same goes for the photography - your album's complete before you know it and only three or four of the creatures pose anything like a challenge.

I'm just whinging because, just like Wind Waker, it does such a fantastic job of sucking you in that you don't want it to end, but you're enjoying it so much that you play it to death in a short space of time. And, once more, it looks like the development time has been cut short to meet a publishing deadline. Your hovercraft upgrades to a flying vehicle towards the end, but the extra freedom only opens up one tiny dungeon. You can feel that something's been hacked out of the design there.

Still a great game. Effortlessly cinematic and unashamedly European in design. For the dungeon sections think Metal Gear Solid without any offensive tools - hiding in the shadows, timing guard patrols, taking photographs to expose the conspiracy. For the exploration think Zelda-lite. Excellent, unobtrusive use of context-sensitive controls. There's also a hidden mini-game in it that's got the most innovative yet blidingly obvious and simple use of the dual analogue set up I've seen. Two orbs on a forced-scrolling screen, like a vertical shooter. The left analogue controls one, the right the other. All you do is avoid the walls and obstacles. If I ever get my head around moving the ball on the left with the right stick and the one on the right with the left, I'll either suffer a complete mental collapse or gain the ability to see into the future. Possibly both.
 
 
Solitaire Rose as Tom Servo
02:51 / 17.03.04
I am SO irritated with Star Wars: Knights of the Old Republic. Great story, puzzles that actually make sense, and possibly the best Star Wars story ever...and the end boss kills me with three moves before I can get any offense in.

WHY DO GAMES FEEL THEY HAVE TO DO THIS?!?!?!
 
 
bio k9
02:56 / 17.03.04
Want some advice?
 
 
Baz Auckland
03:26 / 17.03.04
I just got Civ3: Conquests! It's Civilization 3, with some extra neat scenarios, and fun things like volcanos that randomly erupt and destroy cities!
 
 
rakehell
03:35 / 17.03.04
Just moved in with someone who has a Game Cube so I'm trying to get a handle on Animal Crossing, the new Mario Cart and some other games while contemplating buying F-Zero GX, PN03 and Viewtiful Joe.
 
 
Char Aina
04:32 / 17.03.04
holy crap, you didnt mention monkey ball.

you have played this game, right?
 
 
Solitaire Rose as Tom Servo
05:03 / 17.03.04
Yesh, Bio, any advice would be helpful.

Or, when I get my router, I'll just download someone's save and miss out on the fight just to see the ending.
 
 
---
06:06 / 17.03.04
Has anyone got, or played Need for speed 2 on PS2? Your all making me excited about games again, and seeing as racing games are one of my fave types i need to know about this. Someone back there (Suedehead?) got me buzzing just talking about F-Zero and then another person said about the absence of a crazy rock track.........well a crazy rock track is a must if it's gonna be a classic for me and i was wondering : does need for speed 2 have rock tracks?

BT f'ing W : did anyone like me get HUGELY PISSED OFF at the absence of a sound level setting for the tunes in GT3 for the PS2?

There wasn't a damn volume level!!! You either had the sound on or off!!! What the fuck was that all about?!? It was waaaaay too quiet.
 
 
STOATIE LIEKS CHOCOLATE MILK
10:31 / 17.03.04
Age of Mythology's drawn me back in. Y'know, the Siege of Troy would have been over much faster if, like me, they'd had an army entirely composed of hydrae and minotaurs.
 
 
Spatula Clarke
11:09 / 17.03.04
Solitaire: that final boss is piss-easy once you know what you're doing. I'll let bio chuck his boss-specific advice out here before I jump in, but one little trick that you might find useful (if you've not already discovered it) is that you can sneak in an extra move per turn when you're not supposed to. You know when you use a medpac or adrenaline amplifier, or something else from the icon menu at the bottom of your screen? You know how when you do that, you can't do anything else for that turn? Instead, pause the game by going into the main menu screen. Go to the Items screen and use whatever it is you want in there. When you exit the menu, the game won't realise that you've used a turn and you'll still be able to get an attack in. It means that you effectively never take any damage whatsoever.

I discovered this on my second run-through. It more or less broke the game balance.
 
 
rakehell
03:33 / 18.03.04
toksik: you're right. I have played it and it's ace, my mistake for leaving it out.

Last night I was introduced to that fucking annoying piece of shit that dares call itself a game: Mario Party 4. So frustrating and the computer cheats and the mini games are too hard and magic lamps can just fuck right off. What a totally frustrating experience.

Round 2 is tonight.
 
 
bio k9
15:46 / 21.03.04
Before you enter the room to fight make sure you turn on any shields you may have equipped and use any force powers that might help in hand to hand combat, that way all that stuff will already be on when the fight starts. Hes going to kick your ass a bit, nothing you can do about that except be ready for it, use medic packs often (que them up before you need them because by the time they are used you will need them) and run the first chance you get. If you're a dark jedi and you have that life-drain force power you can restore your health using those poor suckers in the stasis tubes. If you're a light jedi you need to run around and use your lightsabre to destroy those tubes because the enemy will use them to heal himself and you can't defeat him until all those tubes are destroyed. Basically, the easiest way to win is to run like a big fat baby, use medic packs as you run so you don't waste force points healing yourself, throw your lightsabre to destroy the pods, run away, run away, run away until all pods are destroyed then run away until your force power is all the way back up and your health had been restored by med packs. Then get ready to fight (and maybe run some more).
 
  

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