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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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Suedey! SHOT FOR MEAT!
18:13 / 11.02.05
Oh my, what happened to the thread?
 
 
Triplets
18:18 / 11.02.05
wipEout

I've just turbo-boosted...

...in my PANTS.


Heeeuguuugghhhhh hnnnnnnnnnnnnnnnnn
 
 
iamus
21:56 / 11.02.05
If you want to hold living, throbbing, MP3 and movie-playing modern SEX in your hands, get a PSP.

See, that does absolutely nothing for me at all. If I want to listen to MP3's then I can buy myself a player for a damn sight cheaper. And what's the point of playing movies on a handheld anyway? Even on the longest of train journeys, the most I can see myself getting from it is a bit of a stiff neck. As Jetuh says, the games are just rehashed versions of the home console titles. Ok, I can see where hand-held online play could take things in a slightly fresher direction, but aside from that I see nothing that this console offers that I haven't seen a million and one times before. The quality of the graphics are top notch, and it may be all contained in the one sleek package, but ...ech. It's still the same old buttons and sticks we've been pushing for decades.
The DS, on the other hand had me sold from the minute I tried Wario Ware, primarily because it offers new ways of interaction that I've not seen before. The stylus and dual screens have yet to really show their worth, but at least nintendo are trying.

With regards to Disk V. Cartridge, storage space counts for fuck all if you can't offer games that are worth taking up that space. The faliure of the N64 was not because the consumers were turned on by a hip new game storage medium, it was because the manufacture of cartridges was prohibitivley expensive compared to CD and as a result, the software support for the machine wasn't there when it really needed it. However, the N64 at it's best gave us better games than the PS1 did, games (Zelda for one) which would have been a technical impossibility on CD. The difference in cost for manufacturing a DS cart compared to a PSP disk, I can't comment on with any authority, but I can't see it being much of an issue. From what I can tell, it doesn't seem to be turning off developers in the same way.

Precisely the reason the Game Boy succeeded against its higher powered and flashier peers was that it didn't overstep itself. Nintendo knew it's limitations and played to the console's strengths within those boundries. While the Lynx burnt itself out in one orgasmic splurge of flip-screen, ambidextrous, backlit nonsense, the Gameboy, with no backlight and a monochrome dot matrix display trounced it and the competition so thoroughly it doesn't need mentioning. The Game Boy is not only the greatest selling handheld, it's the greatest selling console ever (this is due to it's ten year life span through several iterations, but until the Advance the basic technology behind the machine changed suprisingly little).

I can see Sony using their marketing muscle to really shift PSP's and the "stigma" Nintendo carries nowadays is definately far more pronounced than in the Game Boy's heyday. As for what the PSP actually offers me, as a gamer? It just seems like a clever sleight of hand, hypnotising with curves and flashes, without giving anything that I haven't seen elsewhere.
 
 
Spatula Clarke
22:18 / 11.02.05
We've had them both in the studio for about six months now, and let me tell you straight - if you buy a DS, you're very, very, foolish.

Or, y'know, more interested in being able to play games than getting involved in some stupid, childish console wars nonsense.

Remember how the PS2 won over the N64?

No, actually, I don't. The N64 was part of - but slightly outside of - the same generation of hardware as the Saturn and original PS. Trying to compare it to the PS2 and claiming that it was the media the games came on that made the difference is pretty much a completely broken argument. You might as well say "hey, remember how the Megadrive won over the Commodore PET? Well, that was all because PET games came on cassette tape."

This sort of gaming discussion might be more to your taste.
 
 
I'm Rick Jones, bitch
00:04 / 12.02.05
I've seen videos of the disc pop in full effect, I've read Ken fucking Kataguri compare himself to a fucking artist or an architect and say that the SQUARE BUTTON IS SUPPOSED TO BE HALF FUNCTIONAL BECAUSE IT LOOKS PRETTIER THAT WAY and I've heard an astonishing amount of anecdotal evidence of A-nubs falling off and screens being plauged by dead pixels and air bubbles. And I'm not going to be paying 200 quid plus for something made by Sony in the first place without worrying that it's going to break.

And yet, the DS remains remarkably unscathed by such problems. And costs less. Do I take the risk on a high-design peice of shit that's going to to fucking snap if I try and pull off a combo on Darkstalkers - Super Rehash Edition Turbo or get too excited during a race of Wipeout 1997? Or do I put my money with the company that's eaten my bus rides and lunch breaks alive for the past decade?

PS: the DS can play MP3s and movies too, with this bit of kit

Anyway, CASTLEVANIA DS. Looks a hell of a lot sexier than even Symphony of the Night.
 
 
Spatula Clarke
00:31 / 12.02.05
Please can we keep this about the games? Arguments about hardware are so pointless.
 
 
rising and revolving
14:07 / 12.02.05
Spatula, it's pretty obvious you're pissed at me, and you're bringing your ire over from the policy thread to here. Possibly because I've refused to bite over there, possibly because you're just having a bad day, possibly because I am in fact the antichrist and you're the only one who can SEE!

Giving me a verbal spanking and sending me to gamefaqs only looks silly when

a) My post came directly after an inaccurate sledge of the system (rebaked PSOne games? Please.)

b) Your post came after someone else's response saying "I turbo boosted - in my pants!"

So, if you like, send me a private message and I'll point you over to the thread where you can learn how to google for all my posts. Then you can follow up each and every one with some snide comments, in order to prove once and for all that Barbelith really *does* have worse trolls than anywhere else on the net.

Or, alternately, you can just get over it. Or PM me if you really want to chat things out. Your call. I don't much care either way, and I certainly won't be dignifying you with any further responses, unless you happen to come up with something more worthy of discussion than "You said PS2 when you meant PSX! Hahaha! Now I've had the last word, no more talking about hardware! Hahahah!"
 
 
iamus
14:41 / 12.02.05
Arguments about hardware are so pointless.

Yes and No. While a "my machine can beat up your machine" pissing contest won't get us far, the hardware defines the type of games we are able to play for the next five or whatever years, so it merits some discussion at least. Just because it's the kind of topic that usually generates useless slagging matches doesn't mean it's not worth discussing.

Aside from that... DK's Jungle Beat is a fantastic game. Really pretty easy to plow through, but harder to do perfectly. When you're in the zone, clapping and pounding in combos while DK tears a swathe through bananas and enemies alike, there isn't much you've played before like it. A great example of Nintendo thinking sideways again. I'll be beating my chest at inappropriate moments for ages to come.

Anybody else played or planning on playing this?
 
 
Spatula Clarke
15:49 / 12.02.05
Or, alternately, you can just get over it.

Or, alternatively, you can drop the paranoid accusations and realise that I simply called you - and others - out for pathetic fanboysim. There was *nothing* in those posts of yours or Dudley's that couldn't have been ripped straight from any number of hopeless GameFAQs arguments, hence the link. I couldn't really give a shit about what you said in another, completely unrelated thread when I'm replying to you in this one. It's just coincidence that you happen to have followed up saying something that I disagreed with in P&H with something very, very dumb in this thread.

Persecution complex not warranted.

Like Suedey intimated, what was a thread to discuss games in an intelligent manner suddenly got turned into a miserable round of bitching and UPPER CASE TO SHOUT OTHERS DOWN. Great stuff. Please do it elsewhere, if you feel the need to do it at all.

Seriously, grow up. Everyone. The square button is a recognised fault on a number of PSPs, dead pixels are *not* peculiar to the PSP (my NGPC and GBA have got one each), any handheld screen is likely to get scratched if not looked after. Moaning about Vampire Chronicle getting a rerelease on PSP marks you out as a gigantic hypocrite when you've just been saying how much you're enjoying the most recent Street Fighter. And so on.

Oh, and by the way, read my post properly. Replacing PS2 with PSX still doesn't make your claim any more accurate, because the PSX already had massive market penetration when the N64 appeared on the scene. Again, the difference between carts and CDs wasn't responsible for the difference in hardware sales.

Meludreen> Sorry, I should have expanded on that. Arguments about hardware that purposefully ignore the fact that different machines can do different things, and as a result can provide games that simply could not be possible on the competition (you're not going to get anything remotely similar to the DS Yoshi or Made in Wario games on a PSP, just as you're not going to get the rush of RR on the DS).

And you're right, of course - the new forms that inventive hardware can create is a topic worth discussing. Provided that people are capable of discussing it without reverting to fifteen year olds.

Jungle Beat> I might need to get this, just to justify owning the bongos after having bled Donkey Konga dry. I'm just a bit concerned that it might be light on the longevity, like Warioworld. 2D platformers on current gen machines haven't managed to hit the dizzy heights of the 16bit days, really.
 
 
Spatula Clarke
16:23 / 12.02.05
Oh, I forgot. You're not responding to my posts now. Thanks for proving my point.
 
 
I'm Rick Jones, bitch
17:18 / 12.02.05
Hang on there, sport. Nightstalkers on PSP and SFIII on XBox are two different kettles of fish. SFC is a budget re-release of a fairly obscure game that's currently impossible to emulate in MAME. Vampire Chronicles: Chaos Tower (I think they called it that?) is a rehash of a CPS2 board fighter that they've been selling since 1997 and runs perfectly under MAME. And costs full price, I think.

I'm trying to keep this on games, but hardware's an entirely valid issue to bring up as part of a debate here. These are two entirely different manifestos for how handheld gaming should evolve.



An why u say I am from teh G4mef4qs? Dude u make me sad ;_;

---
Shaq Fu is awesome. You're just a racist pig who can't accept the fact that a black man can have such a great game.~ROA Git'er Done! ~{_>
 
 
I'm Rick Jones, bitch
17:20 / 12.02.05
And you do know there's a Ridge Racer on DS, right?
 
 
iamus
17:21 / 12.02.05
I'm just a bit concerned that it might be light on the longevity

That's the main problem. In around three to four hours we were at the stage of only needing to unlock the final boss. You earn Bronze, Silver and Gold awards for each stage depending on how fast and how well you fly through each level. Getting all golds looks like it will take some doing (And not only look amazing, but sound amazing too). Considering the price, you can argue that it's too short, although the set of bongos that come with it will open up Donkey Konga a little more (not sure if there's a "without bongos" version). Really though, if you're serious about games then it's worth a look.

2D platformers on current gen machines haven't managed to hit the dizzy heights of the 16bit days, really.

Yeah, this really confuses me. I don't even think that they've ever gotten over 16-bit/Day One with Mario World. Not even Yoshi's Island, as great as it was, matched it for sheer ingenuity and complexity. With Mario World, there was a real feeling that at any time and in any direction there could be some hidden secret just out of sight, waiting for you to bend the rules of the environment in the right way to get to it. Yoshi, for all its transforming and SuperFX seemed pretty linear in comparison, relying on perfect runs to unlock its secret levels, rather than clever coin-stairway/p-switch manipulation efforts, or the fucking diabolically evil "Swooping under the exit bar" tactic to open up a star road entrance.

I can see the argument for them not being profitable these days, but the handheld market is perfect and the best we got there was a rerelease. Also, while 2D platformers nowadays can show real moments of brilliance (Jungle Beat being an example), Mario World was 96 levels long. It kept me going for months, not hours.
 
 
Spatula Clarke
18:05 / 12.02.05
Jetuh> Yeah, hardware is a valid topic of discussion. See above, though - if that discussion is about how the hardware affects the games it's more than valid. So, the relative merits of the machines as gaming devices (because that's what this thread is about) and how their individual specs will/can affect the games that appear on them. If, on the other hand, the discussion is "Nintendo is for teh kiddies", "teh PSP is teh sex for it playing teh movies!!1one!" or "PSP don't even load game without shooting disc from back LOL" then, y'know, that's not really the type of discussion that this thread was set up for, nor that Barbelith should be lowering itself to.

Right. Leaving that nonsense aside now.

RR DS isn't really comparible to RR PSP, as far as I can tell. The DS version is a rehash of the N64 take and fails to utilise the machine's major features effectively. I'm not sure that it could use them any better than it does - they've at least made an effort to use the second screen for more than just a course map - but that's more a case of it being an unsuitable release for the machine than anything else.

The reson I say that RR PSP is a killer app for its host machine is because the Ridge series has always been about the sugar rush. Performing stupid powerslides around beautiful courses, seeing gorgeous sunsets and getting buzzed by low-flying aircraft while having your ears blown to smithereens by happy hardcore. It needs to be shiny and new and absolutely the best looking and sounding thing out there for it to work, and that's what the PSP allows it to be. The DS is never going to match what the PSP can produce graphically - that's not why it exists, after all. And while I don't think that graphics can make a poor game good, they can make a good game great and a great game exceptional.

The machines exist for different reasons. DS is there to provide an entirely new way of interacting with gameworlds, PSP is there to provide ridiculously polished gameworlds. Neither of those things is necessarily any better than the other, but that's why I think RR on the PSP is such a success, and why the DS version isn't.

Vampire Chronicle. I think the comparison with SF3 is fair. Chronicle is only the fourth game in the series, whereas I've got no idea how many games into SF we are now. The only home format it's previously been available on is DC, like SF3:3S before it, and unlike that game it was never released in the arcades and never made it out of Japan. so it's not exactly like they're flogging it to death. Also, it is to the Vampire series what Hyper is to SF - a mixing down of all the elements that went into the previous versions.

So it's not just a rehash. There's a lot of new stuff going on in there (allowing two characters to have entirely different forms of health bar in the one match, for example) and if it makes a US or UK release, it'll be entirely justified.

This coming from somebosy who thinks that the Vampire games beat SF hands down in every category, admittedly, but even so, I still think this is a decent argument in favour of its existence. It's certainly no less deserving of release than SFCollection.

Meludreen> Do you mind if I get back to you on your post in a bit? I'm being overtaken by feelings of, not Barbennui exactly, but Barbexhaustion, and the 2D platformer's a topic that I'd like to do justice to, rather than rushing off a quick reply, and there's loads of interesting stuff in your post that I'd like to talk about.
 
 
I'm Rick Jones, bitch
18:49 / 12.02.05
To clarify: The Vampire fighting games have been out on Saturn and PSOne since around 1997. Saviour was out for DC, but my understanding is it's essentaily to darkstalkers what Hyper SFII was to the Street Fighter 2 series - all the different character initerations mashed up into one big game.
 
 
Suedey! SHOT FOR MEAT!
19:06 / 12.02.05
Meludreen: you have thankfully summed up all my feelings on just having played through Mario World again on the GBA very eloquently. Thank you! It is the pinnacle of platforming. The very peak. I remember wondering what was hidden in that map, it was all so unknown yet tangible...

Would you like to write all my posts on gaming?
 
 
I'm Rick Jones, bitch
19:24 / 12.02.05
Hate to disagree, but the pinacle of platform gaming was Sonic 3 + Knuckles, the super transforming robot cart for mega drive. Big, sexy levels with killer music, fast action, and great bosses. Mario World's never grabbed me - there's a case to be made that Mario 3 is the superior game.
 
 
Spatula Clarke
19:33 / 12.02.05
Jetuh> I don't want this to sound like an anal pissing contest(!), because it really isn't, but just for the sake of accuracy:

The conversion of Vampire/Darkstalkers came out on the PSX and was followed by the conversion of Vampire Hunter/Darkstalkers' Revenge on the Sat. VH let you 'be' the bosses and chucked a couple of extra characters into the mix, as well as doing the usual tightening up of balance and all that jazz. Then, just before the Sat died completely in the US and UK, Vampire Savior was released for it in Japan (and was actually a conversion of arcade Vampire Savior 2 - I know, I know, it's even more convoluted than SF). It altered a significant number of the series' features and changed things far more than Capcom semi-sequels normally do - got rid of rounds and introduced a double health bar, gave every character their own Dark Force mode (sort of like Alpha 2's Custom Combos, only not), added Shadow Mode, and did the other usual stuff (extra characters, balance tightening, blah).

Vampire Chronicle was exclusive to the DC and let you play any character from any of the games against any other, while retaining all their correct features. So you could play Savior-style Zabel, with his Dark Force and double health bar but only one round of play, against Hunter-style Zabel, with his single-length health bar and two rounds in which to beat his opponent. The PSP version is the same thing as that, only with the Chaos Tower mode added, which is a sort of survival mode with fighting conditions on certain stages.

And Dynamite Headdy is the greatest 2D platformer, but like I say, that's for later.
 
 
Spatula Clarke
19:42 / 12.02.05
Fucking hell. This is broken, isn't it. Putting somebody right on the names of a relatively obscure videogame beat 'em up. Somebody shoot me now, before I start pretending to have an uncle who works for Bungie, or a Japanese girlfriend, or something.
 
 
I'm Rick Jones, bitch
19:47 / 12.02.05
Like I said, it's the Hyper Street Fighter 2 of the series. I like VS2 a lot, I just mashed my way through it as Lilith five minuites ago (PS does VS2 have any kind of plot? there didn't seem to be an ending). I'd much rather see it out on the home systems, since then I could hook up a decent joystick.

That's kind of why I chose to bring it up, since a lot of PSP games seem like they'd be more fun at home, whereas the DS lineup couldn't really fit anywhere except that system (Mario 64 x 4 not withstanding).
 
 
I'm Rick Jones, bitch
19:51 / 12.02.05
The really sad thing is I knew all of that. I know the plot of Street Fighter Alpha 2 overwrites the plot of Street Fighter Alpha. I know how and why they switched the names of the bosses of street fighter 2.

Sooooo, suicide pact?


PS Gunstar Heroes pisses all over D-Heddy
 
 
Spatula Clarke
19:54 / 12.02.05
Like I said, it's the Hyper Street Fighter 2 of the series.

I said that a few posts up! This thread's moving too fast.

Yeah, there's a storyline and you should have had an end sequence. Did you knock the difficulty down? That might affect it.
 
 
I'm Rick Jones, bitch
20:28 / 12.02.05
Nah... beat Jedah on like 3 credits, some text scrolled up as the god-fetus wasted him, then there was a picture of BB Hood and Donnovan posting, and then the end. But I was playing as Lilith. Weird.
 
 
bio k9
01:31 / 13.02.05
I just got Knights of the Old Republic II. Much better than the first one so far (mainly because a bought a better video card since the last game).
 
 
The Return Of Rothkoid
02:41 / 13.02.05
Ooooh. I just discovered the development of Killer 7. Who's looking forward to this? It looks to me like it could be the blast that XIII wasn't quite able to deliver.
 
 
Spatula Clarke
15:41 / 13.02.05
Killer 7 looks astonishing. More than anything else, I just want to find out how the hell you play it. But it just keeps on getting delayed. Argh.

Meludreen>

Mario World... well, Suedey already knows what I'm going to say here. As great as it is, there's something about it that prevents me from giving it the adulation that a lot of other people do. Sometimes the various elements don't hold together very well - the dolphins that you have to use as platforms on the one level, for example, look out of place with the design of most of the other sprites, like they were taken from another game. Just little things like that. And the much-praised inertia on Mario can annoy me. Which isn't to say that it's not a brilliant game, just that I think that there are a couple of better ones in the genre.

I prefer Yoshi's Island's purity. I know it's far more linear, but that works for me. And the controls feel just that little bit tighter. I also prefer the less obscure means of opening up the hidden levels, and how it's never anything less than gorgeous.

I think part of the issue with modern platformers is undoubtedly linked to the whole 3D thing. You've got polygonal characters running around polygonal worlds - I'm not talking about things like Mario 64 or Sonic Adventure here, but games that are made out of 3D elements, but take place on a 2D plane - and that makes collision detection so much more complex than it ever was with sprites. There's just more room for things to go wrong, for a platform edge to not recognise that you're standing on it, or an enemy to connect a hit despite not actually touching you.

It's also an issue of character. I don't care what people claim, 3D simply cannot express character in the same way as 2D. Compare a 3D fighter - Soul Calibur, say - to a 2D one - SFIII - and there's a marked difference. The 2D fighters can wink and grin and grimace, and their doing so is far more effective than the 3D ones trying to do the same. It's the nature of the animation - the 2D stuff is only ever going to be seen from one angle, whereas on a 3D character it has to look correct from any and every angle. So 2D doesn't have to worry about being 'correct' in any way. It just has to look good when looked at from one direction, and that means that the artists can ignore things like propotion and realism. And it's hand-drawn, which makes a world of difference.

Transfer that to platformers and it matters even more, because they're all about the characters. Also, for a painful number of years, developers have forgotten that platformers should surprise and delight by offering up new play mechanics, and instead have spent all their efforts on making them technically impressive. Daft.

But yeah, Dynamite Headdy. I keep on meaning to do this game justice as there's not a single decent fanpage on it on the entire Internet - even the Treasure fansites tend to ignore it. Comparison to Gunstar Heroes doesn't hold water, really, because GH is primarily a run and gunner, whereas Headdy is a proper platformer.

Visuals and audio are perfectly matched - colourful, insanely detailed backgrounds (unlike Mario World's very basic-looking areas), lunatic, sugar-coated sound effects ("You got a secret bonus point!"), infuriatingly addictive music. The control scheme is solid and inventive - the elasticated neck has just the right amount of boing to it, the different heads allow you to mess about with different strategies for each area.

But mainly it wins out over anything else around because of the variety on offer. No two levels are the same and no one element is ever repeated. Treasure have never been as wildly inventive as they were here. A level made out of tilting, Mode 7 style platforms (Super FX chip, eat yr heart out). A dizzying blast through the backstage theatre area, clasped in the hand of a swirling robotic arm controlled by an insane cat. A full-on shmup level, ending with a mask boss that gets 'older' the more you shoot it. A rotating level based on the old C64 classic Nebulus. Bosses that morph and shift and keep on blowing the previous ones out of the water.

Also, a two-tiered system of secrets. First one: Find the basketball heads and enter a basketball mini-game, using your head to bounce the balls into the hoops but avoiding the bombs, then scribble down the number you're given on successful completion of each of these stages and input the code into the box that appears at the very end of the game for a hidden level where Headdy has to beat up a Hollywood producer who throws dollar bills at him in an attempt to buy his life story! Second one: find the Secret Bonus Point men hidden in all the levels and open up... well, I don't know, as I always miss a few of them.

It's one of the many, many games that emulation doesn't do justice to. Running it through Gens or whatever is better than *not* playing it, obviously, but it really needs to be experienced as was intended to appreciate just how innovative and technically impressive it was/is. Nothing else comes close to pushing the vanilla Megadrive to breaking point the way this does.
 
 
I'm Rick Jones, bitch
17:28 / 13.02.05
Except Alien Soldier.
 
 
admiral sausage
19:36 / 14.02.05
Ninja Gaiden, bought it for £12 today, (Im a real sucker for second hand games) so far it looks really good, running side ways along a wall whilst chucking shiruken at baddie ninjas, then back flipping off and beheading them is pretty goddamn fucking good.

There are 2 lots of down loadable content out there (mainly new enemies, weapons and costumes) havent bothered to check out playing online yet, have any of you lot tried that yet ?

At the moment im really into Halo 2, Metal Slug 3, Ninja Gaiden and F Zero GX.......... so to slightly modify a well known saying "im like a dog with four dicks. Must stay away from the second hand games until I’ve finished this lot (have been eyeing up Tales Of Symphonia) . Am considering quitting my job to play them full time.
 
 
w1rebaby
19:51 / 14.02.05
Ah, fuck, I see there's been a lot of system argument here, and I was really wanting to post to say - I've just got a new job, I want to get a new console to celebrate, I've already got a US Gamecube (which just needs a new UK power supply) so it's PS2 or XBox, what what what?

Note that I'm heavily prejudiced against the XBox because (a) big brick controller and (b) Microsoft *spit*. Also, there seems to be a much greater range of games for the PS2, regardless of hardware issues.

I will almost certainly get a PS2 but if you tell me I should get an XBox, you'll have the satisfaction of making me feel a bit guilty.
 
 
admiral sausage
20:06 / 14.02.05
The Gamecube is my favourite system, cant put my finger on the reason why but I’ve always had a soft spot for Nintendo.
As much as I dislike Microsoft, in the last year or so there have been some excellent games, and Microsoft have provided an excellent online service. Ive found the controller (type s) to be pretty good for most games. bar fighters (see above posts) the old controller it was originally released with was nearly the same size as the console itself.
The PS2 is getting a bit crusty now, but still has an excellent back catalogue so I can see why you would go for it.
Get round Cash Converters and buy both systems.
 
 
STOATIE LIEKS CHOCOLATE MILK
20:50 / 14.02.05
I'm currently cramming in as much overtime as possible so I can get me a new PC.

Until then , I'm rediscovering Warhammer 40,000: Dawn Of War, which got sadly overlooked because Rome Total War came out a week after I started playing it. It's ace. Not sure which is the better out of DOW and Ground Control 2 (the dropships, man, the fucking dropships) but DOW's nicely atmospheric, and uses an "requisition points" rather than "resources" scheme (much like GCII), as well as an "instant reinforcements for squad" thingy which means that, while you can spend as much time as you want on infrastructure if that's your thang, you can get straight to the action when you feel like it, without sacrificing any of the complexity that makes RTSs so much fun (yet so frustrating at times)...
 
 
Spatula Clarke
21:56 / 14.02.05
Gah. I'd promised myself I was staying away from this thread for a few days.

admiral> The NG downloadable content can confuse. You've got Hurricane Pack #1, which is exactly the same thing as the standard Normal mode only with the addition of letting you upload your final score to the online rankings. #2 is a more difficult version of the normal game, with new enemies and weapons and a significant alteration to the fighting system. Again, final scores can be uploaded. #3 is a kind of endurance battle which takes place in the final area from the main quest - more a sort of minigame than anything else, as far as I know. It's even harder than #2, though, so I've played it for all of three minutes. Again, scores, upload.

They're not really online modes at all, but once you've downloaded them you need to go online in order to start them. Get to the first save position and then you can reload from there while offline - it's a good idea to keep an initial, virgin save position for all on your hard drive, so that when the servers eventually get taken down you'll still be able to play them.

How are you getting on with Metal Slug 3, by the way? One-lifed mission 2 yet?

fridge> Like the admiral says, the S controller is far, far superior to the standard Xbox pad. In fact, in my experience it's the most comfortable of any of the official pads for any of current gen. More responsive analogue stick and more trustworthy face buttons than the Dual Shock, a more solid sense of resistance to the triggers than the Cube controller (and longer-lasting, too - I've now had two Cube controllers where the analogue stick has come loose and useless). The positioning of the Start button seems strange to begin with, but after a short while you'll start to wonder why nobody put it there before. Just a generally all-round superb piece of kit. But that may just be because of my hand size, I don't know.

Shit for Street Fighter, though. That's the only game where the original ginormopad is the better option.

Let the games decide, mate. You know what sort of thing you like. Microsoft's machine is seriously lacking in pick up and play games, but has some essential format exclusive story-based titles. Its library feels *very* western. And it's got the hard drive, which is a godsend (in terms of not having to constantly fork out for new memory cards). The PS2 has a far more varied selection and a much, much larger number of the sort of games that the Japanese excel in producing - quirky, headrushy, 'arcade', etc.
 
 
The Return Of Rothkoid
22:41 / 14.02.05
Stoatie - you'll be proud! I've just installed the first Port Royal. Yarrrr.
 
 
I'm Rick Jones, bitch
23:54 / 14.02.05
Just picked up Soul Calibur 2 todat for a tenner - single player's a little joyless, I I feel.
 
 
Bear
07:15 / 15.02.05
Reading this thread (especially the Street Fighter stuff) I've noticed how out of gaming I really am, I can't seem to find something that grabs me anymore I have a PS2 but hardly ever buy a game, last one was San Andreas which was fine but wasn't perfect.

I remember when I was a teen how I could get lost in a game for hours and hours (so much in fact as it once caused my to fall down the stairs because my legs went numb) what I think I'm missing is just pure fun that's why I think I'll buy a Gamecube (yeah I know I said that before) I've never had a Nintendo system but played on many and they've always struck me as pure gaming goodness, I must be able to pick up one with a bundle of games (damn work for banning ebay).

At the moment though I'm playing Neverwinter Nights for the sole reason that it's the only game I have on my PC - I'm all about the levelling up though and less about the terrible story.

I think I'll pick up the Sonic collection which might get me playing again.

Oh and Snake Eater I imagine I'll picked that up even though I was let down slightly by MGS2.

Joycore gaming I guess that's what I'm looking for.
 
  

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