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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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The Strobe
07:26 / 05.09.04
Demo pods in shops are running the single level PS2 demo. One short race, but I've played it many times already.

Lots of people playing it seemed to be a bit frustrated. The crash cam is awesome, which is some reward; problem is, they seemed to crash a lot and get annoyed. They were all playing it as a straight racer, and you just can't. You have to boost to get ahead; you have to be as aggressive as possible. Not just passing people, but pulling off takedowns whenever possible. Takedowns boost your boost meter so much that you just can't get enough without them. It's also satisfying watching a big, crashcam thing that's NOT your car.

So yeah; I'm dead impressed. Looks wonderful, even on PS2; subtle blurring, not just on boost, but general foot-to-the-floor, that really makes it feel even faster than it already is; simple but wonderful handling (accelerate, dab brake to slide), and crashy crashy crashy. I've seen my car torn in half, pretty much.
 
 
nedrichards is confused
08:16 / 05.09.04
Burnout 3 is Live! enabled as well...
 
 
Grey Area
15:32 / 06.09.04
Just bought Knights of the Old Republic. And I am puzzled. I gathered from the Star Wars mythos that lightsabers are pretty scarce. One hand-crafted, fully personalised example with presentation engraving per Jedi/Sith. My party in KotOR has already collected nine of the bloody things, in a range of stylish colours to suit any occasion and outfit. The universe seems to be lousy with lightsabers and (presumably) forgetful Jedi who seem to lose them with the frequency real people lose umbrellas.

But good game. Ate up my weekend...apart from ten hours I stopped to sleep.
 
 
Axolotl
15:41 / 06.09.04
#off-topic# not to be too much of a fanboy, but I'm guessing that lightsabers were scarce in the classic star wars era due to all the jedis being bumped off.
Presumably back in the old republic when jedi and other force-users were more common presumably lightsabers were as well.
Well that's a possible explanation, the other one is it's cooler to have lots of lightsabers in a star wars game.
 
 
Grey Area
16:01 / 06.09.04
#off-topic# it's cooler to have lots of lightsabers in a star wars game. Well that goes without saying. And yes, your explanation does make sense.
 
 
STOATIE LIEKS CHOCOLATE MILK
16:45 / 06.09.04
#off-topic# yeah, remember in the "classic" Star Wars era Jedi themselves are pretty fucking few and far between. A lot can happen in 3,000 years, you know. And Lucas is gonna make action figures for ALL of it, you mark my words. Bastard.#
 
 
Char Aina
18:31 / 06.09.04
you slept, mr area?
had you completed it?
 
 
STOATIE LIEKS CHOCOLATE MILK
22:34 / 06.09.04
If so, fancy PMing me (rather than ruining it for people who aren't as dumb as me and can figure it out for themselves) to tell me how not to get executed for murder on... forget the name of it, the water planet. Other than not killing anyone, obviously. It's a little late for that.
 
 
---
23:41 / 06.09.04
Burnout 3 is Live! enabled as well...

Jaysus! That looks awesome. I'd be really happy to own that game.
 
 
Spatula Clarke
00:14 / 07.09.04
Stoatie> That one's just a matter of trial and error with your choice of dialogue during the trial. Possibly the third most annoying part of the game after the Miss Marple bit on the Jedi Council planet (Investigate a murder? Ace! Do it by following a dialogue tree? Shit!) and the discovery that

SPOILERS

no matter how much you want to, no matter how evil you are, you can't join the Sith. What a wasted opportunity. Oh, and not being able to turn any of the more suggestible members of your party to the Dark Side. That's a bit crap, too.
 
 
Grey Area
06:35 / 07.09.04
No, I hadn't completed it. And I doubt falling asleep on my keyboard would win me the game. I know some titles where this would be a valid strategy, but not KotOR.

You can't join the Sith??? Then what the hell's the point of including the option to swing to the dark side? Can you import your character into the forthcoming Sith Lords? (update: checked the official site and it doesn't mention importing. damn!) So the only real reason I have for joining the Dark Side is that using things like Kill and Force Lightning get cheaper, right? Hmm...

Can I just say that the dialogue with the psychotic assassin droid you buy on Tatootine are some of the best scripted game conversations I have come across in recent years? It's almost on a level with some of the Monkey Island dialogue. The humour, the dead-pan delivery, the mocking tone. It's masterful.
 
 
Char Aina
06:43 / 07.09.04
Then what the hell's the point of including the option to swing to the dark side?

i was wondering that too.
no doubt i'll find out soon.
maybe theres a scene in which you get tempted to the dark side, and the closer you are the more likely you are to fall?
i havent seen it or any sign of it, mind.
 
 
STOATIE LIEKS CHOCOLATE MILK
08:13 / 07.09.04
Randy, GA and toksik- thanks for the advice- funnily enough, just after posting that I made one final attempt and it worked, so i DID (just) manage to do it on my own- a lot of trial and error, though.
S'probably got alternate endings, like Jedi Academy.
 
 
Tezcatlipoca
08:44 / 07.09.04
I've finished the game twice now, once playing as light as possible, once as dark, and I have to say that the dark was - on the whole - much more satisfying.
There are also alternate endings, depending on your Light/Dark side alignment. And even if there weren't, the reason to go dark is obvious. Choke and Force Lightning are such cool powers...
 
 
STOATIE LIEKS CHOCOLATE MILK
09:21 / 07.09.04
As much as possible I've been trying to play as if I was actually myself, rather than consciously one or the other, which is quite interesting- I seem to be mostly light side, but nowhere near as much as I'd have liked to think!
 
 
nedrichards is confused
09:43 / 07.09.04
The other reason you get so many lightsabers of course is that you take them off the dead bodies of Jedis you've defeated.

Firstly and a semantic nitpoint you do join the Sith as you go to their academy but I like that you can't join the Sith properly becuase well, that's not the point of the Sith. If you do the Dark ending you *are* the Sith. Domination is the reason they exist, joining suggests subjugation on at least one level.
 
 
Spatula Clarke
09:55 / 07.09.04
It's also a lot easier playing through as a Dark character. I went through it all as a Light character the first time and because I only had the one offensive force power (Throw Lightsaber) there were sections where I really strugggled. There's one bit on the Sith Academy planet that was particularly frustrating. My Dark side character, on the other hand, sailed through every single battle without getting scratched.

Aside from the alternate endings, there's a nice little secret towards the end that changes depending on your allignment and Jedi type (Consular, Guardian, Sentinel). I'm notm sure if it's officially a secret, but everyone I know IRL who's played the game managed to miss it. Also, your appearance alters slightly depending on allignment, and different dialogue options and missions appear (I think, although it's a while since I played it). Mentioning anything else - what there is of it - would be a major breach of spoiler etiquette.
 
 
Grey Area
13:08 / 07.09.04
More KotOR: Can someone enlighten me as to the location of the force crystal caves on Dantooine? Not that it really matters, given that I've now amassed enough red lightsabers I could string them up around the veranda come Christmas, but I've traipsed all over the map and I can't find the &£%$ing cave. Is it one of those 'hidden in plain sight' things? Or was I just too tired to recognise a black square as a cave? The damn thing's going to turn out to be the size of the krayt dragon lair on Tatooine, isn't it? With a big red arrow, framed by flashing bulbs.
 
 
Spatula Clarke
14:45 / 07.09.04
I think that cave is in the same area as the robot that's run away from the widow.

Can you import your character into the forthcoming Sith Lords?

Nope. From last month's Edge:

Returning players can also affect The Sith Lords' universe with the choices they made during the course of the original game. "We originally planned on scanning the hardware to see if there was a KOTOR game and how it ended, but this left too many questions open," says Parker. "Ultimately, we decided to let the player tell us how it ended and use their responses for our data." In conversations during The Sith Lords' opening chapter, the player is invited to reverse the storytelling dynamic and describe the fate of KOTOE's protagonist to other characters - producing events later in the game that follow their version of events.

Not sure what that means for newcomers to the series. "This left too many questions open" sounds like a bit of a cop-out, too.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:49 / 07.09.04
So we're agreed then- KotOR rocks a snow leopard's ass!?

My only problem with it is that the names for your saves aren't time and date, like many games... they're named after how fucking long you've spent playing it. And I DON'T wanna be reminded of that.

Ah, fuck it. You get lightsabres. They go "swoosh". It's truly wonderful.

Although I'm now intrigued, and will have to (assuming I ever complete the damn thing) start again and play nasty. It sounds fun.
 
 
Spatula Clarke
19:01 / 07.09.04
My only problem with it is that the names for your saves aren't time and date, like many games... they're named after how fucking long you've spent playing it. And I DON'T wanna be reminded of that.

You should see my Disgaea save file. I now only ever dare load or save that game if I've got the room to myself, for fear of being asked if it really was the best way to spend six full days of my life.

If you do decide to run through KotOR a second time, it's worth chosing to make your character a different gender than in your first run - again, dialogue options change, but so do NPC and team-mate responses. I had no end of fun using my Dark side female character to make Carth think he was in with a chance, then threatening to cut his balls off if he tried anything on with me.
 
 
nedrichards is confused
09:40 / 08.09.04
XIII on Xbox is £9.99 on Amazon, worth it? It's yet another of those Ubisoft titles that missed out in last years Christmas rush and after how good PoP and BG&E were...
 
 
Grey Area
10:43 / 08.09.04
Not sure what that means for newcomers to the series. "This left too many questions open" sounds like a bit of a cop-out, too.

Agreed. Offhand, I'd have thought the only thing you needed to do was scan the savegame files, find the youngest savegame files for each character and extrapolate the Dark/Light Alignment, character stats, etc. to the new game. The progression of your character through KotOR's story would probably be listed there too, as they need that info in KotOR to figure out what kind of dialogue options and missions to display.

I guess newcomers to the game go through the character selection screen and perhaps a Q&A, similar to the one used to recommend what class of Jedi you'd best be suited to, to determine how the back-story of KotOR1 would have turned out for you.

Fighting my way through the Star Forge now...how many Sith and troopers do they have in there??? Seems like every NPC that was crewing a ship realised they forgot to make a toilet stop before leaving and returned in time to join the fight. Yeesh.
 
 
nedrichards is confused
11:06 / 08.09.04
Tne Star Forge is unbelievably harder as a light alignment jedi as opposed to dark. In my first game playing light I kept having to run away back to the (cleared) upper level to recharge my force (and thereby health). Some tips for light side jedo, as soon as you can get the l33t Jedi costume that's hidden away on the StarForge, it really helps. Use grenades on those Sith troopers who stand at the back and shoot at you and gang up on every enemy with all your Jedi; don't get split up, you will die alone.

The only advantage the light side of the force has in this area is that you have more Jedi and can thus use more force powers including some of the dark ones as your neutral character won't pay too much for them. Use them frequently, might be worth having one charachter on semipermanent healing duty, Final Fantasy style. Also, if you don't have the lightsaber boomerang throw it's almost impossible to win the game, sorry.

Having said all that I much preferred my light side palythrough of KoTOR as the charachter choices were much more 'me' and identification with Django (obligatory stupid Jedi name) was sky high wheras evil, for all the fun of Choke just felt really morally uncomfortable. I have to say I didn't expect that before playing.
 
 
Spatula Clarke
14:52 / 09.09.04
One other thing about the Star Forge: don’t bother trying to clear out some of the middle sections. There’s one bit in particular that got right on my nipple ends because Bioware thought that it’d be a good idea to populate it with a constantly regenerating, infinite number of Dark Jedi. Cheap.

Turns out I was a bit harsh on both Secret Weapons over Normandy and Pandora Tomorrow.

SWoN really starts to come together around the fifth mission. It develops a smart sense of time and place, the handling feels just right, the graphics have a lovely, consistent look to them (with washed out, but still rich colours painted over environments which evoke the places they're supposed to represent very well indeed) and the game itself becomes increasingly enjoyable the more time you spend with it. Missions are varied, with constantly shifting objectives, the difficulty curve is well-judged, dogfights become much more interesting once you open up the more advanced aircraft...

It’s also very adept at making you feel like you’re actually there. There’s a steady stream of airwave chatter, which is further enhanced through the intelligent decision of having all the characters speak their own language, with translations at the top of the screen, rather than the usual “Aha! Ve haff you now, Tommy!” bullshit that we normally get lumped with. Sound in general is truly excellent – the score is fantastic, voice acting is as good as anything else I’ve come across in a game, effects are meaty and fitting. So effective is the atmosphere it creates that when the first German-developed jets appeared in a mission my immediate reaction was to think that the developers had gone off on a sci-fi tangent, my brain being totally wired into the propellers and fabric wings.

It’s too short, though. That’s not as much of a problem as it could have been, because of all the added extras – co-op two player, competitive two player, versus two player, unlockable goodies for completing secondary and bonus objectives in the missions (which are all replayable once finished the first time), a generous number of downloadable missions via Live. Hidden treasure, really. Makes me yearn for a bit of the old X-Wing and Tie Fighter PC flight sims (from the same people, fact fans). Snap it up if you see it cheap.

Pandora Tomorrow is also a lot better than it first seems. Initial impressions aren’t brilliant, because you start off doing exactly the same things as the first and in exactly the same types of environment (office buildings, mainly). Once the levels get a bit more original, it turns itself around quick-sharp. Loved the mission on the moving passenger train. Loved the missions in the jungle. Hoping for much more of that sort of thing – while you’re still doing the same sort of things, the different environments make you alter your approach. The lack of destructible artificial light sources in the jungle, for example, really makes you hunt out and value the few shadows you can find that much more. Like the first game, the save points aren’t always in the most useful places, forcing you to redo relatively easy sections over and over again because of one tricky bit. Still, makes me wonder if I’d have enjoyed the original more had I known about the sniper scope from the beginning.
 
 
Lurid Archive
15:37 / 09.09.04
I guess I'm the only person who thought KotoR was pretty easy, then? TBH, I didn't notice any difference in difficulty between light and dark, though perhaps between Guardian and Consular. But, really, you just play them a bit differently and its ok.

Is this a culture clash between PC and console gamers?
 
 
Spatula Clarke
20:24 / 09.09.04
For my part, I played PC games (including Baldur's Gate, Planescape: Torment, Fallout, etc.) just as much as console ones up until about two years ago, when I was no longer able to meet the necessary tech requirements for new titles. Like I say, my Light character in KotOR only had the one offensive power and was otherwise built purely for stealth - sneaking, hacking and persuading. Went ewxclusively for Light side powers, too, and hardly ever bothered increasing his physical stats. It meant I avoided a lot of fights, but suffered when I came across one that I wasn't offered any alternate way out of.

The most noticable problem I had was against the two mini-Rancor things in one of the Sith tombs. That fight took me hours. I was the closest I've been to simply giving something up in frustration for a long time.

Until, that is, I discovered that you could win any battle simply by running around in circles, occasionally stopping to chuck the lightsabre at the enemy. The sudden realisation that the AI was broken made things much easier, it just took me a while to twig. Did you cotton onto that earlier, Lurid, or give your main character more meaty skills than me?

Seriously, my Light guy was frighteningly weak compared to the last Dark character I created. His final physical stats (at lvl20) were Strength 12, Constitution 9, Vitality 100, while hers (and she's only at lvl7, so still has three level ups to go) are Strength 13, Constitution 13, Vitality 155. Constitution 9! All he had to do was run too fast and he'd break both his knees!
 
 
heimdallr
21:09 / 09.09.04
hey has anyone seen anything about Fable, an RPG for the xbox, from what I've seen so far it looks pretty damned impressive!
 
 
Lurid Archive
10:23 / 10.09.04
Did you cotton onto that earlier, Lurid, or give your main character more meaty skills than me?

I didn't exploit any holes in the AI - there seemed little point. I've played twice as light side. Once as a Guardian and once as a Consular. I didn't go much for stealth, to be sure, but I'm not sure how you can avoid getting some pretty useful powers. (You get more powers than are available as just pure light, don't you?)

In fact, I think that for the final fight being light side is easier, since your powers tend to enhance you rather than attack Malak, who resists most stuff. I suppose that not getting good with your light sabre would probably make it a lot harder, but again, you get so many feats that it is impossible not to improve a bit.
 
 
Char Aina
17:53 / 10.09.04
hey has anyone seen anything about Fable, an RPG for the xbox, from what I've seen so far it looks pretty damned impressive!

yeah.
a friend of mine drew that game.
from the earliest days it has looked amazing.
look out for the earth troll awakening in particular(i think it's going to be in the trailer) the playability looks like it will be an intersting take on the RPG, if a little scripted. as far as i understand, the game is non-linear but occasional events must always occur to your character, and certain of these at preset times or places.
it has been a few months since we spoke last about it, but speaking to all the guys working on it, it sounds fucking amazing.
i dont know many RPGs too well, so forgive me if i am way off in my assesment.

the gimmick is the character developing as good or evil depending on your choices... a bit like KOTOR, only better. your entire appearance alters, and you are free to be as evil or as good as you desire. none of this not joining the dark side shite; you want to take people's heads for looking at you funny, you can do that.

classic white robes or red and black horned armour looks are used, but there is plenty of scope for clothing your avater as you wish, tattooing him(makes him scarier and more evil looking to AI) and even giving him scars.(i think he is always a guy... i might be wrong)
 
 
Char Aina
18:17 / 10.09.04
ned;
its worth a tenner.
it is annoying that it takes two head shots but its fun on live and looks lovely.
 
 
nedrichards is confused
11:56 / 11.09.04
toksik: ayethankyou. ordered.

As for fable I mknow I'll get it but like Halo 2 I'm really trying to restrain my expectation so hopefully I can be blown away. Also things by Molyneux always sound *so* good and don't often deliver totally. Not that I'm complaining of course, I'd rather have an interesting failure than Conflict:Vietnam any day of the week.
 
 
hanabius yamamura
12:33 / 11.09.04
mmmmmmmmmmmmmmmmmmmmm, BURNOUT 3 ... so so so so good !!!

... haven't tried live! yet but the single-player game aka burnout 3 world tour is astonishingly fast, esp. in the 'on the bonnet' view, which i recommend you play it in purely for the thrill of feeling that you're barely in control of a car-cum-guided-missile!

... serious fun fun fun
 
 
Spatula Clarke
12:44 / 11.09.04
Wait, Fable forces you into a male body? After they've apparently pushed things forwards by allowing for more than just heterosexual relationships in the game, that seems really blinkered.

Getting increasingly tired of games refusing to let you have a female avatar. Way to limit your audience, Lionhead.
 
 
Char Aina
12:58 / 11.09.04
Wait, Fable forces you into a male body?

dude, i only saw male sketches for armour variants... that doesnt mean anything solid. dude's been drawing like a muthafucka for five years, so there could well be stuff i didnt see.
bigbluebox.com will tell you all, most likely.
 
  

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