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That's the dungeon I just got to in Ocarina, I think. I find it all so clunky though. I mean, I can get past it, but the combat doesn't seem as well implemented as in the newer installment (even though it's practically the same, control wise). But I look foward to getting further at some point. Oddly enough, this game hasn't actually felt much like a Zelda game to me. It's always been a cartoon to me, in my head, and this one seems too... real, I guess. But having said that, the new one didn't feel right at first, either...
I'm sure I counted more than four dungeons in the game though, I'm pretty sure there's five, if that matters any. Personally, I did not consider for a second even attempting to get all the statues. I know you like your games 100% complete, but have you seen how many there are?! It makes me shudder.
I see all your points about the game though (and I've seen them echoed elsewhere). Personally I find the fun in this game immeasurable compared to anything else I've played (also it takes me back a bit to the first Zelda I played, "Links Awakening" on Gameboy). It feels shocking to type this, but it feels like more of an experience as opposed to a game. *shudder* (Also, packaging it with ocarina works so well. In a sense the new game is like an epilogue.)
But I'm obviously hoping that Nintendo stick to their word of "shorter games, more often" because this one is crying out for it. (And hopefully they can cram in the dungeons they didn't get round to using this time as well as a horse to make up for the people who are dissapointed). And this time they can package it with majoras mask.
I feel like a kid. |
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