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Zelda, then. Fuuuuck....
I've managed to completely avoid reading or hearing any spoilers for this, checking out a couple of review scores then moving swiftly on, so I'm coming to it totally fresh (well, as fresh as its possible to be having played the others). First few hours, something seems to have been missing. The puzzles are all of the usual high standard, it's ridiculously addictive and absolutely bee-yootiful, but... I dunno... it's just not been as exciting as the others in the series.
But just now...
BIG, HUMUNGOUS, FUCK-OFF SPOILERS THE SIZE OF GODZILLA'S NACKERS.
I've stepped into the underwater Hyrule Castle. Wuuur, ahhhrg, splurt. There's never even a hint that this is coming; you're led to believe that the world of Ocarina Zelda has disappeared forever and you're thrown into a solid, complete, new world. One of the best videogame moments ever, no doubt about it.
But, but, but...
So far the pacing of the game seems to be following the usual route: three dungeons as training levels before the game proper kicks off. At least, I hope that's the case, because if I'm prevented from exploring the rest of the underwater Hyrule by some poxy fucking invisible barrier I will not be best pleased. Running out of the main door I bounced straight into one and there's not any hint yet that it's going to disappear. If it doesn't, then Nintendo have let themselves down badly; where's the sense of freedom, the consistency in the game world that they're normally so hot on? Mario Sunshine's invisible barriers were a really nasty shock and a mistake that I'm hoping they've learnt from.
I'd be amazed if this barrier doesn't disappear in the next half hour or so of play, but I've got a nasty feeling... |
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