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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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lonely as a cloud...
09:57 / 01.03.05
Yeah - I guess, having just finished the first game last week, that more of the same is what I wanted. I still think the story and characters are better in the sequel. Haven't gone to Nar Shaddar yet, I'll be careful - I'm pretty sure GameFAQs have a guide to existing bugs.
Oh, quick question - is there a set limit on levels in KOTOR2? 'Cos I remember being stuck on 21 from the second-last level on *really* pissed me off in the first game...
 
 
ONLY NICE THINGS
10:12 / 01.03.05
Cheers, Tez - I may content myself with playing through HL2 again.
 
 
nedrichards is confused
11:05 / 01.03.05
cloud: I was on level 28 when I fought the final boss fight.
 
 
Lurid Archive
11:41 / 01.03.05
could you pinpoint what you didn't like about KOTOR2?

Yeah, sure. I always knew that Kotor2 was on the same engine and would have very similar, if not identical, gameply to the first. That didn't bother me so much, since I enjoyed the original so greatly. I mean, you wouldn't dismiss Planescape or BG2 on the grounds that you are are still playing on the same old infinity engine as in BG1. In fact, I think that sometimes there is too much emphasis on technological advance over game design. That said, Kotor2 incorporates very little variation at all. I think the few tweaks are all for the good, but this isn't the source of my complaint.

I'm pissed off because I think that Kotor2 has a better story and characters - exactly what I wanted from Obsidian - that has been botched due to what I assume was an inflexible xmas deadline. I don't want to spoil the game or the ending, but it seems pretty clear that they didn't finish the damn thing (either that, or Obsidian are incompetent story tellers. I don't believe that, so I go for the previous option). Open endings and set ups for a sequel are fine, but Kotor2 is something else. I could go into detail here, but you'll find out yourself soon enough.

My advice is to get yourself a copy of Bloodlines and immerse yourself in some psycho goth action after the inevitable disappointment when you complete Kotor2.
 
 
lonely as a cloud...
11:52 / 01.03.05
Ah. Thanks for that, Anima - and cheers for the lack of spoilers.
 
 
rising and revolving
12:27 / 01.03.05
Tez ; "I don't know how quickly the developers were required to write it, but I get the impression they were still adding lines of code as the publisher was hammering on the door for the finished product."

13 months, start to finish.

There's more and more of these "Game 2" knockout sequels. Back in the day, "Version 2" meant a whole new iteration of mechanics, engine, gameplay, innovation. Now it feels more like an expansion pack.
 
 
Spatula Clarke
13:14 / 01.03.05
A lot of games are good enough to justify a sequel that just provides more of the same thing. As much as I enjoyed the original KotOR, I didn't get *that* much from it.

Sand> I think you're letting nostalgia get the better of you, to an extent. Sequels have always been a mixed bag, and I don't believe that the ratio of simple rehashes to properly inventive new additions is any different now than it was twenty-five years ago. Defender II?
 
 
Spatula Clarke
14:45 / 01.03.05
Oh, yeah. Me am playing Halo 2 online a lot. Custom games are great.

Finally fixed my old modded Saturn a couple of weeks ago. I don't think I mentioned that yet. So when it's not Halo 2 (and, tbh, I think I might be close to burning myself out on that) it's another run through Panzer Dragoon Saga, which manages to absolutely justify its horrendous eBay prices (although, thankfully, I bought it on release for a fraction of what it fetches now). Light relief provided by the always fantastic Parodius Deluxe Pack. Which I've now realised, having spent so much time with modern shooters like Psyvariar and Gradius V, has some pretty terrible collision detection, your character's hitbox actually extending beyond the sprite itself. It remains a superbly enjoyable bit of nonsense, regardless of that.
 
 
rising and revolving
15:09 / 01.03.05
Spatula : Maybe it is nostalgia, but the difference for me is between crappy remakes (of which there were plenty) and these "new content, old engine" rehashes that have suddenly become the rule rather than the exception. Just looking at the last seasons big hits, I can name

Halo2 (Ooooh! Now you get TWO guns! A revolution!)
GTA3:San Andreas (More of the same GTA3 pie)
Prince of Persia 2 (More of the same, slightly tarted up combat and lots of gore)
Everything EA Sports release (but this isn't new, so no big deal)
Ghost Recon 2 (Ubisoft in "we can be as much of a churn factory as EA" shock!)
Tony Hawk Underground 2 (a classic example of a francise that used to innovate with each iteration turning into more of the same)

Tekken 5 and Gran Turismo 4 just hit the streets this week - and while both are a *bit* different, more of the sameness is writ large over both of them.

Now, while I agree that lots of games are good enough to justify more of the same, I do resent paying full price for them. But not as much as I resent the games press hyping these things like they're a revolution. Although the games press has always been that way, it just seems worse theseadays.

My secondary (but still significant) concern is that it's getting nigh on impossible to get funding for anything new or innovative these days - and with sequelitis becoming an excuse to just churn out more of the same, there's no space left for interesting and innovative titles.

There's a bit of pot calling the kettle black here, mind you - I've worked on two sequels myself, but at least my motives were pure. And I walked off the second one because it turned into a excuse to churn out another shithouse cash-in clone of the previous title.

Ultimately, does it make a difference? I don't know - it does seem that games is just following Hollywood down the road of known profitability, and I can't exactly blame them... but still - it's not what would happen in my idea world.
 
 
Spatula Clarke
15:22 / 01.03.05
Isn't it just that time in this generation's life, though? If you look at what was happening in the months just prior to PSX and Saturn being released, almost everything that came out on the MD and SNES (and received a decent amount of publicity) was a sequel of some form. I think maybe we've just forgotten that this is how things used to be, because of the odd way in which the last couple of generations have had consoles which blurred the lines between them (thinking N64 and, to a lesser degree, Dreamcast here).

At least, I hope that's the case. Certainly, instinct suggests that the coming generation isn't going to offer any new experiences, which is a worry.
 
 
rising and revolving
16:27 / 01.03.05
I think drawing any conclusion about things that happen in console lifecycles is futile, because of how different things are now to then - as you point out, bridging consoles like the N64 and Dreamcast, the transition from 2D to 3D, the great videogame crash - it's really hard to draw any hard and fast conclusions that are at all useful for making predictions about where we are now.

"At least, I hope that's the case. Certainly, instinct suggests that the coming generation isn't going to offer any new experiences, which is a worry."

Tell me about it. There ain't no revolution in sight, which is indeed worrying. The 2D / 3D shift was big news from a gamedesign POV, but moving to higher res 3D? Not exciting, at least not to me. People are having problems making use of the graphical grunt they have - what is more going to do?

Everything that *could* be an innovation is just a pretty cheap gimmick at the moment - the DS's touchscreen doesn't change things much (PDA's have had them for ages - and there's no gaming revolution going on over there) the PSP is nothing but a portable PS2 (well, duh), the new Xbox is just a juicier version of the same with some mediacenter bits and pieces and no hard drive, the PS3's Cell chip is going to be arse to code for and offers very little tangible benefit for going to the trouble (will Sony never learn?) and the Nintendo Revolution might have touch screen controllers in order to further compound the DS's non-event.

BTW, I'm genuinely pleased that we're having a civil discussion, now.
 
 
fluid_state
16:38 / 01.03.05
Back in the day, "Version 2" meant a whole new iteration of mechanics, engine, gameplay, innovation. Now it feels more like an expansion pack.

First thing that came to my mind was Doom II... and Civ II, Heroes of Might and Magic III, Warcraft II, et cetera. "If it ain't broke" seems to apply here (and, rightfully so, in some cases). Some tweaks or additions can totally change the original game experience (see: Alpha Centauri), while some merely add in things that should have been in the first game (see: Jedi Academy).

Then there's Half-Life, which gets by on story alone. Let's not even go there (just played HL2, so I'm really biased in favour of the cult of the Freeman).

Recently bought Deus Ex 2 (yay, back bin!), and that's still a monumental disappointment. Don't know what went wrong there (perhaps blaming it on a shift to console-type gaming is accurate, although I still don't like that simplification).

Anyway, long post shorter: "back in the day", game developers didn't seem to have preconcieved notions about what a game should be like, as the later genre classifications didn't exist/were far more fluid. Trolling around old abandonware sites is fascinating, to see how many mad gameplay models were experimented with, often in the same game (particularily the RPG titles).

(caveat: I only recently got a new 'puter - I'm just now properly having a look at this/last year's PC titles)
 
 
Spatula Clarke
20:58 / 01.03.05
I think drawing any conclusion about things that happen in console lifecycles is futile, because of how different things are now to then

Different to the last two generational shifts, but I think largely similar to the generational leaps that were the norm prior to the 32/64/128bit muddle. Nobody's going to try and jump the gun to the extent that Sega did with the DC, because that's arguably part of the reason why the console failed (although there were obviously other, far more damaging factors). Nobody's going to try and move themselves into a space uninhabited by anyone else, because that's what Nintendo did with the N64 and it left them in a very strange place indeed.

The leap that's happened in the other cases (from C64 and friends to ST, MD and SNES, then to Sat and PSX) comes about because of fears of another crash, doesn't it? Publishers obviously believe that there's an unwritten law of diminishing returns as far as videogames go - that once you're into the fifth year of any gen, the market for software on the machines of that gen is going to have reached saturation point, and it's a case of move forwards or die. That's a self-fulfilling prophesy, of course, but as long as they continue to do business in the way they do, it'll be true. And they won't stop doing business that way because of the fear of another crash. May the circle be unbroken...

I've forgotten what the point I was trying to make was now. Oh yeah, sequels and the general lack of innovation at the end of a hardware cycle. So yeah, I do think that comparisons to certain other gens may prove to be accurate. EA and those who emulate them are to this gen what Acclaim were to 16bit and Ocean to 8bit - their behaviour is largely similar to what's gone before, and doesn't necessarily signal the death of creativity.

I think there have been signs that we can take as positives recently, the most promising, strangely, being Lionhead's cancellation of Unity. Here was a product which was the result of a suck it and see approach to development and financing, which was never guaranteed a release. And sure enough, when it proved to be going nowhere (as I suspect a number of us always believed may turn out to be the case) they canned it instead of cobbling a passable game together in order to recoup the money spent. If Lionhead can continue their relationship with Minter - and, importantly, if that relationship can eventually lead to an actual software release - we could see other publishers following suit. It's a promising sign for that reason. A fairly large company (in terms of visibility, at least) are willing to spend cash trying out new things, then are prepared to throw those things away if they're not personally happy with the results. Of course, it may not happen like that at all.

I also believe that a number of publishers must have seen the downfall of Acclaim and come to the realisation that they can't continue to rely on standard forms of gameplay and trusted licences. EA will eventually fall by the wayside, like Acclaim and Ocean before them - I've got absolutely no doubt about this - if they don't change their business at a fundamental level, and it seems that they know this - Oddworld: Stranger's Wrath. Otoh, they helped to destroy Burnout 3, imo, by bending it out of shape until it fit in with their corporate identity, so maybe not.

the DS's touchscreen doesn't change things much

I think it's far too early to make that call, but time will tell. I still find it very odd that you're prepared to knock an inventive piece of hardware this early into its life, while also bemoaning the lack of originality in other, forthcoming hardware. Sure, there may not have been a huge amount that's been shockingly new on the DS so far and it may appear to be a gimmick at the moment, but the machine was rushed to release and developers hardly given any time to think of how to use its features properly. Something that new needs to be given time to grow. I find the prospect of PacPix trouser-tighteningly exciting. I'm not entirely convinced that Namco currently have the ability to take that promise and make good on it, but I'm sure that if they don't somebody else will. Comparison to PDAs is faulty logic, imo, because PDAs haven't had the weight of the Nintendo Motherbrain behind them.

Fluid> On Invisible War, check the argument between me and Tez (bad grammar, I know) earlier on in this thread. Somewhere. We hammered out the console dev vs PC dev stuff there. Basically, it ain't that the game's also on a console that't the problem, nor the way that console gamers approach games. It's Ion Storm's stupidity in believing that there is a difference that's the main problem. I find myself hoping that Warren Spector either reassesses his opinion of console gamers or keeps out of the development of console games altogether from now on, because all he and his team did was help to perpetuate a silly myth.

"back in the day", game developers didn't seem to have preconcieved notions about what a game should be like, as the later genre classifications didn't exist/were far more fluid.

I don't think anybody's to blame for that, though. Yr Eugene Jarvises and so on were able to create completely original software not because they were genii, but simply because the hardware was so new that nobody else had been given the chance to create similar material yet. Like you say, the genres had yet to be discovered. And I don't believe that's a process that's dead, either - take Bemani. It frequently gets knocked by people who are too dull to ever let themselves be seen enjoying something, with claims that it's a dead end. How do they know that? Seriously, how? It's still a young form, it allows for a huge amount of variety within its fundamental rules, and it's still being twisted into new shapes (Singstar, which I personally think is a mess as a game, but is undoubtedly something hugely different from other bemai titles and does exhibit some promise, if only a developer comes along who's able to capitalise on it and turn it into a decent game). You're never going to get that same rush of creativity and freshness that characterised the very early years of gaming, but that doesn't mean that there aren't new forms to be found, nor that there aren't people with the will and ability to find them.
 
 
nedrichards is confused
22:20 / 01.03.05
I wish I had some time to actually write something coherent in this thread becuase it's getting cracking good again but I'll just chip in that I haven't played a Bemani type game like I've played Donkey Konga since Shenmue's QTEs. I think it's the combination of simplicity of presentation (the right to left scrolling 'notes' with only four actions only one of which you can be doing at any one time) and the lack of silliness/tiredness in the bongo controller, a peripheral so cool that whoever managed to get it through should get a statue in a public place. Also I hear it only gets better with the 2d wonder of 'Jungle Beat' if only time would pass more quickly so I could get paid...

I assume we all saw the unused dialog in the PC version of KoTOR that was posted to the net some really moving endings and satisfactory tieups for many of the main characters. And you can only assume that was their previously cut down version if it made it into the released game. I still can't bring myself to hate the game even though it wound me up so high with the storyline to no discernable payoff. It's just, if LucasArts weren't such foons then we'd have got one of the best RPG storylines ever, as it was we (European) consumers got a neutered game and the indignity of not even getting it at the time it was cut to release on. Less than cool.
 
 
The Return Of Rothkoid
02:09 / 02.03.05
Currently finishing - after someone saved over my memory card's progress by completing a level done ages ago better than me - Max Payne. It's kinda satisfying in a cheesily hardboiled way.
 
 
rising and revolving
19:04 / 02.03.05
The leap that's happened in the other cases (from C64 and friends to ST, MD and SNES, then to Sat and PSX) comes about because of fears of another crash, doesn't it? Publishers obviously believe that there's an unwritten law of diminishing returns as far as videogames go - that once you're into the fifth year of any gen, the market for software on the machines of that gen is going to have reached saturation point, and it's a case of move forwards or die. That's a self-fulfilling prophesy, of course, but as long as they continue to do business in the way they do, it'll be true. And they won't stop doing business that way because of the fear of another crash. May the circle be unbroken...

Currently, the issue is driven less by fear of another crash (which won't happen again, for a lot of reasons) and more because the three players are absolutely desperate to be first off the block. A year ago, MS and Sony were pretty open about the fact that they'd have a new console on the market "As soon as the other guy does" - being first on a new console means lots of sales, so developers rush to make software that will be avaliable early in the cycle. This means they're putting their people onto next-gen products and not current gen, and this results in a drop off in development on the current gen.

I do think you're right, and it's this lull we're seeing right now - most of the focus on innovation is towards the XBox2 and PS3.

I don't know of any developer who's actually got a PS3 dev kit, while many are working off XBox2 dev kits. I don't know anyone who's even seen specs on the Revolution, nor anyone who's keen on developing for it. Ninty have an uphill battle ahead of them for the next cycle, and they sure as hell better have something brilliant. Like a new Mario title at launch - and even that ain't gonna save them.

Another big difference we're seeing now is that the US market is driving things in a big way - this is one of the things making EA the powerhouse it is. There was a time when the Japanese market was critical, and the European market was respected - these are an afterthought to the core of the dev business these days.

See todays announcement of another 2 big name Japanese developers being bought out by MS for an example.

A fairly large company (in terms of visibility, at least) are willing to spend cash trying out new things, then are prepared to throw those things away if they're not personally happy with the results. Of course, it may not happen like that at all.

Heres hoping. Really, I think the best use of Minter (love the crazed sheep shagger to bits though I do) is for MS to pay him vast amounts of money to develop for the PS3. He's been the kiss of death for every piece of hardware he's touched for too long now ...

I also believe that a number of publishers must have seen the downfall of Acclaim and come to the realisation that they can't continue to rely on standard forms of gameplay and trusted licences.

I believe you're almost completely wrong on this, but it would be nice to think that was the case. EA (barring the Sims) would be the enourmous counter-example to this observation, and, to be frank - most people outside the UK didn't even notice Acclaims final stumbling death.

Most publishers want to find a francise and milk it to death in todays market - at least in my observation. I can't think of any who aren't concerned primarily about looking at what sold lots last year and making more of them - rather than innovating.

Although it's a bit keen to try and attribute any type of anthopomorpic intent to a behemoth like EA - it doesn't "make up its mind" to try things like Oddworld - it has multiple departments going in multiple directions. The most important of these is making money - and Oddworld didn't sell too hot. It was terribly marketed, mind, but that's purely because EA didn't see the sales potential - self fulfilling prophecies and all that jazz.

This is getting long. DS stuff in a seperate post to try and keep things from getting too big.
 
 
Spatula Clarke
20:53 / 02.03.05
See todays announcement of another 2 big name Japanese developers being bought out by MS for an example.

One of those is Mizuguchi, though, who seems to be on a mission to provide format-exclusive titles for every hardware manufacturer around.

[Minter]'s been the kiss of death for every piece of hardware he's touched for too long now

That's not really fair. The only consoles he was associated with prior to his dalliance with the Cube were presumably the only ones he could get his hands on dev kits for. Both Atari and, er, the Nuon people needed a recognisable name linked to their machines - they didn't have a Suzuki, Naka, Miyamoto or Kojima - both knew that they would inevitably be selling to a purely western audience, so they both went with the only western auteur available. And both gave him the hardware he needed. Nintendo, Microsoft and Sony were never going to do that, so of course he chose those doomed formats over them. Even then, the Jaguar and Nuon had significantly different lifespans - the Jag struggled on for some time after Tempest 2K was released, whereas the Nuon died as a games machine the day it was released.

As far as Stranger's Wrath goes, I just meant that it's not the type of game that EA would have bought the publishing rights to a short time ago, and their doing so suggests that they understand the importance of diversifying. And there's absolutely no way they're going to be able to force Lanning to shape Oddworld into a shape that they dictate, not unless they kidnap his partner or something.
 
 
The Strobe
22:40 / 02.03.05
The Nuon was released???
 
 
Spatula Clarke
23:51 / 02.03.05
It might be a good thing for Minter that Nuon-compatible machines are rare as dodo shit, tbh, given the way that reviews of T3K tend to say one of two things:

1) It's the greatest game ever made
2) It's the biggest disappointment in the history of the medium
 
 
Spatula Clarke
00:11 / 03.03.05
Oh yeah, I just found an interesting Nuon site here, with what I presume is a complete games catalogue. With, you'll be pleased to hear, video clips.

Thrill! as your brand spanking new piece of hardware plays a passable version of the original Space Invaders!

Be astounded! as you engage in Uninspired Generic Karting Game 2,174!

Try not to kill yourself laughing! as you realise that the box for Ballistic looks *exactly* like the sort of thing you'd expect a £1.99 BBC Micro game to come packaged in, with a backcover blurb to match! It's the exciting new action puzzle game everyone's talking about!

Everyone in the Ballistic development team, presumably.

Mind you, the videos of T3K have, if anything, made me want to play it even more. I can't see how it's any more confusing than T2K is when you first play that, and it's certainly no worse than the TX3 on the PSX. That may be more to do with getting a rush from hearing the remixes of the 2K music and the familiar frigid robot samples than anything else, though.
 
 
Bear
10:44 / 03.03.05
So has anyone bought Snake Eater, if so what do you think? I'm just reading the IGN review now and it sounds promising. I loved the first one on the Playstation, wasn't impressed with number 2.
 
 
rising and revolving
13:05 / 03.03.05
Bearo : Played the crap out of MGS3 a while back, until I got entirely fed up. It all depends on what you dig about the Metal Gear series - because MGS3 does some stuff right and some stuff wrong.

The core "sneak around" gameplay is pretty much turfed. The best way to deal with 90% of the encounters (keeping in mind I only got about 20% in) is to run straight through them. So if you like the stealth gameplay, this isn't really the place.

The cinematics are superb, and long, and very Metal Gear. If you like this sort of stuff, you'll love it.

The actual gameplay involves lots of noodly menu switching to do simple tasks. If you get shot (which happens a LOT) you need to go into the menu, select the submenu, select the wound, select antiseptics to clean it, select the dagger to extract the bullet, select the needle to stitch it up, select the bandage to wrap it. Repeat these steps for every damn time you get shot. Some people love this crap - but not I.

The boss fights, especially the one against the sniper, are stellar.

The fundamental way of moving around feels really dated these days. Just let me press the direction I want to go, rather than having to "drive" around, Resident Evil style. Even RE doesn't do this anymore, because it sucks.

So - mixed bag, really. The ultimately question is - will the bad bits piss you off enough to keep you from the good bits? For me, the answer became yes pretty quickly. YMMV.
 
 
hanabius yamamura
13:27 / 03.03.05
... Stoatie re How's the new Silent Hill? from a while back in the thread ...

... i assume you mean SH4:The Room ...

... personally, I was pretty disappointed ... don't get me wrong, it did everything it did very well but ... ... ... it was just a bit blah ... dull ... hey-ho if you know what i mean ... didn't really engage me at all

... I'd recommend you pick up a copy of the xbox SH2:Inner Fears(?Dreams) ... you can pick it up dirt cheap and, in my opinion, by far the best in the SH series

h
 
 
Spatula Clarke
21:07 / 05.03.05
Just had twenty-four hours in the company of a DS and a PSP.

DS:

Unfortunate physical design. It's not all that much wider than an original GBA, but it's far fatter. Some of that's unavoidable because of the second screen, but it's not helped by the strange DeLorean angles. Smooth curves would have made it appear smaller, I think. Screen quality is great - really clear and the backlight doesn't wash out the colours in the same way that the GBA SP does. Very effective stereo sound.

Bottom half is sturdy. Hinge feels solid. Top half is a little worrying - feels hollow and fragile, like it'd crack if you weren't careful. At least it prevents the unit from being any heavier, I suppose.

But anyway, games. Only played two, and neither of them were really created with the machine's peculiarities in mind - I know for a fact that I've not seen the best it has to offer. Mr Driller: Drill Spirits is as much fun as Mr Driller always is (in other words, an enormous amount of fun), but the touchscreen tech is wasted. You can play it with the stylus if you want, but you'll die a horrible squishy death pretty quickly. The two screens are used quite well, though - being able to see more of what's above you really adds to the game, and the extra height is also put to good use in the Pressure Driller mode. Lovely game, just not the best example of what the DS can offer over other consoles.

Mario 64. Not too good to begin with. Using the stylus is impossible here - if you're right handed, you're going to want pen-like items in your right hand, yeah? Tough titties. Do that and you won't be able to jump, crouch, attack, long jump, crawl... You need to switch over to the thumb tack straight away, really, if you want to actually do anything (and you do need to use the tack - yr naked thumb is far too imprecise). That’s well short of natural, though. They’ve set the sensitivity far too high – you’ve got a tiny circle of influence on the touchscreen, with no way of altering it. Move your thumb outside of that circle, and you take the entire circle with you. It means having to constantly lift your thumb off the screen and put it back in the centre in order to recalibrate.

Still a great game, once you've got used to putting up with the daft controls. Quite a lot of things have been thrown into the mix - more rabbits to catch, which give you keys to minigames, you start the game as Yoshi (only got ten stars so far, so I don't know when you get to control the other characters), there are some new star challenges, new areas, and so on. Visually it's far more detailed than the original, but that's not such a good thing. The use of colour feels wrong. Remember the vivid green of Bob-omb Battlefield? It's a more 'realistic' yellowish brown now. Boo. It's like throwing photorealistic dolphins into Super Mario World - a pointless concession to current trends that feels out of place. In purely technical terms, though, it shows that the DS is more than just a miniaturised N64. There's more power under the bonnet here.

The minigames are the only place where the DS is used properly (as in, for things thnat couldn't be done on any other console). They're great diversions, new games in a Game & Watch style. But there's something odd about them. Playing them feels like playing those Flash games that the Internet's swimming with, the stylus control feeling strangely like a mouse. For example, there's a superb one where you've got Bob-ombs falling down the screens towards you. You're equipped with rocks in a catapult a the bottom screen and have to manually pull it back at the right angle to take them out before they hit the ground. Dead enjoyable, but not anything that you couldn't get on any number of websites. I half expect to open up that "walk the drunk man home" one any minute.

And that, imo, is a very good thing indeed. Flash games are massively popular with people who otherwise wouldn’t dream of even touching a console, and if Nintendo can build up a catalogue that focuses on that style of play I think the DS could do an awful lot of business with entirely new demographics. I always thought that, tbh, but playing it just reinforces the idea.

I like the machine, overall. I’ll be getting one, if only for Wario Ware and giving non-gamer friends something to play that they’ll actually enjoy. Nintendo deserve to do well with this.

PSP:

Holy shit. The screen. TEH SCREEN!11!!!ones!!1 In all honesty, it's so good that what you see as screenshots in magazines is far lower quality than what you see in your hands. You expect to be able to see the pixels that make up the screens in handheld devices. Not here you won't.

Sound quality from the speakers is disappointingly tinny and make head/earphones a requirement. It's slightly longer than the DS, but doesn't look as bulky and is a bit lighter. A couple of times, it refused to load the UMD when I stuck a new one in. I don't know what was causing that - maybe I just wasn't closing the tray properly.

Like the DS, I'm not certain about certain aspects of the design. The power switch is temperamental. It's not one that clicks into position like on the GBA - this one's on a spring, and you flick it up to turn it on or off. Only, sometimes you flick it up and nothing happens. Silly, and could have been sorted out if they'd gone with a regular switch. Makes little sense.

Ridge Racers. Holy shit. Again, only more so. The best game I’ve played so far this year. I was talking to somebody a while back about how one of the greatest gaming moments there has ever been was rubbing a victory on Ridge Racer Revolution in your opponent’s face by pulling off a prefect reverse 1080 spin on the last corner of the race, and we were complaining about how Namco now are a shadow of what they were then.

This disproves that. The handling is spot on – they’ve finally got the analogue working with the RR drifting, and it’s perfect. It’ll take a while to figure out the analogue nub, because it’s so unlike any other controller out there. Works just right when you do, though (but I’ve got to say, I’m slightly concerned that it feels a little fragile). The music is fucking fantastic – new tracks (Phase Pulse [or is it Pulse Phase?] is the track that Basement Jaxx have spent their entire careers trying to write), old tracks (including the awesome Pac-Man homage Eat ‘Em Up, as featured on Type 4 when you unlocked all 321 cars) and remixes of old tracks (the best of which is a stupid, stupid, stupidly mental gabba version of old classic Rare Hero). Just one thing – those bloody awful speakers. RR music is a heady mix of squeaky blips and farting basslines, but all you get out of the speakers are the squeaks – these things only output treble. If you really feel the need to draw direct comparisons between the DS and PSP, the DS wins the sound battle hands down.

Anway. RR looks stonking. So fast, so smooth, so detailed. There are a couple of minor negatives, mind. Jaggies are very noticeable at times, presumably because of the quality of the screen. The other complaint is a personal one – as with Mario 64, I miss the original colour schemes. They’ve made everything look like Type 4 here – subtle shades. Me don’t want no subtle in Ridge Racer, ferfuxache!

Oh, three negatives. I wish they’d included more of the Rage Racer courses, rather than those from Type 4. Rage had the most dizzying climbs and drops of any racing game around, whereas Type 4 was, again, trying to ape reality.

I want Ridge. I would buy a PSP just for Ridge. It’s not just The Best of Ridge Racer, it’s Ridge Racer Megamix Alpha Plus Super Turbo Complete.
 
 
The Strobe
15:01 / 06.03.05
I have seen Ridge Racers in action, and Spatula's right; it's awe-inspiring. Wonderful piece of hardware, but not one I really want to invest in - or drop. Still, I'm not going to slag it all - it's a serious piece of kit. Still awaiting UK launch date and price with interest...

The DS, however... I've pre-ordered one. Never pre-ordered anything in my life before, games related. Picking up Mario 64 and Polarium, too. Looking forward to it; nice screens for GBA action, the pen, the future. Also: wireless multiplayer. Could be a lot of fun; certainly a console I'd like to see develop, and one I'll support. Hating price of games atm... this next week, Resident Evil 4 week after that, and then I'm fasting.

Delayed-action Lent, if you like. Good to hear your reports, Spatula - pretty much what I'd expect you'd say, but glad to know you liked the DS (even if the PSP screen is teh win). Plus: PSP has Vampire Chronicles, which I guess would be a draw for you?
 
 
Spatula Clarke
21:28 / 06.03.05
Vampire Chronicle has dropped down my list of wants since I got the Sat fixed, actually - it's still on there, but I'm able to play the series proper again now, so it's not as much of a required purchase as it was before. Also, I have doubts about my ability to play the PSP version in multiplayer - unfortunately, it's not the sort of thing anyone I know is going to be likely to spend money on. Again, that's something I know I can get from the Sat versions - friends won't pay for the game, but they're always more than happy for some free versus bouts here.

Aside from Ridge, the other game that I'd have to own a PSP for is Lumines. Just the promise of a new title from the brain responsible for SC5 and Rez would be enough for me, but the positive reports cement it.

I'm not trying to say one machine is any better than the other, because I don't believe that. I had a quick play on the demo version of Wario Ware DS today, and it seems to be everything you'd want, so each handheld has at least one essential title, imo. And as far as Lumines goes, well, Mizuguchi's also got stuff coming out for the DS, so that's another reason why it's impossible for me to say I'd have one bit of hardware and not the other. It's just that, at this moment in time, Ridge is the game that I want most out of all those available.

I've got the DS here for a week or so now, as the owner says he's too busy to be able to play it. Expanding on the Mario 64 comments I made above, precision jumps are impossible to pull off consistently, but the alterations to the levels make that less of a killer than it would be on the N64 - those retracting platforms near the base of Whomp's Fortress, where if you missed them you fell out of the level and died, now have plaforms below you to prevent frustrating deaths.
 
 
Spatula Clarke
14:53 / 07.03.05
Sorry about the mass posting spree here, but I've just remembered something and realised something else. Remembered: the PSP's Start button is in a silly place. If you want to pause during a race, you have to take your thumb off the accelerator in order to reach it - there's absolutely no way that you can stretch across with another finger to hit it (and I've got fairly spindly fingers, so if I can't do it I doubt anybody else can). Realised: all the Rage Racer courses are present in Racers. I thought that it was missing one of the variants, but playing Rage again now I've noticed that I'm wrong.
 
 
Suedey! SHOT FOR MEAT!
21:56 / 13.03.05
Wow.

Just quickie, but I got a bunch of games the other day. By which I mean I'm binging terrible. Metroid Prime 2, Pokemon Sapphire and Paper Mario 2. Having a fair bit of fun giving Pokemon silly names, and Metroid is still... Metroid. I get scared easily when there's nowhere to save though. This one throws you right in a lot quicker.

BUT. I just needed to say - Paper Mario 2 is the most gorgeous game EVAR. Already this is a lot more fun to me than Mario and Luigi Superstar Saga was... everything about it has been ingenious and the battles keep the manic pace right up. It's like a hyperactive childrens book come to life and it's wonderful. I think it's the best looking game I've ever seen.

So who else is getting Resident Evil 4 this week?
 
 
Triplets
22:58 / 13.03.05
I'd tell you, but you don't have the Sapphire Minstrel key.
 
 
The Strobe
09:14 / 14.03.05
I bought a DS on Friday, and so have been playing Mario 64 and Polarium all weekend. More on this another time, but it's a brilliant, brilliant little device.

RE4: shit. I have TOO MANY UNFINISHED GAMES. Thing I'm closest to finishing is Metroid Prime; have all the gadgets and am doing the mad-dash for artefacts. So the next big boss on the horizon is the Elite, then the Omega Pirate, I think. And then Meta Ridley. Oh hell.

I also recently got Ikaruga, which is going to be a nice slow-burn of a game that I'll be playing forever, and sucking at for a little less than forever.

I'm about 25% of the way into Wind Waker, but suddenly Metroid grabbed me by the balls. And that's before I consider unfinished Xbox stuff, the box mainly being a place to play games online for me, it seems now.

But I *so* want RE4. I think I've decided to have a complete amnesty on buying anything new, without trade or completing something else, after RE4. I honestly can see no reason to. I really do like my gaming - even though I like lots of other things that take up less time - but the amount of unfinished stuff I have is shocking, now. Still, all the stuff I need to finish is all incredibly enjoyable, and that's the key. I don't have any chore-games left (bar Ninja Gaiden, which I loved til I got inexorably stuck on those stupid worms).

Suedey: probably, then. And then I'm *never buying games again*. I don't know how half the people I know have time to finish them.
 
 
nedrichards is confused
11:09 / 14.03.05
Slight blast from upthread but I've got back to playing Deus Ex: Invisible War in an attempt to finish it and 100% Jet Set Radio Future before I buy anything else and it would appear that the surprisingly named Alex D was in fact *secretly JC Denton all along*. [or at least his clone] I wish I could say I was surprised by this. I am now off to a secret Antarctic base. Go me!
 
 
Spatula Clarke
12:11 / 14.03.05
I think the clue was in the name :P

And then Meta Ridley

Meep. Most annoying boss in the game. And the Elite, strictly speaking, isn't a boss. Because there's more than one. You don't know the meaning of the word pain yet, Paleface.

Iirc, you can cheap your way through the worm bosses in Ninja Gaiden - I had more problem facing the one on its own than I did the two together. I'll try and remember.
 
 
Spatula Clarke
12:26 / 14.03.05
Er, or I would, if I hadn't forgotten that I've lent out my copy of the game as part exchange for the borrow of this DS. Sorry.
 
 
lonely as a cloud...
08:47 / 15.03.05
As Anima predicted, I'm quite disappointed with KOTOR 2. Anyone care to recomend a decent RPG for XBox or PS2 (not final fantasy)? Ta in advance...
 
 
STOATIE LIEKS CHOCOLATE MILK
09:33 / 15.03.05
I hadn't guessed that yet.
 
  

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