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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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hanabius yamamura
09:29 / 24.08.04
rainbow 6 : black arrow on live! fantastic fun!

... having said that, it's possibly not as ground-shatteringly different as any long-playing fan of the original r6 on xbox would have hoped but it's still great fun ... new things include clan management, new maps and some new multiplayer modes ... definitely worth checking out considering the £19.99 price tag ...

speaking of tags, my gamertag is HANABIUS ...

... oh, ps, splinter cell 2 : pandora tomorrow is very good on live! technically demanding at times but excellent stealthy fun!
 
 
foot long subbacultcha
09:31 / 24.08.04
bloody hell the rome demo is good.

How long is it taking to download the demo, now, including wait time? It's possible to leech it off me, but that could take around 3 hours with my dodgy connection.

And you'd have to wait for me to finish work.


Cavalry charges are glorious. Horses don't get bogged down anymore if they have room to get around. And missile cavalry shoot on the move!

And lots of other stuff.
 
 
STOATIE LIEKS CHOCOLATE MILK
14:22 / 24.08.04
Anyone in the UK downloaded the Rome demo yet and could bung it on a CD for me? I'll pay. And give you pie and stuff. (Yes, I know it'll be on the front of all the mags next month, but that's NEXT FUCKING MONTH!!!)

Not playing any games online, toksik- but when I move house (next Wednesday), broadband is the first fucking thing I'm sorting out. Well, after the electricity, obviously.

Currently I'm reimmersing myself in the glory that is Knights of the Old Republic. Because- well, it's got lightsabres. And Jawas. And better dialogue than the last two movies.

The Suffering is on hold until I finish my week of nightshifts- I'm trying to only play it after dark, for maximum effect, and as for the next six nights I'll be working during the hours of darkness, it's pretty much a no-no. So far it has succeeded in scaring the living shit out of me on several occasions, and I look forward to more. Oh, and the gameplay's pretty cool as well. I'm thinking of it as being a middle ground between Manhunt and Doom 3 (oh, after broadband comes the extra RAM which will enable me to pile in there with my BFG and re-experience the joy of having a handful of guts and a headful of mad. Oh yes.)
 
 
Bear
14:30 / 24.08.04
Doom 3, well I've started to play it and it runs really well which is a bit of a suprise, I just got back to the base after all hell breaks loose (AHAHAHA) so far it looks great fun but as soon as it gets harder I'll probably cry and go back to playing Yu-Gi-Oh
 
 
foot long subbacultcha
14:38 / 24.08.04
Stoatie - you anywhere in London? If so, come over and I'll sort you out a copy.

Or you could go to a web-cafe and burn yourself a copy. But again, I don't know how long the download queue takes to get through.

Or, you could subscribe to fileplanet for a month just to avoid the queues.

Playing through the demo doesn't last long, but there is a modding community out there looking to get as much out of it as possible. Hopefully the game itself will be out next month.
 
 
Tezcatlipoca
15:05 / 24.08.04
Just finished playing the Rome demo; what a gorgeous, gorgeous game. The graphical quality, even at close zoom, is incredible, and the transistions from zooming out of one unit to zooming into another are smooth and flawless. The previous two games were great, but they did rather feel as though you were sending little 2D cardboard cutouts into battle. now the units are fully rendered in 3D, and, if you zoom in, appear to actually battle with other now. The modelling is superb, and the sounds are wonderfully full bodied (well, at least they are through my 5.1 setup).

Am eagerly looking forward to the full release, not least because I'm interested to see what new innovations (if any) have been made to the strategy map portion of the game.
 
 
Grey Area
16:27 / 25.08.04
Having built a new machine that can handle new games (finally!) I'm working my way through Thief: Deadly Shadows at the moment...and have just reached the Cradle mission. Creepy music, dark corners and mysterious banging noises coming from the (dark) attic mean that level is seriously creeping me out, even though I *know* there's no guards, monsters or whatever waltzing around the Outer Cradle, having crept around the place looking for the &*$%ing fuse. My pulse is racing thanks to the atmospherics though...and I have to say the mere thought of getting back to it is giving me the heebie-jeebies.
 
 
Tezcatlipoca
17:03 / 25.08.04
Heh...I warned you. The Cradle is a fantastic level, and a real return to the style of intelligent suspense that made LGS such a name to begin with.
 
 
Grey Area
18:24 / 25.08.04
It is indeed...although I flat-out refuse to return to it during the hours of darkness, and will be turning the music off when I do, in the end, go back. Yeesh, I haven't been so freaked out by a game like this in years. I think the impact is all the greater because of the way it's totally different from the game before...no people, no lights, And a ton of corners behind which anything could lurk.
 
 
Char Aina
20:22 / 25.08.04
how is total war to play?
like, what style of game is it and how does it feel?
i dont think i've seen it besides on the shelf.
 
 
Tezcatlipoca
08:37 / 26.08.04
Having built a new machine that can handle new games (finally!) I'm working my way through Thief: Deadly Shadows at the moment

Just out of interest, Grey Area, are you finding yourself plagued by the problems which beset PC owners of Thief 3, or are you running the various patches/editors that turn it back into a game resembling the previous two in terms of difficulty? Or are you finding it quite difficult enough as it shipped? I'm just curious as to the feedback of another player of Thief 3 on PC.


how is total war to play?

Well, if you've not played either of the previous two games, Total War is a strategy game comprising two main sections: the strategy map (where all the troop movement and politics are played out), and the battle map (so named for obvious reasons).
Although the Rome demo only lets you play on the battle map, and only one particular battle at that, the improvements over the last two games are vast (see my previous post). In terms of mechanics, the battles are little more than selecting a unit and telling it where to go or who to fight. However, unit type and strength need to be taken into consideration, as do terrain and troop morale.
But the Strategy map is where these games really shine. It's a little like playing risk, with the known world (in Shogun this was Japan, in Medieval it was Europe and North Africa) spread out in various countries and/or states. Everything is correctly named depending on the year of play, and each area has its own bonuses (in Medieval, for example, the Welsh longbowmen were considered the finest in the world, so Wales grants a bonus to bowmen created there). You create troops in various areas, whilst simultaneously building up those areas with various economic, political or military improvements, and then shift troops from area to area, eitehr defending your own territory or invading new areas. Diplomacy plays a massive part, especially in the second game, with religious units and extended royal families being thrown into the mix. There are a wealth of reviews on the net, so I recommend reading a couple of those to get a further feel for the game(s).
If you're interested, and given the impending release of Rome, the previous two games are now retailing at next to nothing, so my advice is to get one of those (Medieval especially) and see if the game appeals before splashing out on Rome.
 
 
STOATIE LIEKS CHOCOLATE MILK
10:06 / 26.08.04
You might also have seen an early version of the battle engine being used on the TV programme "Time Commanders".
Tez pretty much covered it; although he neglected to mention the true beauty of the battles being the sheer scale of the things- literally thousands of units on screen at once, with a moveable camera to check out all the action. Stirring stuff, and that's only Medieval!!!
 
 
Grey Area
10:56 / 26.08.04
Tez: I started playing the game as shipped, but have since patched and edited it. The difficulty was indeed nowhere near the standard of Thief 2, but I think that that might be connected to the fact that so much time has elapsed since the last two that they wanted to let 'new' players get in on the franchise and not start, get frustrated, and leave never to return (which was my initial reaction to Thief 1, although eventually I returned to it). Or laziness...which I think might be a more appropriate reason, considering the issues which E. Randy Dupre already highlighted. I mean, why couldn't they craft more levels like the Cradle? And I am really hating that bug that leads to hammerites, pagans and the city watch forgetting all about their differences and chasing you...I was all settled down to watch the fireworks and then I get chopped up by seven people, all of whom had been merrily engaged in dicing each other up.
 
 
Tezcatlipoca
13:34 / 26.08.04
although he neglected to mention the true beauty of the battles being the sheer scale of the things- literally thousands of units on screen at once

Well, I would have mentioned that. But my battles generally only have a few troops on the field, since the infidels always run at the first sign of my brave desert warriors...

...which, in a convoluted way, is obviously my suggestion tat anyone playing Medieval should go for one of the Arab factions. Great units, wonderfully strategic start locations, and no irritating pope sticking his papal nose into your business.
 
 
---
19:27 / 26.08.04
I know it's a pretty old game now but i've just got Vice City and it's one of the best games i've ever played. I've just started buying loads of property and have helicopters to check out the city with, it's a total buzz.

Oh and the motorbikes are one of the best things about the whole thing. That level where you have to go from rooftop to rooftop on a bike to get to the spotlight rocked even though my bike kept on blowing up just before i got to the end before i did it on the first few attempts. Racing through the streets dodging in and out of traffic at crazy speeds with the rock station on on the radio is one of my all time fave gaming moments, if not the best. What a game it is when it starts opening up.

There goes a huge chunk my life for the next month or so, and no, i'm NOT complaining, i'm just waiting for that friggin APACHE to come onto the scene!
 
 
STOATIE LIEKS CHOCOLATE MILK
20:48 / 26.08.04
The Arab factions also have the best music.
 
 
Tezcatlipoca
21:12 / 26.08.04
The Arab factions also have the best music.

...and of course the great tactic of chosing a target province belonging to a catholic faction who you don't want a war with, moving in Imams and Alims until the Islamic percentage population is higher than the Catholic, watching the resulting coup kick out the Catholic faction's standaing army thus turning the province neutral, then taking with your army (that just happens to be on the border) and, after putting down the rebellion, taking the province and suffering no more coups due to the high Islamic population you've created. Voila. The province is yours without having to declare war.
 
 
Tezcatlipoca
08:33 / 28.08.04
Incidentally, for those playing Thief 3, there's a mildly entertaining movie clip to be found just here. This is a direct link to the movie file, so, in respect of this person's bandwidth, please use the right-click 'Save Target As' option, instead of left clicking.
 
 
Elegant Mess
18:53 / 29.08.04
I've just played a short demo of Psi-Ops: The Mindgate Conspiracy. I'd read a good review of this in Edge a couple of months ago and then forgot all about it until my flatmate brought a demo disk home.

It's fucking ace.

Basically, you're a commando with a variety of paranormal powers. For example, you have the ability to pick up an enemy soldier with telekinesis; ignoring his plaintive cries of "put me down!", you can riddle the hapless fool with bullets before tossing his corpse at another enemy. Once the guy gets up, you can set him on fire with a blast of pyrokinesis, then hurl his flaming body across the room at an explosive barrel, taking out more enemies...

It's all rendered in the Havok 2 engine, so bodies flop and contort hilariously as you subject them to savage TK beatings. Pretty much anything you can see can be picked up, blown up, or otherwise fucked with using your abilities, plus you can "remote view" and possess enemy soldiers. It's just great fun. If the full game is as endlessly entertaining as the demo has turned out to be, I'll be extremely happy. It's out in a couple of weeks.

It's going to be an expensive few months for me, actually, what with this, Burnout 3, San Andreas, Halo 2, Doom 3 and Fable all coming out between now and the end of November. Plus, I still quite fancy picking up Chronicles of Riddick and Red Dead Revolver if I see 'em on the cheap...
 
 
Grey Area
09:18 / 30.08.04
Tez, you have officially ruined Thief 3 for me. Now I'm going to hear that bloody Benny Hill music every time I play the zarkin' game! Argh! Thankfully I have now finished it.

What would people recommend I go and play next? Doom 3 looks nice but I'm not paying £35 for it when I know full well it'll be on sale come Christmas. I've reinstalled some of my old games, just to see what they look like on a powerful machine (Morrowind...the water, the shadows, it's like a whole new world!) but they're just not hacking it. The Suffering? Recommended? No?
 
 
Tezcatlipoca
10:37 / 30.08.04
I've reinstalled some of my old games, just to see what they look like on a powerful machine (Morrowind...the water, the shadows, it's like a whole new world!) but they're just not hacking it.

Well, it depends on the type of genre you prefer really. It's getting old now, but Rise of Nations is still - IMHO - one of the best RTS (real time strategy) games ever written. If you're more into RPG, have you tried SWKotOR (Star Wars: Knights of the Old Republic)? Fantastic little game which should run very nicely on your new setup.
 
 
Grey Area
11:29 / 30.08.04
I like RPG's, strategy games, fps's and sneak-around-nicking-everything-in-sight-and-generally-causing-mayhem games like Thief and Deus Ex. So yes, KotOR sounds good...might see if I can pick up a used copy somewhere.

Has anyone played the Bloodmoon expansion for Morrowind? Does it add much in terms of gameplay? Tribunal was OK, but it didn't really add much in terms of the story.
 
 
Tezcatlipoca
12:46 / 30.08.04
Has anyone played the Bloodmoon expansion for Morrowind? Does it add much in terms of gameplay?

Yes, and yes. The Werewolf thing is a big aspect of Bloodmon, but that aside the expansion really adds a great deal to the game, unlike the rather disappointing Tribunal. Not only do you get an improved user nterface, a very sizeable new land, new items/weapons and new foes, but, and this is perhaps the most important aspect, Bloodmoon includes a whole bunch of enhanced scripting techniques which has made for some of the best plugins available, IMHO. The only major downside, certainly in my case, was that as a huge fan of Morrowind I'd pretty much played the game to death. Adding Bloodmoon revived my interest for a short period, but not especially long which diminished the experience. So I'm stored all my discs and plugins away safely for a few years and come back when I've forgotten enough of it to make playing the game, both expansions, and my 60 or so plugins an experience again. Of course, by that time, Elder Scrolls IV- SummerIsle will be out, and I'll probably not want to go back to Morrowind.
 
 
---
23:30 / 31.08.04
I finished the game part of Vice City and i'm pretty gutted. I thought it would've taken longer but i'm not really complaining because it was brilliant while it lasted. Now i just have hidden packages, rampages, stores to hold up, that type of thing. I guess i'll have to be patient until



http://www.rockstargames.com/sanandreas/
 
 
netbanshee
02:35 / 01.09.04
Now that lovely September is here, I can't help but think about the new Silent Hill making a sizable hole in my existence again. It's either the 2nd or the 7th, but either way I'm still a happy camper. And it seems to be, from reviews I've come across, a worthy addition to the series. Any of you look at the Japanese import?

Though I haven't chimed in here in a bit, I did read some of your Manhunt experiences and decided that the $20 asking price was definitely the making of a worthwhile purchase. It is pretty enjoyable if not a bit repetitive in parts. Good stuff overall.

So are there any console games around the corner that are getting people excited here?
 
 
nedrichards is confused
06:28 / 01.09.04
Fable and Halo 2 on Xbox. I'm so excited about Halo 2 that I can't talk about it too long in case of...accidents. Preorder for the shiny metal special edition box went in months ago, November 11th can't come quick enough (damn those Americans and their 3 day advantage). I'm looking into investing in some sort of bomb shelter to hide in between the 9th and 11th as Bungie love twists in the single player and being blindsided by The Flood was the best thing EVAR.

As for Fable I just really want another RPG to play after KoTOR, I thought it could've been Sudeki but sadly they spent too long on the graphics and not enough on the mechanics. So (once again) Molyneux, it's down to you.
 
 
STOATIE LIEKS CHOCOLATE MILK
08:10 / 01.09.04
KoTOR 2 is also getting me all excited, despite the fact that it's ages away. The first I found a little hard to get into- now, a few months later, I've decided to try again and I'm seriously fucking hooked. It's totally fucking up my attempts to move house.
 
 
nedrichards is confused
12:22 / 01.09.04
I will only say this once. Pro Evolution Soccer 4 will have Xbox Live support.

/me does the happy dance.
 
 
Tezcatlipoca
15:10 / 01.09.04
At long last my megalomanic lifestyle is to be given purpose! I've just finished playing the demo of this, which is hugely fun.
 
 
Char Aina
17:59 / 01.09.04
pro evol...
i will come into your house, and i will BEAT YOU.
(through a wee cable in the back of your box, like. not through the door or anything...)


see KOTOR? is it possible to get a big fucking gun anywhere on taris? i only just started playing it and i have the urge to be able to kit out my geezers with some mutherfuckin HAMMERS. i cant seem to destroy my enemies as easily as i would like, and i cant seem to become as dark as all that. i certainly couldnt make ole mr 'i just dont trust you' get any darker either. he's in the base, sulking.

i cant wait til i get online with it and MURDER some jedis DEAD...
 
 
Spatula Clarke
14:17 / 04.09.04
Tez> re: your Deadly Shadows posts, they all seem like perfectly valid complaints to me. I suspect that I'm letting the game off with an awful lot simply because the experience of playing something on a console is so different to playing it on a PC - seeing it on the TV, with a joypad, sitting on a nice comfy sofa in your living room, rather than being hinched over a keyboard with the screen a foot and a half away from you - and makes drawing direct comparisons between DS and the first two games more difficult. Also, I came to it straight from finishing the first Splinter Cell, and the feeling of freedom in Thief (even with those levels that channel you down an obvious path) felt liberating compared to the straightjacket that SC sticks you in.

It's also difficult to tell whether the AI in the Xbox version suffers from the same problems as on the PC, as the console take has a strange bug that knocks the difficulty level back down to the easiest setting every time you save the game, so I've only been playing through on Normal as I can't be arsed with faffing about having to set it back every five minutes.

And I've put it to one side for the last couple of weeks. Been playing Larry Holland's Secret Weapons Over Normandy, which is good fun, but nothing Earth-shattering so far, and Splinter Cell: Pandora Tomorrow, which is almost exactly the same as the first only with a slightly tidier interface. Haven't had the opportunity to try out multiplayer yet, but running around the levels on my own suggests that it's going to be as special as people are saying.

This season's must-haves, for my money, are Outrun 2, Psi-Ops, Gradius V and Tales of Symphonia. Outrun and Gradius are the big ones. Halo 2 becomes less exciting every time a wave of hype hits.
 
 
Tezcatlipoca
15:11 / 04.09.04
as the console take has a strange bug that knocks the difficulty level back down to the easiest setting every time you save the game

That was the major problem on the PC as well, prior to the patch. Sadly for X-Box users, Thief 3 isn't - AFAIK - Live! compatible, so patching isn't possible. That said, I still swear that the difficulty gets easier when not in a mission (i.e. on the city areas). Ah well.
To be fair, outside of the actual programming flaws, pretty much all of my gripes were really just personal tastes, which are no longer so relevant now I've got my Thief 3 game looking relatively as I want it (a much smaller game interface, reduced loot glint (steal me, steal me!), no arrow trails, improved mech eye interface, no mech eye hum, massively increased difficulty, locks moved to just under the handles of doors instead of in the centre, retextured Garrett and enemies, loot limit alterations, limit to amount of items that can be carried, pause removed on map and when reading an in-game book screen, loading tips removed, main menu graphics changed, and sound enhancements). Ahhh...the joys of hex editing!

On a non-thief related gaming note, Game have just told me that Evil Genius is out next month! I foresee a purchasing accident with a loaded credit card!
 
 
STOATIE LIEKS CHOCOLATE MILK
19:48 / 04.09.04
Rome demo good.
Rome demo very good.
Rome demo very fucking good indeed.
That is all.
 
 
The Strobe
20:40 / 04.09.04
I've started playing Second Sight. It's rather good. It's not a lot like Psi-ops; the physics aren't as nifty, and you really can't run and gun a lot of the time. That said, the psi-powers are quite creative, both in implementation and selection. The graphics look a lot like Timesplitters; that said, the animation is leagues ahead. The cartoony characters are offset by really, really nice character animation. Voice acting's not bad, neither.

Aiming is done via locking on with the left trigger and tweaking aim (for headshots, eg) with the right stick. It's quite effective, though it does have a habit of locking onto dead bodies and barrels instead of the guys shooting you. Best of all, as everyone will tell you is the sniper rifle; you get the zoomed view in the bottom-right corner of the screen, but retain spatial awareness in the big screen.

The plot is great. It's set in a double-time-structure, and chapters alternate between the past (wherein firearms and ducking/diving take precedence) and the present (where psychic powers, and regaining your memory are more important. That said, as you play through the past, you alter the events that led to the "present", and find that as you regain consciousness, history has been changed. It's all very nicely done. There's also lots of computers around the buildings to play with, with their own point and click OS; at one point, you discover a desk guard you accidentally killed (as your powers slowly come back to you) has a chat client in the background on his desktop; if you log in to it, you can see he's talking to his wife, and didn't want to get caught; you watch as she constantly asks if "you're still there" and if "you're ever going to talk to her again". Atmospheric.

It's also unmistakbly Free Radical - it has the polish of TS2 and Goldeneye before it, and it does feel very British. So all in all; fun, fun

That said, I played Burnout 3 today (released next Fri) and it is unfuckingbelievable. Stupid fast, stupid fun, stupid destructive. Randy, you're going to love it. (And yes, SCPT multiplayer is fun, if bloody hard. Give me a shout if you want to tag up).
 
 
Spatula Clarke
22:50 / 04.09.04
Argh, knickers. I didn't realise Burnout 3 was out this month. I *will* get Live eventually (the main reason for grabbing SC:PT was to finally push myself into that purchase), but it might have to be put on hold yet again. How'd you get it play it early, P?
 
  

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