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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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Axolotl
20:02 / 27.05.04
I'm playing Midway Arcade classics at the moment as I don't really have time for anything more complex. Now I don't know if I've just got slow in my old age or what but these games are HARD. I used to rule Joust, and now I'm pish. The same with Smash TV, though I'd forgotten just how many kills you get on that, it's insane. My current theory is that they are designed to be played either on an arcade or with a keyboard, as the thumb just doesn't have the speed required for the frantic button mashing that these games require.
 
 
Spatula Clarke
21:26 / 29.05.04
Nah, they're just hard games, made for a time when the idea was to provide people with just enough time on them to ensure that they'd keep on pumping the 10p's to see if they could beat their previous scores.

Is Sinistar on there? That's got to be one of the most ridiculously difficult games I've ever played.

Disgaea finally arrived this morning. Slightly disappointing in one respect - the PAL conversion isn't all it could be. There's no 60Hz mode and one of the best presentational aspects of the US release - the option to play with the original Japanese voice acting intact and subtitled - has been removed entirely so that it can be squeezed onto a CD instead of a DVD.

That's a relatively minor point, really. The game itself is... well, I've probably used my allocation of superlatives up during the course of this thread. It's simply everything I wanted. SRPGs/TRPGs (I've never understood the distinction between 'strategy' and 'tactics') are complex beasts even at their most basic, but this takes the genre to whole new levels of intricacy.

The battles have astonishing levels of depth, for a start. You've got all yr usual stuff - attacks from behind or to the side do more damage, height improves the distance of attacks for ranged units, and so on - but with added options. If you need to get across the terrain quickly, you can have characters throw each other over distances. Alternatively, throw enemies on top of each other to merge them, reducing their numbers but increasing their level. There's a strange ley lines-type deal going on with some areas, too - different terrain squares have different properties and can be used to your advantage. One might add a 50% increase to the amount of EXP you get for attacking from it, another might increase the defence of a unit standing on it.

That's just the standard battles. You can also create new party members from scratch, or make use of a government system to alter the game. I've not delved into either of these areas yet, but the government stuff sounds fascinating - you can bribe senators, fight them to force them to you will, etc.

You can also upgrade items in a really innovative manner. Each weapon contains its own dimension - a world within them. If you want to upgrade, you unequip the item and enter it. You then have to fight through descending (but increasing, in terms of difficulty) 'levels'. Defeat certain characters who exist within that item world and they can be attributed to any item to increase its stats, but you can only exit the item world every ten levels.

Add in the brilliantly funny characterisation and dialogue (including psychotic explosive penguins who yell "Dude!" whenever they attack), a system of mentors and pupils for the characters you create (no idea how that works yet), multiple endings...

Like I said before. Goodbye 2004!
 
 
STOATIE LIEKS CHOCOLATE MILK
08:28 / 30.05.04
I just got Vietcong for a tenner! Only played the tutorial thus far, but if I remember the demo correctly, it should be lots of fun.

(Cue Stoatie's friends all deserting him as he lapses into his old habit of speaking entirely in Apocalypse Now quotes...)
 
 
Suedey! SHOT FOR MEAT!
23:13 / 31.05.04
Yoshi's Island!

Yeah!

It's obviously great, and I'm struggling with the newly introduced aspects (egg throwing and the like). Randy, give me the skinny on the whole game! There are secret levels, right? For all 100 scores...? I'm so used to knowing a Mario game inside out...

The new (to me, anyway) play mechanics are beautiful and versatile, even if they confuse me a little at times (too many buttons for Mario!). Essentially, it's still got that same classic Mario dynamic - it's hard but you know can always do it, risk and reward, can you collect it or should you power through, it's shiny and it tempts you! there's always a life when you need it. Not done better, really.

Except, maybe, for Mario world. Yep, prevailing thought while playing is that certain aspects of it just don't gel, for whatever reason. Map feels linear and unexciting in the same way Mario world's map had always felt liberating and as if there were many mysteries to uncover... (I really don't know why all mari games aren't like this. I understand the Yoshi's are "relaying", but still...)

And the music! Not quite there, for me. At points its nice, but others... nah. And some characters seem out of place, for some reason (I think it's the names, more than anything.) and the turning in to submarines/helicopters isn't the most interesting Mario-power up selection. It's just sort of an aside, at present...

It sounds like I'm down on it, but of course I'm not. It's pure platforming genius that can't be denied. It make's you feel like the most skillful person ever, while simultaneously beating you in the face with cute hammers.
 
 
Spatula Clarke
02:00 / 01.06.04
Yeah, you need 100s on each of an area's levels to open the secrets up. There are a few more on the GBA version, so I'll have to double check exactly what happens in each version - it's been a while since I played the SNES one. One of the biggest hurdles to getting full marks is having to finish the levels with 30 timer stars in your possession, but after a bit of play you'll open something up that makes that task a lot easier.

I've always thought that Yoshi's Island's a better game than Super Mario World. Still do. It may not have the structural freedom of the earlier game (and, arguably, SMW's freedom is all smoke and mirrors anyway), but there's just so much more... life to YI. It's in the artwork - the felt-tip pen backgrounds and chunky, cartoon outlines. The music's spot on - I disagree there, too. It fits the rest of the design beautifully.

I also think that the control's tighter. I know everybody goes on about how all the Mario games get the control just so, but I've always thought that there's just a fraction too much momentum on SMW's Mario for comfort - the skid when you change direction is just that bit too severe. Never had that problem in YI.

I do agree about the morphing into vehicles, though - on occassion, that doesn't work so well. There's one bit where you change into a mole/drill thing, and moving around in that form isn't as intuitive as it could/should be.

Thinking about it, I wouldn't even class SMW as the second best 16-bit platformer - Treasure's Dynamite Headdy beats it into third place, for me.

Give it time and it'll come together - you've been spoiled by the N64 and Cube stuff. Start hunting out those secrets, open up some of the bonus levels. Get to the bosses - they're the point where YI totally outstrips SMW. I want to chuck spoilers in now! I'm remembering ending up inside... gah! And running around the... argh! How far in are you? I must know!
 
 
Suedey! SHOT FOR MEAT!
10:21 / 01.06.04
I've been inside a frog! That one got pretty difficult, actually. I was worried all the bosses were going to be insanely easy. I'm on the fourth world now, I think. Just after the funky pirahna plant? That one wasn't so easy either (until you work out/remember what to do). That's one thing about it, you can just play and play.... although I'm quite far, I still feel like I haven't got a proper handle on how to play, if that makes sense. And I've got some star items which I can use for what you mean, right? I haven't got one 100, and I feel shameful.

It's clearly a total classic, although I still think the music sounds totally fairground and out of place at times. Not all the time, but I think I'm hankering for more of a Mario-style.

I never got round to dynamite heddy, you know. Think Mario world will always be the classic to me, purely because of when I played it. It's just something else entirely to me - the map might be smoke and mirrors but it still works for me. It's a lovely feeling, and I do remember fondly trying to work out how to get to various places. There's none of that same excitement here. But, you know, that doesn't detract from the perfect platform thrills.

I'm not spoilt - I appreciate it immensely! Although, I really do want to find myself a cheap N64 and give mario 64 another whirl. But you can't convince me to spend any money this time - I'm saving!
 
 
Bear
10:53 / 01.06.04
Hello Gamesmaster -

Does anyone know a good N64 emulator for PC (XP) I got some ROMS from supranova yesterday but all the games are glitchy, I tried Project 64 and Nemu.

Got Painkiller too which is running a lot slower than the demo did which is quite annoying.

Should I buy a gamecube?
 
 
Suedey! SHOT FOR MEAT!
11:38 / 01.06.04
Short answer: yes.

Long answer: yes, you should.
 
 
ONLY NICE THINGS
12:50 / 01.06.04
Sexlundgren! Invisible War for the PC is now a mere £15 on Amazon. Now, deep down I know that this is probably because it is not very good, but nonetheless at that price it only has to be 3 times as good as a £4.99 game, if you follow my maths. Quick straw poll - is it worth it?
 
 
Lurid Archive
13:29 / 01.06.04
Oh dear, it looks like I will be making another amazon purchase soon unless someone can convince me that invisible war is really crap.
 
 
Suedey! SHOT FOR MEAT!
13:38 / 01.06.04
RANDY! Just had another quick go - that drunk effect! When you touch those fuzzy things! That is awesome! That is platforming heaven! Wow, big grins all round, there. And then bafflement at somehow having the skill to make it through the level.

Platform games should be made with drunks as the main characters.

Convince bear he needs a Gamecube. They're cheap.
 
 
Spatula Clarke
14:07 / 01.06.04
Yes! Touch Fuzzy Get Dizzy was one of things I wanted to spoil! I love how the music goes all woozy, and you start staggering about. Nintendo in promotion of hallucinogenic drugs shocker!

You know those minigames you get when you go through the flower gate at the end of a level and it stops spinning on a flower? You open one of those up for each world at some point. I forget exactly what you have to do - they either open up once each level in a world is complete, or once you get a decent score in each level. That's what I was talking about before, in relation to the star timer - it's pretty easy to finish a level on thirty stars once you've done that.

bear> Buy a GameCube. It depends on what sort of games you want to play, of course - there are good reasons for buying all three consoles - but it's definitely worth it.

Mind you, right now I'm thinking that everybody should buy a PS2 just for Disgaea.

Haus> While I've still not played it, I didn't see Invisible War get any bad reviews. What seems to have happened is that the weight of unrealistic expectation took its toll on an enjoyable game - much as with Super Mario 64 and Mario Sunshine, the earlier game was such an innovation that expecting the sequel to provide a similar jump forwards was guaranteed to lead to disappointment. I've got a feeling that it didn't sell very well, either, hence the price drop.

The price drop and subsequent destruction of Ion Storm and Warren Spector's resignation. Gotta love Eidos.
 
 
nedrichards is confused
14:16 / 01.06.04
Yes to IW although I'm thinking it's probably better suited to the roomy confines of the Xbox but you have to get it, otherwise The Order Church have already won.
 
 
ONLY NICE THINGS
14:27 / 01.06.04
Whereas I usually use tranquiliser darts, the Order Police can feel the full wrath of my sniper rifle. How is your exploration of DX1 going, nedster?
 
 
nedrichards is confused
17:43 / 01.06.04
I feel suffused by choice. So much so that I've taken the choice to play *no more* until I finish either Jet Set Radio Future or Panzer Dragoon Orta. Keeping more than two games on the go at once is bad for me and good things slip through the cracks. Plus all this unexpected working is leaving me with a powerful need to play shooters.
 
 
The Strobe
21:39 / 01.06.04
Ninja Gaiden is seriously good. It's now getting very hard (Ninja versus attack choppers, tanks, and the most evil demons known to man) but I'm flipping out more than ever. If you like a challenge, don't mind retarded cameras, and have patience, it'll reward you a lot. Great fun, beautiful engine. And classic learn-the-patterns boss fights.

Also, the bosses are set up to tempt you. Level six takes place in a giant cave, and after fighting a pile of giant zombies (that are rock hard), you end up back at the top of the huge, vertical cave. And, of course, you realise that the giant set of bones you've been tiptoeing around, are actually a big dinosaur skeleton. And now it's woken up.

This kind of thing is common in the game. As are bosses with single moves that knock of 50% off your health. On Normal difficulty. I'm still going to go back and do it on Hard, but dang, it's going to hurt...
 
 
Suedey! SHOT FOR MEAT!
21:54 / 01.06.04
I dread that game, but simultaneously want to play it to death.
 
 
Char Aina
21:54 / 01.06.04
Jet Set Radio Future

where are you?
 
 
nedrichards is confused
08:46 / 02.06.04
toksik: Only just got a chance to play it properly but am enjoying myself immensely. Just got to the first flag race on 99th Street.

ps: how geekycool is it that beat has the Dreamcast logo on his back?
 
 
STOATIE LIEKS CHOCOLATE MILK
09:41 / 02.06.04
As I expected... Vietcong IS loads of fun. My only gripe, really, is that if you have no sense of direction and a very short memory, navigating your way through underground VC tunnels soon becomes claustrophobic, frustrating and nasty.

Yes, I know that's probably how it was is real life (and yes, it's darn scary too) but in real life they didn't have the option to say "ah fuck it, I'll quit now and go on Barbelith instead".

That said, I just got out of the tunnels after a VERY long time, and I was almost physically gulping down fresh air (well, as fresh as it gets in Hackney).

Loving the game... dreading the next tunnel level.

Those of you with a better sense of direction and better memory than I may not have the same problem.
 
 
I'm Rick Jones, bitch
10:17 / 02.06.04
Castlevania: Aria of Sorrow. GBA/GBA SP.

This. Game. Is. The. Fucking. Shit. Holy nuts, so fun.

Man, I need to dig my Xbox out, I miss JSRF.
 
 
Elegant Mess
21:21 / 07.06.04
Ninja Gaiden is wonderful.

Painfully wonderful.

Generally, I like to think that if something's too hard, it's not worth doing. But, dammit, this game, as horribly frustrating and difficult as it can be, keeps me up into the small hours, with tears of frustration and joy streaming down my unshaven, sallow cheeks, living from save point to save point, scraping together every last drop of yellow essence to upgrade my dabilahro... I gladly suffer through prolonged and repeated failure just to see what comes next, which is very unusual for someone as jaded and impatient with videogames as I am.

I bought Manhunt at the same time. While it's kind of fallen at the wayside while I struggle to complete the last two levels of Ninja Gaiden, I'm filled with a strange mixture of anticipation and revulsion at the thought of playing it properly again: very late at night, with the lights off, the 5.1 cranked and Live headset on. Having Brian Cox whisper encouragement in my ear while I gleefully suffocate someone with a Tesco's bag is a uniquely unpleasant experience...
 
 
Spatula Clarke
22:11 / 20.06.04
Having spent what's probably best described as a "significant" amount of time on Disgaea, I'm in need of something bite-sized. Disgaea is absolutely essential, though - I've finished the main story mode once, but got the normal bad ending, so need to go through it again. Then a few more times for all the other endings. It saves all your characters' levels and items when you finish, and allows you to keep upping the enemy difficulty (with corresponding upgrades to the rewards you receive), so it never gets dull.

And the Item World truly is an endless game. In my top three PS2 titles, without a doubt. Possibly takes the top spot.

But yeah, bite-sized gaming now. I'm a little burned out on strategy and need something more direct. So I've dug out a few older Xbox racing titles.

Rally Fusion is much better than I remember it being. It's nearer to Sega Rally than Colin McRae as far as rally games go - a proper arcade experience. The handling's a bit too stiff for comfort, but the structure of the game keeps you coming back. You're constantly opening new races up - time trials, circuit races, driving tests, hill climbs.., Excellent knockabout fun (and dirt cheap on a lot of websites now).

The other racing title that I've been spending time with is Sega GT. Surprised that none of the other Panzer Dragoon players here have mentioned this yet, seeing as it comes on the same disc (well, if you got the right console bundle). It's effectively a Gran Tourismo rip off, but is really a much better game than that in a lot of ways. For a start, it's beautiful. The only slightly odd thing about its looks is the colour choice - everything seems a bit too washed out. I'm presuming that it's an attempt to make the environments look more realistic, but the truth is that if you place it next to GT3, the Sony game comes out of the comparison better off. Unfortunate, because the level of detail and the solidity of the tracks in SGT is much more impressive. Shows what a difference the choice of colour scheme can make.

The handling is far superior to GT3, too. Analogue braking/acceleration is something that every driving title should have. Would have, presumably, if Sony's joypad wasn't so cheap. The same goes for the steering - the sticks on the Dual Shock controller are flimsy and horrible, especially compared to Microsoft's Controller S. But the point where the handling really becomes so much more impressive in Sega's game is when you notice the rumble. I'm convinced that it's the best use of joypad rumble yet - you feel everything going on inside the car. GT3 lets you know when you've hit something or gone over a rumble strip, but SGT gives you feedback on engine revs, tyre grip, loss of tyre grip, collisions, gravity, the lot. It's amazing.

And the way that car damage is handled is clever, too. Tyres need replacing, engines need work, cash needs to be spent if you hit anything during a race. It's a smart way of getting around the fact that car manufacturers won't allow visible damage in these games.

It's just a shame that the races are so much easier than those in GT3. Along with the fact that there just aren't as many of them, that's one of the only areas where GT3 beats it.
 
 
Lord Morgue
08:39 / 21.06.04
Rise of the Triads demo. Again. Most underrated, overlooked game of all time? Well, they invented gibs and rocketjumps, and there are hallucenogenic mushrooms to eat...
Game has a strange origin. Started out as Wolfenstien 2, ended up with a lot of unused material from Doom 1, turned out like a rough draft of Duke Nukem.
And it has the Dopefish.
 
 
Spatula Clarke
12:09 / 23.06.04
Finally managed to get around to finishing Metal Arms. It's provided me with some of the most memorable and enjoyable gaming moments I've experienced on the current gen of machines, and - with the exception of the two boss levels, which are unimaginative, frustrating and entirely unnecessary - is never anything less than wonderful. Playing through certain of the levels again now in order to find all the secret chips, and the brilliant adaptive AI means that it doesn't feel repetetive at all.

Better than Halo? Yep. Better than Halo. I'm sure it's only about £10 now on all the consoles. Buy it.
 
 
Suedey! SHOT FOR MEAT!
12:19 / 23.06.04
Wowza, might have to check that little lad out. I'm not big on the shooty-shooty-whatever-it-is though. I thought it looked like a mediocre game that was trying really hard (a kind of respectable game).
 
 
Suedey! SHOT FOR MEAT!
12:22 / 23.06.04
PS. I have a slightly foolish excitement for Spider-Man 2. If it's just average, I'll enjoy it a lot.

I even liked the first one, until I realised it was kind of rubbish!
 
 
Spatula Clarke
17:25 / 23.06.04
Fool.

I wasn't entirely sure about Metal Arms until five or six levels in (there are 40-odd levels in there. It's not a small game). Once you start powering up your weapons and understanding the amount of freedom that you've got, it all comes together. Level three, for example, has about four paths into the main area, then a number of different routes through there, but it's only once you start looking around that you realise - none of them are signposted. You can get in through the main door, try and climb up to the air conditioning and get through there, sneak underneath the floor panels... In that respect, it reminds me a lot of the original Tomb Raider - you get a real feeling of exploration from it. The same thing applies to the fighting - the sheer number of weapons really opens up your options.

Btw, there are some decent bargains in the Play sale at the moment. Not as many on GameCube as the other two consoles, mind. Just got myself Armored Core 3 for £13 - it was a toss-up between that, R-Type Final or Castelvania: Lament of Innocence for £18 each or Manhunt for £15, but I fancied some big stompy robot action.
 
 
Tezcatlipoca
08:10 / 24.06.04
Sexlundgren! Invisible War for the PC is now a mere £15 on Amazon. Now, deep down I know that this is probably because it is not very good, but nonetheless at that price it only has to be 3 times as good as a £4.99 game, if you follow my maths. Quick straw poll - is it worth it?

Not really, no. DX:IW looks pretty, but it feels like a console game (viz. like a child's tonka toy). Being a sloppy X-Brick port, there's very little freedom in this game, and the emphasis is most definitely on shoot, shoot, shoot, rather than sneak, scheme, stealth.
On the game interface front, the HUD is obscenely huge, and dominates most of the screen. Universal ammunition is now used (a lazy piece of design which IS tried to claim was a vision of the future where all weapons would be powered by universal energy cells).
Another horrendous addition is that of Loading Zones. The capabilities of the X-Box are such that it requires levels to be split up into these zones to it can load in each section. A PC however, has no such limitations, but the loading zones - in keeping with the intention of writing it for console then throwing it onto Pc and rushing it out ready or not - remain. These make for a feeling of very small, linear levels, which detracts vastly from the sense of freedom.
Very little of the first game's brooding atmosphere has made it into this version, and the plot is vastly simplified. Not for nothing were IS and Edios bombarded with letters, calls, and emails after the release of DX:IW on the PC, calling for it's immediate withdrawal, or, at least, a series of patches to improve the software. To my knowledge, no such action has ever been taken by the designers.
In short, go ahead and buy the game by all means. But don't expect Deus Ex as you remember it.

If you [I]must[/I] buy one of Eidos new made-for-xbox-but-sloppily-ported-to-PC games, make it the new Thief, which, after some extensive tweaking and Hex Editing to actually make it playable, is rather an enjoyable experience.
 
 
netbanshee
19:55 / 24.06.04
ERD... if you get some more meseta, pick-up R-Type Final as well. Seems reasonably priced and if you want to spend hours doing the side-scroll thing, it's worth it.

I've been taking a break from games so I can try to put my brain to some work lately. But a few shots at Shinobi are really getting me in the mood to start playing again. Damn that games hard. I also left a few decent games somewhere in the middle that I need to get back to before I get myself a proper job in the next month.

Other that that, I've been waiting for the arrival of SH4 since as some may know, I'm a big freak on the series. Would be nice to see it before September. Well... off to read import reviews now till I get enough courage to get down and produce my projects sub-nav...
 
 
STOATIE LIEKS CHOCOLATE MILK
07:53 / 25.06.04
I even liked the first one, until I realised it was kind of rubbish!

'sokay. I'm having to cope with the fact that now, after all the hype and slating has died down, "Enter the Matrix" is actually quite fun. It's quite depressing, though... given another couple of months, rather than rush-released to coincide with the shitty movies, it could have actually been good as well.
 
 
nedrichards is confused
09:00 / 25.06.04
Let's be clear Tezcatlipoca, Xbox games don't have to be made that way, look at Halo which uses the same technique but approx 150% better. In fact just look at Halo, it's so damn *fun* to play.
 
 
Spatula Clarke
19:51 / 25.06.04
Yeah - it's not the limitations of consoles that lead to the problems that you've highlighted, but the developers' wrongheaded belief as to what the limitations of consoles are. Xbox can't handle large levels with seamless loading? I point you to Halo. Emphasis on shoot shoot shoot? Metal Gear Solid. Splinter Cell. And the HUD is entirely down to Warren Ellis and nothing to do with the platform - he's said a few times that it's exactly how he wanted it to look in the original game.

Consoles are entirely capable of doing whatever PCs can, games-wise. And frequently do. More than anything else, Ion Storm are guilty of thinking that console owners aren't as intelligent or discerning as PC owners. Which is nice to know.

Banshee> R-Type Final's been on my list for a while now and is likely to be the next game I pick up. It's cheaper on the high street, and I'd have been nabbing it a couple of days ago if I hadn't seen AC3 in that sale (the PAL version of that seems to be pretty scarce, whereas I've seen a few copies of R-Type knocking about, and it's available everywhere online). I loves me some R-Type goodness.
 
 
Tezcatlipoca
08:27 / 28.06.04
And the HUD is entirely down to Warren Ellis and nothing to do with the platform - he's said a few times that it's exactly how he wanted it to look in the original game.

I presume you mean Warren Spector, and not Ellis. Although, where are you getting the information that he wanted the HUD to dominate the gameplay area? I'd be interested to read your source(s) myself.


Consoles are entirely capable of doing whatever PCs can, games-wise. And frequently do.

Let's be clear, they aren't, and for very obvious reasons:

The X-Box contains a 733Mz CPU, which is considerably slower than the majority of PC's, especially with its 133 FSB. This has an obvious knockon effect with regards to the speed with which the console can handle a 3D engine, so, as a consequence, 3D engine games for the X-Box, by and large, are of a lower quality resolution (both screen and texture) than their PC counterparts. In simple terms, the game doesn't look as pretty to enable it to run at a playable rate.

The X-Box has 64MB memory. Alright, it's DDR, but the average PC now has either 512MB or 1024MB DDR plugged in. In practical terms, the PC can transfer faster and, more importantly, store more information, reducing the need for frequent loading. This isn't actually such a major concern, since a little clever scripting can make this deficiency almost non-existant (Morrowind on the X-Box, for example, had the exact same load zones and nearly comprable load times as its PC cousin).

In graphical terms, the X-Box is - with its 256bit GPU - on a par with most PC graphics cards, with the newer cards being notable exceptions. The problem here is that the comparatively small processor and memory make this graphical capability almost pointless, since the system simply can't run at the kind of speeds that the card could quite happily handle.


More than anything else, Ion Storm are guilty of thinking that console owners aren't as intelligent or discerning as PC owners. Which is nice to know.

I think you're quite right. In terms of the game we were discussing, and not the system as a whole, Ion Storm, in their infinite wisdom, appear to have written the game under the assumption that console owners are 6 year old shoot-em-up fans, which is as unwelcome as it is moronic.

I for one think the X-Box is a great system, but you can't purchase a console for £130 and expect the same performance as an £800 PC.
 
 
nedrichards is confused
11:18 / 28.06.04
I would dearly love to see an £800 gaming PC. Actually so would my bank.
 
  

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