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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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STOATIE LIEKS CHOCOLATE MILK
06:47 / 16.07.04
Can somebody explain to me (in very basic terms) how Rockstar always manage to make such lovely games with little or no PC loading time? Cos it's a miracle, it really is...

Having got a little further into Ground Control II:Electric Boogaloo (or whatever it's called), I'm pleased to say the immediacy's back. The Virons have just turned up, mid defence of Northstar Prime, and the game has shifted up a few notches. And I may have been a little dubious about the dropships before, but now I LOVE them.
 
 
Cloned Christ on a HoverDonkey
07:02 / 16.07.04
Geez, Stoats - where do you manage to find all this gaming time? I'm only a cvouple of missions into GCII, but I'm trying desperately to grab an hour here and there.

Maybe I should stop conning conmen, but I'm finding that the best game yet! (Anxiously waiting for a response from my mugu......)
 
 
STOATIE LIEKS CHOCOLATE MILK
07:26 / 16.07.04
Having a job where you work 7 nights on, 7 nights off certainly helps...
 
 
Spatula Clarke
14:06 / 29.07.04
Can somebody explain to me (in very basic terms) how Rockstar always manage to make such lovely games with little or no PC loading time? Cos it's a miracle, it really is...

Dunno about the PC versions, but I've got a feeling that the loading on the console versions takes place while you're playing.

Not that Rockstar are going to matter much longer of Blunkett's been watching the news today.

Anyway, I grabbed the Xbox version of Deus Ex: Invisible War today, and after three hours of play I think it's just about confirmed what I suspected; that the naysayers need to get some perspective. So far, it's Deus Ex in more compact environments. Instead of the sprawl of some of the first game's levels, everything I've played to this point has taken place inside buildings (think the inside of the hotel from the first game).

Other changes. Biomod canisters aren't exactly rare at the moment. I've already grabbed five and I'm only in the second area. They're also universal - one canister can be used to upgrade any biomod. This is balanced out by the fact that there are 'illegal' canisters, much less common, which provide you access to some of the best mods. Spy bot, robot domination and hacking are only available through these, so you can either use the more common, legal canisters to get basic mods early or wait until you find an illegal one and install something more useful.

The HUD works wonderfully on console, but I can see why PC players complain about it - it's totally designed around control pad users. Frame rate is inconsistent and never seems to get any higher than around 20fps. Somebody on NTSC-UK summed it up perfectly: go charging through doors with all guns blazing and you've got a jerky version of Perfect Dark, but play it the way it's supposed to be played and it's not really an issue.

The physics are great fun, even if they're little more than an extravagance. There's not really any need for the Havoc system to be used here, but it livens things up. Chucking basketballs and pillows around is a laugh, as is messing around with dead bodies. Not seen any of the infamous glitches yet, but I've not tried to abuse the engine yet.

Some minor problems with AI. I spent a good five minutes bouncing a metal box off a street thug's head and the most I got was a forceful "stop that". I've also opened people's lockers in front of them without them saying anything. Again, though, exactly the same was possible in the first title.

Not very happy about the head shots (or lack of them). On Normal, you can stick five bullets into somebody's face before tehy fall over. What's worse is that it's apparently something that Spector did on purpose. He didn't want you to sneak through the game by killing enemies with what he considered to be 'cheap' shots, so there's no one-shot-kills. So much for the freedom to tackle situations however you want. I've yet to get a sniper rifle, though, and iirc, perps would only go down from one headshot from the normal pistol in the first title if you were right up next to them when you fired. It's also something that playing on Realistic is supposed to sort out, but that setting also increases the damage you take. And the PC patch gives you proper headshots, which is *really* annoying for Xbox owners.

It's not a quantum leap from the first game. It's more of the same. If you were expecting the Mario 64 of FPS, you're going to be disappointed. If you just wanted a sequel to Deus Ex, it'll do you fine.
 
 
Spatula Clarke
20:50 / 30.07.04
More:

One shot kills are possible with the sniper rifle. It's pretty clear how Ion Storm want you to play this. Softly softly catchee monkey. Tranq darts are in, but they take a little longer to get a hold of. Not as effective as in the first game, either - you'll often need to plant two into an enemy before ze falls down. The stun baton no longer knocks characters unconscious if you hit them with it from behind, it just freezes them in place for a while.

Firearms can only be fitted with two modifications. There's a really nice one that makes shots disintegrate glass silently, further pushing the invisible agent angle.

Character generation is non-existent beyond selecting gender. The skill points system has been removed entirely. That's probably another reason why a lot of people have been bitching about the series dumbing down, but I didn't even realise it was missing until just now, when I purposefully sat down to have a think about all the changes. It actually increases the freedom available to you in any one run through, but will probably reduce the number of replays it gets. Feh.

One thing that I'm really liking about this, but I know others hated, is that your associations with the various groups is no longer set in stone. It was impossible to play all the angles in the first game, which frustrated me no end. The different groups all appeared to be psychic - kill an NPC on one of the sides and all hir mates would know about it immediately. Not so here - as long as you remain out of sight when you do your killing, nobody will be any the wiser.

The physics engine can be used to provide an even deeper experience, but it requires some playing about before you realise it.

Quite a few of the things that weren't quite right in the original remain a bit broken here. Head shots. Occasionally wonky AI. Hiding in shadows (there's never been any indication of how well hidden you are in the DE series, which is a huge problem given the perspective - a sensible decision would have been to include a light meter as a new biomod).

Loving it, even with the faults (which, like I say, are pretty much exactly the same things that everybody was more than happy to overlook in the first title). Passing up the opportunity to enjoy it because of the predictable "it's been made for a console - it's bound to be shit!" nonsense would be a mistake. At least have a crack and make up your own mind.
 
 
STOATIE LIEKS CHOCOLATE MILK
23:15 / 30.07.04
I still dream of Deus Ex II... unfortunately, my GeForce MX 420 with its shitty lack of pixel shading won't play the damn thing.

So I'm forced to play Manhunt until I become a crazed killer...
 
 
Spatula Clarke
00:32 / 31.07.04
The depressing thing about the Manhunt saga is how inevitable it was, and how avoidable it would have been if Rockstar weren't Rockstar. For all the praise they get for pushing the boundaries, they never get the beating they deserve for showing a complete lack of common sense. It wouldn't be a surprise to see them promote San Andreas with the tagline "From the team that brought you the killer game, Manhunt!" Push sales through courting pointless controversy. Ignore the fact that the controversy you're actively seeking out damages the industry as a whole.

A bunch of highly talented idiots.

I think you'll enjoy Invisible War when you finally get to play it, Stoatie. The funny thing about it is that it reminds me of nothing so much as KotOR. They look a little similar, for a start (with big, detailed characters), but the overall structure of the two games is almost identical. The way that you interact with NPCs, the way you choose missions. The variety in the missions - one minute I was picking off the guards patrolling the offices and yards of a debt collector before assassinating her by sniping through the window, the next I was killing a prize-winning cockfighting animal in order to fiddle the results of the championship and make some easy cash.

The terrible loading times.

If you can ignore the frame rate, it's also beautiful game. The areas themselves are fairly cliched and repetitive, but the excellent lighting makes them look as close to real as anything else I've seen. Especially when coupled with that physics engine - there's nothing as impressive as throwing something against a hanging light and watching the shadows dance around.

I do worry about how well it plays on the old keyboard/mouse setup. The Xbox version gives you access to the circular HUD whenever you want and regardless of whatever else you might be doing in the game by using the digital cross pad. Press right to move to the side with your implants, left for your 'quick' inventory, then move through them with up/down. It's perfect for moving through a circle, and assigning management of this stuff to the F keys on a PC keyboard isn't going to feel half as natural.
 
 
flufeemunk effluvia
17:42 / 31.07.04
Dear god.. I really wawnt to play that game. I played the first one on ps2 and was so very very sad when it came out for only xbox and pc (i have a mac, see...).

I just found my game boy advance and piced up final fantasty tactics advance... Good stuff.

I close this with the never-ending question:

WHEN WILL NINTENDO MAKE ANYTING NEW?!?!?!?!
 
 
Char Aina
01:21 / 01.08.04
retrun to castle wolfenstein.
xbox.

if you have played it you will know.

i cant wait to get through the levels and start pissing about online... apparently you can call in airstrikes!
i really need to seriously consider enabling my live and killing some of you sons of mothers.


RE:manhunt...
isnt this the same damn thing we have seen before with videos and music? the same battle?
do we need tighter regulations? in both this and the jamie bulger case, the kids were already not meant to be watching/playing.
do we need parenting lessons given to every pregnant mum and her parner(if applicable)? who would set the syllabus?

should we just legalise murder?

and another thing...
if its okay to have drugs on the market with occasionally drastic side effects in some users, surely we can allow for the occasional bad reaction to a game? for all those millions watching and playing and listening, the 'its all gone a bit manhunt' moments are negligible.
like, on a graph, eh.
not to some lady at her son's funeral, obviously.

the cynical part of me knows that there is too much money to be made in the darker side of human nature for game production to dry up, but still i worry. mostly about what kind of profiles they might start building up of gamers...


"plays a lot of first person shooters. mostly headshots, notable number of groin hits. weapon of choice-shotgun/sniper combo"

i'm fucked.


*searches frantically for vib ribbon or super monkey ball*
 
 
STOATIE LIEKS CHOCOLATE MILK
02:19 / 01.08.04
YOU'RE fucked? "Stoatie- weapon of choice- flamethrower or other incendiary device followed by a shotgun, preferably propelling the victim off ledge while still on fire. Apparently picked this technique up while playing Syndicate on the Amiga in the early 90s, but has since carried it with him through a variety of other conflicts".

It's the old "catharsis or inspiration" argument, isn't it?I tend to go for the most ultra-violence when I'm already feeling a bit nuts, just to get it out of my system. That said, as I think I mentioned a few pages back, Manhunt is just a tiny bit TOO fun, if you know what I mean. Damn straight it shouldn't be sold to kids. Anyone else, though... fuck it. It's a great game.

Oh, and has anyone else noticed that the murder in question was NOT "reminiscent of the game" at all... you CAN'T kill someone with a claw-hammer and a knife in Manhunt. It doesn't happen.
 
 
Char Aina
11:55 / 01.08.04
do you read edge magazine?
there was a freebie flyer about the games convention in edinburgh this month, and the nominees for the edge award were listed.

manhunt made the list.

"The opposite of controversy for controversy's sake, manhunt continues Rockstar North's trend of refusing to underestimate its audience. intelligent and satirical, it mines the cultural reference points shared between its makers and its players to enormous effect. The severity of the violence, still far less graphic than what we now take for granted on film, gradually reveals to the player rather more about their predelictions and preferences [than] they might be comfortable with."

you comfortable there, stoat?


text VOTE MANHUNT to 83130 to vote for it.
 
 
Mister Six, whom all the girls
16:23 / 01.08.04
Just found this thread. I'm terribly happy that there is such a strong gaming community on the 'Lith.

After buying the X-Box last summer when I went on the dole, I have purchased over 20 games (trading in and buying included). Right now I'm simultaneously playing many many games: Rainbow Six 3, Ninja Gaiden, Thief, Metal Gear Solid, Freedom Fighters, Spider-Man 2 and both Splinter Cell games.

I...
... have
... ... a huge
... ... ... fucking problem.

I just have a habit of reading reviews and buying the games when I find them cheap. For all you Deus Ex II fans, Thief is a nice follow-up. It should drop in price very soon as Deus Ex II is going for $20 around my spot.

Spider-Man 2 is a very addictive game. With terrible graphics, the worst voices and questionable story... the gameplay wins me over. Being able to 'be' Spider-Man in a complete Manhattan is such a scream. You can just play for days and never get bored.

Both Splinter Cell games are great fun. The online component to Pandora tomorrow, however, greatly relies on the other other players. I've never met ruder, more stuck-up people than in this game. But when you get a nice room, it ROCKS. In the autumn, there'll be a third game whoch should offer off-line co-op.

Ninja Gaiden is without a doubt one of the hardest games I've ever played, but well worth the time. The crazy moves you can pull off if you practice enough. Being able to run along the wall and decapitate your enemies by accident is thrilling, but on purpose? That's the key.

I recently got terribly sick and played nothing but Metal Arms. That was one of the best gaming experiences I've had. Fully loaded game.

And the best co-op game has to be the maddeningky difficult Lord of the Rings: Return of the King. Oh. My.

How about BAD games? I recall all Batman games on the X-Box being terrible and the Hulk was so damned boring, even when I hacked him into the back-talking Grey Hulk. What a disappointment.
 
 
Char Aina
16:35 / 01.08.04
hacked him?
huh?
wiv mods and shit?

xbox has a host of great games, but it misses out on three very necessary titles.

super monkey ball
iss pro soccer
grand theft auto; san andreas


i need more instant gratification form the machine for it to be perfect. like a cube/box hybrid, maybe.


is there any chance ikaruga will ever come out for xbox? or something really like it?
while we're almost on the subject, any idea what the best combat flight simulation for the box is? is crimson skies as good as it gets?
 
 
nedrichards is confused
18:50 / 01.08.04
toksik: secret weapons over normandy. although as discussed earlier on the thread Crimson Skies rox my box.
 
 
Spatula Clarke
20:21 / 01.08.04
Join me in keeping your fingers crossed for UK releases of Metal Slug and Psyvariar 2, toksik. You've absolutely no chance of Xbox Ikaruga - Treasure have shown no interest in Microsoft's console so far and, even if they had, have moved on since.
 
 
Mister Six, whom all the girls
01:48 / 02.08.04
I just lost my cherry online with Midtown Madness 3 (also going for $20 around my way). A really fun time with the right crowd. Smashin up pretty cars is a lot of fun. Just wish there were more tracks.

I wonder what a Lith-based X-Box live clan would be like?

Anyone else psyched about Rainbow Six 3: Black Arrow due out this week?
 
 
Solitaire Rose as Tom Servo
04:06 / 02.08.04
I'd join a Barbelith based X-Box clan. Or just have all of you as my on-line mates.

Although I'm now 10 hours into FF X-2, and am just amazed at what they've done. They are using the same areas, and HAVE changed both the world and how it works. A really amazing game, but only for people who played X.
 
 
Triplets
07:24 / 02.08.04
But can you play it/appreciate it without having played X-1?
 
 
Tezcatlipoca
08:03 / 02.08.04
For all you Deus Ex II fans, Thief is a nice follow-up

If you've played the other two (three, if you include Thief:Gold), you will almost certainly be disappointed by Thief III. I had high hopes for the game initially, until I learnt Ion Storm were involved at which point I expected the low to mediocre game which we got ultimately got. It can be improved a little on PC by heavily editing some of the game files, and using a tweaker program to actually bring the AI to a level resembling competent (due to a massive bug Ion Storm left in, then tried to deny existed. They finally gave in to the massive weight of angry gamers emails and admitted the bug, then released a patch which only fixes part of the problem).
 
 
Axolotl
11:24 / 02.08.04
I played the second Thief and it was great fun, and I'm sure it's available for a fiver nowadays.
At the moment I'm playing "Need for Speed: Underground" which I didn't want to like being as how it seems to be Max Power:the game; however it's just so bloody good I found myself loving it. The sensation of speed is just fantastic and it's very arcadey so you can pick up and play very easily, though I find myself saying "just one more race" and playing it for far too long.
 
 
The Strobe
11:53 / 02.08.04
I've just started playing Capcom vs SNK 2: MOTM2001.

Quite fun, though I need an arcade stick. That will probably spur me into finally picking up Soul Calibur 2. Advantage of MOTM is Xbox live play; as long as you can find people who are playing with cheap options set to OFF, it's quite fun, and I'm slowly getting better. Nice to have human opponents, basically.

Though I did play a Rank B git whose team was Shin Akuma, Ultimate Rugal, and Ryu. The fact I was about half an energy bar from winning the whole match was quite impressive, I felt. (My Haohmaru is getting quite good).
 
 
nedrichards is confused
12:33 / 02.08.04
They're making Sensible Soccer for mobile phones. They're making sensible soccer again. Sensi, sensi, sensi.........

[expires]
 
 
Mister Six, whom all the girls
13:14 / 02.08.04
Alright then, if you'd like X-Box live mates, pm me and I'll share my online tag.

I'm always looking for cool dudes to hang with online.
 
 
STOATIE LIEKS CHOCOLATE MILK
14:18 / 02.08.04
Is "The Suffering" any good? I've read conflicting reviews, and I saw it for twenty quid on the PC today, despite the fact that it's only just out. Is this (the cheapness) cos it's bollocks, or are they trying to get rid of all the nasty violent games before Daily Mail readers turn up with flaming torches?

I ask because it looks kind of fun, and I may buy it at that price if it's okay.
 
 
Our Lady Has Left the Building
20:06 / 02.08.04
I'd like to try this game: Boong-Ga Boong-Ga. It's the first arcade game that combines of assaulting assholes and fortune-telling, Link Two.
 
 
SteppersFan
08:46 / 03.08.04
Uh, is there a good footie game on Xbox?

By good, I mean stupidly fun -- my fave footie game ever is FIFA 2000 on PS1. 13-nil wins, flowing action, easy controls.... I tried various FIFAs and ISSes on XBox and they're all constipated and for me, unplayable.

Hint: should also be do-able for a 3-year old...
 
 
Char Aina
10:37 / 03.08.04
i reckon wait til iss pro evol gets a box license.
 
 
Spatula Clarke
13:23 / 03.08.04
Finished Invisible War.

Yep. You read that right. Finished it. Already. Shame, because while it lasts it's great. The last level is going down as one of my Big Videogame Moments - don't want to spoil it for poeple, so I'll just say that it does precisely what I expected and wanted Zelda: Wind Waker to do (and was disappointed that it didn't).

Also disappointing is the ending. I've got what I presume is the 'good' one. Unfortunately, it's fifteen seconds of FMV followed by a quote that vanishes before you've had chance to read it. There's not even a credits sequence. Farking PC programmers. I expect more.

Also also disappointing is the fact that you can branch off to at least one of the alternate endings by creating a save point before you enter the final room. I know, because I've just done it. So that's all of three minutes replay value for the one branching 'storyline'. Two of the others are achievable by creating a save just before you finish the penultimate level (you may also be able to reach them by approaching the last level slightly differently, but I'm not sure because I went on a bit of a killing spree and took out the faction leaders).

Humbug. Good game, just not enough of it. Well worth the £15, though.
 
 
Spatula Clarke
13:28 / 03.08.04
Just checked and yes, you can see all of the endings simply by doing slightly different things on the last level, which makes all of the weighing up of options you've done throughout the rest of the game utterly meaningless.
 
 
STOATIE LIEKS CHOCOLATE MILK
21:07 / 03.08.04
As far as I remember you could do that on the first one, too.

Ah well. I just took the gamble and bought The Suffering. After about an hour's play, I can tell you this much...

...the first few minutes, the intro and the like, really didn't grab me. Didn't seem scary, even though you could tell it was supposed to be. After that, though...

...it's kind of pulling me in, getting spookier and spookier. And it does have wonderfully creepy sound. And delightfully repulsive Stan Winston-designed beasties. And yes, it will make you jump. Yup, looks like a winner.

(Well, I figure I'm getting near the end of Manhunt, and I need more horror).
 
 
Cloned Christ on a HoverDonkey
21:48 / 03.08.04
Just had a chance to play Doom III - very cool game indeed.

Magnificent use of light and shadow, superlative employment of sound, abso-twatting-lutely stonking graphics (even on 'Medium' setting), looks like there could be a reasonable depth of gameplay, total bastards for bad guys, etc..

I've only played it for an hour so far so can't comment much further. I'll report back on Thu or Fri, when I'll have had a real bash at it. (Curtains drawn, lights out, sound up)

Oh, and Stoatie, I'd recommend The Suffering, especially for £20 - you will officially crap yourself, though the bad guys and combat all tend to get a little samey after a few hours play.
 
 
Spatula Clarke
22:57 / 03.08.04
Stoatie:

As far as I remember you could do that on the first one, too.

Ah. Y'know, despite having put in a fair amount of time on the first, I've never finished it. New hard drive, Windows XP installation, graphics card problems and so on. I was thinking about installing it again with the save file from the last time I played (got to the end of Tokyo, iirc) and finally polishing it off, but dunno if I can be arsed now that you've said that. It's certainly much more obvious that each faction is going to keep letting you off with murder (literally) in IW - every time you go against one of them, their leader sends you a message saying that they're not happy, but you'll get a chance to redeem yourself (at which point they completely forget that you ever disobeyed them). At least KotOR limits certain missions depending on the path you choose (and changes NPC responses depending on your character's gender), giving weight to the 'multiple paths' claim. Plus, the influence system in Bioware's game makes you feel as though you're working your way towards something - there's none of that in IW.

Er... that said, I still really enjoyed it. Just thought I should make that clear, because I seem to spending more time pointing out the stuff it does badly than the stuff it does well.
 
 
STOATIE LIEKS CHOCOLATE MILK
06:56 / 04.08.04
I guess the thing with the first Deus Ex is that it didn't actually matter that it was possible to get to any of the endings from one decision... the game was so massive that you didn't really NEED a few hours' replay value at the end... from what I hear IW is a lot shorter.

Cloned Christ- yes. I'm muchly enjoying The Suffering at the moment- trying to figure out whether to fire it up now or save it until it's dark again...
 
 
Solitaire Rose as Tom Servo
16:53 / 04.08.04
But can you play it(Final Fantasy X-2)/appreciate it without having played X-1?

You can, and it is a different style of Final Fantasy game (still story-based, but it doesn't lead you through by the nose), but still play FFX first, just so what goes in in X-2 matters more. You're dealing with a world AFTER the Big Ending of FFX and it adds a lot more to what is going on.
 
 
Eloi Tsabaoth
21:43 / 04.08.04
What am I currently playing?
Peasant's Quest!.
The 16 color graphics are blowing my mind.
 
  

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