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As far as consoles not being able to pull off the same things as PCs, the only difference you've pointed out is graphical.
er...and the memory restrictions and the slow CPU and the lesser FSB speed. As I've said, whilst it is possible to script a game to get around the memory problem, the latter two have a major impact on the software's performance, which, more often than not, impacts upon the gameplay (since aspects of the game either have to be turned off or down or, even worse, aren't included in the first place to ensure a smoothly running program).
This isn't a case of 'my system's better than your system', but it remains a fact that the X-Box has much lower performance capabilities than the majority of current PCs, which can and in many cases does have an effect upon the quality of the game.
In terms of comparative gameplay, exactly what are we talking about when we refer to 'gameplay experience'? I take the term to refer to how well a game entertains me, not just how well it's been programmed or happens to run on any given system. Take, for example, the cross platform (X-Box/PC) game Morrowind. Morrowind is a mammoth beast of a program that runs slowly on pretty much everything that isn't a supercomputer. In terms of gameplay, however, I find the PC version to be richer and more satisfying. The reason is that the X-Box is limited in the areas I've already mentioned, which for me - having played both versions extensively - makes the gameplay less enjoyable. The visuals are less crisp, the game runs slower as a whole, and the sounds are less varied and rich (to say nothing of the PC extra addition of the editor which has resulted in a much bigger and more involved world). For me, the gameplay is superior on the PC simply because it's capable of running the extra features. Bethesda left out several hundred megabytes worth of sound and visual files from the X-Box version as the 64MB memory and 733Mz CPU simply couldn't cope had they been included; a clear example of hardware limitations impacting on gameplay.
As I've said before, I'm not suggesting that the X-Box isn't a system capable of a great deal, but it - like every system - has it's limitations, and those limitations do have an impact of just how much freedom game designers have. |
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