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"Stupid" magick, religion and spirituality questions

 
  

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Quantum
16:01 / 01.06.06
Maybe try constructing some geometric mandalas on a veil based on Phi? Whilst looking pensive..? I'm making it up, but it sounds like fun anyway.

Fit the bill! Hah!
 
 
Quantum
16:10 / 01.06.06
Here's some Pythagorean sacred geometry, check out the Phi pentagram halfway down!
 
 
Ticker
16:43 / 01.06.06
This really is a stupid question. It's the first hot day here and my brain is squeeshing between my toes.

I was walking passed a fundie church (surprisingly neither it nor I burst into flames) and this popped into my head:

"Jesus saves; Odin recycles."

Which I pretty sure is a rehashing of a Cthulhu tag floating in the ol' grey cells someplace.

"Jesus saves; Cthulhu saves too...for snacking later."

...and it struck me that bumper stickers would be a great way of creating mini hypersigils. Has this been done that anyone knows of? Do you think it is too dumb to try?
 
 
petunia
18:15 / 01.06.06
Haha.

That reminds me of an advertising board a church down the road from here has. It's horrid dayglow pink, but with the message:

If God is your co-pilot, swap seats!

Which made me giggle.

But yes. Bumber stickers. Fun.

Could maybe change the one above to

If God is your co-pilot, press the ejector switch!

Or maybe something that was actually funny.. i dunno.
 
 
Less searchable M0rd4nt
18:25 / 01.06.06
Sounds like an update of the old "Jesus Saves, Moses invests, but only Buddha pays dividends" joke.

As for bumper-sticker sigils: Weeell, I guess you can stick a sigil just about anywhere, so why not a bumper sticker? Are you talking about encoding a statement of intent in a one-liner?
 
 
Ticker
18:33 / 01.06.06
yup. though I find one-pagers hard enough.

would be a good exercise to get an intent that squished down and meme-ified....and harder yet to make it a shexy one that was sure to propogate. But perhaps we've stumbled across the ideal magical point of bumper stickers: Sexy Intent Contaminated Memes.
 
 
Less searchable M0rd4nt
18:35 / 01.06.06
I did an urban legend like that once. Don't know if it really 'took' in the long run but it was worth a try.
 
 
Ticker
18:39 / 01.06.06
you should check snopes.com and see if it made it to the big league. Alternatively, if your intent manifested, then it took enough!
 
 
c0nstant
01:50 / 02.06.06
Not really a stupid question (I hope!), but not really worth starting a new thread over (hey, correct me if I'm wrong!). I had an idea for a long term project and I wanted to canvas opinions and maybe other users experiences. Essentially I plan to utilise the trappings of ceremonial magic within a lucid dream to summon up parts of myself that I might wish to question or to exorcise completely.

thoughts? experiences? useful books I could read?
 
 
illmatic
07:49 / 02.06.06
Have a look at Steven Mace's stuff, you can get his Stealing the Fire from Heaven from wwww.dagonproductions.com - he writes about using astral work to bind negative aspects of the self as demons. Gives a lot of really interesting examples from his own experience.
 
 
illmatic
07:58 / 02.06.06
ps. He talks about binding and transforming rather than exorcising. Whatever, your mieleage WILL vary (ie your experiences will be different from his), just give it a go.

Sometimes, I feel people let themsleves get talked out of projects by discussing them online. Disadvantage of the internet. Don't let it happen!
 
 
Ria
23:32 / 10.06.06
a question: what do formal Tree of Life-style initiations (OTO, Golden Dawn, etc.) really mean?

do they formally acknowledge that you have in fact crossed the Abyss already? do they cause it to happen?

big question, I know.
 
 
Less searchable M0rd4nt
21:16 / 15.06.06
OMG spelz plz!1!!

I'm looking for something to help me improve my social network. Ideally, I'd like something that would both help facilitate lucky encounters with groovy people, and smooth over social interactions so I come across as less of a dork. (No, not beer.) Me being me I'm thinking of something in the oil or powder line, but I'm up for pretty much anything.

Most of the recipes I've come across are too specific--sweeten a certain person towards you, secure a lover's wandering attentions, make the boss like you ect. I want something more general and maybe more focused on improving my skills than influencing others. "Make me a bit shinyer/friendlier/more confident" type of thing. Any pointers?
 
 
Ticker
21:31 / 15.06.06
For the first part of bringing in new cool people, I often use narrative magic. Start with daydreaming about yourself with new friends, don't be too specific about the people focus on the feel of the interaction.I've found it to work quite well to build a really strong imaginative sensation of that interaction and then do a ritual Will working to push that out. I then feed it by holding up my end of the story by going to places were that interaction can take place. Best not to think it will happen literally because you are going to said place, but more because the act of going puts energy forth.

I will sometimes use the emotional state to build a piece of poetry that I use to anchor the ritual to. I've had a lot of great results from using this method.

For the second part, the non dorkness, I'd suggest working with a God of social charm or word smithing. Bragi might be good to make offerings to in your tradition. I'd also work on grounding/centering spells. A God of friendship might be a good one to talk to as well.

Hope this helps!
 
 
EvskiG
21:38 / 15.06.06
MC:

Not quite a spell, but a memoir/grimoire: Neil Strauss' book The Game.

Discusses how a guy uses NLP, hypnotism, fast talking, and a variety of other magical and practical techniques to go from dweeb to belle of the ball. TONS of advice on improving your social life, gaining confidence, and coming across as less of a dork.

Also the single best book on black magic I've ever read. Read and use with caution.
 
 
Less searchable M0rd4nt
22:17 / 15.06.06
Those both sound good. Evski G, I'll look out for the book.

xk: The narrative approach sounds like a good idea. Part of my problem is that I'm having a hard time visualising meeting people who won't think I'm a pinko/deviant/square, and having a non-dorky interaction therewith. I'm working on it.

As for going to the big boys for help: I could try Bragi but we don't really hang out, you know? I don't really like to bother people unless they approach me first.

In my trad, if you have a main guy you really need to go to them first (even if the issue lies outside their usual portfolio). My primary devotion is to Loki, so I should theoretically be able to ask for a bit of His persuasivness; however, He doesn't give anyone a free ride, no matter how many offerings you make. He's got to see you doing the work. Any petition is going to have to wait until I've done a fair bit of spellification ect. under my own steam.
 
 
Less searchable M0rd4nt
22:31 / 15.06.06
Ooooohkay. Evski G, having done a few Google searches... that book seems to be kind of about how to pick up chicks in 3 seconds. It may contain many useful techniques, it may be very helpful in my situation, but dude, but it's still a book being sold on the basis of "Chicks: They are to be picked up, as swiftly and numerously as possible."

I'm just sayin'.
 
 
EvskiG
00:49 / 16.06.06
That's exactly what it is, and that's just how it's been promoted.

The book is sleazy and many of the activities it describes are morally questionable.

Even so, it has a lot of fascinating Crowley-style exercises that I suspect, with a bit of adaptation, might be very useful.

Plus it's an extremely interesting story. With Courtney Love, no less.

(You can read a bit of the text of the book on Amazon U.S.)

The book got a lot of coverage here in NYC after a Village Voice writer got nailed for faking quotes in an article on the subject.
 
 
illmatic
07:44 / 16.06.06
I've wanted to read that book for a while, if only to sneer at it while secretly being interested, kind of like what I do with Big Brother. One to get out the library. There was a really funny review, I think in The Guardian, which described it as a love story - "the love is of course, between the men" - but can't find it right now.
 
 
johnny enigma
08:21 / 16.06.06
Mordant - just get out there and start socialising. I don't know loads about Loki,but my guess is that he'll bless you with some surprising and stimulating interactions if you give him half a chance.
Also, you obviously know a fair bit about runes. Have you considered using hand runes? Just pick out a few that symbolise successful social interaction, and rub the corresponding places on your hand when you feel your confidence start to slide (or even just visualise the chosen runes).
 
 
illmatic
10:17 / 16.06.06
I don't think Mordant is really looking to pull, dude. It was more the "interesting book about magic" bit that grabbed hir attention.
 
 
illmatic
10:51 / 16.06.06
Woops ignore my last post. Didn't see the q. upthread.
 
 
rising and revolving
13:49 / 16.06.06
a question: what do formal Tree of Life-style initiations (OTO, Golden Dawn, etc.) really mean?

do they formally acknowledge that you have in fact crossed the Abyss already? do they cause it to happen?

big question, I know.


You're not kidding.

See, there's a lot of different layers to initations. They do a bunch of things, in theory. Ultimately, though, they're an introduction.

And Initate of Malkuth isn't an expert. They don't understand the entire scope of Malkuth - who does? They've been introduced, though - the assumption being they've been introduced by someone who knows the mysteries of that Sephiroth better than the person being initiated.

Once you've been introduced to Malkuth (and some of its colourful occupants, tools, and principles) it's your job to go work with that. You know the way to the door now - you're allowed to go an drop in of your own accord. Hopefully, some work and time will give you a fuller understanding of the mysteries involved.

But yeah, do they make you cross the Abyss, whatever that means in truth? Nope. In fact, GD initiations don't even cross the veil at Tiphareth, so you're not getting near the Abyss. Even if you were, all they would do is show you there's an Abyss there - what you do with it is your own business.

In fact, that's a lot of the reason I find Initiations above Tiphareth ... interesting, in concept. You should be able to work it out yourself from there ... sure, you're going to need to go knocking on some doors, but you should be able to do that. More, you should be able to find some guides who can help with that process - if not the HGA of Thelemic practice.

Hope that starts the ball rolling.
 
 
Doc Checkmate
15:18 / 16.06.06
Mordant, my first, simplest, and still most effective bit of results magic had to do with encountering more positive social opportunities. I didn´t think of it as magic at the time; it was a year or two before I discovered the weirdness. It´s very basic and unsophisticated, but I´ve still never gotten material results as significant and as obvious as the ones I get from this. Maybe you´ll find it useful. I hope so.

Disclaimer:
This is long-ish, so feel free to not bother. Also, this does involve concepts borrowed from tabletop RPGs. I know that triggers an immediate gag reflex in lots of posters here, with good reason. To make things worse, I´m a very new poster, so I should probably avoid long posts about things ´lithers hate to read about. But I´m not talking about trying to cast magic missile. I´m not declaring that I´ve cribbed my personal pantheon of gods from "White Wolf Presents Pimply Virgins at Moonrise" and they are just as real as Erzuli and Hathor. I´m just describing a thought I had, inspired by the concept of RPGs, which led to a massive change in my life. Read on if you like.

Once or twice a week, on Friday and/or Saturday in the early evening, my two closest college friends and I would grab a sixer of beers, open some chips & dip, and get together in my dorm to RPG for a couple hours. We´d drink, game, shoot the shit, and then sometime after 10 we´d go out for the night. I´d GM. Any of our female friends hanging around the dorm would shake their heads and promptly leave; we´d glance up briefly, say goodbye, and get back to the dice. Great times.

Anyway, at some point in that year (it was my 2nd year of college), I stopped having fun at night. I´d go out with my buddies, we´d do whatever it was we did, but nothing good ever seemed to happen. To me, that is. I felt like I wasn´t making any new friends, wasn´t meeting any nice girls... just wasn´t having a good time. Each night seemed devoid of that sort of fortuitous opportunity that makes for good memories and stories. One night, standing outside my dorm before embarking on what I was sure would be another worthless foray into the nightlife, I had an idea, and here´s what it was:

In an RPG, the players each control their single character, and the Gamemaster (GM) basically controls the world around them and everyone else in it. If it were a video game, the players would be holding the controllers and the GM would be the computer. That said, take the following situation: you´re the GM. You say something like "you are in a large room with a massive mahogany dining table, a chandelier, portraits of stuffy-looking European aristos on the walls," etc etc. One of the players says, "I check behind the portraits for any hidden passages or containers." Now, you hadn´t put anything behind the portraits when you laid out the scene in your head; they were just to add a little detail and character to the scene. But now you think: well... why not? It´s not inconceivable that there could have been a safe or something behind one of the portraits, and the player does deserve a reward for creative play and for taking the initiative. So, OK. "One of the portraits swings forward on hinges when you examine it. You find a solid-looking grey iron safe with a large, black tumbler lock."

Something interesting just happened here: in the game world, which is your creation and exists at your whim down to the last detail, there was nothing behind the portraits. Now there is a safe behind one of them, and there always has been. The safe did not appear into a previously solid wall when the player decided to look. Rather, because you liked the player’s moxie and smarts in searching, the world is such that the safe has always been there for him to find. The universe is different, all the way back through time, because the player decided that he´d be creative, be proactive, and look for something cool.

My thought was: what if life works that way? You´re convinced that, for example, there´s nothing good out there tonight and nothing fun is going to happen. And nothing does. You decide that you are going to actively look for the good stuff, with a real belief that it will be there to find at least some of the time--otherwise, the GM wouldn´t be doing a good job of running an interesting game, would he? And the opportunities are there and always have been... even some that weren´t there before, if you see what I mean. Reward for good play. I decided to start thinking of the universe (or God, or whatever) as a GM and operate on the belief that, if I impressed him with good play—didn’t leave unexplored plotlines he’d obviously worked hard on and wanted me to pursue, improvised, enthusiastically sought out experiences and adventures—the universe would be such that I’d be rewarded and encouraged. A very roundabout version of “heaven helps those that help themselves” as formulated by Schrödinger and Comic Book Guy.

My social outings and the general plotline of my life got interesting very quickly. There was also very little time to think of this as merely a psychological engine-revver to build a positive mindset, because almost immediately things began happening which simply couldn’t be explained by a change in attitude alone. Unless our subconscious minds are supercomputer synchronicity arrangers, able to wield the butterfly effect like a scalpel, something beyond myself was taking a hand.

Seriously, try this. Think of the universe as a guy trying to run a quality gaming session. It´s not a one-man job, however, and the GM relies on the players to step up if the session´s going to be good. He appreciates it when you do, and if impressed by good ideas and good efforts, he´ll ensure that your efforts are often fruitful. Go out into the world optimistic and smiling-- you´re looking for good times and cool people, and the universe is going to hook you up. I dunno, maybe it only works because the analogy is evocative for me as a gamer, and so it’s a useful tool for focusing my will and “imprinting” the universe to act in a certain way. Worth a shot.
 
 
rising and revolving
15:31 / 16.06.06
Great tale, Doc. A nice riff on the "Universe wants to play" principles ...

Barb doesn't hate sigils and roleplaying games on principle - just boring people. You're not boring people, so you're good. This is exactly the kind of thing the Temple is best for IMHO - speaking from personal adventures into the worlds of magic.
 
 
Gypsy Lantern
15:40 / 16.06.06
do they formally acknowledge that you have in fact crossed the Abyss already?

Hmmm. I'm not sure if I'm understanding you correctly, but this seems like a good platform for looking at something I've been giving a lot of thought to lately as a consequence of my own current interest in the A.'.A.'. And Golden Dawn models of Sephiroth-based initiations.

I touched on some of this in the thread about the "Great Work" the other day. You get a lot of people "claiming" initiations outside of the traditional working structures of these orders, based on their own independent magical work or general experience level. You know the sort of thing: "I'm probably an Adeptus Minor by now" etc... and the favourite: "I am an Ipsiisiisisismmuuuss!!! 11! 23! Hear me roar!!!"

I think this sort of thing is a bit pointless and seems to be related to some weird sublimated urge to have a hypothetical outside authority give its seal of approval to your magical activities. But the question remains, how do you interface with one of these initiatory structures if you already have a fair amount of experience. Do you just skip ahead to where you think you are by now on the ladder? Do you have to plough through loads of material that you think you've already covered? What happens? How does it work?

I mean, I can point to several experiences in my life where I could say I have crossed an Abyss, and framed the whole thing in those magical terms. I daresay most magicians can say the same, certainly by the time they get into their 30s. So what does that mean in the context of an order like the A.'.A.'.? Does it mean I have crossed the Abyss and I'm now a Magus or whatever?

The conclusion I came to is that these graded initiations are really just tools that we can apply to our development as a magician, and if you are going to make use of them, you really need to begin from scratch and work through them properly. So I decided to consign my entire decade plus of practice to the Probationer grade, and look at the system ahead of me as a way of going back and methodically filling in any gaps in my skillset that I might have skipped over.

So for me, the work of a grade is not about attaining some fleeting magical contact or visionary experience of a particular Sephiroth (which I have on an almost daily basis anyway in the context of the other non-western system that is my core practice) but about really getting firmly established on the point of that Sephiroth. Really trying to master all of the things that the initiation into it throws up, and not moving on until I honestly feel I've become an adept in those particular mysteries. Literally just making a big list of all the different ways in which I could explore Malkuth, and then getting on about it.

Looking at it in this way, it's not about some pompous point scoring ego game where you jockey for status with other magicians by claiming lofty grades of attainment. It's just about using the diagram of the Tree of Life as a lens for focusing on the work of magic, and trying to establish yourself on each of its points at a really, really deep level. I'm glad I'm doing this with ten years of practice behind me, as I've got the maturity to not feel any need to rush ahead and get my ipsisisiisisissmusss merit badge or whatever. I got all of that bollocks out of my system years ago, and I can just steadily crack on with trying to consolidate my various magical skill sets using the Tree of Life as a structure for it.

This seems like something worth doing. I can see how a person who has really deeply established themselves within the mysteries of all the Sephiroth up to and including Tiphareth, spending years getting to grips with each one and mastering everything that it throws up, really would be an Adept with a capital A. That's something to aspire towards I reckon. A great learning curve to get on. I quite fancy a bit of that. I can see how a longterm endeavour like that really would be "The Great Work" or magnum opus of a magician's life. Interesting stuff to explore for sure.

In this context, the various personal and magical experiences of the Abyss that I've had to contend with in my life, are not at all synonymous with having crossed the Abyss as a part of the A.'.A.'. structure - anymore than my various experiences of direct contact with Oshun and Erzulie Freda are not at all synonymous with having established myself within the grade of Philosophus that corresponds to Netzach. The A.'.A.'. grades are their own thing and you have to do them in order, because one thing builds on another. So no matter how familiar you might be with the experience of The Abyss, you haven't crossed it in the A.'.A.'. sense unless you have done so within the context of establishing yourself in the successive A.'.A.'. grades to the point of Tiphareth and have taken the magical leap into that territory with as much depth as you gave to exploring the previous grades. We all have experiences of the Abyss all the time, as it is a part of the structure of reality (according the Qabalistic model anyway), just as we all have experiences of all of the Sephiroth all the time. But experiencing something, and being really deeply rooted and established in it as a result of years of personal effort, within the context of a system of successive grades, are two very different things.

That's how I look at it anyway. I'm not totally sure that that was the question you were asking, but it's something related that I've been puzzling through for awhile so I thought I'd share it. There might actually be some mileage in cross-posting this to the Great Work thread if anyone wants to pick up on anything in that for further debate.
 
 
Gypsy Lantern
15:56 / 16.06.06
Doc Checkmate: That's a really great story. I really think magic works exactly like that a lot of the time. If you can make a good enough narrative that the universe thinks is worth exploring and has some potential for interesting outcomes, reality does sometimes seem to conform to that, even appearing to change things that were something else in the past in order to conform to the new narrative. Very weird, interesting stuff to observe.

I'd second that it's not RPGs and sigils themselves that make people groan, just people doing boring predictable things with them and making a lot of dreary noise about it.

That was all great stuff!
 
 
Quantum
18:36 / 16.06.06
Doc Checkmate, I really like Reward for good play. I'm definitely going to try it out, and as I'm a Mage fanatic (RPG in which you can alter reality with magic so you're like an assistant storyteller) it should work pretty well.
 
 
Less searchable M0rd4nt
20:33 / 16.06.06
Doc C.: Bloody fantastic story and a sterling example of the right way to bring RPG in a magical context. I like your Universe-as-GM model, muchly because it's not unlike the way that the spirits and Gods I hang out with seem to respond.

If the player says to you "Look, I think my character is at a disadvantage. You should give me a +20 bastard sword and 55000 GP and an amulet of Mega Charisma +30 vs Hotties, because it will make the game more interesting for the other players," your response will be to refuse flat-out (and maybe slip a banana skin or two under hir Boots of Cat Stealth, just to relieve your feelings). If the player does something groovy to get ahead, like have a shufti behind the paintings as above, that's different. This is pretty much the kind of thing I was getting at by saying I'd have to demonstrate a bit of work in progress before I started asking for favours.

Right now I'm in a place where even visualising a positive interaction is a bit of a step ("I keep going to the beach/the Parc/Placa George Orwell, but it's pointless because I can't speak Catalan/spin poi/breath fire/unicycle..."), hence looking for bit of gubbins to get to the next stage.
 
 
Doc Checkmate
23:16 / 16.06.06
If the player says to you "Look, I think my character is at a disadvantage. You should give me a +20 bastard sword and 55000 GP and an amulet of Mega Charisma +30 vs Hotties, because it will make the game more interesting for the other players," your response will be to refuse flat-out (and maybe slip a banana skin or two under hir Boots of Cat Stealth, just to relieve your feelings).

Or he´d get the sword, but it´d be the sort of bastard that enjoys stabbing its owner. But yeah, exactly, and more: a player who mopes around, acts bored, and yet doesn´t even bother to point his torch at the suspicious-looking cave mouth beyond which I´ve placed my Citizen Kane of dungeons--a masterpiece of imaginal architecture and appalling varieties of death that I spent hours (fucking hours!) designing--well, not only does he deprive himself of the fun awaiting him inside, but it turns out he won´t be encountering the stampede of Level 3 Swedish Flight Attendants after all. In fact, there IS no thundering cascade of blondes with tiny bottles of scotch, and there never was. I mean, that would be ridiculous.

Right now I'm in a place where even visualising a positive interaction is a bit of a step ("I keep going to the beach/the Parc/Placa George Orwell, but it's pointless because I can't speak Catalan/spin poi/breath fire/unicycle..."), hence looking for bit of gubbins to get to the next stage.

You´re in Barcelona!? I spent a little time there last summer. I had a blast, but I was also traveling with a Londoner friend of mine and staying at a hostel packed with Anglophone travelers. If you don´t come pre-equipped with English-speaking companions, and you don´t have much Catalan... yeah, I can see the problem.

I´m actually in a similar, though shorter-term, situation. I´m currently in Buenos Aires for a summer job. My Spanish is practically non-existent, and my co-workers just LOVE practicing their English, so forget about immersion. It´s a problem. And while applying a little GM theory hasn´t exactly cracked this place open like a Cadbury Creme Egg, it has led me into one or two incredible, life-affirming experiences--the sort of stuff that makes me wish I kept a diary. The strokes of luck that it can manifest border on absurdity. They still startle me when they happen.

But other than those rare blips, it can be pretty rough going down here. Even if I can´t be of help magically, feel free to PM if you just want to share some expat griping.
 
 
ghadis
00:18 / 17.06.06
Some great ideas there Doc. A wonderful and fantastic(meant in the exciting but scary way) to live your life.

It resonates with me quite a bit.

One of the things that i got into when i first got into magic was trying do deal with,i don't know if you would call it shyness exactly, more an uneasyness with myself and others. I was a terrified child when i was growing up. Haven't really got to the bottom of why, but i was shit scared of everything. Used to lie awake most nights scared, went through a bulimic phase quite young and a bit of a self harm stage. Didn't go to school from age 13 as i was a bit of a mess. Got on ok though and, with the help of drugs and drink got to be quite a sociable creature.

But there was always this underlying panic, and still is but to a far lesser degree. Of, course this is just part of growing up, but there was a lot of stuff i needed to get into and sort out.

So, a lot of my magic when i first got into it was about confronting these issues. I did a lot of work that purposely got me out and talking to people in a certain way, putting myself in situations that was quite confrontational with the purpose to almost embarress or empower myself. If i was going to spend so much time worrying what people thought of me i might as well go full on and put myself in positions where i could confront it and examine the results on myself. Looking back a lot of this was quite crude and basic stuff but it helped me a lot.

Anyway, along with some of this work, one of the things that i started was a small diary in which i would record one thing a day that i had never done before. This was inspired by the mad magician genius Ken Campbell who'd talked of doing a similer thing. Basically he'd talked of never letting the sun go down on a day without doing something new.

This, i've found, is a wonderful and challenging way to engage with the universe. It leads you into all manner of magical paths. It can take you from hugging people on the bus to climbing trees in the street to putting on bets at the bookies to offering to pay for someones shopping at the supermarket. All sorts of stuff. All sorts of engagment with the world around you. It's the only magical diary i've managed to record something in, each day, for almost the whole of my magical life (magical life sounds a bit crap but you know what i mean). It's also one of the things i've kept most secret. It's almost like something i could pass on to my great grandchildren!! It's got 2013 enties, each a single line (i never write anything about what i've done, that sometimes goes elsewhere, just a sentance). My writing about this is 2014! Hooray!
 
 
ghadis
00:25 / 17.06.06
That a pretty crap Ken Campbell site i've linked to though. I'm sure there are better if anyone wants to learn more about him.
 
 
Ticker
11:08 / 17.06.06
Doc, that's a very eloquent description of a great way to use narrative magic. Thank you.
 
 
Ticker
01:26 / 18.06.06
next stupid question:
what are folks doing for the summer solstice?
my plans have been dashed so I'm curious what you're getting up to.
 
 
Quantum
11:40 / 18.06.06
I've taken some time off and have a few things planned like a hilltop bonfire the night before until dawn and empowering magic jewelry etc. but mostly just recognising the Sun.
 
  

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