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I've just started Splinter Cell: Pandora Tomorrow. This despite many reservations with the original game, which I got fed up with very quick.
I'm actually a bit more engaged, this time. The gameplay is very, very similar, but the interface has been tightened up inline with the PS2/GC ports of SC - this makes things a lot easier. Also, there have been some tweaks to the controls which help a lot.
What makes the real difference is that, well, there's a bit more choice. The first game, there was usually one way around a problem, and if you did it, you got through, and if you didn't, well, you got fed up as you kept trying. This time round, there's usually a range of options - different routes within a room, different ways to tackle situations - and you're given the rifle way earlier on, which helps a lot, what with the CS gas, ringfoils, and sniping it allows.
It's stunningly beautiful, and it gets to the meat of the standard techno-thriller plot a lot earlier than SC did. Quite impressed.
The multiplayer, though, is super-impressive, and I'm really looking forward to trying it online. Quite unlike anything else; great level design. I'm practicing the levels in anticipation of Live. If I ever get it.
The game is still about as difficult as the first, and you need a good degree of patience, but it's not quite so illogical and I'm certainly enjoying the act of playing it a good deal more. |
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