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What video games 2 - TEH MEGATON!!1111!!!!11 etc.

 
  

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Char Aina
16:49 / 15.04.04
XIII is a well presented shitter, eh?
it has a good engine under all that shit, but little things like enemies taking more than one pistol shot to the head to die...
and the really slow weapon changes/reloads...

i find myself dying more than i expect to through my own stupidity, and it does get really annoying occasionally. that mission in the snow, the one where you cant be seen?
that one fucked me right off, mostly because someone forgot to save their game before bedding down for the night, but also because bopth times through i got spotted by guys i had just shot. i also shot a guy through the head as he went for an alarm, and even though he was skewered through the brain via the eye, he managed to take a few more steps and press it.

stuff like that makes me pine for hitman or wolfenstein.


can you imagine how much it would have ruled if the gameplay was anyting like as hip/cool/perfect as the style? i loved the cel shading. it looks better than most 'ultra real' graphical styles, and i hope the suckiness opf that game doesnt stop it being used again.

i imagine a great new style of game, one that is unbound by trying so damn hard to make the water look like real water and spends time instead on making shit look really individual.

a game where different levels are drawn by different artists for effect? wouldnt that be cool?
perhaps the more damaged you get, the more fucked up the art style becomes, going from quitely cleanliness to fegredo style scratchyness.
and maybe powerups that change the entire style of the game, drawn in the style of their effects?
(has anyone seen spirited away? the alternate angle on the DVD is the storyboarding for the film. i imagine this being executed similarly, ie the whole game runs independent of the graphical style, facilitating almost instant changes without altering the position of the film/game)


i am excited about the possibilities... but i am disenchanted with the games industry's ability to understand that games like XIII sucked because they cared so much about the style that the playability went right down the design office's toilet.

what game styles would y'all like to play?
are there any underrepresented styles?

would anyone here be excited by a game that was able to be played in different 'skins'?
is there a reason why not, except that it is difficult(read expensive)? is the xbox big enough to take a game of that size? i reckon it probably is, judging by the PR.
 
 
Spatula Clarke
19:04 / 15.04.04
It's what you can fit on the disc that matters and seeing as we're in the DVD age - well, not counting Nintendo - storage space shouldn't really be an issue.

And dude... a game that doesn't try to have realistic environments? There's lots of them. Problem is they don't sell very well. If at all. While I'm all for slagging the lazy non-think of certain publishers and developers in their ever-tiresome hunt for graphical 'realism', is it really all that surprising that they go where the money is?

a game where different levels are drawn by different artists for effect? wouldnt that be cool?
perhaps the more damaged you get, the more fucked up the art style becomes, going from quitely cleanliness to fegredo style scratchyness.


Y'know, I *know* that I own a couple that do both of these things, but I'll be buggered if I can remember what they are. I'll get back to you.

Anyway, right now I'm playing:

Final Fantasy Tactics Advance, which I still think has the least intuitive system of menus I've ever seen, but has suddenly grabbed me by the nuts despite my hatred for the bollocksed-up navigation. I wiped my previous game and started over a couple of days ago, and I'm really getting into it. I even went and bought the (excellent, as these things go) official strategy guide just so that I could look at the purty pictures.

There's something about viddying sprite-based game art in a big glossy book, no?

Puyo Puyo 4 on the Dreamcast, because even though it's a game that I'm not particularly good at, there's something about the rubbery squelches and finger-in-cheek pops that always pulls me back. I couldn't afford to buy the new version, so I snagged this off eBay - this older one beats the newer hands-down by including a four-player mode, anyway. Best 'fit falling icons into shallow well' game series ever.

Harvest Moon: Friends of Mineral Town. A farming game. A game in which you farm. These should never work, but they always do, and this one's the most enjoyable of the series yet (although I suspect that's going to be a title stolen by the GameCube version as soon as I get it). Currently waiting for my crop of tomatoes to ripen so that I can use the money to buy my first cow and a milker. Next long-term goal is to get enough cash to extend my house and get a kitchen built, so that I can experiment with the cooking.

The game that keeps on giving.
 
 
The Strobe
19:59 / 15.04.04
First report on Pandora Tomorrow: three of the varying in size (moderate to very large) levels down. It's good. It's more flexible than the original, it's more interesting, I'm sucked in more. It uses the potential of the engine more. It's not quite as hard as the first but it's still pretty challenging. And, perhaps most importantly, it's fair. I haven't had an unfair death once yet. Pretty good - wonderful graphics and sound, obviously, but they deserve a mention. I've just licked the train (which is great) and am now in Jerusalem.

Definitely better than the first. And oh, the multiplayer... still am waiting for a connect, but still exploring the maps and reading the articles by people currently playing it.
 
 
netbanshee
20:08 / 15.04.04
Puyo puyo is def. one of the loveliest games I've ever graced fingers on. I have the japanese genesis version on my laptop whenever I need a little treat. You try the new Pop yet? Puyo-puyo was my go-to when I was sick of dabbling in other games and needed a break. Seems that puzzle games like this, Columns, Klax and good ol' Tetris have that great ability to get the blood pumping again.

Well, being unemployed at the mo, I'm fighting over whether I should give Siren a try. I do like the survivor-horror thing a bit too much so I know that the gameplay dynamics and little problems it has shouldn't be too much of a hassle for me. Just don't know if my cash should go that way...

Will be getting a hand-me down pc this weekend though, so I look forward to playing some of those open-source shooters that have cropped up here on recommendation. Some ram and maybe a second-hand vid card should hold me over. Damn, do I need a job so I can add to the library!
 
 
Spatula Clarke
21:19 / 15.04.04
net banshee> I've not played it myself, but I've heard tell that the US (and, presumably, UK) version of Siren is absolutely ruined by the English dialogue. By all accounts - and I mean all - it's the most hideous voice acting in recent years.

Gutting, but there you go. If you want a PS2 survival horror fix, I'd strongly recommend getting Fatal Frame, if you haven't already. It suffers from all the usual genre problems (clumsy, awkward controls that lead to a number of collisions with walls being the main one) and the acting isn't anything to write home about, but it's without doubt the single most terrifying game I've sat down to. Like, honestly pants-wetting throughout. Not the jump-out-of-your-skin cheap scares of Resident Evil, but total and utter 'I don't want to play this in the dark on my own' terror.

It's frustratingly difficult in places, but the atmosphere and experience more than make up for all the downers.

You try the new Pop yet?

We talking about the new GBA version here, or something else? I've got the NGPC version for my portable mean bean fix, but it's helluva difficult to tell the difference between the blue and green puyos on it, despite the screen being much better than the GBA's. If that's made more obvious on GBA Fever then yeah, I'll no doubt end up with it at some point.

Carbunkle rules. Whatever the fuck he's supposed to be.
 
 
nedrichards is confused
21:32 / 15.04.04
The slightly cartoony graphics in World Championship Rugby are really good. Unlike EA dodginess they really get the slightly over the top character of Martin Johnson's eyebrows. The semi caricature really works well and covers up a multitude a graphical sins. It's not the best looking game ever but it has personality and plays liek a dream. If they get enough cash to make a sequel and tighten up a couple of areas (scrums are harder than they should be with a good pack) they'd have Rugbys very own Pro Evo.

It's that good.
 
 
ONLY NICE THINGS
21:48 / 15.04.04
Finished The Thing - it transpires that you do indeed have to burn the shit out of absolutely everything. Am having a crack at a demo of Drake - despite the visual style, I'm a bit underwhelmed, but that may be becasue the demo automatically resizes itself to 800x600, which seems rather blocky...
 
 
netbanshee
22:08 / 15.04.04
I got a brief look at Fatal Frame over at a friend's house and thought it seemed interesting. Really though, THAT scary? Hmmm. Shouldn't have held off for this long I guess (but then again, it should be found on the cheap). Any word on the second one? If I remember correctly it stacked up fairly well against the first.

How about the Clock Tower series? Any of them worth getting into?

With Siren, I had heard about the voice acting... usually enjoy subtitles and native speak in my cine and games myself. I was kind of interested in the game's breadth, narrative and quality moreso than it's problems. Maybe I'll wait to add it when it's shelved for a while and on the cheap as well.
 
 
Spatula Clarke
22:56 / 15.04.04
Really though, THAT scary?

I fired it up again after typing that, just to make sure, and yuh-huh, THAT scary. I needed a slash afterwards and had to look behind myself when I was walking up the stairs to the bog, just to make sure there wasn't anything there. Where the Resi games deal in the unexpected jump, FF constantly ramps up the tension with constant background fuzz and a lot of random ghost encounters. You can't kill what doesn't live. There's not much as freaky as running away from the ghost of woman with a broken neck coming after you backwards with her head facing you, totally limp at the shoulders.

I've got the Xbox version, but I'm fairly sure that the PS2 original is much the same, save maybe a few of the incidental ghosts and some graphical detail. The sequel's been praised for being even more frightening, but panned for being far too easy - sounds like Tecmo took the feedback about the first game being too difficult to heart (and it can be very difficult indeed) and overcompensated.
 
 
Cloned Christ on a HoverDonkey
01:00 / 16.04.04
Sorry I can't comment on any of the console games, as I haven't got one.

I realised this afternoon that all I seem to play is FPS games (not really do-able on consoles, despite the popularity of Halo, et al - you need mouse control to properly pull the whole natural, fast movement thing off) and decided I'd go for something more calming and pedestrian, yet intriguing and addictive.

Hey presto - the point & click adventure, namely Syberia 2. This game is very cool indeed, a lush, suspenseful romp, which I've just played for four hours without even noticing.

My experience so far:







It doesn't have the humour of the Monkey Island series, but sure as hell makes up for it in providing a very shallow learning curve, eye-smacking graphics and well-paced story.
 
 
Suedey! SHOT FOR MEAT!
10:52 / 16.04.04
I don't think I'd say XIII was presented all that well. Fiddly menus, don't exactly know what's going on, etc. It's just basically lacking. It looks alright, though. Menus/interfaces annoys me the most, though. Games seem to have the stupidest of menus, and thus I feel like I can never quite come round to understanding all the options that are actually available to me.

I factor all that in to presentation, maybe it's design, as well. Presentation and design go hand in hand. This is why I brought up Zelda. The presentation and design in this game are perfect. At no point are you unsure of the controls - the actual graphics serve to fit the game - it feels like a whole thing you are in control of - nothing takes you out of the game (not even the inventory screens). The thing about this is it all practically goes unnoticed, which is the way it should be. It feels complete (although it's open to debate whether the game actually was. That's the one flaw in there.) But it's such a simple joy to play, because of all these things.

I can totally get in to game like that, though. It's flawless, mostly. And it annoys me insanely when I see all the lazy presentation/design/interface. Example: GTA/Vice City. Can't get in to that shit.
 
 
STOATIE LIEKS CHOCOLATE MILK
13:06 / 16.04.04
And Bobtris, it's the lame Subgenius version of Tetris.

Where? WHERE?!?!?!?!?

Tell more! MORE!!!




Cloned Christ- I've got the first Syberia- I bought it at the same time as something more "immediate", and played it for a bit... long enough to grok that it had goot atmosphere and what seemed like an intriguing storyline- then the other game took over and I totally forgot Syberia. Anyone ever play it? Worth re-installing? I seem to remember it had an atmosphere that reminded be of Bilal's non-sf comics. And cool clockwork robots.

Although right now, I am still officially Far Cry's bitch.
 
 
STOATIE LIEKS CHOCOLATE MILK
14:11 / 27.04.04
I am currently the slave of three masters. Far Cry (which I have been TRYING to wean myself off, but I keep having dreams that I'm on a tropical isle being chased by blokes with automatic weapons), Star Wars: Knight of the Old Republic, just cos... it's fucking ACE. The first hour or so never gripped me... just more RPG "finding quests" bollocks which I couldn't be arsed with, but then it turned a corner and bumped into a plot, and is now, along with Clone Wars, the BEST current Star Wars thing; and Manhunt, which I bought this afternoon, and which absolutely RULES.

PLEASE, software developers, STOP MAKING GOOD GAMES, or by the time Rome:Total War comes out I'll be incapable of leaving the house to go and buy it.

HI! I'm Stoatie. And I have NO life.
 
 
Axolotl
14:45 / 27.04.04
After finally sorting out a stupid graphics bug I am now playing Jedi Academy on the PC. I loved Jedi Outcast, well the bits once you became a jedi anyway. Jedi academy is evverything that was good about Outcast amplified. Lots of cool powers, duels with dark jedi, and lastly but not least, TWO freaking light sabers! Superb. Also worth a mention are the duel blade, darth maul style, light sabers.
On the down side the level designs aren't as good, and my computer can't handle the games demands as well.
Overall however a quality game. I wish I had a new PC so I could try Farcry and all the other cool games I see. However unless the money fairy pays me a visit soon I will just have to put up with my old PC, chiz chiz
 
 
STOATIE LIEKS CHOCOLATE MILK
14:51 / 27.04.04
Jedi Academy definitely seemed to split opinion... I was firmly in the "it fucking rocks" camp. A wonderful, wonderful game.
 
 
Spatula Clarke
00:48 / 30.04.04
Finally got a cheap copy of Samba de Amigo Ver.2000 today, and now feel like I've spent most of the afternoon rowing. "More of the same" has never been a more accurate description. There are a couple of alterations to how it plays - you now have to wave the maracas about as well as shake them and strike poses - but other than that it's simply a more difficlut version of the original, with a greater number of songs.

There's a volleyball minigame in there, in which you have to strike the ball with the maracas, which is the first time I've realised just what a fantastic piece of kit they are. All the previous Samba minigames (and the main game) only register the height of the maracas at three points - high, medium, low - but in the volleyball game you can see that they're actually registering every single, slight move you make. It makes sense - I've always known that they're compatible with Cool Cool Toon, but that game's already seriously difficult playing - as it's meant to be played - with the pad, so I never bothered even plugging them in for it.

I feel really sorry for all the people who have to play Samba without the maracas. It's criminal that the release of the full kit was so limited.

Anyway, so I've been playing that today. I appear to have reached a personal peak on Psyvariar now - still trying, but my scores are only creeping up slightly - but that's not stopping me from trying.

Restarted Paper Mario on the N64 the other day, as I got near to completing it a couple of years ago, then forgot all about it and can't remember what I'm supposed to be doing at the point where I saved it. The Gamecube sequel should be a thing of joy - the promotional images certainly suggest as much. All in the exact same style as previously - flat, 2D, cut-out characters in a bright 3D Lego brick world - but more colourful, higher res and absolutely full of activity.

But what I'm really waiting for, what's really got me ever so slightly damp in my down below, is the PAL release of Disgaea. Everybody who's played it claims it as the best strategy RPG ever made. It's supposedly got depth and longevity unmatched by anything else around. And the character design is wonderful. For those of you who've never played a Japanese strat RPG, the closest comparison I can think of in terms of game mechanics is probably XCOM - seriously in-depth grid-based battles. There's no real official UK site yet, so here's the US one. As soon as I can afford to, this gets preordered.
 
 
Spatula Clarke
01:00 / 30.04.04
Meant to add:

In case anyone else is still interested in the console, NTSC-uk are in the middle of having a Dreamcast fortnight. If you're reading this, Toksik, their review of Space Channel 5 Part 2 sums up my own thoughts pretty well.

Also, for anyone who's been wondering exactly what Paleface and I have been talking about, their review of Psyvariar conains some screenshots and the gameplay videos that were mentioned earlier in the thread. They show a couple of the UK's best Psy players running through some of the levels and are absolutely awesome. More so when you understand what's going on and exactly how difficult that stuff is to pull off successfully.

I also highly recommend their forum for those 'Lithers who want a bit more video game chatter than they get here. The vast majority of people there are intelligent, funny and know their gaming onions.
 
 
STOATIE LIEKS CHOCOLATE MILK
07:37 / 30.04.04
Manhunt really is deeply, deeply unpleasant. Every now and then I have to stop playing just cos it frightens me how fun it is dealing horrendously brutal violence to the Hunters- slashing their throats with bits of broken glass, smothering them with carrier bags...

Cloned Christ- have you got to/past the bit on the boat with Crow in the helicopter in FC yet? Cos I'm stumped.
 
 
foot long subbacultcha
07:42 / 30.04.04
My unplayed games pile is piling up and I really don't have time to play even one game but i can't -- stop -- playing -- medieval total war. This is getting ridiculous. It's been over a year now. Rome Total War is going to shrink me invisible.
 
 
STOATIE LIEKS CHOCOLATE MILK
08:40 / 30.04.04
Oh God yes.
 
 
Spatula Clarke
12:19 / 30.04.04
I've been tempted by Manhunter now that there's an Xbox version out, but I'm not sure. I'm not a big fan of the Rockstar thing.

I managed to forget the game I intended to mention in both of those earlier posts. Worms 3D. I've been enjoying some multiplayer 2D Worms on the Dreamcast recently, so wasn't too sure how well this'd hold up. At first, I didn't like - the precision of the 2D games has been lost. Occasional glitches, typical of the early polygon-based games - characters'll get stuck inside bits of scenery, float in mid-air for no good reason. Successful hits with missiles or grenades are more a matter of trial and error than skill. You can't predict how much damage any one attack will cause. Enemy AI still flits between completely dumb and genius level.

But gods, is it addictive. Once you get past the problems, you start to really enjoy the challenge. There's a massive - and, crucially, enjoyable - one player campaign and selection of challenges, success at which opens up new multiplayer goodies.
 
 
Baz Auckland
14:04 / 30.04.04
I just got to Stalingrad on Call of Duty.... Wow. Your first objective is to try and find a weapon! This game rocks...
 
 
The Strobe
17:21 / 30.04.04
Randy: you might like to check out Worms: Forts Under Siege, then. I'm guessing it's Worms meets Rampart - there's a preview over on Eurogamer too.

God, I loved the original Worms.
 
 
Char Aina
17:51 / 30.04.04
Worms 3D

i too loved the original worms games.
seems a bit like making CyberChess, or Tetris3000, this making it three dimensional lark. it werent broke, why fix it?
they should have at the very least kept the classic on the disc, maybe with some kerrazy new weapons/maps/game modes if they want my money.
 
 
Spatula Clarke
23:43 / 30.04.04
That was my original thought about the new game - just, what's the point of changing the forumla? Once you put in a bit of time with it, though, it works much better than you'd imagine. It all feels just like the older games (esp. Worms Armageddon) in the way that the controls, weapons and movement across the terrain work, but the extra dimension opens the game up quite a bit. It might make it less precise, but it provides new opportunities for showing off and sneaky, Dastardly & Mutley style attacks. Which is what it's all about, yeah?

It compliments the older games instead of replacing them. I'd definitely recommend giving it a chance, even if you're only going to be able to play it in single player. And that's not something I could have said about any of the others in the series.

Worms Forts sounds interesting. This here copy of 3D belongs to my brother, so I'll have to see if I can persuade him to get that, too.
 
 
STOATIE LIEKS CHOCOLATE MILK
23:44 / 30.04.04
Why are you all playing these games?

You should be devoting your lives to Far Cry.

Or Manhunt.

Or Knights of the Old Republic.

Or Mediaeval: Total War

or...

Christ. I need to get out more. I really do.
 
 
Spatula Clarke
02:24 / 01.05.04
Stoatie... dude... have you *read* my posts? Relatively speaking, you're getting out far too much.
 
 
Char Aina
03:31 / 01.05.04
yeah, i was wondering... do you have a job, ERD?
 
 
STOATIE LIEKS CHOCOLATE MILK
09:04 / 01.05.04
Playtesting games?
 
 
Hieronymus
16:57 / 06.05.04
I'm addicted to playing City of Heroes lately. Right now I'm a spine-growing hellish biker-looking Scrapper named Hellseed. The game is a comic book nut's absolute dream and it would be great to find Lithers to work with on a superhero team.

Does anyone else fight evildoers in Paragon City?
 
 
Saint Keggers
17:57 / 06.05.04
Im fighting evil doers in Paragon city! Im a rather large, mace weilding magician tanker names Darkstone. Soon to be lvl 9. I like making things hurt with a punch, punch, mace across the head combination.

Welcome to my fist: One size fits all!
 
 
Spatula Clarke
21:14 / 10.05.04
Stoatie & Toksik: A "no, unfortunately" answers each of your questions.

I've now done a complete u-turn on Final Fantasy Tactics Advance. The shitty menu layout doesn't actually matter, because the important thing when equipping weapons isn't how they affect each character's stats, it's all about the abilities they learn from them. Once you collect a decent amount of kit as reward from missions or by stealing it in battles, you never even need enter the shops again.

29hrs in now, but still only 88 of the 300 missions done. That some of those are dispatch missions and happen off-screen is a bit cheap, but it's still a hell of a lot of game. It's just further cemented my opinion that the GBA has the greatest software library (in terms of quality) out of every gaming machine around at the moment. A lot of people still seem to have handheld gaming down as something of a sideplate to the consoles' main meal, which is simply wrong - there are games on the GBA that offer just as much depth and longevity than anything on the under-the-telly machines, if not more.

Still salivating over the prospect of Disgaea.

Anybody reading this in the UK who owns a PS2 might want to follow the link in this thread to grab themselves a free Transformers demo disc. Had some good reviews, and I've been trying to persuade PS2-owning mates to spash out for the full game so's I can play it.
 
 
Suedey! SHOT FOR MEAT!
16:15 / 12.05.04


The new legend of Zelda...

Am both excited, dissapointed and confused by this. Confused in the sense it seems odd for Nintendo to do this when they'd been so adamant about where the series was going before. Will there be two different series, now? Dissapointed because I really want a game that continues the aesthetic look, style and world of the Wind Waker. I was never sold on the "real" aspects of Ocarina, and thought the look they'd gone for with WW really fitted the series well. I'd love to see a grown up cel-shaded Link... plus IT'S LIKE PLAYING A CARTOON! I think trying to make games look real is misguided, and making them look less real and more iconic seems to play to hardware's strengths. I think it's important, and shows off a far bolder, and further to that, successful design.

However, I'm excited because: NEW ZELDA! W00t, etc. I wonder what play mechanic will be involved this time... light/dark, young/old...something completely different...?

Plus: good gosh, RESI 4 looks better than I would ever dare to imagine. I'm not even interested in this series, generally... but... GAWP.

Games seem exciting right now.
 
 
Cloned Christ on a HoverDonkey
16:31 / 12.05.04
Stoatie, just back-tracked through this thread and, in answer to your earlier question re the helicopter, yes I have got past it.

I presume you're referring to the part where you plant the explosives on the prow of the ship, run towards the stern before they blow up, then get assaulted by a chopper that approaches from across the ocean? If so, I found the only way to beat it was hide behind parts of the ship's deck machinery, peeking out occasionally to fire off a well-placed rocket.

After what seems like an infinite number of rocket-strikes, the chopper eventually croaks. If you're short on rockets, I suppose you could try to take out the gunman with your rifle.

You think that bit's hard? Wait till you try the catacombs, or the river. Twats, both of 'em. (I'm still on the river level and have come to the conclusion that the only feasible way to win this level is to stay on foot, following the bank of the river instead of speeding along in a boat.)
 
 
Spatula Clarke
20:51 / 12.05.04
Man, I love it when E3 rolls around again.

Suede: You want to see Nintendo at their visionary best, go download the Paper Mario 2 E3 video that's doing the rounds. Sure, it's a sequel, but when it's a sequel to one of their best, most under-rated games, that's not an issue.

I think the new Zelda is suffering because of the way they've cut the demo video together. Yeah, okay, you've seen Lord of the Rings. I get it. Now how about showing us some of the heart and soul that the best games in the series have had?

Somebody on NTSC-uk had an astonishingly brilliant idea about the change in visual direction. Miyamoto has said before that Wind Waker looks like it does because it's supposed to be Link seeing the world through a child's eyes. The NTSC-uk post suggested that the game could start out with the player controlling the child Link, with full-on WW cartoon shading, then as he grows the graphical style slowly melts into the adult version seen above. Both games use the same engine, so it could be done. It won't be done, but it's such a fantastic idea that it probably couldn't be done. Not done justice, anyway.

Rumours that a 'proper' WW sequel will be shown are still going around. Be stunned if they're anything more than wishful thinking

Nintendo DS looks a bit shit, from what's been shown. There's not a game there that doesn't use the second screen for something other than a map. Feh. The tech demos sound much better - Baby Mario falling through the sky, with you drawing clouds on the touch-screen panel to catch him. More of that stuff, please. Less of the bleeding obvious Mario Kart and Metroid gubbins.

The other exciting stuff shown so far, for me, has to be Outrun 2 on the Xbox (no arcades around here, see, so I've had to experience it through the mad rantings of other people) and Capcom Fighting Jam.
 
  

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