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>> Continuing on the thread about how the stories will be told in the DCU following Crisis, Morrison said that, in his view, the DC Universe is a virtual reality – its own world with its own rules, and people who live there that is as real as ours. With that in mind, Morrison said, you can’t go into the DCU and “smash things up,” but rather are constrained by the fact that these are real people and real characters, and, as a creator, you can’t make them not them. Rather than finding this a hindrance, Morrison said, he finds it a fascinating way to write – telling the stories about people he sees, as real, rather than fictional constructs that can be bent and twisted at any whim, and made to act in ways they would never act. To put a point on his view, Morrison said that, as he sees it, the DCU is a planet and we are observers. The work of the creators in Countdown through Infinite Crisis and 52, Morrison said, has been to increase the focus by which we view it – sharpening the image to a degree that hasn’t been seen before, allowing clear views of characters as well as their larger world.
>> Agreeing with Morrison, and giving his own example, Rucka compared their work to the Google Earth application, saying that when you look at the DCU, just like when you look at locations on Earth with Google Earth, some areas come into crisp, sharp focus, with others are still out of focus. That’s one of the jobs of 52, Rucka said – to pull out the details of the DCU for everyone to see.
>> Finishing the line of thought, Morrison said that rather than telling people what stories they should write with the characters of the DCU, they’ve come more to have a relationship with other creators of pointing out new areas or areas that have been recently “focused in” on asking if the creators have noticed certain elements that might not have been clearly seen before. |
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