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What video games are you playing at the moment? You scum, you... degenerate... scum...

 
  

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Mouse
12:03 / 14.09.06
Good BF2 teamwork server? www.tacticalgamer.com

Though everyone there is playing the Point of Existence mod lately, so grab that.
 
 
Alex's Grandma
22:18 / 19.09.06
Sims 2 - I'd murder the bastards.

I dare say the Sims that ... friends of mine are involved with will got to heaven when they die, because they have lived in hell.

But presumably it's possible to have them abducted by aliens in the meantime ...? Thoughts on how to drag Bob and Betty under, in a way they won't easily recover from - killing them, quite obviously, is not enough.
 
 
Janean Patience
09:49 / 23.09.06
Finished The Punisher with only a little light cheating and I'm glad it's over. Before I played the game I'd read the first couple of Punisher MAX hardbacks, and I was beginning to feel like Frank Castle. Knee-deep in gore, sick and addicted to death, inwardly waiting for my only possible salvation, the bullet between the eyes that would end my eternal punishment once and for all.

Perhaps that's why, when I switched to FarCry Instincts, I didn't do very well. Or perhaps I'm just not very good at it. Confident of my ability to master any FPS quickly, I crash through the jungle and get my ass shot off by soldiers. So I start again, creep around, get spotted and get shot. I lay branch traps and blunder into them. I try to be stealthy and fail. I feel like me let loose on a tropical island full of soldiers, not some ex-Special Forces dude who can handle it. Is this how it's meant to be? Should my stealth be working?

Anyway, I've turned to Prince of Persia: Sands of Time instead, kindly recommended by somebody upthread, and I'm loving it. My platform game skills are flooding back, and it's got that atmosphere, that dude's voice, a sense of elegance and gaming for gaming's sake I've missed without knowing it. Plus you can reverse time, how cool is that? And I don't have to kill people. I don't ever need to line my sights up on the back of a man's head, watching his brains explode when I squeeze the trigger. Like she said in that dreadful Dracula movie, take me away from all this death.
 
 
Phex: Dorset Doom
10:50 / 23.09.06
Alex- here's a tip for creating SPOOOOKY MAYHEM in The Sims 2: build a simple 4x4 box- no windows and just one door. Build some Sims, as many as you like, and put them in the house. Once they're all inside your box delete the door, trapping them. Watch them die of starvation in puddles of their own waste. Next, use the same lot to build a decent house and move a family in- the ghosts of the previous tenants will still be haunting the site, leading to all sorts of supernatural shennanigans.
 
 
Triplets
11:47 / 23.09.06
Phex = Jigsaw. Trufacks.
 
 
STOATIE LIEKS CHOCOLATE MILK
13:12 / 23.09.06
I know it has a thread of its own, but for sheer all-out brutality and mayhem Dead Rising takes a lot of beating. Stick a shower head in a zombie's face and watch him stumble around as a fine mist of blood comes from the nozzle... you really won't regret it.
 
 
Janean Patience
16:27 / 01.10.06
Exactly at the halfway mark in Prince Of Persia. After a conversation about the game while drunk last night, I'm now calling him the Sultan of Swing.
 
 
Axolotl
09:32 / 02.10.06
I have recently returned to Civ 3. It's worse than crack. I lost an entire weekend to it: You tell yourself just one more turn and the next thing you know it's 2 in the morning and you've been playing it for 10 straight hours and haven't had anything to eat. Having realised this, still you tell yourself: OK just one more turn then I'll go to bed.
 
 
Alex's Grandma
14:54 / 08.10.06
Phex;

Cheers for the heads-up. Chez here, one of the Sims is currently in the middle of a lingering, sordid, but also somehow strangely beautiful, voyage to the next world.

It's so, erm ... compelling to watch that I'm now thinking of pitching a vid game ('Celebrity Guantanamo Baywatch') whereby Chris Evans and his ilk would appear in the torture camp with plans to better themselves (or at least their CelebDaq score) and be viciously maimed, mocked and buggered by David Hasselhoff and Erika Eleniak. If they were lucky. I think it has legs!!11! - unlike the contestants would have, given a few days.

UPDATE:
Out trapped Sim, having wet himself, become desperately lonely and sleep deprived, managed to escape by going to "visit some friends" - alas, not the ones in the vale beyond.

What to do? Must we murder one of our own?
 
 
Alex's Grandma
21:39 / 08.10.06
They are really hard to kill though - 'The God Of Fuck' has been locked in a room for about three hours now, real time. And he won't eat the poison food, he won't electrocute himself, he, frankly, will simply not do the decent thing.

I know it's only a game, but I'm actually pretty annoyed about this.
 
 
semioticrobotic
01:34 / 09.10.06
Just wanted to say I've begun Trauma Center: Under the Knife and it is awesome. However, I'm only on Chapter 2 and am already struggling. Talk about a learning curve.
 
 
mkt
08:09 / 09.10.06
The difficulty "curve" in Trauma Centre goes in fits and starts. You get five missions that get progressively more challenging, one that takes you three weeks and seven styluses to scrape through, one so laughably easy you wonder if you've accidentally found easy mode, then a few progressively more challenging ones.
I'm awfully fond of Trauma Centre - I heart the use of the controls, the gameplay and the graphics - but the difficulty level goes in the naughty box with the music and dialogue, I'm afraid.
 
 
The Strobe
10:06 / 09.10.06
Yeah, the Trauma Centre difficulty level is a bit wacked. It's great fun, it's insanely satisfying to play, but the difficulty level spikes quite often for no apparent reason. I'm stuck on about the seventh level; one where you have tons of tumours springing up and no time to do them.

I want to love it, but the difficulty is just stupid.

What I'm playing at the moment: I just finished Call of Duty 2 on Regular, and am slowly going back on the harder, more satisfying difficulty levels. Loved it to bits - it's a bit crazed, a bit relentless, and very visceral. It manages to overcome its on-rails core and come across very flexible. Also, multiplayer's far more fun than any 4v4 game has the right to be.

I've now gone back to Ghost Recon: Advanced Warfighter, which came free with my 360 and is very much WAR OF WARS. It's quite good - takes a while to settle into it, which I never did when I first got it. It's quite tensely paced, and controls far better than any GR before it. At times, though, it gets a bit fiddly and a bit brutal. But I've just finished a mission which was very impressive - combines the procedural fun of schlepping around the city with a great, cinematic ending. It's very beautiful at times - the chopper levels, flying over Mexico City, are gorgeous - and it manages to find a bit more soul than most Clancy games have.

That's because it takes place in a condensed length of time: every briefing happens in a boxout video window, and the game clearly takes place over about days - I've just hit the evening of the first day. That condensed, focus plot - where the narrative is one, ongoing crisis, works far better than the briefing/in/out/repeat routine of previous GRs.

However, my copy of Oblivion arrived today... which might alter these plans a little.
 
 
Spatula Clarke
16:41 / 09.10.06
I'm disappointed by GWAR's controls. Sure that I could seperate my three team-mates out into seperate groups and have them hold designated positions in Summit Strike, but that option's not present in this version - or, if it is, I can't find it. It really takes out a lot of the (limited) strategy that I found rewarding last time around.

Finished Dead Rising and got the proper ending. It'll prove to be one of those games that gets better with each repeated playthrough, I'm sure. Which isn't to say that I didn't have a ball the first time, just that I only really felt that I'd got a handle on how to play it just as I was reaching the end.

Getting to the end of Project Zero 3: The Tormented. It's not as good as 2, but better than 1. The structure - it's broken up into a number of days and nights, with nights providing the traditional haunted house adventuring and days fleshing out the storyling and taking place in the 'real' world - is strange and is responsible for both the high and low points.

The fault it has is that after a few nights you've already explored the majority of the mansion. From that point on, you're wandering around it, trying to trigger new events but not knowing where out of the rooms you've already visited you need to be in order to trigger them. Items don't appear until you've reached a certain point in the storyline, things like that. Leads to much aimless wandering and frustration.

The plus side of the structure is that having some of the game take place in the real world - or a recognisably realistic one, anyway - makes the frights that more frightening once the dream world starts to seap through the cracks. When a pair of feet is visible underneath your shower curtain, or the curtains suddenly move after having been motionless for ten hours of gameplay... new pants, please. It taps straight into the kind of fear that an overactive imagination can cause - the horror of thinking that there may be a figure sitting in the chair at the foot of your bed in the middle of the night.

Some lovely, horrible links to the previous two games - definitely one that you enjoy more if you've played one or both of those.

Rhythm Tengoku on the GBA is my current GOTY. Music game that often strips the game down to two simple elements - the A button and the beat. From the Wario Ware people, it's as tight and focused as you'd expect. It also has a much more attractive set of characters than that series. I played solidly for a couple of weeks after buying it, until I'd got perfects on all the levels - it's that good. I'm now trying to get S ranks on all of the bonus level drum lessons - turns your GBA into a full-on drum machine. Some great videos of this on YouTube - first level, 3rd remix level, 6th remix and... ah, look, just buy the fucking thing.

It honestly is the best game you can play on your GBA or DS right at this moment. It'll never see an official release in the US or Europe, the language barrier is only a minor issue on one or two of the stages (and then pretty simple to climb over with a small bit of trial and error [or asking me for help]), it's dirt cheap if you buy it from the right import site (which, in this case, would be YesAsia) and it comes with a free set of stickers.

Become addicted to GTA III: San Andreas, which I've mentioned in another thread and has completely knocked me for six just in terms of vision and scope. And those pushbikes - amazing. I've probably spent as much time riding those through the world, pulling wheelies and bunny hops, weaving through traffic and backstreets, as I have playing the missions.

Just received the PS2 Last Blade collection and the US version of Okami through the post, so will be spending time with them - always loved the look of Last Blade and had a laugh when I played it through emulation, and I'm expecting to fall head over heels with Okami the second that the title screen kicks in. Waiting for delivery of Rule of Rose and God Hand - again, God Hand is one that I can't wait to get my hands on. Capcom are the most visionary publisher around, Clover one of the most visionary development teams - Viewtiful Joe, Okami.
 
 
iamus
17:06 / 09.10.06
Rhythm Tengoku looks incredible.

That's my wallet pointed in the right direction then.
 
 
semioticrobotic
10:57 / 31.10.06
Just picked up Atlus' Contact for the DS and will hopefully post more when I've dug into it. Anyone else playing? I see there's Wifi.
 
 
STOATIE LIEKS CHOCOLATE MILK
11:01 / 31.10.06
F.E.A.R. Extraction Point is shaping up to be lots of ultra-violent fun with added spooky stuff. It doesn't really bring in anything new (apart from the minigun, which is quite special, and a couple of new enemies) and its basically a direct continuation of the plot from the main game, but all I wanted, really, was more of the story and some more levels of wicked AI and serious firepower. And that's what I got.

Basically, F.E.A.R. just got longer. Which can only be a good thing.
 
 
Kiltartan Cross
08:23 / 07.11.06
Railroads. It's cute and you can play either with no restrictions - essentially just a big train set where you can use any of the trains and lay as much track as you like - or with the economy enabled - so you have to try and run your trains for profit; this is not hard and is more fun - or you can play against up to three computer opponents or multiplayer.

A very nice thing about it is that the competition element is not strictly zero-sum; if two people are running trains to a mine, say, then the mine might be short for a while, but if demand keeps up the mine will expand in size and produce more ore. Similarly if one person is taking that ore to a nearby town to be smelted into iron, someone else might move the iron produced to another town, a third person might own the smelter, a fourth might own a factory turning the iron into automobiles, and so on, everyone would make a profit and the towns, the mine, the smelter and the factory would grow with the trade. In the long run, it is a game of monopolies and one person will probably end up owning everything in sight, but in the specifics of play it's hard to "exhaust" a resource.

The atmosphere of the whole thing is very cartoony, well detailed - you can zoom right in and tell the camera to follow any of your trains around - and each cargo you can carry looks different - plus, as time passes and you buy newer trains the cargo appears more "modern" too. The sound is generally good, too; each region on the map has a "theme tune" associated with it that plays when you're looking at cities there. The tunes also change as time passes. Ach, I've got a soft spot for any game that'll play "Freight Train" at me.

Overall it's very relaxing to play, nice to look at, and smoothly polished, plus there are several ways to play and several different maps - each with a different economy to play with - so it should be good for quite a while. I like it.
 
 
Hieronymus
14:59 / 07.11.06
Gears of War might just force me to buy a 360.
 
 
ONLY NICE THINGS
23:00 / 07.11.06
I'm pondering buying either Dawn of War: Winter Assault - I know, one upgrade behind the curve, or Football Manager 2007, but I kind of know that either one would end my life as a human being.
 
 
STOATIE LIEKS CHOCOLATE MILK
23:12 / 07.11.06
GET F.E.A.R. You can get it for fuck-all these days.

You may not be into FPSs, but you will be. And you'll shit yourself.

What's this I hear about the new Dawn Of War expansion actually containing the game engine, so you don't need to own the original game? It's cheaper, and you get a lot less stuff correspondingly, but that seems like a great way to do expansions, really.
 
 
lord nuneaton savage
08:41 / 08.11.06
Gears of War looks like a wickedly updated version of arcade fave Cabal.

This, obviously, is a gooood thing.
 
 
fluid_state
20:28 / 10.11.06
Marvel: Ultimate Alliance has eaten up a bunch of my time lately. It's basically Diablo II with super heroes, which is a bit of a double whammy to my ob-com gaming. There's a lot of button-mashing during the fights, and a bunch of minigames of varying annoyance/difficulty for some boss fights. It's fun and fast-paced, and exists in "all-continuity" so it can drop geek references to any Marvel comic you may have read. I'm enjoying the costume options an inordinate amount since I found "Beta Ray Bill" for Thor.

That said, there are a couple of questionable choices - the voice acting is abysmal, and the character rendering is pretty laughable for some of the supposedly scarier bosses. Some of the available characters are puzzling: Elektra? Really? With 2 lingerie costumes? If Thor, Ghost Rider and the Silver Surfer can't handle the challenge, is that chick from the car show going to come in handy? I expect Mephisto would banish her back to the airbrushed Camaro from whence she came, but who knows - maybe he's vulnerable to flash photography or something. Never mind Elektra then, Spider-Man ftw.
 
 
Baz Auckland
20:37 / 12.11.06
I've been playing Railroads all weekend, and it is great, but it's been hell on either my video card or my processor... why does a fun cartoony game have to have such high system requirements? and why doesn't it have options to tone down on the animations?

...it's still fun, but it just takes a lot longer to play...
 
 
STOATIE LIEKS CHOCOLATE MILK
20:51 / 12.11.06
I've just acquired a big, big telly, and am trying to resist the temptation to play Dead Rising...

...ah fuck it, I'm gonna be playing Dead rising tonight, ain't I?
 
 
Blake Head
23:11 / 12.11.06
Haus/Stoats:

Dark Crusade does indeed work without the original game. You get to play as either the Tau or Necrons online or in the Campaign mode, but can use all the races in the skirmish mode. DoW original and WA get you the four original races and the Imperial Guard respectively.

The Total War style Campaign map is ok, I'm just getting into it, I think it's going to be tedious in places but it feels like there could be plenty of compulsive justonemorebattlebeforebed moments and it feels like there's a substantial amount of stuff. I think the best thing about DC is the shiny new content and the way they've revamped some of the basic features like infiltration, you sort of have to learn how everything fits together all over again.

I really wouldn't get Winter Assault now Haus, unless you've a burning desire to stomp on people online as the Imperial Guard; I'd maybe pick it up cheap later on if you're feeling completist. And yeah, given that most of the fun / replayability (in my opinion) is in the skirmish mode, you actually get quite a lot of the original content, so Dark Crusade is a pretty sweet deal.

And it is, without question, without doubt, eating my life right now.

I would really like to get F.E.A.R. Stoats, but I don't reckon my laptop is up to it. Which, as you seem to think it's great, is just a wee bit of a shame.
 
 
Janean Patience
07:06 / 29.12.06
On Doom 3 I'm stuck battling a giant spider in Hell. On Otogi 2 I'm unable to get past a giant spider at the bottom of a fiery pit. All I need is for a giant spider to turn up in Hitman: Contracts and the bastards have got me surrounded.
 
 
akira
15:19 / 01.01.07
Will a web of deceit do?
 
 
fluid_state
16:26 / 01.01.07
I played Star Trek:Legacy the other day, and I'm pretty sure there's a good game in there somewhere. It has the voice talent of all or most of the various Captains (not sure if Avery Brooks is in there), and it's apparently written by one of the revered Trek writers. You fly a fleet of up to 4 starships across various eras to do Trekky stuff, like fighting Romulans while delivering medical supplies and escorting ships to planets. Controls are pretty simple - one starship contolled at a time with a variation on standard FPS controls. Graphics are pretty, and there's a lot of ships to use...

...aaaand it pretty much sucks. It's buggy, incomplete, and the team AI gives the impression that each ship in your fleet is helmed by an officer with brainworms. Neither your ship nor your controls are customizable in the least, and for a console-game port, the lack of support for a gamepad/controller is baffling.

What I don't get is that the developer included a LOT of mod support. There's a sizeable modding community for these games, and the mod tools seem pretty robust and well-documented. It's as though the game was left unfinished on purpose (budget issues, perhaps - Patrick Stewart and Bill Shatner probably aren't cheap), and the devs are (rightfully) expecting the modders to finish the game for them. Damn frustrating.

So, I'm still playing Ultimate Alliance. There's NO mod tools for that game, but it's mod community has succeeded in adding several new characters. It just keeps getting better.
 
 
lord nuneaton savage
08:38 / 03.01.07
Currently being pleasantly suprised by Rogue Trooper, which I didn't have high hopes for given Rebellion's previous beshitting of the Judge Dredd franchise.

Good mix of action and stealth, lots of different ways to attempt each encounter and occasional levels of pointing big cannons at things and blowing them out of the sky. What blue skinned larks.

Now, when is someone going to get round to making the Timesplitters 2 style 2000AD multi-player FPS?

I lie awake thinking about that some nights. I really do.
 
 
Axolotl
18:00 / 04.01.07
I finished Ultimate Alliance recently. I thought it was alright. It certainly had that "just one more go" quality, but having finished it I was left curiously unsatisfied. I think the wider focus of the game (compared with X-men legends) meant the story suffered. It was a tad too easy for my liking as well.
I managed to pick up Psychonauts 2nd-hand and I can't recommend it enough. The characters are well defined and the story that arises from them is interesting and funny (it's written by an ex-Lucasarts point and clicker). The concept and setting informs the game play and the mechanics thereof to a degree that is unusual. Really good stuff.
 
 
Whisky Priestess
10:34 / 11.01.07
Anyone else fallen into the button-mashing black hole of time that is Soul Calibur III? I bought it for Christmas, ostensibly for certain other board members but I've been getting at least as much play out of it as they have.

There's all the fighty fighty fun of the last one plus the facility to create your own character (out of Thief, Monk, Dancer and Assassin types), and a few new characters, some of whom are excellent.

There's also a quest bit where you can follow each character's individual storyline but it's a bit rubbish and you just end up scrolling through the sub-sub-sub-Tolkien text to get to the fights. I liked the old version where you followed the map and fought your way through dungeons etc. much better, TBH.

New characters;

Tira, a green-haired pixie-type assassin with a ring weapon. She's got the best kit and is quite tasty in a fight.

Zasalamel - big black guy with a scythe. Faster than most of the heavy hitters (Astaroth etc.) but he's no Tira.

Setsuka - Looks very cool and fights with a parasol, but apart from that is unreliable in a fight.

Rock - Thor-type Viking warrior. Giant hammer, slow as fuck. Doesn't get much exercise due to the fact that he seems to be on Valium. He didn't even improve much even when I got him a bigger hammer.

Siegfried - the good half of Nightmare. Same sword, style and skills, really.

So - thoughts, tips, frustrations, reflections, cheats, cool moves - any?
 
 
Internaut
15:19 / 11.01.07
Playing through Gears of War for the second time.

Buying Psychonauts next week.
 
 
Alex's Grandma
02:08 / 13.01.07
Finally reached the 12th location, 'Andromeda Arms' in 'Sims 2.'

I feel like the last person alive.

Is this a usual perception, under the circumstances?
 
 
The Return Of Rothkoid
01:03 / 15.01.07
I recently finished ColdWinter, which I understand was put together by a pretty small UK developer. And for something I grabbed off eBay without much of a thought, it's pretty impressive. Standard culled-from-a-couple-of-movies storyline, but with enough invention that it didn't seem too much of a rip-off. Has a moment where the main character says "Got you, you fucker!" when you destroy a marauding helicopter, which seems appropriate.

The difficulty level wasn't really extreme - it could've been a lot harder - but it was enjoyable as hell. Reminded me of Goldeneye at some points, for some reason.

And you know, it features TOM BAKER on voiceover, which is always a good thing.

So yes. Surprising. Low-key, and quite fun.

Now, on to Fahrenheit.
 
  

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