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What video games are you playing at the moment? You scum, you... degenerate... scum...

 
  

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Rail City Kid
22:57 / 15.01.07
Battlefield 2
X-box live

It's the cooldown almost everyday I work (12 hour shift)
 
 
Alex's Grandma
19:23 / 24.02.07
Not 'Okami', in any case.

It's had rave reviews, but having spent the last hour or so trying to get to grips with this intensely irritating attempt at a game, for all it's very nicely designed, I've now lost the will to go on. With anything.

It's ... well it's probably very exciting once you've got past the initial dialogue, but my God, it seems to go on forever.

In the Guardian this week there was a reference to the flea's 'witty' banter - unless you're criminaly insane though, this is not a view that's to be trusted
 
 
Alex's Grandma
22:15 / 24.02.07
And I can only confirm the above, now.

It is an awful load of shit on pretty much every level. At all costs avoid. It's so slow, and so boring ...
 
 
Spatula Clarke
23:57 / 24.02.07
Okami thread.
 
 
fluid_state
06:44 / 25.02.07
Supreme Commander.

Bad Supreme Commander! Your sound doesn't work on my machine, and it's something of a problem for quite a few people, naughty game! Your system requirements are a little steep, but you expect to be here for years, don't you, little princess? I'm not sure you can handle a LAN game on last year's processor... but I want to try so bad. I think you want to be pirated, don't you? Oh, it's all good when we pay you, but then you just don't deliver on the fundamentals... and you call yourself a professional product. For shame!

Good Supreme Commander! You did give me what you promised: Mammoth tracts of playing field, where I can indulge my strategic impulses in sooo many terrible, terrible ways. You're not one of those tactical games, with the wee squads and their mean little tricks. There's no "special abilities" here, no, you like co-ordinated attacks from multiple, massive armies. Yeah, that's right. Soon, I'm going to actually beat you. On Hard. Then, we're going to try your "Horde AI". Oh, you're clever, I'll grant you that.

Sweet Supreme Commander! Your waypoint system rocks my world, and I mean that. It's really nice to be able to queue my peons to work toward my greater glory, being able to give them 30 minutes of work in 30 seconds. You're so good to me sometimes. I like the way you calculate your hits, even if your superweapons are a little unbalanced. I've gotta say, it's nice to be able to win a game without using my mobile troops - your base "defenses" are freaking gorgeous. I've never had stationary artillery that reaches across the board before. Some of your little innovations, like giving me a simple percentage/ratio to explain my resource allocations... well, I don't know why my last game didn't think of it. Don't even talk to me about the optional split-screen display- that's personal. What I'm saying, is that you make my last RTS look like Capture-the-freaking-flag. It isn't terribly romantic, but that's how I roll. Kisses.

P.S. Fix the fucking sound, or you're not seeing a dime. We both know you're worth it.
 
 
Kiltartan Cross
14:18 / 25.02.07
Bad Supreme Commander. You had such promise until that bit in the first mission where the playing field expanded and the framerate contracted. You're going on the shelf for a year or so...

(Leaving aside the total-unplayability of the game on any PC that doesn't wear two-toed shoes, it did look very nice.)
 
 
The Strobe
11:08 / 26.02.07
I've never had stationary artillery that reaches across the board before.

I take it you didn't play Total Annihilation, Chris Taylor's other great RTS game?

I'm currently playing Okami. It's fantastic. Alex's Grandma is entirely wrong about it.

Oh, and I just picked up Warcraft 3: Frozen Throne, now I have a computer fast enough to play WC3 well. I always enjoyed it, but never ran it at the framerate it deserved. So will see how that goes.
 
 
Janean Patience
13:32 / 26.02.07
"WINNERS DON'T USE DRUGS"
William S. Sessions, Director, FBI


I was getting bored of gaming. I'd bought Halo cheap, having already played Halo 2, just because I wanted something reliable, something good even if it was old, something worthwhile of my time. So many games had proven to be empty, flawed experiences. Their complexity, their dazzling graphics, their reputations distracted me from their ultimate hollowness. I'd drifted away from my gaming roots. I'd lost the kick. The thrill was gone.

Then I got Urban Chaos: Riot Response.

There's nothing 'new' about this game. It does nothing that could be called 'innovative'. The story is told through a very tedious series of faked news bulletins that even on the third level I'm skipping. You're a combat veteran from one of America's foreign adventures called home because a gang called The Burners killed your dear old dad and are destroying the city. You, Nick Mason, are authorised to deal with the burners... with EXTREME PREJUDICE.

You know what that means? Nicely rendered, though nonedescript, urban environments. Endless Burners, identical in their hockey masks, running at you screaming firing shotguns, throwing Molotovs and cleavers. A sort of flatness to the images, like if that falling body were viewed from another angle it wouldn't be all there. And it's all done in the most predictable way. Every time you turn a corner there's a new pair of howling maniacs to execute. There's a pure arcade joy to it that recalls the most righteous right-wing games of the 80s and 90s, games where gangs were forever taking over cities and only local bad dudes and their fighting skills could stop them. It's Narc in 3D. If you were only fighting the Mad Gear gang it'd be so perfect.

Even the menus are on attract mode. You get medals for every mission and the game tots them up with a cheery zing! each time, rewarding you with better guns and stuff. You get a medal for a certain number of headshots, for capturing five random gang members (don't worry, you still get to zap them with a taser) and get extra, timed rescue missions in between. I'm playing the same levels again and again and enjoying it. I'm kicking ass. Somebody has to impose the full force of the law on these punks, no matter what the bleeding-heart liberal media has to say. I'll help these Burners fit into society, sure. With a bullet.
 
 
Mooot
16:51 / 24.05.07
I went all out and bought Donkey Konga (and a Gamecube to play it on)



I'm concerned for my thumbs and cognition, but I've not had as much fun since Vib Ribbon on the Playstation.
 
 
Spatula Clarke
21:12 / 24.05.07
Konga's a nice game, but it's a bit lacking. It's not got the potential for party laffs that other, more physically demanding rhythm action games do and it's not got the precision or rhythmic/gameplay invention of those that you play on a traditional pad. I had a great time with it when I first got it, but once it eventually went in the box it only ever came out one more time, whereupon we discovered that it had suddenly become very boring. Now that my Cube's packed up, having been replaced by the Wii, I may never play it again - the bongos are one of the Cube controllers that the Wii doesn't support (unfortunately - I never played Jungle Beat, despite having heard some good things about it, and might never play it now).

Good choice on the Cube, though - got some lovely games on it.
 
 
Lama glama
22:15 / 24.05.07
My bongos work with my Wii. Just flip the top of your Wii open and plug the bongos in. I still play Congo every now and then. I still get a tingle when drumming along to the Zelda theme.
 
 
Spatula Clarke
22:37 / 24.05.07
Really? Shit. I was sure I'd read somebody say that they didn't - not that they can't be connected, just that they didn't function. Like the Wavebird.

That's quite good news.
 
 
Mooot
10:14 / 25.05.07
Nintendo are pretty supportive for their userbase when it comes to backwards compatibility: from the Gameboy player to the little way the AV cables for the N64 and Gamecube are identical. It's nice.
 
 
Freaky Drunk
14:13 / 25.05.07
I buy way too many games for one person with a full-time job to play properly. The list of active plays right now is:

Castlevania DS (the 2nd one)
Picross DS
Rainbow 6 Vegas
Metal Gear Solid: Twin Snakes
Pokemon Perl
Motorstorm
Resistance

and then just bought Mario Strikers for the Wii today! I'm lucky if I get to play one or two of those a day so it's going to take a long time to get through them. And the list of games coming up that I want to get is probably twice as long as that one.
 
 
akira
15:43 / 27.05.07
I've been playing Frets of Fire. A lot. Its basicaly Guitar Hero, but you play it on your PC by turning your keyboard on its side and using the F1-5 keys. Theres loads of songs out there to download, Mute city from the old F-Zero game being my current fav at the mo for some reason. I have 1.3 gig worth of them now.
 
 
Spatula Clarke
21:38 / 28.05.07
I'm currently playing... too much games. Got into this fairly vicious cycle of buying a couple of games at a time, starting them both, then finding that a couple of others have come out that I want to get. So I pick those up and put the ones that I've already begun on the shelf 'temporarily'.

Basically, I need about two years' holiday to complete any of them to my own satisfaction.

So, alongside the Wii games that I've mentioned in the relevant thread (Zelda is currently on hold, as I've just finished the penultimate dugeon and find that I don't particularly care to dedicate the couple of hours needed to polish the thing off - it's such a depressingly forgettable release) are:

Picross DS. This is actually providing the meat of my gaming right now, and is disturbingly addictive. Ads all over the tv for it. You've go a grid, along the axes are numbers. The numbers tell you how many of the squares on that row/column you need to fill in and how many of them should be adjacent to each other. You need to figure out the best line to start with and figure out the rest from there, by a process of elimination, in order to form a pixel image.

I've played it before in another form - as Picture Puzzle on the NeoGeo Pocket Color - but there are aome slight changes to the forumla here that make it less frustrating (the biggest one being that, in the normal mode, instead of score, you're given a 'best time' for each puzzle, with mistakes hitting you with time penalties).

Excellent game, especially considering the price.

Viewtiful joe 2 (GameCube). Picked up after mentioning the prequel to Flyboy in the 'I would like a game like...' thread. Had a quick play on it, which isn't anything like enough to produce a proper opinion from, but it already looks like everything's in palce for another superb scrolling fighter. Although, that said, I remember from various gaming boards back when it originally came out that Capcom shifted the emphasis away from the fighting mechanics and onto the puzzles in this sequel, which disappointed a lot of the first game's fans - certainly, the puzzles were the weakest part of that original. We'll see.

1080 Avalanche (GameCube). I remember this getting a bit of a slating on a lot of message boards for not being enough like the N64's 1080 Snowboarding, but I've put a lot of time into this now - and played the N64 one to death, and beyond - and I'm happy to find that those complaints were absolute bollocks. It's significantly easier than the N64 game, it's true (landing jumps required the sort of mastery that most games never demand of you), but that doesn't make it bad. It's also far more thrilling - I love the screen shake effect when you're travelling at speed, I love the descents that see you triggering and being chased by avalanches.

Music was shocking at first, but now that I've become used to it I think iot fits well. Although, that said, you generally tend to get used to any music once you've been subjected to it enough times.

Earth Defense Force 2017 (360). Budget third-person shooter. Japanese budget release originally, from the company that releases a *lot* of cheap shovelware on the PS1 and PS2. There are occasionally some diamonds in amongst the crap, though. This is entertaining stuff, but in a crass, dumb, B-movie style. I dunno. It's fun enough, but uou're never going to want to play it for more than twenty minutes in any one sitting. Your brain would melt through tedium.

Metal Gear Solid: Portable Ops (PSP). I *really* don't know what to make of this. It's Metal Gear Solid with small, self-contained levels and the ability to swap between a number of characters in any one level at will. You sneak around, knocking people out and carrying them back to your truck so that you can bring them over to your side and access their abilities in future missions.

Also some stuff with managing teams indirectly, sending them out to spy in certain areas, which changes the stats of enemies in those areas (and probably does a fair amount of other stuff - a couple of hours' play hasn't taken me much further than that) - or having people assigned to medical or technical support teams.

Ashely Wood-drawn animated comic book interludes are a mixed bag - great animation style, messy and indistinct art (which, y'know, isn't exactly unexpected considering the artist). Not anything like as much atmosphere as there was in the insanely good MGS3, but this may improve as it progresses. Looks sharp enough, if a little boring. Has a couple of significant control issues which you get used to, but never feel entirely happy with.

I love Kojima for wanting to play around with his prize series like this (not too sure that it isn't a kind of death wish, though), but - just as with Metal Gear Ac!d - the end result seems to be interesting and deeply flawed.

Valkyrie Profile: Lenneth (PSP). Square RPG, port of a PS1 game (that, afaik, never made it over to Europe, although it came out late in the machine's life and may just have slipped past without me noticing). One of those weird titles that you find yourself drawn to, despite its faults. Put in about an hour with it earlier this afternoon and... well, it was all storyline. I think there were only three moments in that entire sixty minutes where I pressed a button to do anything more than forward the dialogue on.

Sounds interesting, though. Finding humans on the cusp of death, then taking them and training them up to be warriors for heaven in the upcoming battle against hell. or something along those lines. I find myself strangely addicted to Japanese RPG mechanics an tend to pick up as many translated releases as I can, just to experience as many different gameplay styles as I can. I barely ever get enough time to play one through to completion and, while I hope to buck the trend with this one, I'm not going to fool myself into thinking that it's likely to happen.

Other stuff: Guitar Hero II again (nothing like as good as the first game, I've now decided), a bunch of the downloadable PC Engine/TG16 games on the Wii (the three notable shmups, obviously, Loderunner [which I've never played in any of its many incarnations until this rerelease]) and a few of the 360's Live Arcade games (the pinball one and Xevious, mainly - adore Xevious, even though it's as basic as they come).
 
 
Spatula Clarke
16:16 / 30.05.07
Just out of interest, if I started a thread about music/rhythm action/bemani games (DDR, Ouendan, Donkey Konga, Guitar Hero, Space Channel 5, etc) would anybody else post to it? I ask here as I'm having one of my regular moments of forum despair.
 
 
Lama glama
18:04 / 30.05.07
Start it! The worst thing that could happen is that nobody responds to it and it sinks to the bottom of the forum. Which isn't that bad.

I'd post to it!
 
 
akira
18:05 / 30.05.07
I'd post, if only to show off my scores on Frets Of Fire.
 
 
The Strobe
05:20 / 31.05.07
Well, I can talk about GH until my nuts fall off, so it's a good idea by me.
 
 
STOATIE LIEKS CHOCOLATE MILK
12:57 / 31.05.07
I'll join in in a few weeks- nearly bought GH2 the other day, then realised I couldn't possibly afford it, despite having the cash in my wallet at the time.

I've just started playing Prey, which is for once an FPS whose gimmicks actually do make it stand out a bit from the crowd (though I'm still in the early stages and may yet get bored). Gravity changes and portals do actually lead to some truly fucked-up moments- running across the entire surface of a floating planetoid, shooting at people coming from literally all directions, then watching the bodies fall back "downwards" is pretty cool. And the opening alien-abduction scene with Don't Fear The Reaper on it is truly spectacular.
 
 
Lama glama
19:11 / 31.05.07
Currently playing my way through Super Mario Sunshine, five years after release. Thanks to the Wii drought, I find myself working my way through a ton of GC games I never got to play upon release. Fortunately for me, my brother has a huge amount of absolute classics. Next on the list are Resident Evil 4 (which I did try once before, but was a bit intimidated by-kept getting my head lopped off by some guy wearing a sack over his head. Such is life.), Metroid Primes 1 and 2, Pikmin, and Eternal Darkness.
 
 
Mooot
10:50 / 01.06.07
Rythmn Action Thread Go!

---------X---------O-----------X---X-------
 
 
Withiel: DALI'S ROTTWEILER
13:48 / 02.06.07
Samophlange - I've played through Prey, and I can assure you that it doesn't run out of ideas. Killer (and inexplicable) ghost-children, the bit where it turns into a Descent-esque spacecraft shooter, the final boss plot twist - all of these aren't even made into huge features - the designers just seem to have chucked in every idea they thought could possibly work. And the puzzles just get better, too. There are also some really fun digs at Doom 3 in there, which I appreciated quite a lot, as Prey is by far the superior game.
Moreover, the end sets up for a sequel, which could be rather ace indeed...
 
 
Yotsuba & Benjamin!
20:17 / 06.06.07



Forza Motorsport 2.

 
 
Spatula Clarke
22:52 / 06.06.07
Out Friday over here - well, tomorrow if you pre-ordered from a release date-breaking site :]

I've forgotten who you are, Benjamin - is it KidInsomnia? I've got loads of people on my friends list who I can't place, but I know that's *somebody* from here.

On a 360 tip, I adore the new Pac-Man game on the Live Arcade service. I done gone made a thread about it on another board - link because I'm tired, need bed and don't like doing the copy and paste thing across different boards. Quickly, though, it's about as perfect a modern update of a classic game as you (I) could ever want to play. Awesomeness.
 
 
luminocity
00:45 / 07.06.07
Recently got Supreme Commander and I'm liking the strategic zoom feature a whole lot.
I'm luminocity on gpgnet as well as here, in case anyone wants a game with a random lurker.
I've not had any trouble with the sound, and the bugfix and balance patching cycle seems very speedy. If your computer is up to it and you're into strategy games, give this a try.
 
 
Janean Patience
10:45 / 11.06.07
I seem to be disengaged from gaming at the moment. Apart from the long slog through GTA: San Andreas none of the games I've got are engaging me.

After enjoying Hitman: Contracts the game before, Hitman 2: Silent Assassin seems a bit unsophisticated. Lots of sneaking around, a fairly obvious preferred way to take out the target, and that's yr lot. It's dragging and the subsequent game never did.

And Incredible Hulk: Ultimate Destruction has such a lovely game environment and the central character does all you'd ever want but for some reason it's unrewarding in some way. I run up buildings and make monster jumps gleefully, but when the actual tanks turn up my circus antics only buy me the death that surely, inside, Banner craves.

The Chronicles of Riddick has been off and on since the start. Creeping around discreetly killing guards is good, as is the open warfare, but there's a puzzle element solved mainly by trial-and-error which doesn't hold my attention.

Then there's Panzer Dragoon Orta which I had high hopes of. I wanted some simple butt-kicking shooting action, an arcade-style game. It doesn't appear to be working for me. I like the feel of it but don't appear to have any skill; yesterday I took about six or seven cracks at the second level and didn't seem to improve no matter how hard I tried.

All these on the old-fashioned black Xbox, BTW.

Are any of the above worth continuing with? I'm still in the early stages on every game, which I guess is indicative of my disaffection. But I'm willing to press on if I know it's worth it.
 
 
Happy Dave Has Left
12:07 / 11.06.07
Not games I'm playing at the moment, but games you might like to play. I'm getting rid of my old-skool xBox, and have a couple dozen decent games to get rid of. Barbelithers have first dibs, so PM me if you'd like a list. The xBox is also available. Going for a median price of a fiver a game.

Mods, hope this is a kosher post, please remove and PM me if it's not.
 
 
Thorn Davis
12:59 / 11.06.07
And Incredible Hulk: Ultimate Destruction has such a lovely game environment and the central character does all you'd ever want but for some reason it's unrewarding in some way. I run up buildings and make monster jumps gleefully, but when the actual tanks turn up my circus antics only buy me the death that surely, inside, Banner craves.

I had this for a bit on Hulk: Ultimate Destruction, but I'd definitely recommend sticking with it as it's such great fun. Remember to keep buying upgrades at the church whenever you can afford them - keeping on beefing up the Hulk goes along way to keeping you alive. The main thing that I found a bit frustrating was as soon as I was able to confidently despatch the heavy weaponry, and actually enjoy fighting them, they got replaced by Hulkbusters.
 
 
Spatula Clarke
16:22 / 27.06.07
I've been playing an enormous amount of DJ Max Portable 2 on my PSP, which is quite easily my GOTY so far - better even than Ouendan 2, and that's saying something.

It's finally made me decide to take the plunge and get into Beatmania. Got the official controller on the way, but wasn't sure which of the (many) PS2 iterations to go for. Figured a search around YouTube would let me get a flavour of the kind of music on each different version. This was swaying me towards IIDX 12, but this sealed the deal.
 
 
Alex's Grandma
22:38 / 01.07.07
I've just lost most of my weekend to 'God Of War', which is, of course, a very beautiful game.

I have a question though; in the scene immediately after the Hydra's been dealt with, when Kratos is on his ship with his young friends, did anyone else dally with them awhile, and if so, how much of the ensuing proceedings was visible? It's just that having played this scene on Mortal, perhaps in both senses of the word, I have a fairly vivid memory of seeing Kratos, erm, cavorting with his young friends, in no uncertain terms. My flatmate though, playing on Spartan, has not had a similar experience - ze's sad about it to the point of disbelieving me, so, was I dreaming, or is it in fact possible to see Kratos doing what he does second best from an angle not encouraged in the King James Bible?

It would be great if somebody could help clear this up!
 
 
All Acting Regiment
11:44 / 02.07.07
Overjoyed with the lovely mods for Cossacks. Killing loudly soon with speakers on full blast.
 
 
lord nuneaton savage
10:47 / 04.07.07
God of War-wise. I'm pretty sure that the angle was obscured, I certainly don't remember seeing much of Kratos's cavortings.

GOW II is freking skill, BTW.
 
 
Janean Patience
12:50 / 04.07.07
The problem I'm having with Hitman 2 stems from having played the sequel first. In the later game, Hitman: Contracts, dropping your weapons or putting on the right disguise allows you to explore the mini-world of the level quite freely, observing the movements of the various NPCs and finding all the items that have been hidden around the place. For a short time each level is a remarkably convincing little world with all kinds of events taking place. It's only observing for a long time that you realise they follow simple patterns. Wandering around the level like this makes it a conundrum: there's that poison there, that sniper rifle there, but there's a metal detector here to get through... I used to think about the game when I was away from it, turning over the different elements in my mind. In this game you're spotted if you get close to anyone and too often it's about sneaking in and out the right places at the right times with only one real way to complete a level. Still, I'm about halfway through so it can't be that bad.

I solved the problem of what to play by going out buying Rogue Trooper, which as previously mentioned in this thread is damn short. Took about a week-and-a-half to complete. It's fun and has a number of great innovations - placing a sentry gun, sending a hologram decoy out, the whole taking-cover mechanic which works really well, but the game's so short you barely have time to use them. I completely forgot that Bagman can drop micro-mines for most of the game and I don't think I ever used a sticky grenade. It's a shame because it was so well done and used the licence brilliantly.

That's now been replaced in my gaming affections by Black, a FPS with great graphics, a sorta-realistic setting and a lot of objects to destroy. It's the best FPS I've played in ages because it doesn't mess around. The bad guys are intelligent and hard to kill, the settings are atmospheric if generic, the tactics require some thought and I frequently end up wedged in a corner, bullets chewing the stone on either side, desperately plotting a run across open ground to hide behind a fence before that gets shot to shit. Simple but effective in exactly the way FarCry: Instincts wasn't.
 
  

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