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What video games are you playing at the moment? You scum, you... degenerate... scum...

 
  

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Spatula Clarke
21:33 / 08.08.06
I'll give a proper reply when I'm not so bleeding knackered, but quickly: not a fan of the Gunbird games. I don't like how they look and I don't like how they play. I feel like I'm hemmed in when I play them, and not in a good way - I don't feel that I can thread my way through the bullets, but that the screen is too cramped to allow for the kind of fluid movement in other shmups from the same period.

First DC shmup that comes to mind:

Bangai-o. It's Robotron crossed with Thrust - you know, the game where you had to get your ship through a series of mineshafts, pick up a pod, then get it back to the surface, all while dealing with the trifling issues of gravity and fuel consumption. God, I spent forever on that game when I was a kid. Anyway, Bangai-o combines a similar force of gravity with Robotron's seperate movement/shot direction system. Tiny sprites. Super-detailed backrgounds. A hugely entertaining, utterly nonsensical Japlish translation.

And the smart bomb to end all smart bombs. Its power level depends on how many enemy missiles are on screen when you fire it off and how close they are to your robot dude - meaning, of course, that you try and get yourself into as dangerous a position as you can before firing it off, just to see how ludicrous a number of missiles you can chuck out at the press of a button (a counter appears at the top of the screen to let you know the exact figure).

Word of warning: I got into a heated argument with a bunch of numpties on the old Edge forum a few years ago when they moaned that the Dreamcast version is "unplayable" (there's also an N64 version, released a year or so earlier). This confused me, as not only does the DC version have more refined score and powerup systems, it also has exactly the same controls as the N64 game. After claiming that they'd played both extensively and so knew what they were talking about, it turned out that said numpties hadn't even so much as gone into the options screen. The default setup on the DC game is rubbish and requires you to hold the pad at an arthritis-inducing angle. Control layout 2/B is the one that should have been the default. Make that change as soon as you load the game up and you'll be fine.

Great, great game.
 
 
iamus
23:05 / 08.08.06
Ah... I've heard of that before, always meant to buy it on the N64 but never did. I loved thrust too so that sounds like the next one I should be looking for.

Your problems there with Gunbird are what tripped me up, though with little real experience in bullet hells I couldn't be sure if it's just that I was shite or not. I did think it looked kind of pretty though.
 
 
Spatula Clarke
17:29 / 09.08.06
Other DC stuff to grab:

If you like SF3 Third Strike, it might be worth picking up SF3 Double Impact, which is a compilation of the first two iterations of the same game. If you're not a big fighting game fan, no, but if you are, then yeah. The same characters, with some slightly different movelists. The second game, Giant Attack, is a much nicer-looking release than Third Strike. It's all in the backgrounds.

That's just a thought. If you see it for a couple of pounds somewhere, or whatever.

Proinsias> You've already got Marvel vs Capcom. Good stuff. I really like that game. Get the second one, too. It takes the first and blows it out of the stratosphere - three-character teams (with all three of your team appearing on the screen for the ultimate super special), a huge roster of support characters, some barmy inclusions (Jill Valentine from Resi appears and has moves that include summoning zombies and zombie dogs to attack yr opponent). It's Marvel vs Capcom x 1,000,000,000. Lots to unlock through single player, mad vs mode.

Still on a beat 'em up tip, Capcom vs SNK. This game is gorgeous. Capcom left the low res 2D art of old behind and went for beautiful hand-drawn backgrounds instead. Then, after this game, they fucked it all up by going for personality-free 3D bore-fests. This remains the most stunning background art their artists ever produced for a game in this genre. An excellent soundtrack, marvellous balancing - which is something that I still find surprising, given that they were glueing a number of entirely different fighting styles together here - and an intersting style-related scoring system. The Japanese DC sequel is supposed to be even better, but I've still not played it. All I know is that this game makes a mockery of the awful Gamecube and Xbox (and PS2?) sequel.

Jet Set Radio. Again, different enough from the sequel to more than justify owning both. Brighter and brasher than the Xbox game. Levels aren't as well designed, but it has a more involving graffiti system.

If you can find a gun or two, House of the Dead 2. Still the best lightgun game ever made.

Daytona USA 2001. You'll need to buy a steering wheel, though. Either that or prepare to put up with the twitchiest joypad controls going. With a wheel, this is superior to the arcade game (well, ignoring that it only caters for one player).

If you want to get smacked about by an insanely difficult game, but also want to see what the DC could do when people bothered to program for it properly, F355 Challenge. I've always found it unreasonably demanding - in terms of the amount of time it takes to learn it, if nothing else - but other people give it nothing but praise.

Mr Driller. The first is still the best. The purest. Once you get your head around how the blocks fall it becomes a lovely little well-based puzzler.

Legacy of Kain: Soul Reaver was a port of a PS1 game, but they actually spent spme time buffing it up for the DC, unlike most other, similar releases. Zelda:LttP-inspired platform adventurer. Shitty non-ending. Excellent all the way up until that point.

And Headhunter. I've not put very much time into it to date, but what I have I've enjoyed. The controls are a bit wonky, but the idea is inspired and travelling around the sun-drenched city on motorbike feels perfect.

There are other hidden gems on the DC, along with a few bits and pieces that I keep meaning to get - Le Mans 24 received rave reviews.
 
 
Janean Patience
20:38 / 09.08.06
...Robotron crossed with Thrust - you know, the game where you had to get your ship through a series of mineshafts, pick up a pod, then get it back to the surface, all while dealing with the trifling issues of gravity and fuel consumption. God, I spent forever on that game when I was a kid.

I played Thrust until my eyes bled and my eardrums exploded, then I learned to play it by touch alone. There was a version of Thrust on the Amiga, two-player, various extras that I think was shareware or similar. Utterly wonderful as a two player game, and you could turn gravity up and down and oh so much fun. Anyone remember what it was called?
 
 
Axolotl
16:23 / 10.08.06
Gravity Thrust, or the later expanded version (commissioned by Amiga Power) Gravity Power.
Possibly the best two player game on the Amiga imho. God it was good. Despite the simple basic concept the tactics and games that evolved from it were wide ranging and suprisingly complex - always the mark of a good game I feel.
 
 
Mouse
17:01 / 10.08.06
Shee, my brother and I couldn't stop playing that one on our Amiga. Now I'm pining for a good PC Thrust clone.
 
 
Janean Patience
18:07 / 10.08.06
Have we room for a specific video games nostalgia thread on here? Where we talk about games of the past, and how heartbreakingly good we were at them, and how it means nothing now? Like a Summer of '69 for the home computing generation?

I got my first ZX Spectrum,
bought a tape of Rebelstar,
played it till the keys melted,
even used the lawnmower,

Me and a guy at school who,
had a Commodore 64,
played Bard's Tale all the night through,
drew our maps on graph paper,

And when I look back now,
Those games they seemed to last forever,
There was no God mode then,
We thought we were so fucking clever,

Oh God, I've wasted half my life.
 
 
Spatula Clarke
18:39 / 10.08.06
I'd suggest starting threads about specific games. Or, failing that, specific machines. Not a fan of the tendency to classify older games as being almost an entirely different medium from current releases.
 
 
The Strobe
22:13 / 10.08.06
I agree with Randy/Dupre. Or, at least, a platform or genre specific thead (eg: Spectrum action games like Thrust).

Most "old" home micro games were cross-platform - for instance, Thrust - and so the games are more relevant than the platform.

Cf the BBC adventure-em-ups like Citadel, Quest, etc.

I am mainly playing, for reference, Call of Duty 2, Project Gotham Racing 3, and Uno. I like my 360 a lot. I would like it more had I time to play it...
 
 
Sylvia
02:55 / 11.08.06
What am I playing? Call of Cthulhu: Dark Corners of the Earth. I love it so, so much. It has its faults but those are totally absolved by the rich atmosphere and the engaging story. (Also, speaking as a Lovecraft nut...this is perfect) It's an immersive experience, even though the mechanics are a little flawed, and I'm having a blast. 80% done...

After this I'm going to install "Scratches", and once I'm done that I should finish up "Sanitarium". They're both horror adventure games. I wish they made more of them.
 
 
The Return Of Rothkoid
04:13 / 11.08.06
I've just finished playing Silent Hill 4: The Room which I quite liked - moreso than SH3 - but feel that it turned too much into a whack-things-with-rusty-axefest. Quite interesting, though I think not enough was made of the first-person perspective. (Then again, it was handled somewhat shoddily in some ways...

So now, something brainless, maybe?
 
 
Proinsias
23:15 / 13.08.06
Cheers for the recommendations Randy.

I should have checked before posting as I meant to say it's MVC2 that I've been playing and not the first one which probably explains why I have very little idea what's going on.

I've got a hold of a copy of Capcom vs SNK 2 and I think I prefer this to MVC2, it seems to be a nicely balanced fighter with a little less of the madness that plagues MVC2. I suspect I may need to invest in a proper arcade style stick to get the best out of the 2D fighters and keep my fingers relatively intact. I'll keep an eye out for SF3 Double Impact although it's been bumped down the list as I rekon I've got plenty D,DF,F, punch type action to keep me busy for a while.

Bangai-o I'll definetly have to pick up although I may have to fork out a little more than usual, the pain.

I've got Mars Matrix and haven't even put it in the machine yet. I seen a few reviews claiming It was one of the hardest games out there and frankly I'm scared. I will probably brush up on the old(non-existent) shooting and dodging skills before being defeated by the game. After your review in the shmups thread I promised myself I would spend some quality time with it.

With regards to the light gun I'm planning on stocking up on as much DC extras as I can lay my sweaty paws on. At the moment I've only got a 3rd party fishing rod, this will change.

Is the internet rumour that sega disabled light gun functionality on all american copies of House of the Dead 2 due to the Columbine shooting true?

(should I take my whittling on about the DC to a dedicated thread?)

On another note arguing with my other half about mortage payments, keeping the house tidy, stealing all the fruit etc has ensured that Animal Crossing Wild World is eating in to far too much gaming time. It seems to have turned from a beautiful, laidback undemanding little game to a frantic struggle to pay mortgages off as quick as possible. Getting home to find out that 80,000 bells worth of foriegn fruit has been sold to Nook and She's kindly left all the native fruit and two coconuts for me to pick is the stuff divorces are made of.
Does anyone know the highest mortgage you can get, we've almost cleared one at around 700,000 bells is there an end in sight?
 
 
Spatula Clarke
16:22 / 14.08.06
I don't think tat HotD2 rumour is true. I've never heard it before, anyway. If in doubt, get hold of a DC-X boot disc so that you can play the UK version (I'm guessing you're in the US).
 
 
Proinsias
20:55 / 14.08.06
Nah, I'm in Scotland with an NTSC Dreamcast that seems happy to play any game. I was just curious and not wanting to waste a fiver on a useless copy of HOTD2, some of the shops do seem to have quite a lot of old US games in the much cheapness area.
 
 
Axolotl
17:04 / 15.08.06
While I'd agree with Dupre X that old games aren't a completely different art form I think there is a huge difference between them and modern games that must be acknowledged. To draw a (strained) analogy critical analysis of silent movies require a slightly different approach than the analysis of the modern blockbuster.
But to get back to the thread I picked up a copy of X-Men Legends 2 and am finding it curiously addictive. Good stuff, enjoyable and very much a "just 5 more minutes" kind of game, but I'm not sure why as it has plenty of flaws - linear one-dimensional gameplay being a major one. I don't think it's fanboy glee that's shut down my critical facilities, but I can't put my finger on why it's so addictive.
 
 
Janean Patience
18:22 / 23.08.06
Just completed Halo 2 today, and apart from the rather dull plot I've loved it. As an FPS fan since Doom 2, the genius of this game is taking out all the extraneous stuff that found its way in from the genres that preceded shooting - mazes, pulling levers to open doors, finding keys, jumping platforms - and just keeping the combat.

Which isn't to say it doesn't require serious thought, it's just all of a tactical nature. Planning how to get from one side of an area to another without getting wiped out is as hard as ever, and having a choice of only two weapons makes your decisions really matter. I've kicked all kinds of ass, in many beautiful settings, and it's remained challenging; I've often muttered "Dunno if I can do this bit," before a magnificently balletic display of violence.

The plot, though, or what I followed of it, was unoriginal in the extreme. Space stuff, Ringworld, fighting factions and a stupidly sudden ending. The only way I could enjoy the character of the Master Chief was by renaming him the MasterChef, which also allowed me, after a nice piece of killing, to drawl "I'm just a cook."

That's done. X-Men Legends is fun, especially now I've got a team together. Don't think I've completed a mission without Cyclops dying. It wouldn't seem right. A lot more complex than I expected for a beat-em-up, though, and I worry that I'm too unskilled to last.

Bought Project Zero on the advice of this thread, not convinced so far. I seem to stumble around into walls a lot, rendering the atmosphere a bit forced. There's nothing very cinematic about a ghost encounter followed by five minutes of inept tedium. Plus they want me to find some key or something and I know where it should be and it's not there.

And got Star Wars: Republic Commando to give these new squad-style FPSs a try. It's going well so far. Me and my boys have killed robots and insects things, and I only shoot them in the back occasionally. Plus one of them's called Scorchio, which adds Fast Show fun when giving orders.
 
 
STOATIE LIEKS CHOCOLATE MILK
15:25 / 02.09.06
I'm enjoying Hitman: Blood Money at the moment, though I may move back to the Punisher this evening as a few beers erode my stealth capabilities.
 
 
hanabius yamamura
23:43 / 02.09.06
... just finished halo 1 again and thoroughly enjoyable it was too ...

Wolf from the door re Just completed Halo 2 today, and apart from the rather dull plot I've loved it

... post-prey - see below - I'm planning to launch into halo 2 again, having completed it before to a similar reaction to yours but, given my recent replay of halo 1 and the new halo 3 trailers, I'm kinda hoping I'll like the plot more this time given that I've been given a inkling into where it's going ...

... as mentioned above, currently working my way through prey which is very good in a gravity-twisting kinda way whilst remaining, in my opinion, a relatively by-the-numbers fps ... still bloody good though ...

... on the xbox live arcade side o' things, texas hold 'em rocks

h
 
 
STOATIE LIEKS CHOCOLATE MILK
00:51 / 03.09.06
See, I never got what as so good about Halo, really*. Seemed very repetitive to me. (Although my other problem with Halo was that I didn't hate the bad guys. I didn't fear the bad guys. I didn't even think they were icky. They were just... stupid-looking. And that never seemed a good enough reason to kill them).

Prey, I'm looking forward to, haven't played it yet.

But if someone who loves Halo thinks Prey's repetitive, then...




*I understand I'm in a minority here, but I REALLY don't get the big deal about Halo. I think I'm missing something.
 
 
Spatula Clarke
09:31 / 03.09.06
I wasn't sure about Halo first time I played it through. That was until a bunch of us got together for a big gaming weekend and spent most of it playing Halo's multiplayer. That's when you start to appreciate the balance in the weapon set, the perfectly judged aiming speed and movement, the vehicles. After that, we put in some time with story in co-op mode and applied the stuff that we'd learned from the deathmatch to it, which is when it came alive.

It's mainly the freedom of movement and the huge expanses of land that the outdoor levels have that makes it so enjoyable. The second level is the best example - in a way, it feels similar to a sandbox game. Going where you want when you want, getting there how you want. And when you bump the difficulty setting up, it feels like the copetitive multiplayer mode, especially when you get a number of Elites after you.

Still detest the campaign in Halo 2, though.
 
 
STOATIE LIEKS CHOCOLATE MILK
16:04 / 03.09.06
I have been told it's the co-op that makes it, and am aware I could be missing out by not having played it.
 
 
Janean Patience
11:40 / 09.09.06
Re Halo 2

Stoat: See, I never got what as so good about Halo, really.

If you've played FPS games before, and possibly a lot of the console generation who raved about this hadn't much, then it's not going to leave you flat-backed against the wall with your mind thoroughly blown. What impressed me was the intelligence that had gone into level design, weapon design, bad guy design etc to make it difficult in so many different ways. It's all about combat with few frills but how you decide to battle through a particular section is all up to you.

Randy: It's mainly the freedom of movement and the huge expanses of land that the outdoor levels have that makes it so enjoyable.

Example: the big canyon/arenas full of Brutes near the end of the single-player campaign. I sniped, rushed around in a Ghost and a tank-thing (the name of which escapes me) and did lots of hiding. Only when I saw the totality of the level did I realise I could have approached it entirely differently, in the full-on combat terror approach I usually employ, and perhaps more enjoyably. Therefore I'll go back and play the game again at some point, doing what I didn't do. Something I'd never have bothered doing in Doom or Quake, because with those games usually your first instinct was the right one.

I don't understand why there are novels and comics and fanfic based around Halo, though, nor (five years later) do I understand why it was the "game to buy an Xbox for". I won't be buying a 360 for Halo 3. But it is very, very good at what it does, refining the FPS down to combat and tactics only. That snowy outdoor level with a gorge running through it haunts me still...
 
 
STOATIE LIEKS CHOCOLATE MILK
12:16 / 09.09.06
I think that's a good point- by the time I got round to playing Halo, we had Far Cry, for example.

Still fucking hate the alien design, though.
 
 
hanabius yamamura
08:08 / 12.09.06
re ... as mentioned above, currently working my way through prey which is very good in a gravity-twisting kinda way whilst remaining, in my opinion, a relatively by-the-numbers fps ... still bloody good though ...

... and that's it done ... completed ... and I must admit, despite a compelling and well-told story, I stand by my original comments above.

It's not that it's repetitive or in any way average - at points, it's extremely well-executed and very enjoyable.

I just didn't think it lived up to the hype it was given in certain sections of the gaming media. That doesn't make it anything less than great though.

Oh, and, in my opinion, it's FAR too easy to complete ...

Anyway, I'm off to rip the cellophane off dead rising ...

h
 
 
mkt
08:38 / 12.09.06
I haven't had much time to game of late, but found myself at a loose end this weekend. As a result, I finally got round to playing Ico (yeah, I take my sweet time). And Psychonauts. And Trauma Centre. Oh, and Caesar II.

Gravity Power! I haven't thought about that one in a while. I now have the urge to travel several hours to visit my sister in order that we can fly around caves shooting each other. Given that that's impractical, does anyone know if there's anything online that we could try instead?
 
 
Elijah, Freelance Rabbi
13:52 / 12.09.06
I have been playing a lot more of Battlefield 2 then is healthy. There is something about playing a multiplayer team based FPS that has a server keeping track of your score and hands out awards that is super addictive to me.
Look at all the cool crap I can get!
 
 
Phex: Dorset Doom
14:45 / 12.09.06
X-men Legends 2: Rise of Apocalypse on the PC. It's a RPG/Fightin' hybrid and you get to be Wolverine. Patrick Stewart's in it. And the guy who was Murdoc on The A-team. Once you complete the game you can have Deadpool on your team. You can use Juggernaught's charge ability to smash through walls while shouting 'Don't you know who I am!?!' at the monitor. You can play with two players on the same keyboard. Scarlet Witch can turn enemies into boxes. You can play the trivia quiz and get prizes for superior X-knowlege. If you're me you can neglect your dissertation to play it into the early hours of the morning.
 
 
Mouse
16:56 / 12.09.06
I too have been playing BF2 (and recent mod Point of Existence 2) a lot lately. I don't play on the ranked servers so much though, so my collection of toys is rather tiny compared to most.
 
 
Tim Tempest
22:15 / 12.09.06
I've been playing quite a bit lately.

DS: Metroid Prime: Hunters. I really like the interface, and disagree with all the haters out there who think that FPS on DS can't work. It may seem awkward, but the stylus makes for more of a precise PC-esque FPS experience. The single player campaign is interesting, but it's the online multiplayer that I find is more compelling. It's a hard game to be good at though. And you can have voice chat! (In a VERY limited form, but come on, it's voice-chat on a handheld!).

Xbox: Halo 2. Still. Xbox Live keeps bringing me back.

PS2: Just started Kingdom Hearts. I'm really enjoying it. Takes me on a nostalgic ride through the favorite movies from my childhood. It's really cool that they got alot of the original voice actors to reprise their roles from the movies. I just beat Wonderland, so I'm only a few hours in, but it looks like I'm in this one for the long haul.

But the Gummi Ship is stupid. Just.......Stupid.
 
 
Janean Patience
08:27 / 13.09.06
An addendum to previous Halo 2 post:

Having spent some time over the weekend playing Republic Commando and The Punisher, the guns in Halo are genius. The Punisher’s weapons all basically look and act the same; I have preferences, but if one runs out of ammo then it’s no bother to drop it and pick up whatever’s lying about. Whereas in Halo, the weapons you’re carrying are fundamental to the way you approach an area. A pair of sub-machine guns are great in a confined space. When you wander into a hangar with floating bastards shooting you from afar, though, it’s time for a new plan and fast. You’re always very conscious of exactly what weapons you’re carrying and the options they give you.

The weapons are also very varied, more so than I would have expected. The standard sniper rifle, machine gun, rocket launcher and shotgun are all there (and personally I would boycott, nay campaign against, any FPS which tried to deny me a shotgun) but there are so many different variations: the Brute Shot, the fuel-rod cannon, the Sentinel beam, the needler, the sword. There are weapons everywhere but all run out of ammo quickly if you rely on them, so you’re changing all the time and trying to choose the best tactical option. It adds so much more to the game by taking away the previous carry-everything-you’ve-found-so-far standard.

Finally, and I promise I won’t breathe a word about Halo 2 after this, the idea or a rechargable shield is so brilliantly simple I forgot to mention it before. Why not? Instead of wasting all that time by forcing the player to backtrack to those unused medipacks, or to tediously interrogate scum like in the Punisher, or to run around looking for hearts and armour like in Grand Theft Auto, just retire from the fray for a minute and you’ll be charged up. The problems come when the fray won’t let you retire...

Both are examples of Halo looking at what worked and what was unnecessary in previous FPS games and being unafraid to make fairly radical changes. That’s why it’s become the new standard, and why reviewers of Doom 3 were surprised to find how hackneyed the gameplay had become. Won’t stop me getting it, mind.
 
 
lord nuneaton savage
09:39 / 13.09.06
Tediously interrogate scum? By sticking them face first in a pool of piranhas?

You and I have very different interpretations of the word tedious, my friend.
 
 
Janean Patience
16:29 / 13.09.06
Well, obviously I've enjoyed the occasions where I extracted confessions by threatening to throw people out of third-floor windows, electrocute them, throw them off piers, impale them on lances, feed them into mincing machines, roast them alive in crematorium ovens, drop butcher knives on their faces, force their heads into whirling propellors, bring them into close contact with angry electric eels, slam their heads in grand pianos and, my personal favourite, holding a man up against the bars of a rhinocerous enclosure until the beast charged and impaled the unfortunate Mafioso on its horn.

I meant the common or garden interrogation where you choke, punch, threaten with a gun or smash the guy's head on the floor, just to build up your energy.

The Punisher is a horrible game. I'm a horrible person.
 
 
Kiltartan Cross
19:02 / 13.09.06
Red Orchestra, an Eastern Front UT-mod-derived shooter.
I'm not much of a one for FPS games, but this is a little different from the run of the mill - bullets kill you straight off, mostly, nearby fire and explosions disorient you, there's no handy "aiming dot", you actually have to use the gunsights, and so on. I'm rubbish at it, but it's nice (just for a change) to see an FPS where teh win isn't achieved by running in circles round your opponent while performing back-flips and letting rip...
 
 
STOATIE LIEKS CHOCOLATE MILK
19:08 / 13.09.06
RE: The Punisher...

"Gun Tension" is the best phrase ever coined. It should be in those boxes they have on DVD cases warning you what to expect. "CONTAINS: sustained peril, sexual swearwords, and, oh fucking hell yes, GUN TENSION".
 
 
Rayvern
11:33 / 14.09.06
My game tastes change rather quickly, so I tend to find that I'm boucing around between games on a weekly basis.

I too have been playing BF2 (on and off since almost the day it was released), but I have yet to find a good teamwork server. Here's my collection. I haven't actually played since June now - I got bored trying to find a server where teamwork is actually used....

I play a little Half Life 2, and some Freelancer - though neither recently.

My most recent gaming has been Maple Story (a very simple 2D side scroller MMORPG thats free and can be very busy) and I'm just getting into Rome:Total War - definitely recommend it so far.
 
  

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