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What video games are you playing at the moment? You scum, you... degenerate... scum...

 
  

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Supaglue
11:46 / 15.02.06
It certainly will!

Gonna stop rotting the thread after this, but the new Total War is gonna have the conquest of Americas in it and will feature the Incas. Reckon I'll have to buy a better PC.
 
 
Mouse
22:40 / 15.02.06
Medieval 2 eh? Is this war somehow going to be more total than the last one?
 
 
STOATIE LIEKS CHOCOLATE MILK
09:49 / 16.02.06
But even THAT's not the totality of awesomeness! They're ALSO bringing out an Alexander expansion for Rome- with BRIAN BLESSED IN IT!!!
 
 
Supaglue
10:11 / 16.02.06
[Swoon]
 
 
Spatula Clarke
16:33 / 16.02.06
Just got the beta version of Final Fantasy XI for the 360 off somebody from another forum. Was hoping to be playing it, but about an hour after first sticking it into the drive I'm still going through the setup process.

It's absolutely idiotic. That hour or so has been taken up registering a Playonline account. Disc goes in drive. Playonline installs. Then you need to download an update. Update installs. Then you have to go online with your PC and register for a Playonline registration number. Then you have to put that info into your 360 (using the most rubbish software keyboard *ever*, unless you already own a USB one for your PC). Then you have to put in all your personal info, again using the software kepyboard. Then you get provided with an account name and have to choose a password. Then you get an account email address and have to choose another password. Then you have to log into your account.

Then you think the game's going to start. Instead, though, the game has to install on the 360's hard drive. Estimated time to completion? Another 57 minutes.

It better be good.
 
 
Axolotl
17:26 / 16.02.06
From reading all your posts E. R9 I'm getting the impression the 360 is some misbegotten hybrid: A gaming console with all the software and driver issues of PC gaming.
Is that a fair assessment? I'm not trying to be snide or set off some old fashioned platform wars (OMG!!11! Microsoft is teh suck Nintendo is roxxor) I'm just interested.
 
 
Spatula Clarke
19:36 / 16.02.06
Yeah, that's about the sum of it. The dashboard is to the console what Windows is to the PC - with all the associated mess. I like the general idea, but the implementation leaves a lot to be desired.
 
 
The Strobe
19:53 / 16.02.06
FFXI takes it to a new level, though, with the PlayOnline shit. ER, you *really * need a USB keyboard, or you're just going to want to hammer nails through your genitalia trying to talk to people.

I have not played a game in yonks, and feel broken. I am saving pennies, and waiting for Black to come out next week. I might go and buy Outrun2 and Riddick for a tenner, this weekend, if all goes to plan.
 
 
Spatula Clarke
15:59 / 17.02.06
It took about three and a half hours of downloading and installing shit before I got into the game itself. Why the hell were the updates not already present on the disc?

Simple answer is prolly that Squenix have lazied up to the eyeballs on this one. 360 is meant to be at least on a par with top-of-the-range PCs, and hopefully a bit better than that, yeah? So why is the 360 version of this game clearly a basic port of the PS2 game, not the superior PC one? It's ugly as sin. You get that polygon seam thing, where thin white lines appear where the stitching is, everywhere you look. Colours are muted and drab. Design is equally dull, in the initial areas at least. Avatar creation is some of the most basic I've seen in years.

Worst thing about it is the user interface. I've experienced friendlier kicks to the nuts. And, as if to prove that they don't want you to play their game, Squenix compound the crime by refusing to include a tutorial or in-game manual. You're plonked into the middle of a city and effectively told to fuck off and play.

Despite all that, once I figured out what I was doing (by running out of the city and finding a quiet spot in a wood in which to muck about with stuff, away from the hordes of l33t spouting nonsense and clogging up the chat log window, forcing it to auto-expand to fill almost the entire screen in the process) I found it perversely enjoyable. It has that hypnotic, dull, thudding rhythm that I've come to associate with all MMORPGs (and Morrowind, which plays much the same game) - find baddy, initiate auto-combat, kill baddy, sit down, heal, stand up, find bad guy. It's gaming for when you're in a vegetative state, and there'll always be a place for that.

Will attempt to meet up with somebody off the old friends list over the next two days, see if it becomes any more vital (as in 'displays vital signs') when in a group.

It is, I think, a stupid move on Microsoft's part, allowing Squenix to chuck out a five year old MMORPG that looks and plays like a five year old MMORPG, purely so that they can fill the one glaring gap that they had in the Xbox's online software library. WoW has made the genre big news, and I can see lots of people who wouldn't previously have had the dsire (or means) to try it out making this their introduction. Those who can be bothered to sit through those three and a half hours of nothingness will most likely switch the thing off in disgust after ten minutes of not knowing what the fuck they're suppose to do in a world that looks like it belongs in a high res PS1 game.

Paleface> I *think* you can use voice chat in it now. I'm sure I read that including that - plus knocking the res up a bit - was one of the only concessions MS were forcing Squenix to make in order to get it onto the new hardware.
 
 
COG
10:31 / 24.02.06
I am currently playing Nintendogs and finding it excellent as reported, and far more emotionally involving than I expected. All the calling to your pup really works on the lizard brain and I find myself saying "good girl!" after she's done something clever, even though it has no impact on the game (there is a discrete time when they listen for commands to learn).

Also got unhealthily excited when I bought her a new rubber bone. I've never had a pet before.
 
 
The Strobe
21:58 / 26.02.06
I am playing Black.

It is making me very annoyed.

I think I'm going to return it - it'll be the first game I've returned, too. It's staggering, techinically, and yet soulless; the very opposite of Burnout. A shame.
 
 
Phex: Dorset Doom
23:33 / 26.02.06
Morrowind. Stupid bastard bloody asshole Morrow-bloody-wind. I love it so...
It's huge, and deep and complex, but also massively unfair and you can quite easily screw up your entire game just by picking the wrong skills when you start out. I, for example, chose to be a Barbarian with great Strength and Skill but little in the way of personality or intellect. Much like real life. I also thought that my particular road to success lay in healing the world with my axe, but my permanently shirtless spymaster thought different. What I was not told is that I would be playing a spy in the game: sure there are dungeons to crawl and a variety of interesting fauna to hit but the story missions generally involve persuasion and theft, something that becomes difficult when covered in Woad (again, a lesson I should have learnt from real life).
But, I'll be playing it forever, so I can't complain I suppose.
 
 
netbanshee
01:06 / 27.02.06
Saw Killer 7 on a shelf last w/e for $20 (new and unopened) and I couldn't help myself. I'll be stopping by that thread around here sometime soon but I wanted to weigh in for a moment and say how splendid I think it is. So different from everything else out there. The combination of gameplay, look, story and perversion... what can I say.

I'm also plodding along with Shadow of the Colossus and I have just a bit further to go.

Wish I had more time to offer up to my gaming obsession... I'm looking at you and your sequels, Project Zero, as the next bit of unfinished business that needs clearing up.
 
 
Spatula Clarke
12:56 / 27.02.06
My advice: start with the second game, then go onto the first once that's complete. If you try and tackle them in order of release, you're likely to get so frustrated with the first that you don't bother finishing it and can't face even starting the second. They've got seperate storylines, so doing them back to front makes no difference to your appreciation of the plot.

Playing more Final Fantasy XI again after a break during the week - it's one of those games that you pick up and can't put down, so I've decided to limit play to weekends, prevent myself from staying up all night when I've got to be up the next morning.

It's a strange beast. I stand by nearly all of my previous criticisms, yet the more you play it the better it gets. Visually, your choice of starting city has a huge effect on how impressive it is - the human city is ugly+ (the elven one isn't much better), but Windurst is much nicer. And there's a really weird thing going on with levels of detail - land textures are all an indistinct, fuzzy mess and make everything look pretty nasty from a distance, but zoom the camera right up next to your avatar and it almost looks like a different game. Characters, when close up, are lovely. The Tarutaru look fairly unappealing in the still portraits on the character select screen, but in-game they're charming, helped a lot by some great animation (screenshots to follow, maybe - one of the good things about the way that PlayOnline works is that it allows you to take screenshots within its games, save them to the console's hard drive and then email them to yourself and other people).

It's almost like Squenix took the engine from the PC version and married it to the interface from the PS2 version. Something's definitely been ripped straight out of the latter, anyway - disgracefully, one of the menus still has Dual Shock button icons in it.

Despite all of its problems, once you know what you're doing it comes very close to being something truly magical. It's difficult to describe - it's an extension of the usual MMORPG thing, but not one that's got anything to do with structure or overall design. It's the way it makes me *feel* when it all gels together - when you're in the middle of a particularly difficult solo battle and a couple of other players run past, notice that you're taking a beating, turn back and stand watch over you, healing and buffing you as and when you need it, then see you through to your victory and applaud, wave and disappear without a word.

It's behaviour that feeds off itself - because you remember how cool it felt to have that happen to you, you then spend an hour wandering around the field you're in, healing other players. Or when you die and another player sees it happen and takes the time to walk up to your body and kick the 'crying' emote into action. It's here that the animation comes into its own - I managed to get into a two-person team last night where all communication was carried out through the use of emotes.

It's a damned shame that the game makes you jump over some insanely high hurdles before it allows you to experience this stuff. At least now that I know most of the controller shortcuts and whatnot I can talk newbies through them myself.
 
 
Kiltartan Cross
09:45 / 02.03.06
Laser Squad Nemesis
Pure tactical goodness; essentially, X-Com, but online in a PBEM multiplayer format. A chance to pit your wits against all and sundry; I love it.
 
 
Spatula Clarke
16:02 / 13.03.06
I was going to try and get into Laser Squad Nemesis when it first appeared. Downloaded the demo and quite enjoyed it, but didn't bother subscribing as there were plenty of other things to be playing, none of which required regular fees.

On which note, have given up with FFXI for the time being. It's good, but I have other games to play and one of the requirements of getting the most out of MMORPGs is that you forsake all other games for the duration.

So, now playing Dragon Quest VIII. Wasn't overly impressed at first, but think that was a result of only being able to put a little bit of time in each night. Got the week off now, though, allowing me to really dig in. And it needs it - funny thing about traditional Japanese console RPGs is how they take a good few hours before they begin to reveal their goodies, and DQVIII is very much a traditional Japanese RPG. Standard fairy tale plot about a cursed kingdom and a nameless hero. One huge male character who can batter enemies down, one female character who specialises in magic. Lots of small towns linked by an overworld. Eventual discovery of vehicles from an ancient, mystical civilisation that allow you to traverse said overworld. Turn-based battles with little in the way of meaningful character customisation.

Only, it looks fantastic. Again, it takes a little while for this to sink in. About four or five hours, I think - for me, it was turning a corner around some mountains on the overworld and coming out onto a stretch of beach, with deep blue water stretching off to the horizon after spending the previous hours running about in what felt like some fairly restrictive hillsides/fields. Then the character design starts to push its way into yr soul and the brilliant, brilliant voice work does the same - alright, so the acting may be a bit hit and miss at times, but the novelty of a translation that isn't just made up of a variety of English accents, but also voiced by actors who actually have English accents themselves makes up for that. It just seems far more fitting than what usually happens with these things.

And then, about thirteen hours in, the overworld begins to show what it's got to offer, with some amazing views. I swear I can hear my PS2 creaking under the pressure.

Yeah. It's great. Like Level 5 looked around the genre, saw that the trend has been towards putting really compicated play systems in place and decided that it was time to take it back to where it started. It's like a fan project, in a way - one of those 3D treatments of old SNES RPGs that look promising but never come to fruition - or a loving send-off for the form.

Also: Donpachi on the Saturn, because I was fed up playing it on the PC in MAME with a shitty pad. Brilliant shmup that hasn't dated at all in the decade since release. Also nice to be able to play a Cave shooter than doesn't have an overly complicated scoring mechanism or a ludicrous number of enemy bullets on screen.
 
 
ONLY NICE THINGS
16:39 / 13.03.06
ADEPTUS ASTARTES!!!

Sorry. I really think I'm seeing the better side of Dawn of War now I'm skirmishing rather than playing through the campaign. I don't know if I'll finally lose my online multiplayer innocence with this one - I'm not sure I could cope with the pwning...
 
 
Supaglue
09:43 / 14.03.06
It does get annoying Haus. I was mocked thoroughly the other night for (a) being shit and (b) having a crap slow computer. The mystery of how they could tell this unnerved me a little...


You can have arranged games (2v2 as well!), which are better.

I've got a budget Kingdom Under Fire: Crusader on my xbox, as I missed it the first time round. It'd be a bit much playing it for an extended length of time as the premise is pretty much button bashing, but it whiles away the time nicely - the modifying of you troops and hiring of mercenaries and stuff is pretty cool. Haven't played online yet, but looking forward to building up an army and tailoring it (all cavalry....).
 
 
Lama glama
11:53 / 15.03.06
Supaglue, most 'net games have some sort of way of checking the ping of other players.

...n00b.

I'm suffering my way through Fire Emblem: The Sacred Stones on the GBA. It's a punishing strategy/role-playing game, where if one of your characters dies, they stay dead. It's all very upsetting and extremely annoying. I've yet to source the reason for my addiction to a game that I spend the vast majority of my time hating.
 
 
Supaglue
13:03 / 15.03.06
...n00b.

Mother tell them to stop.

Actually I thought ping was just the connectivity of the host. I tried to read that link, I really did, but it just said Bwah-bwah-bwahwahahah-bwah. Must be my shit computer.
 
 
Spatula Clarke
20:53 / 27.03.06
Elder Scrolls IV: Oblivion. As mentioned in the thread hereabouts, I've gone from "much better than I expected" through "I don't think it's for me" to "arg, bug-ridden piece of shit". If I wanted to buy unfinished software, I'd have upgraded my PC to play games on that. The days when console games generally didn't suffer from these problems clearly disappeared the day that online functionality became standard in the hardware design. That thought pisses me off.

LEGO Star Wars. Like this a lot. Let down in a few places by a rollercoaster of a difficulty curve - the vehicle levels being the worst culprits, featuring forced restart points and level design that relies far too heavily on memorisation - but most frustration avoided by the (necessary) infinite lives and charming presentation that lives up to the premise.

Bujingai. Had a great intro - you play a couple of minutes, then the intro credits start with the replay of your actions cut to the music behind the text - and a main character with a lot of flair. By the second full level it's already feeling tiresome and looking a bit rubbish. Don't think I'm likely to bother returning to this, unless I'm *really* bored.

Atelier Iris: Eternal Mana. Delightful alchemy RPG, with poop and identikit RPGing - witty and fun translation of the story, let down badly by boring to-ing and fro-ing, and a battle system that's as old as the hills - but absorbing, life-sucking alchemy. Very low budget. The overworld map is the ugliest I've ever seen, no word of a lie, with towns and sprites looking nice in terms of design but let down in terms of tech (nasty, amateurish scaling of hand-painted 2D backgrounds leads to some terrible scruffiness).

The alchemy stuff can eat hours of your life. Well, alchemy and cookery - cookery mainly, actually. Shops in the towns you visit have recipes for goods - food, drinks, clothes, magic items. You pick up hundreds of bits and bobs on your travels which can then be used in these recipes to create the goods and stock the shops. Better quality ingredients = better quality items = more customers for the shop = new recipes. The real breadth only starts to become apparent once you discover that you can substitute recipe ingredients for other, vaguely similar items and come out with a whole new item at the end - if a recipe calls for a green pepper and you substitute a red pepper, for example. And this customisation in item creation never seems to end - it feels like it's bottomless.

Dead or Alive 4. Crappy single player, damaged by terrible and random AI, marvellous multiplayer, strengthened by a number of small changes to balance and movesets since the last game. Will talk about this more in the beat 'em ups thread.

Ibara. Latest Cave PS2 shmup. Unsure about this - seemed like great stuff to begin with, then became a nightmare once I started trying to understand the powerups and scoring system. Might start a shmups thread. Anybody else interested, or would I be talking to myself?
 
 
Tuna Ghost: Pratt knot hero
00:40 / 28.03.06
Coded Arms for the PSP. The first 1st person shooter for the sony handheld. It's not bad, the level layout could be better, maybe more variation of the enemies would be cool, but there's like eight hundred million different guns so I'm okay.

It appears the final level just keeps going and going on into infinity (which is actually the title of the level). I'm somewhere near fifty and the going is tough. Ammo is scarce and I'm practically down to throwing spent guns at my enemies.
 
 
The Strobe
09:55 / 28.03.06
GOD OF WAR on PS2. You can only type the title in capitals. It doesn't make sense any other way.

It is like mainlining Testostorone. It takes Spartan, raises it to a great height, rips its spine out and then shits down its windpipe.

It's fantastic; absurdly visceral, truly epic - the Hydra battle at the beginning is remarkable, and later scenes in Athens, as war rages behind you, are fabulous. Plays a lot like Ninja Gaiden for mortals - it's still tough, and requires you learn its reasonable deep system (nowhere near as deep as Devil May Cry, though) - but what's great is that unlike Ninja Gaiden, where the adventuring elemnts seemed a bit bolted-on, here, the beat-em-up and the action-adventure are merged very seemlessly.

Also, nice camera: in general it doesn't put a foot wrong, and when you can't see what you're doing, it's because you probably shouldn't be in that part of the screen. There's no camera control whatsoever - its very cinematic as a result. The right stick instead is used as a dynamic "dodge" function, which works well.

And then, of course, there's the violence. It's absurdly violent. The flaming-swords-on-chains - your only weapon, really - are realised fantastically, and combo fluidly. It fully deserves its 18-certificate, too, and revels in the fountains of gore and bone-snapping. At the same time, the mainy character is surprisingly fleshed-uot - Kratos was fundamentally a psychopath before the gods enslaved him, and now he seems to end up doing everyone's dirty work. The problem is, he enjoys it.

It's really, really good; wonderfully paced, incredibly exciting to play, stunning to watch. My only problem is the lack of bosses - after the Hydra, there are only two-three more; the game just keeps throwing new enemies (and new abilites) at you throughout.

Still, top stuff - it's currently £15 in HMV and worth every penny.
 
 
rotational
17:17 / 29.03.06
Whoa Paleface - £15? I HAVE to get God of War, then. And few bosses - hooray! Keeps throwing new enemies and abilities in? Hooray! You've got me feeling all excited.
 
 
The Strobe
18:19 / 29.03.06
Well, I've played a bit further, and now the fights are getting seriously tough (but nowhere near Ninja Gaiden tough, still).

Very impressed; some staggering visuals, both conceptually and in execution; wonderfuly gameplay; puzzles which are more than block-pushing. The odd rendered cutscene is handled really well - they have this peculiar semi-cut-out look which is very effective - and the pace is just right - I think I'm about 50-60% through, but the difficulty curve is going up, so this is that sweet-spot of a perfectly paced 8-10hr game.

It's great. Lovely abilities, very fluid to play, great level design. And great narrative. Sure, the voice acting is very good and the script is OK, but the storytelling is top-notch. It feels epic, in architecture, in violence, in scale - everything in this ancient world is clearly all-or-nothing. It fills you with a sense of both power and desperation. And, just as you're going down a linear path, the story pulls a sharp 90-degree turn. There's a colossal 360-degree turn in narrative later on, which I was sadly spoiled for; anyone who knows me may be surprised to know that it annoyed me - spoilers usually are immaterial, but this one's just GENIUS.

Brilliant game. Solid 9/10 so far. It's hitting all the same buttons (pace, technical achievement, fun to play) that Resident Evil 4 did.
 
 
Bubblegum Death
19:28 / 29.03.06
I'm playing X-Men Legends II on the PSP. And cheating, I might add. There's a lack of good RPG's for the system.

Incidentally, is it normal to try to join an online game only to find there's no one online? One of the reasons I got XML was so I could play other people, but everytime I go to join or host a game; I'm the only one. It makes me feel even lonelier than normal.
 
 
The Return Of Rothkoid
00:07 / 30.03.06
God Of War is currently second to Silent Hill 3 at the moment, but I switch over when I feel the need for dismemberment that doesn't necessarily involve nursedemons.

It's what I've been playing after Splinter Cell: Pandora Tomorrow which was kinda fun in a bloody frustrating way. Fucking last airport bit bastards...

Is the third installment worth playing?
 
 
Mouse
00:31 / 30.03.06
I found Pandora Tomorrow to be hellishly disappointing, and Chaos Theory seemed a whole lot more fun, and much less trial-and-error.

So yes.
 
 
The Strobe
05:07 / 30.03.06
Yes, the third installment is light years ahead of the first too. It's a bit less trial and error - it lets you have a contingency plan, and if all goes tits-up, a quick stab of the knife dispenses with that problem. I tried to like the first two Splinter Cells - I actually enjoyed the third. The stuff it adds by and large makes sense - swapping gun-hand, giving the pistol a slow-charging (but unlimited) EMP pack that lets you shoot out lights without a bullet. It also looks far better than the first two games; very beautiful.
 
 
Spatula Clarke
15:10 / 30.03.06
Incidentally, is it normal to try to join an online game only to find there's no one online?

Very much so, yeah. People tend to gravitate towardss the two or three most popular games around at the time, so anything else ends up with a tiny dedicated fanbase playing it, or nobody. The situation's bound to worse on handheld games, because at least with console games you can make a good guess as to what sort of time other people are going to be playing them.
 
 
Spatula Clarke
18:15 / 18.04.06
I bought a Pocket Famicom.

It's such a cool concept, a handheld version of an old console that supports all of that machine's carts. The design is great - okay, so the screen's a bit tiddly, but the chasis has an appealing chubbiness to it. Like a super-deformed GBA.

And the idea of being able to plug it directly into the TV and use it as a full-on Famiclone makes it seem kind of essential. Everything about it is aces.

I thought so, anyway, until I got it in my hands and plugged a Famicom cart into it, fired it up. The screen's pap. Totally out of focus, plus it looks like it's missing every other pixel when you compare how games look on it to how they look when played through the telly. Just to add insult to injury, mine is covered in dead pixels - not helpful at the best of times, but a joke when you're talking about a screen with this low a resolution.

It could have been the greatest handheld ever. It's still a fine alternative to hunting out a Japanese or multi-region modded Famicom, but fuck it, I wanted to be able to play NES Parodius and Rainbow Islands on the move.
 
 
Axolotl
17:17 / 19.04.06
I bought God of War just before the weekend. My god, it's fantastic! I'm loving the over the top gore, there's something viscerally satisfying about ripping the wings off a harpy or killing a monster with its own sword. The combat system is flexible and looks pretty damn cool. There's some excellent epic moments that are really made by the cinematic camera work.
 
 
Happy Dave Has Left
16:23 / 20.04.06
Fans of death n' destruction n' stuff - hear your call to arms!
 
 
Alex's Grandma
18:40 / 20.04.06
There's been some soul-searching going on here recently, here at the Twilight Home, as to where to go next in the ongoing orgy of PS2 violence, but those of you who've posted about God Of War have, I think, pretty much cleared that up. Ta.
 
 
The Strobe
22:38 / 20.04.06
Alex: God of War is really, really fucking brilliant, not just on the visceral level, but also on the critical one. It's also really satisfying - you start the game super-powerful, and only get more so. It's still got some tricky bits, but it's very fair, and fabulous to experience. You'll see what I mean when you play it - it's this big, seamless, experience. Enjoy.
 
  

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