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What video games are you playing at the moment? You scum, you... degenerate... scum...

 
  

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Mug Chum
10:15 / 17.10.07
Oh, and it's probably the best final credits in a game ever.
 
 
Yay Paul
13:49 / 17.10.07
Hello! Haven't posted for months I know, but beta testing Warhammer Online and trying (*note trying) to learn guitar has taken most of my time. Not buying it? Ok I’ll admit I’m lazy.

Ok so I’ve been wanting to play Portals, TF2 and Halo 3 for ages, however I find myself hooked on EVE Online. It's been out for years and I’ve never tried it before, but it feels like such a breath of fresh air compared to your average fantasy mmo. I suppose being a sci-fi nut helps too.

I know people who find EVE incredibly boring and others who love it, so I thought I’d pitch in here and see if any of you have played it and have an opinion?
 
 
Happy Dave Has Left
14:18 / 17.10.07
We had a good chat about EVE over in the sandbox games thread a while back - I played it for a two weeks solid when I was recovering from an operation, and loved it, but I found the persistent universe thing a bit much once I returned to real life - it just took too much investment of time to get anywhere.
 
 
Yay Paul
14:44 / 17.10.07
I shall head over and read the thread when i get a mo ta.

EVE can be a bit time intensive if you let it, like all mmos, but at least you still learn (level) while you're not online. So you can, like i am this week, learn a 5day skill and not have the need to log on at all.
Transport around the systems i can see would be a pain, if you wanted to go from one side to the other. At the moment i'm just missioning in a 8 jump area so i've not really had any tedious travel.

Although i hear the 0.0 space fight for turf is where its at.
I did find an iteresting map of the current turf war if you're interested.
 
 
invisible_al
11:49 / 18.10.07
It's like Crack really . I played it for a while and it's incredibly immersive if you in one of the corporations fighting in the 'Great War' that's currently going on. I used to hang out with the Penny Arcade corporation MerchI.

There's a lot of fun to be had all getting on teamspeak and going on a raid that is actually against real people. Also the whole PvP aspect and the jockeying for position between groups plus the propaganda wars can really suck you in. Even the logistics side of thing becomes interesting if you can see where the stuff you made helped this advance or that attack on something.

But the whole rolling 23 hours a day thing it has going for it can be rather dangerous if you're not careful. I ended up deciding that for me that I could play EvE, Have a Job, Have a Life but I could only do two of those well. But if you hooked up with a bunch of people and did stuff once a week I could see it as being fun and sustainable.

But it's a marvellous game and really the only true PvP MMO out there right now.
 
 
Happy Dave Has Left
12:19 / 18.10.07
For me, I found the massive proliferation of different things you could do fascinating. You could haul bulk cargo, build yourself a mining operation, smuggle things, pirate (although that's a pretty brutal trade to get into) or do courier work. And the game's designers have done a fantastic job of allowing both system-driven trading (which as far as I could tell is all real-time, i.e. there's only so much of mineral X in the galaxy, so if you ship it all to Sector Y, the price everywhere else goes up) and player-based stuff, where groups of people can get together and effectively take over star systems and entire spiral arms.

I pootled around for a couple of days, got taken out by 'rats', the NPC bad guys, eventually worked up to a semi-decent ship and then got involved with a player-group. They were a brilliant bunch, always chatting away on Teamspeak, and they'd jump in and help me with low-level system-driven missions to help earn money for the group to buy more ships, which they gave to newbies - pretty awesome bunch of people. When I went back to work and gave it up, I donated all of my stuff to them. Good times.

I've gone Mac now, so when the port comes out for Mac I may have a look again - is there any free to play option these days (a la Second Life) or is it all still paid accounts?
 
 
invisible_al
15:08 / 18.10.07
You have the standard 2 week free trial plus if you're earning enough in game money you can buy time cards using in-game money. But you need to be earning a lot of in-game cash to do that, a serious amount.
 
 
Spatula Clarke
15:47 / 18.10.07
Um, thread? This is why I dislike this one - you guys have got an entire forum to talk about this stuff in, yet you limit virtually every conversation to this single thread.
 
 
The Strobe
10:43 / 19.10.07
Mod-hat on time: is it time to consider locking this thread? When Alex's Grandma started this, the forum was more high-traffic, and now traffic appears to be diverted into here. Is it time to say game over for this thread, and encourage a proliferation of smaller, more focused ones?
 
 
ONLY NICE THINGS
10:49 / 19.10.07
I'm playing HL2:Ep2 and Doom 3 at present, and was going to post here, but possibly I should be encouraged to raise my game and bump the FPS thread...
 
 
STOATIE LIEKS CHOCOLATE MILK
11:23 / 19.10.07
I was going to suggest a kind of rule-of-thumb- more than two consecutive posts on a game and it gets its own thread. Starting a new thread for each game's all fine and dandy, as long as they're not gonna start off like the fucking Halo 3 one did.
 
 
Hieronymus
14:56 / 19.10.07
yeah, I second that. Much as I've enjoyed the catch-all quality of this thread, it's gonna be stomping cities soon.
 
 
Triplets
18:34 / 19.10.07
more than two consecutive posts on a game and it gets its own thread

Very good idea, Stoats. Would the rule be to copy everything said to the new thread or link back to the individual posts in this one? I can see arguments for either but would prefer links. One of the things I like about the Barb is the lack of duplication of information, posts AND threads.
 
 
The Strobe
21:21 / 19.10.07
I have now started TeamFortress 2.

It is very, very good, and exactly the game I've waited for for ten years. It's been simplified in part, but there's a lot of subtlety to the gameplay and the techniques. The larger maps - Dustbowl, Hydro notably - are fantastic, and turn into good, long, sprawling campaigns.

And it's beautiful.

It's also fast - about Quakeworld speed, for those of you who care, which feels refreshingly retro compared to the more cautious, tense pace of Halo.
 
 
Yay Paul
16:25 / 20.10.07
Good idea Mr Stoat, I'd like to chat some more about EVE, i wont here, I'm guessing copying posts would be the way to go? That way the new thread has momentum etc.

Olmos > 360 or PC version, I've heard they are quite different.
 
 
STOATIE LIEKS CHOCOLATE MILK
17:11 / 20.10.07
Yeah, start an EVE thread- I'll definitely read it, though I haven't played, but expect me to ask some really dumb questions, as I do find it tempting (EVE, that is).
 
 
The Strobe
19:06 / 20.10.07
360. As far as I knew, they were almost identical. The guaranteed voicecomms (as long as people have headsets) is a big bonus.

The big difference, I guess, is that 360 is peer-to-peer, wheras the PC can use dedicated servers. As a result, lag is perhaps a tiny bit more prevalent on the 360... although in reality, that translates into more 4v4 games (which are fast-paced and fun).

I will probably start a thread soon, because I've been waiting for this game for ten years, and it's living up to expectations so far.
 
 
Yay Paul
08:36 / 22.10.07
Afaik the 360 has smaller maps, less players per map and the maps are edited to be more open.

Tim Buckley talks about it here

Perhaps it should have its own thread now too ^^
I'm going to grab it this weekend i think.
 
 
STOATIE LIEKS CHOCOLATE MILK
12:25 / 22.10.07
Tim Buckley?
 
 
Yay Paul
14:35 / 22.10.07
Not the ghost of the musical Tim Buckley... That would just be weird.
 
 
The Strobe
15:34 / 23.10.07
Afaik the 360 has smaller maps, less players per map and the maps are edited to be more open.

No. The point in the article that the maps feel more open when you have fewer players per size.

The reason for fewer players is lag problems, because the game is peer-to-peer - one player hosts and others connect to him, unlike the PC, where people connect to a central server. I've played few lag-free 12v12 games, but had lots of 8v8 that was acceptable. 4v4 is always fine.

That's the only difference: peer-to-peer versus client-server. That has knock-on effects when you have a host that doesn't understand this, sure. But the maps are identical, and the game is identical. You've just misread the article.
 
 
Yay Paul
16:02 / 23.10.07
How embarrassing! /blush

If I had a 360 I’d probably get it on that, but I’m only borrowing one, so it's the PC version or nowt.
 
 
nedrichards is confused
17:51 / 26.10.07
The other difference currently with TF2 is that there's some really bad lag bugs on 360, for which a patch is currently working its way through MS testing. Once that comes out I'll jump back in but I've gone back to Halo 3 after one frustrating match too many.
 
 
STOATIE LIEKS CHOCOLATE MILK
18:26 / 26.10.07
I was intending to post in this thread tonight to say I was playing Portal, but my intended goal of going to Game to buy the Orange Box (this being payday) was frustrated by, well, the pub.

(Yes, I know I could download it, but, this still being payday, I only just paid my credit card bill online and have another five days before I can actually USE the fucking thing).
 
 
Mug Chum
23:19 / 26.10.07
I actually played Portal first by downloading it through a website. If you're really anxious to have a go, hit me a PM.

This week I finally bought the Orange Box, and managed to get a try at Half Life 2 Ep2.

It's really good, but not good in the sense in how HL1 was innovative and how HL2 was just extremely competent and efficient until the last well-laced string (an old thing done well in a way never seen before). Ep1 had a few moments that just doesn't exist in other FPS games, some nice puzzles and some really amazing moments. But HL2, while being this really great experience above the average FPS (and I think longer than HL1), lacks somewhat in what made these other games outstand themselves so much. The puzzles are really easy, there are really no moments like the police-state chase in the beginning of HL2 (or its exposition, even if here is not one bit bad at all) or the elevator rain in Ep1. It's this really fantastic FPS, but not really what made other half-lives the unbelievable games they were (for instance, all the climaxes or big moments are really just shootouts, or high pressure heavier -- really heavier -- shootouts).

But is really fucking great, I tell you.

Now, I had a go at Team Fortress 2, that I was REALLY excited to play. And then it reminded me the many reasons I just fucking hate multiplayers of this sort, and why I don't play them in years. It's basically just a good looking (with just fantastic design and really cool graphics) Counter-Strike in its mind-numbing fastness and come-and-go in two bases, no? Very little difference in gameplay in the different classes (really, I expected the Spy and Sniper to have at least a little more nuanced elegance, slowed down charm and joy to the style of play than the usual GET ME FRAGS FASTFASTFAST frenzied gameplay).

And from the little I've played, it felt as though that even if the game had a very different and new style to multiplayers, the gamers would still bring the couter-strike/ Halo to it make it into them.

I was hoping at least the Spy, for instance, could be a bit like playing Valve's "The Ship", or something.

It has an odd fun saturday morning cartoon feel in its gung ho shorthand 'characters' and in the overall design. It feels great in what appears to be a mind-blowing contrast to the military real frenzywank of joyless button mashing and frag numbers of Counter Strike and Halo. But there really isn't. The different aspects doesn't matter to the gameplay at all. All that matters are the numbers when you hit Tab. It could be green squares fucking bunnies and making them shoot the letter "i" from their mouth at 1 mph at each other, and the only thing that would matter is the scores (yes, they have to be the most important thing, but they're usually a mcguffin so you end up realizing you absorbed and experienced a lot of things in the pursue of that score, not just spawn->kill/die and spawn->...).

And of course, it really didn't fucking helped that in my first 5 minutes, a teenage voice screams at me for doing some newbie mistake -- I didn't knew my sniper-crosshair could be seen by the enemy like laser-pointing (there wasn't none of the usual hate-speech -- at least that, apparently Valve/Steam must ban them or something -- but two years ago the tone would be obligatory to be completed with the usual "f#g"). This sort of thing and other factors end up contributing to turn the game into this boring dead wall of just one possible interaction availabe (one that only constant CS multiplayers gamers are accostumed to), this alienating (lack of rich) experience to gamers who are rookies or are just trying to interact with it in any other sense than the most mindless version of winwinwinyoulose (really, it could be any other graphic or design. It just doesn't fucking matter to these people. The only thing that have any input on their experience with those places, actions and character are the numbers that appear when you hit "Tab" -- a flighty explosion, a invisible killing, a brainless slaughter: all makes no difference, it's just the fucking numbers! Jesus Christ!).

And that irritating multiplayer thing of people jumping speedly! How I hate that... God, how that... I could really go on about that particular thing for pages, but I'm already being too ranty.

Really, the biggest gaming cold shower. I thought it was a game from the same people of Portal, supposed to be more elegant, friendly and acessible to many varieties of gamers and more suave and joyful than just Counter! Fucking! Strike! Argh!)
 
 
Spatula Clarke
10:32 / 27.10.07
the only thing that would matter is the scores (yes, they have to be the most important thing, but they're usually a mcguffin so you end up realizing you absorbed and experienced a lot of things in the pursue of that score, not just spawn->kill/die and spawn->...).

This makes absolutely no sense. Score in a multiplayer vs game is usually a MacGuffin? What?
 
 
STOATIE LIEKS CHOCOLATE MILK
16:01 / 27.10.07
Oh my, Portal really is quite wonderful. I hear it's very short, though- hopefully the modding community'll give us some more ace puzzles!

Think I'm probably about half-way through...
 
 
Mug Chum
17:23 / 27.10.07
Honolulu: yes, it's the main thing. It's these games' bases. It's their goal. It's their thing. But it's also a stupid little thing you have with your friends, it lasts for about a minute and that's it ('haha I win, sucker'. That's it -- well, maybe alone serves to something else). Your drive to win or to get a bigger number of frags usually serves, in the end, to be an excuse so you'll experience whatever game x has to offer you.

I'm saying that with these games, I get the feeling that the design (or anything else in the game, really) is pretty much, well, meaningless. That is actually just something bothersome that's standing between the player and his scores. That at least if it continued to be a Halo or Counter Strike, he'd know the drill. That anything new will be just a bothersome thing to have to learn and to deal with, instead of a pleasurable experience in itself.

(but besides that, sorry for the ranty rant to all. I could have said it better, but got a bit wound up in frustrated fury)

And yes, Portal is this wonderful gem. I'm really excited for new maps (and jokes) to come.
 
 
akira
22:57 / 27.10.07
The music that you hear on the radio in portal I managed to extract and put it as my phone alarm. Every morning for about 2 weeks its gone off and I'm still not bored of it.
 
 
STOATIE LIEKS CHOCOLATE MILK
23:22 / 27.10.07
That music confused the FUCK out of me today. A couple of days ago that was playing whenever you (or "one", or "probably somebody else, can't have been me") opened 4chan. So OF COURSE when Portal started playing, and I heard the music, and had only ever heard it before there, I had to quit and go back and try to figure out how I'd left that tab open, when I hadn't, and...

...in terms of the disconcertingness (if such a word there be) of the whole thing, I have to say that really added to it!
 
 
Feverfew
17:49 / 30.10.07
Glory Days 2 on the DS is, just, joycore. I'm not sure of it's availability in general, because it just turned up one day at my local import shop, but, damn.

It's an old fashioned (I'm thinking ST/Amiga time) side-scrolling battlefield arcade game, wherein you take control of either a helicopter or a plane (increasing in tech as the campaigns go on) and then your forces and the enemy forces play, functionally, tug-of-war as they advance towards each other's bases.

Between the two are bunkers, which can be captured by troops, but troops get flayed alive if they're out alone. You can also send tanks and jeeps (anti-air) out for some armour, and ambulances to pick up civilians.

It's not perfect - the difficulty picks up alarmingly when the enemy get units I've mentally nicknamed Long Tall Sally's, which are large tanks with greater range and power than your tanks and take a lot of bombing - but after a few tries of any mission, it usually 'clicks' as to the best way to do things.

As an aside, in between missions, you get to read a letter from one of the pilots back home to his parents. They can be quite well-done, or they can be quite funny - one concludes with "And be nice to the person giving you this letter, she's carrying your grandchild" out of the blue.

It's hectic fun, though, and I can see how it would be very very good multiplayer-wise.
 
 
Alex's Grandma
17:19 / 05.11.07
Is anyone else familiar with '7 Sins' on PS2?

If someone held a gun to my head (or, if somebody dragged me off to a none-more-dark sex club in the middle of the night and then threatened me in quite upsetting ways, might, in context, be a better way of putting it) I'd describe it as 'The Sims' meets 'Hitman: Contracts'. You are a guy who's trying to make his way in Apple City, which is a town that appears to have let itself go. It's beholden on you, as a citizen, even in the early stages, to steal anything that isn't nailed down, and then there's all this ... stuff, I suppose, that you have to deal with. I used to think that I had no idea what trying to carve out a career as an adult actor with a list of emotional issues as tall as a mature Redwood was like, but now I know different.

Very different.

Needless to add, it's highly entertaining. For a couple of hours per session. After that it's just very wrong.
 
 
Spatula Clarke
20:35 / 25.11.07
Oh well. When in Rome...

Currently playing the PS1 port of Chrono Trigger. I've been meaning to play this game for years, but only just got around to it. The fact that it never made it out over here is one reason (even this PS1 version didn't make it to Europe, afaik), the fact that my old modded PS2 won't play import games that come on CD is another.

Anyway, I'm just up to my first visit to the future and loving every second of it. The sprites have the charm and appeal that Square's three-dimensional humans always lack, the story's told in a lovely, bright and breezy manner. The only pisser is that the port suffers from having to load every time you enter a new area, start or finish a battle, or even when you enter the menu. Okay, so it's only a couple of seconds each time, but it's noticable and it wouldn't have happened on the original SNES cart medium.

Certain things look a bit rough - the post-apocalyptic Lab 13 area is a mess, visually - but that's at least partly due to me playing it on new TV hardware and it's something that I've had to get used to over the last eighteen months. It's just a bit gutting to know that it'll look nicer through a cheapo, portable CRT set.

But yes - lovely. I wish that I'd played it all those years ago, but I know that if I'd done so the path that SquareEnix have taken since would have been even more depressing. Now there's a company that's totally forgotten how to create new franchises.

Moved onto this having polished off the PSP port of Final Fantasy. Nice, very basic, decent enough way to waste a few hours and entertaining enough to keep me playing through to the credits. The difficulty curve is non-existent, the game being an absolute piece of piss to sail through without coming a cropper anywhere. I knew that they'd been knocking the difficulty down with each new conversion of the original, but still wasn't quite prepared for just how easy it was going to be.

Otherwise, dipping in and out of Super Mario Galaxy, the Wii's scuba diving game Endless Ocean (restful, non-demanding, very similar to the much-overloooked PS1 game Aquanaut's Holiday, which I was worryingly addicted to on release), Resident Evil 4 Wii Edition, which I'm finding much more enjoyable than the Cube version (my main complaint about which was the nature of the controls, which this version obviously changes), Conan on the 360 (a basic, but fun hack 'n' slasher which is much better than the downloadable demo would suggest) and... a bunch of other things. PSP ports of strategy games Disgaea and Final Fantasy Tactics, usual PSP suspects DJ MAX Portable 1/2 and Everybody's Golf, blah blah yadda yadda.
 
 
iamus
01:16 / 26.11.07
Chrono Trigger is an absolute bloody stonker of a game. I'd even suggest running it under emulation if you think it'll do it better justice. It's almost the perfect RPG in my opinion. Keep playing. It just gets better and better.

I remember itching to play this when the Nintendo mags did features of it back in it's old US release, and being gutted that I couldn't get my hands on it. It was one of the first games I went for when I bought my own mac and downloaded SNES9X. It's one of those games I have set aside to go back to every year or so, and it never gets old.

It reminds me of Skies of Arcadia in many ways. It's colourful and breezy but packs a good bit of emotional wallop to it, particularly the further in you get, where all the looses threads of the story start to knit together into the one epic tale. Even playing it nowadays, apart form the odd hiccup, it has a consistency of quality and vision that makes it a bit timeless. Game design by Hironobu Sakaguchi (!) Character design by Akira Toriyama(!!) and a marvelous score by Yasunori Mitsuda and Nobu Uematsu(!!!) that I still listen to now. I don't really want to say much if you're only getting into it, but I could talk and talk and talk about this game.
 
 
Spatula Clarke
15:07 / 26.11.07
Bar the short, frequent, loading times, I think emulation would be more or less the same - it just looks like any SNES emulator with the filtering effects turned off. Which is fine, because I hate filtering anyway.

Oh, it's got full-on anime cutscenes in it, too, the PS1 version. There's only been one so far and it lasted for about three seconds, but they're there. It fit in quite well, actually - better than I expected.

Have you played Chrono Cross, iamus? It's one of the few PS1-era Square RPGs I've still to get hold of - fan reviews are overwhelmingly positive, but I'm sure I remember reading some middling ones at the time of its release.

You've not got a 360, have you? I finished Sakaguchi's Blue Dragon the other month - very sweet little game, great battle system, nice (as in "nothing spectacularly memorable, but likable enough") characters and storyline, utterly fucking insane second half. The first half, unfortunately, is kind of bland, but when it all kicks off it does so in superb style. Uematsu scores, but it's not the greatest soundtrack ever.

Lost Odyssey coming soon(ish), too (official site). Sounds like a decent tale, concept art looks smart, but it'd have been nice to see it realised slightly less realistically than it appears to have been in preview screenies.
 
  

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