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What video games are you playing at the moment? You scum, you... degenerate... scum...

 
  

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iamus
19:12 / 26.11.07
Never have played Chrono Cross, though I've wanted to ever since I first finished Trigger. I expect it'll be one of those ones, like the first, that I'll either run across for cheapish or manage to emulate at some point in the future.

Blue Dragon... is that the new one with Toriyama character design too? I've heard much the same as what you say about it here, mainly aye, that it's nice enough but nothing particularly mindblowing.

It's been a good while since I last properly sunk my teeth into a good console RPG. I still have one or two Snes classics I could try, like Terranigma or the first Star Ocean. Might be worth a bash. Still never finished Seiken Densetsu 3, which can be truly spectacular in places, with great art and music (the title sequence still sends chills down my spine). I've played through most of it twice, it was so good that I stopped playing very close to the end just to go back and play the "main" character's storyline, but it halted me at a particularly nasty grind and I never saw it through.


It would be lovely to play something new and epic, but no, I don't have a 360 or PS3 and don't see myself being able to afford one in the near future. I should probably get my skates on with Phantom Hourglass. I don't have it, but I've had a wee sit down with it and it's beautiful in more ways than one.
 
 
iamus
19:13 / 26.11.07
Is that cover for Lost Odyssey some Jo Chen art? Looks like it might be...
 
 
Triplets
22:18 / 26.11.07
Check the wikipedia article for the artists name. He's big in Japan.

You should try Terranigma, iamus, if only because it's got one of the most bitter-sweet endings in gaming.

HEAVY ON THE BITTER.
 
 
iamus
13:28 / 28.11.07
Duh. Missed that.



I may well batter into Terranigma then, once I've finished Galaxy. I've started it twice, but gottne a bit too anal and tried to do everything. Then got bored. Maybe I should just try to enjoy it instead?
 
 
Triplets
20:21 / 28.11.07
It's just crazy enough to work.
 
 
Spatula Clarke
18:09 / 29.11.07
Terranigma's one of those games I bought second-hand, cheapo, before I really discovered how much some R@RE L00K!!!1!! games can go for. Games like Terranigma.

I always tend to lose interest fairly quickly whenever I decide to try and see it through. Not sure why.

Surprised by Chrono Trigger's generosity - I already knew that you could challenge the endgame boss whenever you wanted and that the game's end sequence would alter depending on how when that happened, but I wasn't prepared to be let off the leash quite so early. Four hours in and I've already got the freedom to travel between the different periods of time as and when I please? Wasn't expecting that.

Bought Ace Combat 6 on the 360. Shiny! Photorealism is here, finally (albeit only when seen from the air - when you skim the ground, the environment all goes very N64). Hypnotic fire-and-forget, large-scale air battles. Great.
 
 
iamus
14:25 / 04.12.07
That's a beautiful thing about Chrono Trigger, and a very important one as to why the game has the punch it does. It opens out all the different eras of Guardia, shows you (and lets you figure out for yourself) how they've affected each other, how the events of the past have shaped the form of the future and then brilliantly lets you right the wrongs and watch the thing fit itself back together. A large part of this is not compulsory either, there's lots of little secret bits you can unearth and fix up which only go to reinforce the emotional fabric of the game. There's a drive to fix all of history just for the sake of beautification (and nice items), which is lovely.

Theoretically, you can challenge the Boss at any time, but unless you're a hardcore low-leveller it's only really feasible on your second runthrough, where you can start from the beginning with all the stats and spells and stuff you gained first time around.

Where abouts are you now? You've got me wanting to dive back into it again.
 
 
Spatula Clarke
19:41 / 05.12.07
Nice coincidence with the choice of words there - I've just entered the underwater city in 12,000 BC.

how the events of the past have shaped the form of the future

Physically, too. I flicked into the world map when I was in 65,000,000 BC and was chuffed to see that there was just one massive continent, rather than the smaller ones in later time periods. You wouldn't even notice if they'd overlooked that, but they didn't, and you *do* notice that kind of attention to detail in the world-building when it is present.

There's a slight similarity to Dark Cloud 2/Dark Chronicle, which has you dipping into the past and actually building the towns that you travel to in the present. That game isn't as much fun as CT, mainly because the rest of it is basically a number of trawls through random dungeons, but the 'player's actions in the past affecting the present/future' thang remains a charming idea.
 
 
iamus
09:02 / 07.12.07
Yeah, alright, you got me.

I've just fixed Robo and I'm heading for my first encounter with Spekkio. Still loving it as much as ever. There's a consistency to the character of the game that I'm completely enamoured with. This was at the point where the 2D RPG really came into it's own and they figured out how to make it all sing together through art, animation and music. There's so much beautiful, incidental character animation that really drives these guys home to you.

In this respect, it's the same for me as FFVI (which remains my favourite). Along with the steps forward, the genre took steps back in many ways with the move to 3D. Mainly with the reduction of aesthetic quality in the graphics. Affecting as it is for other reasons, FFVII just doesn't compare to VI for me. I'm very interested in Chrono Cross, to see how that coped, but it's hard for me to think I'd like it as much as this.
 
 
Yay Paul
09:39 / 10.12.07
For monetary reasons i only got to finish Portals at the end of last week.
It rocked. But you knew that.

VG Cats 'Still Alive' Visualisation here.

Jonathan Coulton Lyrics and Chords here.
So learning to play that tune ^^
 
 
rakehell
14:52 / 10.12.07
PSP: Jeanne d'Ark. Excellent turn-based strategy game. Pretty light, but very satisfying. Stuck on what I assume is the last battle since I didn't level up my party enough and it's a really long way to the last savepoint.

DS: Alternating between Phantom Hourglass and Prism: Light the Way. Stuck a little on PH because I hadn't saved for a while and the DS ran out of juice so therefore had to redo a huge chunk of the game, which took the wind out of my sails a little. Until this point it was one of the more fun games in recent memory. Prisim is a fun puzzler which reminds me of the old "lay down the pipes" puzzlers of yore.

Really missing being able to play Guitar Hero 3 and have resolved to buy either a 360 or PS3 in the near future.
 
 
Triplets
22:51 / 10.12.07
I really want to play Chrono Trigger when
 
 
akira
09:02 / 11.12.07
Guitar Hero 3 is comming out on PC, just turn your keyboard on its side and use the F1 - F5 keys. Much cheaper solution.
 
 
Axolotl
10:06 / 11.12.07
I've played both the PC version and the PS2 version, and while the downloadable content on the PC is nice, without the tactile sensation of actually having the guitar in your hands it is much less fun. I know it sounds silly, but it's the truth.
 
 
rakehell
10:14 / 11.12.07
Akira: If that was aimed at me, I don't own a PC and buying one would probably be more expensive than a console.
 
 
iamus
11:23 / 11.12.07
I really want to play Chrono Trigger when

You most certainly do.

I've finally managed to get a hold of a PC laptop (from Proinsias) and I've been able to install The Longest Journey, a classic point 'n' clicky. I recently played Dreamfall, which was the Xbox sequel which thoroughly hooked me despite its faults. I kind of wish I'd played this first, because Dreamfall goes back to a lot of the characters and locations as TLJ, without explicitly stating how familiar they should be, and now that I'm playing this, I realise a good part of the latter game's emotional drive is probably tied up in this. I may have to play it again now.

I'm really enjoying TLJ (which falls down in some of the same areas as it's sequel). The main problem with both games, is that it's a really good story rather poorly written. The dialogue is stilted and clunky in places, and the voice acting, though generally pretty good, often reflects that (It's good to see the protagonist, April, is voiced by the same actor as its many-years-later sequel though). It's still good enough to keep me coming back and turning the pages.

There are actually proper puzzles here, unlike Dreamfall, which was really only a "pick this up and go here" type of puzzling (mixed in with some unneccesary but easy stealth sections). And these puzzles are delightfully barmy.

[+] [-] Spoiler


It's good, the graphic adventure was totally my favourite genre back in the day, since I got my ST upgraded to 1meg just to play Monkey Island. The problem is, since the dawn of the intertron, the games have been kind of ruined for me because I've impatiently gone to Gamefaqs to solve hard puzzles.

This is no good at all for Graphic Adventures, because the gameplay starts and finishes with the puzzles. That's literally the whole deal with them. Reading a walkthrough is essentially you sitting back and letting someone else play the game for you, as opposed to, say, a platformer, where you may know what you need to do, but you still need the skill to do it.

I'm having no such temptations with TLJ, which is great and I'm enjoying it all the more for it. I was a bit gutted at the end of Dreamfall, because it's less of a cliffhanger than it is a straight chop down the middle, but lo! News on the horizon!



Course, now I have a loan of a PC, there's a whole world of abandonware out there waiting for me....
 
 
Spatula Clarke
21:58 / 11.12.07
I started playing TLJ earlier on in the year and ended up abandoning it. By accident, mainly, but then I've not felt any great desire to return and attempt to polish it off.

For one thing, it's showing its age already - there are some quite embarrassing fashion statements there. The characters, too - the writers are desperate to demonstrate how brave they are by having a gay character in there, that they have her make otherwise totally out-of-character references to her sexuality in every single sentence. And the guy who lives across the hall from April, who's supposed to be this hateful sexist piece of shit - he *is*, but there's something horribly disturbing about the writing and the acting that makes me wonder if, actually, whoever scripted that part was giving vent to some subconscious baggage of their own. He's a bit too liberal with his FUCK YOU BITCH every time he opens his mouth.

I like the idea of point 'n' click adventures in theory, but in practice they leave a lot to desire. Like your example of one of the puzzles above - there are far easier ways for April to obtain that item, a number of which are staring her right in the face within the flat background scenery, but you've got to go through this convoluted process of trying everything on everything else, effectively backwards-engineering the solution, rather than solving it by using your own intelligence.

Oh, and there are a couple of points quite early on where you end up playing 'hunt the responsive pixel' - where you can easily become stumped forever because you failed to hover your mouse cursor over the tiny area that's been programmed to respond. That's exceptionally annoying.
 
 
iamus
00:44 / 12.12.07
The characters, too - the writers are desperate to demonstrate how brave they are by having a gay character in there, that they have her make otherwise totally out-of-character references to her sexuality in every single sentence.

Oh that was noted right from the off, and was the first indicator to the problems with the writing (the other is April's diary, which is cringeworthy in excelsis). There's more than a whiff of overcompensation with Fiona, but I do get the impression they were trying, though not particularly well. Y'know. Uneducated boys making computer games.

It's the main problem with the game, really. In general, there's a tendency to overstate the case where a much shorter and terser tact would be preferable. That extends to plot exposition as much as it does characterisation. The explanation of the world's backstory when April makes her first journey to Arcadia is case in point. It's overlong and very, very clunky, but strong enough to carry another game.

Like your example of one of the puzzles above - there are far easier ways for April to obtain that item, a number of which are staring her right in the face within the flat background scenery, but you've got to go through this convoluted process of trying everything on everything else, effectively backwards-engineering the solution, rather than solving it by using your own intelligence.

Pretty much, but it's an idiosyncrasy of the genre you come to accept if you have any familiarity with it. April has a work glove. It would make far more sense to jump onto the tracks and knock the key out of the way with that than go through the process you have to, but you know for a fact when you start to play that it's never going to be that intuitive. That's all part of the fun.

That's why humour has been such a vital component of the genre. I think Ron Gilbert once said that it's kind of inescapable, which is why the old Lucasarts output was so heavily focused around laughs. If you can give the audience a wink, and make fun of the fact that the only pencil in the world is in a San Francisco kitchen, then the audience will accept it and play along. TLJ tries to be a bit more serious than most, but it comes from a time when those aforementioned idiosyncrasies were more readily accepted.

The puzzle logic is fucking nuts, no mistake. But you don't expect it to be anything but.

I've not met any pixel hunts yet. Certainly nothing to the order of Future Wars or the like. As long as you pay attention to everything, and note that any unresolved situation counts towards the whole, then there's nothing to get stuck at for any length of time. I haven't met a major sticking point yet, and I'm meeting the meat of the story now. It's just about going where you can go, ferreting out what there is to be done there, and cross-referencing it with everything else.

It has major faults. Faults which are common to the genre, and explain quite nicely why graphic adventures struggled to stay afloat in recent years. But it's stuff I grew up with and love, warts and all. So it's providing me with goodly amounts of fun.
 
 
Spatula Clarke
18:45 / 14.12.07
I think it's because the setting in the real world portions of the game are so grounded - the bizarre solutions work best in games where all aspects are inherently bizarre.

I want to play Westwood's Blade Runner game again now, but the CDs are all damaged. It probably won't work on Vista anyway, if I know anything. That was a game that did away with the usual trappings of point 'n' clicks and actually managed to make you feel like you were doing proper private dick work. Not a game without flaws, but one that should have had a lot more impact on the genre than it did.
 
 
Mug Chum
20:15 / 14.12.07
Wow Blade Runner... That was a really good game from what I remember (specially since at the time I was previously in love with those "Police Quest" games and suddenly my love for noir films bloomed -- the game fell perfectly in my lap). I should try to play again to remind myself of a few bits. There were remarkable things in it that made it a unique gaming experience for me, but that I can't perfectly remember the reasons. The graphics weren't good for its time from what I remember, the interface was sort of basic (but adding the click-shoot) but something in its mix, the story, dialogues, puzzles, the technologies, the characters or the detective work felt such a tidy and well-laced point-n-click futuristic noir adventure that even playing the X-Files game afterwards didn't ruin the taste for me (but if I remember correctly, Grim Fandango would soon be released shortly after to regain the good noir taste, even if not explicitly "P.I.").

---

I've finally managed to get myself a Wii. Being at the middle of Mario Galaxy and Mario Paper, I'll probably be going through long-ass posts on their threads. So now I'm just popping by to say these games leave the biggest smiles on my face and that fifteen games in my 360 didn't left me as satisfied as these two.
(yes, Microsoft, I'm that cruel. I was faking all those times!)
 
 
iamus
14:04 / 15.12.07
Mmmm, never played that but always wanted to. I may try and get myself a copy by fair means or foul. I think "I have no mouth, and I must scream" is next up though, which is a game I knew the name of but never really knew about. Based on a Harlan Ellison short story of the same name and developed with his involvement, it's meant to be a really good, very disturbing game based on making the player make ethical choices on genocide, rape and racism amongst others.
 
 
STOATIE LIEKS CHOCOLATE MILK
21:08 / 20.12.07
I'm currently playing two games which could have done with learning a few lessons from each other- Assassin's Creed and Kane & Lynch. Both succeed in being like one of the greatest action movies you've ever watched, but both fall down in exactly opposite ways.

Kane & Lynch- the cover system is terrible. In theory, it should work like the one in Gears Of War- cover should be all-important, and should be easy to use, and LOOK COOL. It fails on one of these. The really important one. You can't take cover on demand, it's supposed to be automatic when you're in the right place. But it's broken, which means you keep running out into corridors and dying when what you WANT to be doing, and what you've pressed the right buttons to facilitate, is ducking behind a pillar, looking WAY COOL and having a proper movie-style firefight. K&L, I've discovered, works best when you're drunk. When you're pissed, it's an awesome game. You fuck up the whole time, but you don't care because when you're not fiddling around with the awful cover system, you're HAVING FUN. I think they were intending for it to be like a videogame version of the movie Heat- if you think of it as being Killing Zoe it works a LOT better.

Assassin's Creed suffers from the polar opposite. You CAN do incredibly cool shit at the touch of a button. It's TOO simple to be able to do it. It looks incredible, and I'm thoroughly addicted to it; it's incredibly immersive. But it could possibly, in an ideal world, allow slightly more player input. The majority of it plays out like Prince of Persia, really, with the free-running and the m4d cl1mb1ng 5k177z an' that. But there's never really quite the sense of danger. There are ALWAYS handholds. Yeah, you can fuck up and die, but it's never really THAT much of a risk. I like a bit of handholding at the beginning of a game, while I learn the controls, but there should be a point when you're on your own. Mind you, it looks amazing, and storywise... well, it's not quite BioShock, but as a fan of one, were it a novel, I wouldn't feel cheated by reading the other. (In those terms it wins, really- it's your basic pulp SF novel conceit, but it does throw up some interesting questions).

Now, if Eidos and Ubisoft could get their best heads together and collaborate on the sequels to both these games, we'd be fuckin' cooking.
 
 
Spatula Clarke
12:26 / 21.12.07
Aside:

There's been quite a lot of controversy surrounding Kane & lynch, not because of the game's content, but because of the behaviour of Eidos' PR department and those associated them. It started with a publicity campaign in collaboration with Playboy, which had absolutely no link to the game in anything other than name.

Check out the judging criteria:

1. Overall: 5 pts
2. Body: 5 pts
3. Pose: 5 pts
4. Photogenic: 5 pts
5. Sensuality: 5 pts
6. Face: 5 pts


Party like it's Miss World 1973.

Then, the editor of Gamespot was mysteriously sacked/"resigned in mutual agreement" at exactly the same moment that his review of the game - which didn't completely slam it, but instead painted it as a mediocre experience - was pulled from the site. Coincidentally, Eidos had thrown a lot of money at the site to have it covered in ads for the game. The news breaks here, but there's been a lot of commentary on it since.

And then they topped it all off by willfully misrepresenting various critics on the game's official site.
 
 
Shiny: Well Over Thirty
21:19 / 24.12.07
Just started playing Supreme Command, a sprawling sci-fi real time strategy game. Technically this was a Christmas present and so I've been naughty playing it at all, but I'd just intended to get it installed so it was all ready tomorrow, but then I thought I'd just quickly check it out, and the best part of two hours later I've managed to escape. It's hugely complicated with vast number of units on the screen already at this early stage, and I'm told that I've really seen nothing yet. So far I only have a very vague idea what I'm doing - I've just about mastered building units and bombing things, but I haven't got any idea about resource management yet. If it's still good once I've put a few more hours in to get a good idea what I'm doing, then I'll try to kick of a thread about it at some point in the next few weeks.
 
 
Kiltartan Cross
10:00 / 15.01.08
Dwarf Fortress
A stupendously detailed ASCII graphics simulation, of, ah, dwarves (the obligatory seven to begin with, up to hundreds), and the entire vast world, animal, vegetable and mineral, that they're in. It's an evolving alpha (updated every few weeks on average), has an astonishingly steep learning curve, gruesome combat mechanics and is very CPU intensive. It lends itself very well to user experimentation (you could, for instance, aim to run a socialist utopia, or breed elephants in a glass palace, or have your dwarves run an analogue computer using flowing water) and is highly addictive.
 
 
Alex's Grandma
07:47 / 09.02.08
Reaching the point now, in Grand Theft Auto San Andreas, where I, ideally, along with Sage, Forthright, Hans Overlander and Hans' father would ideally go out in a blaze of glory, no questions asked and none answered.

I am 30% through the game. It's not easy

That said, it's everything that seems to be currently technologically possible in a video game; the attention to detail seems worthy of Cervantes, Joyce, Dickens or related, if they'd been in the video game business. After hours and hours of chasing what feels like my own tail through San Fierro, I mainly just want to die, but that's beside the point.

The point being that if something's as fully-realised as this (and all right, it's perhaps a couple of years behind
what it could be) it can't be too long, surely, before scriptng a video game would seem like a similar option to writing a movie, or a novel. I don't think there's anything wrong with this ('I love the music, father! Why must you always deny my ideas'); but here's the thing; how long is it going to be before cinema etc is cancelled by homicidal* couples in the suburbs playing special Cluedo on PS3, really?

* Of course, they wouldn't start out that way. But a bottle of red wine in is going to wreck your head, if you aren't earning significantly more than everyone else in the room. Ideally, put together.
 
 
Janean Patience
18:03 / 17.02.08
About 18 months after I entered the world of console gaming by buying a second-hand Xbox, I think I'm close to finishing. After I've completed Darkwatch, a vampires-in-the-Wild West FPS which is insultingly simple but fun to play, I'm coming up empty. There are no games left on my wish list. It seems to me the life-cycle of a console should be longer than that, especially as the Xbox 360 isn't available for under £100 yet and might get the red ring of death when it is, but there we are.

What's good for the Gamecube?
 
 
STOATIE LIEKS CHOCOLATE MILK
19:52 / 17.02.08
Everyone's gonna hate me for this, but...

...being weak of will and having seen the teaser trailer for the new one...

...I'm giving Deus Ex: Invisible War another try. And with my lowered expectations, I'm having a fucking blast. It's NOT DE- of course it isn't. But it's a bit like DE, which is pretty fucking win in itself.
 
 
Spatula Clarke
14:33 / 18.02.08
I've always said that Deus Ex 2 gets an unfairly rough ride from most people. A lot of its flaws, they're exactly the same things that were wrong with the original game, it's just that at the time it was new enough for them not to be as noticable.

I'm playing:

Devil May Cry 4, which is more brilliant than disappointing, yet still disappointing. I love the combat, I love the way that Nero feels to control, I don't love that you have to go through the same levels again with Dante, that the changes to some of Dante's systems mess him up a bit, and that the whole style of the thing has gone back to the more subdued (relatively speaking) days of DMC1 than the out-and-out lunacy of DMC3.

Mass Effect, which is very crappy in a lot of ways, but just about manages to pull through with a few smart ideas. Very much KotOR married to Ghost Recon - or an attempt at that, anyway - but it's an uncomfortable marriage. Bioware's RPGs have always suffered from horrifically chaotic combat, previously only made palatable by the option to play through battles in a turn-based mode. This is exactly as you'd imagine KotOR would be if the whole thing was fixed to real-time.

There's an early boss battle which I had to try and beat roughly thirty times - *not* an exaggeration - before succeeding and which nearly saw the game disc smashed into little pieces. Balancing that out is the ability to land on and explore different planets' surfaces, which is cool, but there's ultimately no variety in what you do when you get to them. If anything, it's just made me want Elite IV to hurry up and come along, because that's bound to be the game that this wants to, only without the crappy dialogue tree storytelling.

Project Gotham Racing 4, a huge improvement on the last game in the series and a lot of fun. Extra points for modifying the phot mode to let you make your images 3D (that's old school, blue-and-red glasses 3D). Minus points for said screenshots not currently showing up on the official site for me to post here.
 
 
rakehell
14:37 / 12.03.08
PSP: Just finished "God of War: Chains of Olympus." It's short, but what a game! I really wish I had a PS2 to play the console games on. Great platform fun, nice puzzles and excellent combat that never gets too fiddly.

I've also just signed up to a mobile contract that gives me a PS3 so I'm looking forward to some proper gaming. Next time I move countries, I'm taking my concoles with me.
 
 
Alex's Grandma
15:08 / 12.03.08
Your mobile contract gets you a free PS3?

If so, d'you mind if I ask who it's with (my phone having recently departed for the next life in any case ...)
 
 
DrJab
15:19 / 12.03.08
*still* playing CoD4 multiplayer although I am starting to tire of it...
 
 
Whisky Priestess
15:29 / 14.03.08
it can't be too long, surely, before scriptng a video game would seem like a similar option to writing a movie, or a novel.

Video game writers are already represented by various writers' unions including, I think, the one in the US which was recently on strike, whatever it's called. It's totally a career option these days.
 
 
rakehell
10:11 / 28.03.08
Boulderdash Rocks! on DS. I loved the old game when I used to play it on the C64 (showing my age). Excellent and fun puzzle game that was genuinely different. This remake while teasing you with elements of the past, cocks up a load of it to make it teeth-grittingly annoying.

The old game was more about making your way through arangements of boulders which create the path as they fall - or don't fall - while this new one is more like "go here, get this item, open this lock, kill this creature". Boulderdash,b but not as we know it. Why must they keep messing about with these things? (again with the age showing)
 
 
wicker woman
08:52 / 01.04.08
What's good for the Gamecube?

Bit late, but I'll give this a try.

Eternal Darkness - I cannot recommend this one enough. You play Alexandra Roivas, summoned to your grandfather's estate by the police to identify his body; y'see, his head is missing. This spurs an exploration of the house in an effort to find how and why your grandfather died. Shortly, you come across a hidden study which contains, among other creepy things, the Tome of Eternal Darkness. (Yeah, it's a hokey name, but don't let that throw you off.)

When you open the book, you are transported, in a way, to a scene in the life of Pious Augustus. From this point, you assume control of this character for a short time. Pious is a Roman centurion who stumbles on an ancient ruin, which contains three different artifacts, all giving off a decidedly malevolent aura. Pious, not being the smartest kid on the block, picks one (your choice will determine a bit of the overarching plot of the game.) This choice binds Pious to one of three Ancients, also transforming him into an undead, Lich-like priest.

At the conclusion of that, you rejoin Alexandra, and discover that several pages of the Tome are missing. The remainder of the game involves you searching for the missing pages, playing through the stories of various Roivas family ancestors and others throughout time who have been working against the Eternal Darkness. You'll be playing anyone from a Franciscan priest, to a WWI news reporter, to (eventually) your own grandfather.

Now, outside of a really nifty story concept and above-average voice acting, the play mechanics are where this game really shines. On top of health and magic meters, you have a sanity meter, which goes down whenever one of the games' various monsters sees you. The further the meter drops, the stranger things get. Your screen will tilt, you start hearing footsteps, random screams, non-existent phones ringing, creepy sound effects, etc.

But the really interesting stuff begins when the game starts to mess with you, the player. Your character may suddenly be beheaded by an invisible foe, collapsing to the floor, only to seconds later be 'fine'; or as fine as you can be, after that. The volume on your tv will drop, the game will 'crash', etc. I don't want to spoil all of the effects. Suffice to say, it's worth it to let your sanity meter drop all the way sometimes.


I'll leave it there, and cover a couple more games later. Definitely pick this one up, though.
 
  

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