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Urban Dead

 
  

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Lord Morgue
13:37 / 26.09.05
HAH! Now the Proboards are apologising, saying they got Urbandead mixed up with another forum, and wiped the wrong one! Great, now we know they're idiots, instead of just cunts. AFAIK, Proboards don't archive their sites, so (quick check) nope, still dead, whatever they promised the old admins. Makes you glad Good King Tom is landed gentry on the net, yes?
 
 
Triplets
14:32 / 26.09.05
It's only a forum. Chill out.
 
 
Supaglue
15:07 / 26.09.05
Seem to be more Zs in the West boundwood/Quarlesbank area again... Wonder if this is soome organised group moving North from Fort Creedy, perhaps? How's it going down there?
 
 
Supaglue
15:10 / 26.09.05
BTW, is it true that survivors getting the infection from a Z bite, loses 1 HP per AP spent? So if you move, you will eventually die? nice idea!
 
 
w1rebaby
18:19 / 26.09.05
Fort Creedy's fine - Anchovy is there now. Twenty one dead bodies outside when I popped out earlier, and a few stray Zs in the area, a couple of whom are now stray no more. There are, oh, I dunno, a hundred or so people inside.

From the messages I gather that there was an attack while I was AFK, but I don't even know if they managed to break down the barricade.
 
 
Billuccho!
18:29 / 26.09.05
Yes, it's one HP per AP. And it sucks. Hip Flask was revived, but apparently you still carry infection even after being revived. Dammit, someone better have a medkit...
 
 
P. Horus Rhacoid
18:49 / 26.09.05
Hey, Fridge- I'm still at Creedy, too (Sonny Crockett). It's... well, slightly boring right now. The promised hordes of Teh Many haven't arrived- hopefully some large group of zombies will get its act together and come make things interesting (I suspect that something will happen a la Fort Perryn when I was there- people get bored and leave, then the zombies attack). But I'm sticking with it for now for the searches, because I have like 12 pistols and no ammo.
 
 
sleazenation
18:56 / 26.09.05
The many seem to have pretty much disapated after being repeatedly butchered and revivified by the survivors at Giddings...
 
 
kowalski
15:06 / 27.09.05
First aid kits do cure the infection.
 
 
Evil Scientist
13:50 / 28.09.05
That's annoying. I was hoping for another swing towards zombie dominance with a temporarily incurable infection. However, I have loaded my survivor characters up with First Aid kits anyway so they should be safe.

I've leveled out with Hungry Dan now. He's got every zombie skill going. So I'm amusing myself by infecting as many people as possible for a hoot. Spread tha' love.

Howling Dan, my soldier, has got every skill except the Necrotech ones, Diagnosis, and Knife Combat. I'm saving my exp now for the inevitable transformation into walking dead so I can get some decent skills from the get-go.

Here's hoping flamethrowers and chainsaws are the next step.

Regarding malls. Is there any equipment worth braving them for?
 
 
■
16:34 / 28.09.05
Oh, yes. You can get everything from malls. It also seems to be easier to get stuff than in the usual places. I can spend a whole day searching a hospital and get one or two first aid packs. In a mall you get one every two or three searches if you've got sweet shopping skillz.
 
 
grant
19:13 / 28.09.05
I wonder... the game's set up to put humans and zombies on opposing sides. One group stays alive, the other doesn't. The wiki follows this with its Groups pages -- Zombie Groups is one page, Human Groups is another.

Well, since part of the game involves revivification syringes -- things that make undeath not-permanent -- I'm not sure I see why this should be so.

It seems to me like a well-coordinated group that included humans and zombies working in concert could wreak some real havoc in the game. Most other players wouldn't know what hit them.

It's not in the spirit of the game, exactly, but... well, what if the military experiments in Day of the Dead had succeeded? A fighting force of humans and zombies, working side by side to restore order to a lawless city....

Just think of it!
 
 
Billuccho!
20:12 / 28.09.05
Horatio McPuckett, who I started in early August, has finally reached maximum levelation! Woo-hoo. Hip Flask and Stonewall Jetson are nearly at max, too. My zombie, Corpse Monkey, has every skill except Brain Rot... 'cause I'm holding off on that. It's less fun. And I just got headshot for 120 XP, the bastards.

I'm playing around with a character I left by the wayside, Mallah... Started off military, got killed off almost immediately in Fort Perryn, got a couple levels as a zombie, and ended up revived somehow... so I'll use him as a human for a while, build up some skills, and try to make an all-around uber-character. Or turn him into a human-killing zombunist sympathiser.
 
 
Supaglue
20:44 / 28.09.05
It's not in the spirit of the game, exactly, but... well, what if the military experiments in Day of the Dead had succeeded? A fighting force of humans and zombies, working side by side to restore order to a lawless city....

Grant! You're right, its NOT in the spirit of the game! Its abhorrent cheating! I'm in.

And so is my Zombie...
 
 
charrellz
01:19 / 29.09.05
My zombie has been in for a while. He started as a zombie hunting maniac, and some habits never die, even when the body does.
 
 
Supaglue
07:34 / 29.09.05
"Say Goodnight Aunt Alicia....."

Problem we'd have with it is we wouldn't know which Zombie was which - friend or foe (and the problems of hitting foe in a group of friendly Zs), and the communication with Zs is difficult.

One possibility would be for a load of suvivors to go into a pre-arranged fortified building and pull down the barricades(no-one wil know who's doing it as it doesn't show up in the game) and let the Zs in, who can then pick and choose their targets, after getting intel from the Humans.
 
 
STOATIE LIEKS CHOCOLATE MILK
07:59 / 29.09.05
Isn't this pretty much what DARIS and The Many have been (accused of) doing?
 
 
Supaglue
08:20 / 29.09.05
Dunno, might be, I don't read the boards. Lord Morgue's devotion scared me!

Still, I don't think its been done on a grand scale, and most PDs wouldn't be expecting it.

It'd be a good way to rotate everyone geting human and zombie skills.
 
 
Evil Scientist
08:58 / 29.09.05
If you've put someone on your Contacts list then you can recognise them when they're a zombie. So I've heard.

I like the idea of a zombie/human coalition, and so does Hungry Dan. All the other zombies he meets have rubbish conversation skills. I'm sure he can stomach the stench of the living long enough to bring some order out of chaos.
 
 
Axolotl
10:52 / 29.09.05
I'm against zombie/human collaborations. It's always struck me as being a fairly cheap tactic. Plus it's likely to make lots of enemies.
 
 
grant
12:55 / 29.09.05
Isn't this pretty much what DARIS and The Many have been (accused of) doing?

I think so, but I'm not sure – I know The Many (are said to) use human spies. DARIS has the rep of being bad mammajammas and killing anything in Shearbank, human or zombie. They're not very obvious about it.

I'm against zombie/human collaborations. It's always struck me as being a fairly cheap tactic. Plus it's likely to make lots of enemies.

Lots of enemies, yes. Who will be crushed unless they can live by our law!

I think this is what they call "metagaming" but I'm not sure. One thing it does do is it creates a goal that may be attainable – I don't think the game will ever allow a total extermination of either zombies or humans. But it does allow a group to maintain control over an area.

------

I've also been thinking about the Power Plants. It *seems* like they'll be important as far as game strategy goes at some point in the future. I'm wondering if Kevan's playing some sort of "If x number of humans can occupy them for y amount of time, then I'll put cell phone functionality online." He's probably just waiting for time to fiddle with the long-distance communication code, but I can't help speculating. Within-the-game, it only makes sense to keep the power plants functioning if humans hold them. This means that they'll be Big Targets for either zombies or humans (especially various groups thereof) once that game-wide functionality goes online.

I'm not saying we should necessarily try to get and keep one of the two power plants right now... there are bigger, better organized groups out there that would probably eat us alive. But it might be something to think about later on. They'll definitely affect the ecology of the game.
 
 
Supaglue
15:44 / 29.09.05
I've been wondering about the Power Staitions too, even to the point where I wandered me Z down to the one in the South to have a look. Was pretty deserted when I was there.

Could all go down there in a combined force of human cunning coupled with trained zombie savagery? This New order shall rule all Malton! Mawahahaha, etc....

Maybe send some undead scouts down?


I'm also wondering if Churches will have a role to play - crucifixes still do nowt...

BTW, new game news: 'Ankle grab' skill for Zombies. Can't be arsed to put up the link...
 
 
Billuccho!
18:58 / 29.09.05
Dammit, I coulda had that skill had I not been bloody shot in the head yesterday!
 
 
grant
00:54 / 01.10.05
Rumor I heard while searching in Calvert Mall: zombies spilling out of Shearbank, heavy fighting in suburbs immediately south of West Boundwood/wherever the mall is (it straddles the southern border of WB).

Dunno if it's true.
 
 
Supaglue
10:12 / 01.10.05
From what I've seen its true - loads of Z's coming from the south - All around the Neot Hospital and further east around the Game Bank and surrounding wasteland. Seems like what's left of the many....
 
 
■
13:33 / 01.10.05
Neot hospital? Excellent! (Does that cartridge-eject pump action shotgun thing) Come to poppa!
 
 
Supaglue
08:08 / 03.10.05
Hey Grant, just went past a pile of bodies outside the necrotech building and it said I recognised you amongst the dead (you're on my contact list).

Need a revive?
 
 
grant
14:21 / 03.10.05
I've been revived and am back in the NT bldg at 29,1.

I just used my last First Aid pack on "Necrotactic". This character is a scientist, 3rd level, with Vigour Mortis (as I have, thanks to eager Boy in my house logging in as me by accident). But he also has Lurching Gait. And, let's face it, a zombie name.

So if you want my vote for a spy in the midst, it's that guy. Which means we might should relocate to the next NT building over (consensus depending).
 
 
grant
14:23 / 03.10.05
Oh, and the barricade is weakening.

There's a brainrotted dude outside who *is currently active*. I took damage from him, revived his little buddy, then snuck inside. I don't know if he's mighty enough to whack through the barricade, but rebuilding or getting the hell out should be a priority.
 
 
Supaglue
14:58 / 03.10.05
Will do. Moving next door (pluis one) seems like a decent idea. It is getting hairy.
 
 
grant
17:19 / 03.10.05
I'm in the Buckenham bldg, 1 N of that NT bldg. There weren't any barricades, so I huddle nearby.
 
 
■
18:22 / 03.10.05
Train Row might be better, it's close to hosps and we're not overrun... yet. Sod all in the way of ammo, though. I wonder if somewhere near Bale Mall might be better?
 
 
lekvar
20:14 / 03.10.05
Bale Mall itself is free and clear, though there's a group of (I believe) ex-DARIS PKs in the library immediately to the NorthWest. The Freeran in, killed one of my characters and freeran out again, but they don't seem to bother any of the other mall-blocks.
 
 
kowalski
04:09 / 04.10.05
Anyone near Shearbank who wants to be in on the opening phases of making the neighbourhood safe again after the zombie swarm ate DARIS is encouraged to join Gregorij in the strongly barricaded factory adjacent to the Farrant Crescent Police Department. Huntley Heights is currently being feasted on by parts of the Shearbank swarm or perhaps another one, which makes Shearbank a lovely little backdoor to resettle. Who's with me?
 
 
Evil Scientist
05:46 / 04.10.05
The Zombies that ate DARIS. Classic.

Oh, I'm so easily amused at qurter to eight in the a.m.
 
  

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