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Urban Dead

 
  

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Lord Morgue
14:08 / 05.08.05
We've got a few 'Lithers playing the new MMORPG Urban Dead,
Urban Dead
so I thought we could compare notes and network here. So, anyone close to North Blythville? I've been running a circuit between the three police stations, mugging solo zombies and watching out for Player Killers and zombie spies- the intrigue over there is getting intense, and the Necrotechs are getting cagey about who they resurrect. Big news is the big sieges going on at the forts, and the notorious P.K. David "Coyote" Wiley has a posse, he needs one, because the humans and zombies both have a price on his head. Good luck finding him, though, with all the impersonators in the game...
 
 
lekvar
20:45 / 05.08.05
Wow, I didn't realize the game had progressed so far. My character has so far gone to the mall several times, attempted to attack zombies (with no success) and spent all day reading books only to gain a paltry 5 experience points. Much like a day in Real Life.

Really, though. What have I got to do to get a hit on a zombie? I've got a knife and a baseball bat and they're both useless.

Does anybody have any advice on levelling up besides reading books?
 
 
P. Horus Rhacoid
00:16 / 06.08.05
I'm currently involved in a fort siege- I'm holed up with about 50 other people in Fort Perryn in the southeast corner of the map, and there's an absolute horde of zombies outside. There's been some talk of organizing a counterattack, but so far it's only been isolated people going outside and taking potshots at zombies. I'm spending most of my time searching the fort and stocking up on ammo.

I have all this lovely shotgun ammo, but no shotgun, worse luck...

Lekvar- apparently healing other players gives experience too. Medkits can be found in hospitals.
 
 
Spatula Clarke
01:56 / 06.08.05
Info on how it plays, guys? Interface, communication with other players?
 
 
Billuccho!
02:37 / 06.08.05
This is actually pretty lame. As a firefighter, I walked around, hit a zombie with an axe, that was about it. As a zombie, I walked around, bit a guy. Otherwise, not so much. The place was pretty desolate.
 
 
lekvar
02:58 / 06.08.05
Here is a screenshot.
FAQ
The game presents a 3x3 grid with a button, place name, and list of occupants. The view centers around the square that your character is located on. To move to an ajacent square, simply click that square's button.

Squares are either buildings or streets. You have the option of entering/exiting/jumping from the windows of buildings. Characters can niether see into or out of buildings. Basic zombies can't enter buildings.

There are different player types, civilian, military, and zombie, with sub groupings of each. Each subgrouping has a different base skill.

You get one action point every half hour. It is advisable to spend your last action point getting indoors lest you wake up undead.

That covers the basics.

Some interesting bits are the ability to communicate with other PCs on a given square and the ability to leave tags using spray paint.

It's honestly kind of boring so far, but I don't think that the tipping point has been reached yet. Once there are more PC zombies than other types things could get ugly quick.
 
 
unheimlich manoeuvre
06:07 / 06.08.05
The game itself *is* a rubbish turn based simplistic browser game.
However it is a shitty ZOMBIE Apocalypse game, so I find it quite compelling in a spend half an hour a day sort of way.
Plus Urban Dead has only been running for a month and it has lots of potential.

I'm playing a military scout in Brooksville who has no firearms or skill to use them. I spend my time looting hospitals for medical supplies then sneaking around patching up survivors.

I've also got a ZOMBIE in Penny Heights who's munching on shoppers in a mall. Two kills so far. bRaInS!!1!1!!!
 
 
Lord Morgue
07:19 / 06.08.05
Ah, jumping out of windows is contraindicated.
It's only included for Zombie players inadvertantly resurrected by some do-gooder from Necrotech who didn't check his D.N.A. extractor against the Resurrection and Player Killer lists...
 
 
Triplets
11:57 / 06.08.05
I've added a page on UD to the Wiki, along with a current list of in-game handles.

If you want to be listed PM me with your game name or just add it yo'self.
 
 
Essential Dazzler
13:15 / 06.08.05
Wow, all this talk of Fort Sieges and possee gathering is interesting, I've managed to find a fuel can and shoot a Zombie so far.

The Multiplayer side of things is interesting. If this has a good team behind it it could be the new KOL.
 
 
Lord Morgue
15:25 / 06.08.05
Ack! Morgue. The name's Morgue! Damn Wiqi.
 
 
P. Horus Rhacoid
22:12 / 06.08.05
Some interesting stuff's developing in the Fort Perryn siege- the zombies are pretty well organized ("It is amazing how well the zombies can plan with using the words grrh and argh"), are rumored to have reinforcements coming, and actually have specific targets in mind for when they break in (small groups have gotten through the barricade so far, but nothing major). That last seems odd this early in the game, as I wouldn't have expected anybody to have accomplished enough in the game to make them stand out as a target. But I guess that's zombies for you.

As other people have said- the game's all a bit shit right now, but I'll be interested to see what it turns into once it develops some more.
 
 
Solitaire Rose as Tom Servo
22:50 / 06.08.05
I'm playing under the name Solitaire Rose...and am in Havercroft. And while the game is pretty lame, I like the idea behind it, and hope they get it running and working better eventually.

Has ANYONE been able to kill a zombie yet without running out of ammo or turns?
 
 
unheimlich manoeuvre
00:11 / 07.08.05
Maybe safety in numbers? What do you all think?

My scout's name is Charlie Chancer and I'm in a building in Brooksville. Just taught myself how to swing an axe after patching up a bunch of people. Definitely gaining more life experience helping others than slaying the infected.
 
 
Lord Morgue
06:25 / 07.08.05
I've de-animated three, and come close to offing another two. You just gotta work the math, how many Hit Points they have left V.S. how much ammo doing how much damage, are they wearing body armour, and will you have enough action points left over to leg it to a safehouse before they open an expired can of whup-ass on you?
 
 
ONLY NICE THINGS
09:24 / 07.08.05
There seem to be a lot of people expecting the game to develop - I think this might be a misunderstanding of the aim of the creator.

I knew Kevan of old - he's a game-maker, essentially, behind various nomics and virals. The genesis of Urban Dead was The Zombie Game of Life, via Ravenblack's Vampire simulation. It's a lot more compelx than both, but the philosophy is, I think, at odds with the way you're looking at it - it isn't a service for you to enjoy, but a maze for you to be mice in. Which is not to say that people aren't doing interesting things with that, but I don't necessarily think that this is a game where complexity will be increased according to the wishes of the players...
 
 
All Acting Regiment
12:00 / 07.08.05
This is good, actually. Nice and simple but with plenty of stuff to do. Perhaps you appreciate it more if you're on dial-up.
 
 
lekvar
22:00 / 07.08.05
I agree with Haus' assesment. My the in-game developments I'm waiting for are entirely dependent on the people playing the game. The turn of events that Lord Morgue is talking about sound great but haven't reached my corner of the map yet, frankly there aren't many zombies here in Molebank. Just as well, I could waste 50 action points and still not hit one.

So, can anybody explain what extractor and syringe do? I'd test them but I don't want to zombify myself by accident.
 
 
P. Horus Rhacoid
22:35 / 07.08.05
When I said I'm waiting for it to develop more, I didn't necessarily mean in the sense of of new features added by the developer– the more I think about it, the more I think that as an actual simulation of the what the world might be like after a zombie outbreak (ie constantly on the run, constantly searching for ways to defend oneself, trying to find other humans to band, and basically total chaos) I think it's probably pretty accurate. My experience with MMORPG's is limited, but it seems to me there's no real way to introduce an overall plot (other than zombie outbreak) or Kingdom of Loathing-style quests. Me saying that it's 'a bit shit' is probably more a reflection of frustration with my character still being heinously low-level and unable to kill anything, than anything else. In terms of 'things developing' I mean more communal things among the players- the fort sieges are good examples of the types of things I'm talking about, as well as player-killer David Wylie. What I'm trying to say, I guess, is that it's going to be interested to see how the internal politics of the players coalesce once people have played the game for awhile.
 
 
madfigs #32, now with wasabi
04:51 / 08.08.05
Regarding the extractor and syringe, you get 4xp for using the extractor on any zombie that hasn't been tested by anyone else that day. The syringe brings a zombie character back to human status and gives you 5xp. My character is a NecroTech employee and I've gotten 60xp total over 2 days, but I don't know how that compares to what the other classes can get.

I kinda wish I didn't get a "server busy" message every couple turns, but the game's pretty amusing considering that a full day's turns only take about 15 minutes to play.
 
 
Triplets
08:11 / 08.08.05
My strategy after figuring out the ins-and-outs of basic actions: SEARCH, SEARCH, FFS SEARCH.

If you've got a Cop or Military skill set go into a Police or Fire Station and search your fucking ass off. I spent 50 actions points searching in one police station and ended up with about 70 bullets, a shotgun and shells and a new flak jacket. I'm like Liefield's Cable, but with less than 80 teeth!

I plan on doing this for a few days, resting my APs back up to 50 then going zombie hunting. With enough shotgun ammo I should be able to take one or two zombs down and get my exp up quick smart.
 
 
Triplets
08:13 / 08.08.05
BTW, I find it helps my enjoyment of the game so much if you imagine it as a completely decompressed experience. Think of 1 AP equalling about 10 seconds of game-time and things are a bit less frustrating in the lack of action department.
 
 
Evil Scientist
09:14 / 08.08.05
I just signed on, looks pretty interesting. Charles Dahmer, Necrotech employee and amateur zombie hunter.
 
 
Evil Scientist
10:31 / 08.08.05
By the by, I'm currently hiding out with a load of civilians in the Shuttlebank police station. Tagged my first zombie too!

Ah, the life of a labrat is a busy and eventful one.

Out of interest, I take it you have to make sure your character is in a secure area before you run out of APs.
 
 
ONLY NICE THINGS
10:48 / 08.08.05
It certainly helps... presumably the next evolution is that zombies learn how to open doors, so humans have to learn construction and build barricades...
 
 
Evil Scientist
08:07 / 09.08.05
It certainly is. I started a zombie character yesterday afternoon. One of the zombie skills is Memories of Life which lets you open doors. Bagged my first human too, the bad weather (well overloaded system, but they're calling it bad weather) is excellent for hunting tasty humans. They're just standing in the street waiting for me to come up and give them a nibble.

Just waiting for my APs to come back up and I'll be sending my Necrotech scientist out onto the street to catalogue subjects and maybe find myself a Necrotech lab to score some revivification syringes from.

One character turns em into zombies, one turns em back. It's all very karmic.
 
 
Triplets
08:52 / 09.08.05
99 exp and I run out of fucking APs.

NONE WILL BE SPARED!
 
 
Supaglue
08:59 / 09.08.05
Woo-hoo! Actually hit a zombie! For 1 exp! I am an ANIMAL! I'm in Brooke Hill if anyone's near there.


My zombie on the other hand is not doing very well. I can't seem to find anyone and I can't open doors....
 
 
All Acting Regiment
10:24 / 09.08.05
Coincidentally, I'm at a lock-in at Fricker Crescent Police Dept in Miltown, with a Ganesh. Dunno if it's ours or not, but I did ask. He said "No, I am a better looking, cooler Ganesh". Seemed like a nice guy either way.

I second the importance of searching your arse off in police and fire departments. I now have two fire axes, two pistols, a bunch of shotgun shells and a flare gun for kicks.

How do you rest/regain HP?
 
 
Yay Paul
10:30 / 09.08.05
I'm all signed up (Nick is my usual MMO name: Reishi).
Currently in Withyman Street Police Dept and my word theres a load of us in here!

Anyway i'm Military and a Medic.
I have 3 Medi Kits, a News Paper and a Pistol.

Ready to kick Zombie butt or treat your ailments
 
 
Evil Scientist
10:50 / 09.08.05
I think you can only regain HP with First Aid kits, check out the hospitals. Although you'll only get 1HP back if you don't have the First Aid skill. But I assume the Doctors and Medics get exp for treating people, so look for them too.

Supaglue, just keep wondering around. You'll find some hapless victim in a comatose state eventually. I've been hitting them as much as possible and ensuring I've got enough APs to get at least out of their sight so that I'm not the first zombie to get pounded when their Player comes back.

Seems like a good idea to hang with a group of other zombies when you're trying to regain APs. Less likely people will shoot you specifically.

Going to get me some enhanced biting action going on, assuming I don't get shot by anyone. Then either get some regenerative abilities or the Brain Fever skill so I can't be revived by Necrotech.

Anyone got a clue how the flak jackets work? Do you need to do anything with them or is it enough to be carrying one? Does more than one make any difference?
 
 
Essential Dazzler
11:05 / 09.08.05
I've got a flak Jacket, When I click on it it tells me I'm already wearing it. I doubt a second one would do any difference, but give me a chance to get shot and I'll find out.
Haven't been able to do anything for a while my donations taking a while to go through, but I'm over in Gibsonton ifanyone needs patching up
 
 
Tezcatlipoca
12:25 / 09.08.05
This is rather entertaining. Nice to see the pathetic humans at Fort Perryn failing utterly to prevent our zombie intrusion. Hmmmm.....fresh brains...
 
 
Supaglue
12:31 / 09.08.05
Cheers ES. I'll keep a-wanderin' my zombie like the littlest hobo.
 
 
Evil Scientist
12:33 / 09.08.05
Heh, think I'll have to mosey over to Fort Peryn and join in on the killing. Wait up guys, Hungry Dan is a'coming!
 
  

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