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What (video) games are you playing at the moment

 
  

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I'm Rick Jones, bitch
21:59 / 25.11.03
gens is the best mega drive/genesis emulator to date. It supports 32x roms and Mega CD (either an ISO with MP3s or the actual CDs), but you'll need to find the BIOS files. I recommend that you dig out Alien Soldier and Gunstar Heroes, too. And look for fighters megamix for that saturn.
 
 
STOATIE LIEKS CHOCOLATE MILK
23:46 / 25.11.03
Having attempted to go to bed earlier, I have since discovered that Vice City has NOTHING. I say again- NOTHING on Medieval: Total War when it comes to addictive properties. It actually physically hurt when I hit the Quit thingy... and I'm not entirely sure I won't be back there soon.

No.

Must. Eat. Food.

Must. Sleep.

Have THINGS TO DO tomorrow.

Ah, but those pesky French... if I can cut their territory in two, then I can get straight up to England... to me, my Jihad...



Actually, all is saved. I now remember there's a Deus Ex 2 demo. Which will take shitloads of time to download. If I start it now, I can go to bed safe in the knowledge that it'll be there sometime soon...
 
 
invisible_al
17:11 / 27.11.03
So Stoatie, UFO: Aftermath then, was it any good then? Did you sort out capturing live aliens? I remember back in the first game that was a right arse and involved sending people in armed with tasers and a firm tone of voice to rush those evil little greys and hoping that one of them didn't get mind control. Much easier after you get gas grenades and the like.

BTW XCOM:Apocalypse, Haus how the hell did you get to the end, I stalled about halfway through the alien dimension missions as it was stupidly hard.

Btw anyone played Ratchett and Clank at all? Friend of mine has it over on his PS2 and it's a joy of a 3D platformer. Played a demo of the sequal which according to the review isn't as good but you get to have a mech battle in the demo which is a lot of fun, massive city destruction on all sides .
 
 
Spatula Clarke
16:04 / 30.11.03
Anyone downloading gens should keep an eye out for Dynamite Headdy and Probotector/Contra III - along with the two that Radiator's recommended, they're probably the Megadrive/Genesis' finest moments.

If anyone cares, I think I've figured out what caused the problems at Edge. If I'm right, it's really bloody obvious and I can't believe I didn't notice it earlier. The reviews section of #129 mentioned that Rebellion's Judge Dredd game was being held back from review because the developers had contacted the mag and said that the copy they'd been sent wasn't representative of the final code. Two issues later, the game's reviewed (long after it's hit the shops) and it turns out to be exactly the same as the version the mag had been given originally. Very fucking iffy.
 
 
jiltedchild
16:32 / 30.11.03
paleface please dont talk about KotOR because if you do i will have to buy an x box and that would be bad.
seriously though where can you get one cheap ive decided if i have a productive christmas i should reward myself with one.
games i'm playing, as opposed to staring at in the shop, are vice city which i have had for ages but become really fixated on, I WANT A PERFECT SAVED GAME, and tron-just because it runs fast on my internet connection which makes me finally good at something.
other than that i have a dream cast sat in the corner of my room and nomad sooul continues to float my boat.
 
 
ONLY NICE THINGS
20:54 / 30.11.03

BTW XCOM:Apocalypse, Haus how the hell did you get to the end, I stalled about halfway through the alien dimension missions as it was stupidly hard.


Getting live samples of all the aliens is the hard part, although you're right - the alien missions are bloody hard.

The main thing is that many of the alien environments are flammable or explosive, so you can lay down heavy incendiary fire which will do a lot fo your work for you, and flush out aliens into your lines of fire. Keep your men in small teams, so one successful mind control won't wipe out your entire force, and use androids as shock troops.

Once you have the teleporter, it's a lot easier - just leapfrog your troops to the objectives from every possible direction, again in small groups. By the last mission, my teleporter-equipped troops were consistently nullifying the advantages of terrain by flying to a high level, then teleporting to the objective and outflanking the defence.

Took a while, mind. I get a bit obsessive.
 
 
Tezcatlipoca
14:17 / 01.12.03
I now remember there's a Deus Ex 2 demo. Which will take shitloads of time to download. If I start it now, I can go to bed safe in the knowledge that it'll be there sometime soon...

Stoatie, I really advise you not to bother. The demo is - without a shadow of doubt - the worst possible advertisment Ion Storm could have come up with for their game. Not only is it slow, none of the keybinds are saved, the sound and graphic quality glitches constantly, and the interface in-game looks and feels like you're interacting with nothing more sleek than a child's Tonka toy. Basically, the whole thing gives the impression they just lifted the code from the XBrick and dumped it onto PC. Judging by user reviews of the demo, Ion Storm have taken quite a knock because of this release. It's very evident that the coding is from the console version, which just isn't up to scratch for a lot of PC owners.

None of this bodes well for the upcoming Thief III, which is to also be developed by Ion Storm and is to use the same game engine. Eidos should never have let Looking Glass Studios dissolve...
 
 
fluid_state
20:22 / 01.12.03
There's a petition circling Ion Storm to delay the release of Deus Ex II. Or there was, as I've just read the game is ready to go gold. There's a forum thread here in which a game developer discusses some of the isses about the demo. For my money, I enjoyed the first game WAY too much not to pay for this one. I, uh, didn't pay for the first one, and I have a long streak of paying for sequels as penance.
 
 
Lionheart
23:05 / 01.12.03
I've been playing a lot of games lately myself.

Just theo ther day I finished Halo at the neighbor's house and I must say that while Halo is a great single player game it fails miserably when deathmatching. The problem with Halo's multi-player engine is that you and your opponent spawn 10 feet away from each other 70% of the time! Plus most of the levels suck and there are only 2 levels which allow vehicles. Plus you can only have one type of vehicle on the map or all 3 vehicles on the map at once but you can't have a combination of 2 vehicles. Plus there are no Banshees in the multi-player levels!

Oh, and what's up with checkpoint spawning during co-operative play? It fucks things up when one of the players is driving while another player walks through a checkpoint thereby teleporting the driver away from his vehicle.

Plus the game has problems with ladders and the ice level in multiplayer deathmatch has waay too many portals.


***

Counterstrike is great cause YOU CAN SHOOT THROUGH WALLS AND DOORS! So basically you know that an enemy is hiding behind a crate. So you pull out your Desert Eagle and shoot right through the crate thereby killing your enemy. I wish Day of Defeat had that feature. Day of Defeat has a weapons balance problem. For example, on some levels the Brits have a choice between 4 or 5 weapons while the Nazis have a pick between 10 weapons. That's not very balanced.

Hmm.. gotta go!
 
 
Spatula Clarke
23:51 / 01.12.03
On Halo multiplayer: you can set up your own rules, defining which weapons/guns to have on each level as well as all the lives/objectives stuff. As far as spawning goes, you should really take note of the max/min number of recommended players for each area. Finally, it's not really built for two player deathmatches. The minimum number of people you want to have playing it at any one time has got to be four, ideally playing as teams and ideally on a couple of linked consoles. Do all that, and you'll have the single greatest multiplayer shooter currently around. main point: at least four people.

Banshees aren't there because they'd fuck the balance. All the other vehicles have definite weakspots that a canny player can take advantage of when they're running about. Banshees don't - I mean, have you tried shooting the Elites out of those two that are searching for you at the beginning of the second level? Nigh-on impossible.

To all intents and purposes, the checkpoint spawning makes co-op on the first level impossible, mainly because somebody at Bungie thought it'd be a good idea to put one of the checkpoints inside the biggest maze of air vents. Not clever. On the other levels, though, it's inevitable that it'll happen - you're playing on one console and as there's absolutely no way that it can store all the level data without having to load sections in when you're playing it on your own, expecting it to do so when it's got the split screen to worry about is hoping for a miracle.

So ner.
 
 
Baz Auckland
03:16 / 02.12.03
For anyone who hasn't played or downloaded it off Kazaa yet, the original Deus Ex comes free with Computer Gaming World this month... am looking forward to playing it again...
 
 
The Strobe
11:28 / 02.12.03
Also, I've played a lot of Halo multiplayer online, and can tell you that Banshees fuck the balance. Blood Gulch just becomes a fight to see who can get in the Banshee and run everyone over. I accidentally backed into a teammate with the Banshee and spent the entire game then being TKed and called Gay.

Great.

Basically, the Warthog works wonderfully in multiplayer, and the Banshee doesn't. Oh, and the Fuel Rod gun is obscene.

My game playing: in Halo (Xbox this time) I'm dealing with the Flood, who are convincingly numerous, though a bit tiresome. Still, just picked up the 8 gauge (I said 8 gauge) shotgun, and that's making life easier. In KoTOR, I've built my own lightsaber and am off to save Juhani (or not). In JSRF, Combo is foxing me, and I'm slowly shaving seconds off stuff in Rallisport Challenge.

Quite nice to get back into Halo after last week's serious KoTOR blitz, though I'm going to have to play some Knights soon.
 
 
Spatula Clarke
15:31 / 07.12.03
How are you getting on with Amped, Paleface? I bought it months ago, but seemed to hit the roof of my abilities pretty quickly (got up to about 90 on the world rankings, which was fucking pathetic). I've been trying to get back into it over the last couple of days and, while I'm slowly getting better, I'm still having problems. Pulling tricks feels a little random, I can never remember which facia button pulls which grab, hitting the diagonals on the control stick seems more like a matter of luck than skill...

Still think N64 1080 is the best snowboarding title out there, to be honest, but there's something about Amped that makes me want to improve.

Fridge> I've got to admit, I abandoned GBA Final Fantasy Tactics in disgust after getting fed up with continually having to do battle with the terrible menu system. If I want to buy a new weapon for any of my party I have to go to the map screen to get to the shop, then select the weapon, then enter a menu to see which character classes can equip it, then remember its stats as I exit the shop and return to the map screen in order to enter the party screen, then select the character I want, then check out hir stats, then go back to the map in order to return to the shop, then buy the item, then go back to the map and back to the party screen, reselect the character and go through another couple of menus in order to actually equip the damn thing. Fun! Why Square couldn't have given us all the relevant information on one screen will forever be a mystery - other, similar games manange to do this without any problems. It's been a while since I last saw such a fundamental problem completely destroy an otherwise decent game.

Two recent purchases: Viewtiful Joe and Gregory Horror Show. Anyone else noticed how Capcom have performed a complete change of direction since the 32/64 bit days? There was a time when all they'd ever release were yet more Street Fighter sequels/clones, then as soon as the Dreamcast came out they seemed to become infected with Sega's pioneering spirit and went a bit loopy.

VJ is the shiznit. It all came together when I figured out how to beat that first helicopter boss; don't think I've ever played a game that allows you(r on-screen avatar) to look so graceful - wait until the helicopter starts its run down the screen, front-mounted guns firing into the floor, run away from it for a bit then suddenly backflip over it and land on its tail. Run down the tail then, just before you reach the end, whack the slow-motion button and drop off the end in bullet time, with the helicopter follwing just behind you. Spin around mid-fall and start laying into it - again in slow-motion - the moment it hits the floor. Fantastic.

Bloody difficult, though, in a way that games haven't been for years. That's a good thing - reminds me of Probotector's punishing difficulty level, where the game was so enjoyable that you never cared about having to play through the same sections time after time.

Gregory Horror Show is also really good, but they've managed to mess it up slightly. Running round the hotel, peeking into rooms through keyholes and spying on the residents to take notes about their daily schedules is wonderful. The whole scheduling thing is similar to the way Majora's Mask's Clock Town worked. Other clever nods to recent games: Resident Evil herbs all over the place, Silent Hill's basic plot premise. It all works, because they've imbued each character with so much personality.

Problem is, they nearly ruin everything by hammering you with totally unnecessary restrictions. You've got an Eternal Darkness-style sanity meter, wheich runs down gradually over time or suddenly if you get attacked. That's fine. You replenish it by returning to your room and sleeping. That's also fine. What isn't fine is that you also have to keep an eye on how long your character's been awake for. You get tired after a certain amount of time. Stay up past that and you get a headache. Next comes panic, then confusion, etc. Each of these status changes requires its own medicine. It's confusing and confused, almost like it was a last-minute addition to the game design (and, as is increasingly the case with UK releases, it's not properly explained in the manual). Thankfully, the rest of the game is strong enough that you put up with it.
 
 
The Strobe
18:40 / 07.12.03
I'm stuck at around 90ish on Amped, too; the sponsor challenges are what I need to clear, and they're nightmarish (not to mention glitchy; some days, they like my Rodeos, other days, they don't). I really like Amped - it's very graceful, and the replays demonstrate this superbly. Tricking isn't so bad - the only thing you need to remember is that when you're riding switch, tricks reverse (ie the double-tap tricks become single-tap and vice versa). Pull a nice grab, tweak it one way, t'other, both, land it. Beautiful. I have a lovely replay video of me coming down Stratton, I think, grinding the skilift wires all the way. Interestingly, Amped 2 further emphasises this, by giving points to style - you get a huge bonus if you say pull a perfect 180 - smoothly turned, halfway on the stick, throughout flight, with no turning back to compensate, and not doing at the beginning of your air and then flying straight. I like that; I like the way it has realistic tricking. I watched a video for Tony Hawk's Underground, and it was just ridiculous; that series does get less, and less believeable with every incarnation. 3 was the last one I could cope with; 2 was easily the best.

I'm currently also working on Metal Gear Solid 2, partly for research, partly because I loved the first one. OK, so it's essentially another Tactical-Espionage-Action-Soap-Opera, but the acres of cut-scenes are very beautiful (the character animation is wonderful, and the first half hour tops Under Siege), the detail in the game world is a lovely touch, and the whole meta-critical thing is quite nice. Basically, if you can put up with anime, this is great. And Raiden only pisses me off a little - which is what he's meant to do.

I swear one day I will write the killer Metal-Gear screenplay. And then get Hugh Jackman onboard. And then make my fortune. Or something.
 
 
Nicklas and context be damned
21:23 / 07.12.03
After this Christmas, I'll probably cave in and get myself an X-box. Give me the Buffy-games and I'll be happy. Perhaps Halo as well, although I'm not too keen on the whole first-person shooter genre. I suspect my brother will force me to play True Crime, and I hope it's not addictive.

Right now, all I play is Lionheart and Nethack and I want something different.
 
 
STOATIE LIEKS CHOCOLATE MILK
23:12 / 07.12.03
Still chugging through Deus Ex- I like the fact that it's big, and my attention span doesn't rn to doing it al in one go... so far, 've had about 18 months of on-off entertainment from it. I'm at the Chateau now, trying to find the secret computer room.
 
 
Chubby P
11:28 / 08.12.03
My current game of choice is Bomberman Kart. I've been playing it loads! Yes its simple. Yes its a mario kart clone. Yes it has basic graphics. But its so much fun! Only cost £20! And the game includes the original bomberman game so you can't go wrong with that.

Along with that you get a load of Challange games that are a bit like a poor mans Monkey Ball (Kart Football, Kart flying, Kart stopping, etc). Good for a giggle.

The other main thing I like about it is the controls since you use the thumbstick fo accelerate and break I find I actually use the breaks when I go into the corners. Normally I just hold down X and crash.

Good old fashioned gaming fun!
 
 
agvvv
16:02 / 08.12.03
Currently its all about The Elder Scrolls III: Morrowind(XBOX).. reeeeaaaallllyy huge game that is.. best RPG ever if you ask me, very open ended, beautiful graphics, and kick ass magick.. complex story too.. anyways, Im getting a really evil internet connection tomorrow, so I might dig out some really badass games for my PC
 
 
Spatula Clarke
15:00 / 09.12.03
Paleface> Okay, I think I'm getting it now. This is going to sound stupid, and it is, but I think one of the reasons I couldn't get into Amped to start off with was that, despite what all the reviews said, I didn't get any real feeling of feedback from the different surfaces. It's there, but I wasn't really paying attention because 1080 increased the differences between surfaces through joypad rumble - go over ice and you'd literally feel yourself scraping across it.

Like I say, stupid little thing to let get in the way, but I'd played so much 1080 that the lack of surface rumble in Amped just felt wrong.

Anyway, I'm over that now. I've put in a decent amount of time on it over the last couple of days and it's all starting to come together. The feel, once I got past the lack of physical feedback, is great - hitting the ice for speed, snaking up ridges... 100,000 point runs looked impossible on Saturday, but last night I got my first 200,000+ score (also nearly got 238,000 on one trick when I bounced off a tree and went into a mad spin, but just couldn't land it). Finally got myself up to 82nd and the second competition run.

And now that I've got the feel of it, boarding down Altibahn, with its complete freedom in choice of route, is fast becoming one of my current favourite gaming moments.

Had a phone call from BT the other day, saying that Broadband should be coming to the area soon (which probably means any time in the next 24 months, if I take my optimistic hat off), so I need to get in the practice on this one so that I can completely embarrass myself online with the sequel.
 
 
The Strobe
17:11 / 09.12.03
Exactly, Randy. Altibahn is just awesome - there's a wonderful replay on the game disc on Altibahn, Exchange Student, I believe, and I think it's Altibahn 2. Anyhow, the moment I saw that, I knew I needed to unlock that mountain. It's just glorious - however you take it, you always get sucked to the big gully. And I've had some awesome air into that gully - triple front flip with tweaks etc for starters. I'm still not very good on ice, and I can just about get 100k if I can find enough aerials; 200k is eluding me. It is a wonderful game, once you master it; very relaxed, very gentle.

My best 'moment' was when I was on (I think) Stratton 2, and this boarder landed in front of me from huge air, and from then until the end of the course, we snaked in and out of each other's snowspray, hitting air, pulling tricks in tandem. I love the sensation the extra riders all over the mountain give one.
 
 
Spatula Clarke
18:21 / 09.12.03
I've been avoiding that Altibahn gully like the plague. Once I'm in there I just can't score enough to make it worth what I've built up on the way in. The only replay I've saved is from when I finally beat the top score challenge there - start off on the Megaschlucht drop point and aim straight for the fallen branches just in front of the photographer on the crest. Ride the first, hop onto the second, spin as you come off that and land on the third, jump at the edge of that one and perform whatever combination of spins, flips, grabs and tweaks takes your fancy. Guaranteed between 45,000 and 86,000 with your first combo. Then I turn left and snake my way back up towards the first photographer I would have met had I gone in that direction at the start instead of right, and take advantage of all the huh-uge crests on that route.

This is why I'm beginning to really appreciate the game - once you get the hang of it, it offers the opportunity to show off and provides you with a real feeling of satisfaction when you perform a faultless run. Reminds me of playing the third Tony Hawks with a housemate, discovering the continuous loops and taking turns to see who could get the highest score in any one level.

Actually, the one thing I've still got against Amped is the one thing that Hawks 3 got perfect - the balance meter. I was never any good at grinds in that series until they introduced a proper way of judging your balance, and Amped is giving me the same headache. It's not a big thing, but it's making a couple of the sponsor challenges more difficult than they should be.

I love the sensation the extra riders all over the mountain give one.

I agree, but I'd have liked the opportunity to turn them off (along with the media points and snowmen) whenever I wanted, just for the hell of it. It's a shame that you're never given the chance to experience the mountain on its own, in a completely pure state.

I didn't realise that there were replays on the game disc. It's just as well you got the game - nobody else I know has bought it, so I might never have given it another chance. Very glad I did.
 
 
Tezcatlipoca
07:05 / 10.12.03
Currently its all about The Elder Scrolls III: Morrowind(XBOX)..

If you want the full Morrowind experience, ditch the XBrick and get it running on your PC with both expansions and fifty or so plug-ins. Now that's a really big world...
 
 
agvvv
09:58 / 10.12.03
I know.. but its a Game Of The Year Edition out on the XBOX now, with both Bloodmoon and Tribune, plus an overall better experience when it comes to graphics etc.. i have a thing for console gaming really.. dont ask..
 
 
The Strobe
11:14 / 10.12.03
Yeah - the new Xbox classics version, £20 over here, is slightly patched and has both expansions, and given one of those patches means you can now see enemy health bars, it's probably the only version worth getting on the console.
 
 
I'm Rick Jones, bitch
12:09 / 10.12.03
Before I start, I'd just like to say all the Xbrick coments by PC users are really annoying me. It's a brilliant console.

Anyway, for some reason STEAM (Valve's broadband gaming client/autopatcher/kitchen sink) decided to connect for the first time in a month last night so it was all about the counterstrike (and I'm on a uni dorm lan which can pipe 1000 meg a second and has a stupidly low ping. Can't wait to get my UT2003 disc back in the new year). Anyway, I got totally evil with the MP5 on the first server and then got my arse soundly kicked on the second. Such is the way of things.

Max Payne 2 is too short if pretty fun while it lasts. The physics are great and it's a lot of fun to juggle someone with the AK. There's a compelling survival mode (Dead Man Walking) which is going to keep me playing for a bit, plus the mods when they come out.

I downloaded a ton of MAME roms last night, so I've still got all that to get into. Anyone remember The New Zeland Story?

Also, anyone care to recommend a decent arcade stick for all the streetfighter stuff I've got for it? Bloody awful trying to super combo on a keyboard.
 
 
The Strobe
13:44 / 10.12.03
Do a google for X-Arcade. You can get one or two player ones; the two player one will give you two arcade-duty sticks, six buttons apiece, plus side buttons for pinball games.

I think it's $99-$149, but it is built like a tank. I've played on one at a consumer show; spent about an hour beating several shades of Soul Calibur hell out of it on the DC, and it was marvellous.
 
 
rakehell
23:56 / 10.12.03
I'm still playing Neverwinter Nights. I've been playing some of the user created mods and have just bought "Shadows of Undrentide" which I will be playing soon.

I also found a copy of "Metal Slug 3" for MAME, which has me happy as a pig in shit.
 
 
wicker woman
06:34 / 11.12.03
Hmm. Right now, my gaming is divided between Legacy of Kain: Defiance, Vewtiful Joe, Medal Of Honor: Rising Sun, Alice, and Xenosaga (which I still have not gotten around to beating, for some reason.) Unlike a lot of people, I guess, I've always been a huge fan of the LoK series, and Defiance continues the love. They've managed to thouroughly fuck up the camera, though, and the combat isn't as fun as it was before, but it's still a good game.
 
 
Suedey! SHOT FOR MEAT!
22:50 / 27.01.04
I've been meaning to write a big long post about games for ages, but this isn't it. I think it might be lost in my brain.

Got Viewtiful Joe for Christmas, it was fantastic... but when I'd completed it a couple times, I realised I wasn't gonna play it anymore. I did love the whole being in control of a comic/movie style though, it was great.

So I traded it for 1080 Avanlanche, which is ok. But because of this, I sent my receipt off to Nintendo and got me a Zeldas collectory wossname.

I've been playing Majora's Mask since it arrived. This game is quite, quite staggering. I'd played Ocarina before, but... it didn't do much for me, maybe it was because I was playing it at the same time as "the Wind Waker" or maybe it was the forced "ye olde"-ness of it all. I dunno, I got to the last but one dungeon, and realised I hadn't really enjoyed any of it. Might give it another go sometime.

But Majora's Mask, well, that's a different matter altogether!! I've never been so bowled over by a games inventiveness and attention to detail. It's such an ingenius premise for a game (ie, the moon is going to crash in to the village you're in, and you keep living the same 3 days over and over, while helping everyone solve their problems and save them all, etc). It sounds like it might not work, but it just does.

It felt like a completely new form of gaming to me, having to plan everything, but in an actual adventure. I mean, it seems to require actual thought from me, and creates one of the most fully formed worlds I've seen in a game. Having a quick look around for info on the game (the instruction book given being quite usefully sparse) I see the game wasn't met with the same reception as it's predecessor, which is dissapointing. I found it especially odd seeing people who hold Ocarina up as the best game of all time slating this as a rush job. This game evidently didn't click with a lot of people. Nintendo need to make more games like this!

Before it's time, I say.

And to go in to the now for a second, I find the experience of this game far more immersive than... say, Vice City, much vaunted for it's free roaming-ness. I mean, it's an enjoyable game, but am the only one who feels it has an air of Tony Hawk about it? it promises a lot, but the "goals" and actual game story never quite live up to what you hope from them. I've always felt Vice City was good and fun to play and all, but could be a whole lot better.

ie, if that man didnt control like a brick (I know, it being a GTA game, it's more to do with cars... ) but I really think it's time to move this on - there's so much more possibilty with it!

Same with Tony Hawk, the last game being a real missed oppurtunity. Supposedly "Tony -GTA", it just relies on the same staples as before. Poorly defined goals and bad "skater humour" ahoy. Missed potential, but I still enjoy it.

Oh, I'm too tired to expand on this now.. all I'm getting at is that Majora's Mask is one of the most involving free form games I've ever played, even with the limited technology (mostly limiting the time span, while making a novel play mechanic, but also the amount of adventure available).

Sorry for my brief lapse in to pondering about the new "revolution" of games, but I had lots of ideas about them I seem to have mis-placed.
 
 
Spatula Clarke
23:28 / 27.01.04
Well, I did tell you.

In some senses, MM *is* a bit of a rush job. There are some bugs in there(especially when you get to one of the later areas), and that never felt right for a Nintendo game.

I was a bit peeved, to say the least, to discover that the Gamecube conversion actually includes random crash bugs. At least with the original cart the game would only crash if you tried to make it do so. Not so here - twice now I've had it freeze up on me for no good reason. The one time it didn't matter, but the other... happened right as I was getting up to a boss encounter in one of the dungeons. Wouldn't have mattered so much if it were Ocarina, but the save system in MM fucked me over good and proper on that occasion.

That's all the bad. There is no more.

I've actually been writing a piece for the Reviews blogs about MM, Johnny, but haven't got around to posting it yet because I can't seem to do the game justice. I can tell you now why it's so involving, though - it's the combination of the manipulation of the 'real'-time clock with the individual stories for each of the inhabitants of Clock Town. That's why it works so much better than OoT and, I suspect, part of the reason why so few people recognise it as being a significant improvement over the previous game - where that followed all the accepted norms of a console RPG (as in, make it fucking enormous and epic), MM was far more focussed on charcaterisation and 'true' emotional impact (stuff that you can empathise with because it's not so far removed from your own collection of experiences). It's also one of the reasons why I found Wind Waker to be a slight disappointment - it borrowed some of the style and intent of MM in order to create the one inhabited island (the starting island doesn't really count, because the characters on it aren't used at all), but forgot to give you any way of interacting with them.
 
 
w1rebaby
23:54 / 27.01.04
I must admit that, annoying equipment bullshit notwithstanding, I'm playing Final Fantasy Tactics on the GBA again. I restarted and, now I know a bit more about how it works and have read an FAQ on the jobs, I'm having even more fun.

The GBA is pretty much the only thing I play games on these days. The odd play of TS2 or Baldur's Gate on the Gamecube... but I think it's the fact that playing GBA on the train or bus feels like I'm making use of otherwise wasted time, whereas playing console when I'm at home feels like wasting time that could be profitably used for other activities.

As opposed to posting on Barbelith of course, which is always productive.

I've just got Advance Wars 2 for the GBA, and I'm looking forward to starting that soon, though I'd like to get a bit further on FFT first.
 
 
Bear
08:42 / 28.01.04
As I now have my new PC I'm looking for new game recommendations - I've been playing Stronghold a lot and I like things like that, you know build your castle/base and build your army and then mash the computer...

If I had to get 1 PC game what would you suggest?
 
 
The Strobe
10:00 / 28.01.04
I appear to have hit a series of brick walls. KoTOR is paused at Tatooine, just because starting a new planet takes me a while to get my head around the various challenges and plot devices.

MGS2 is stuck at Vamp. He is possibly one of the least fair bosses I've ever played against. I've got him sussed, I've had him down to a pixel of health, and then he goes nuts and still punishes me. I do NOT like Vamp, and it's put me right off the damn game.

Halo: I'm in the Library. It's terrible.

Two Towers: well, I've got to 19/20 on the Tower of Orthanc with both Gimli and Aragorn, so that's about as complete as it will get. Very enjoyable, well paced, even if it is short; rather surprising, all told. Probably going to get traded.

Amped: I'm now 85th. I am having severe difficutly getting to the next competition run. Slowly getting more of a groove on, but not nailing 200k on a run in the slightest. Randy, any tips?

And that's about it. Oh, Timesplitters 2 is a riot, because it's basically Goldeneye Tournament and is thus great, simple fun.

Am considering if I should buy anything more before Prince of Persia. Which I am clamouring for daily, it's that good. Might fit Max Payne 2 in first. Not sure.
 
 
Tezcatlipoca
12:07 / 28.01.04
If I had to get 1 PC game what would you suggest?

Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, Morrowind, etc.

Although on a more serious note, it depends on the style of game you're into, I suppose.
 
 
Old brown-eye is back
13:00 / 28.01.04
Working my way through Wind Waker. It aint no Ocarina of Time, but it's still a riot. (And so, so pretty.)
 
  

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