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Recently, over the last few months or so, I've been incorporating video games into my occult system, in particular the old skool Nintendo games I recall so fondly from my childhood. The very first Super Mario Bros. game, in particular, has always fascinated me, what with it's system of warp zones, reptilian adversaries, secret hidden places and trippy mushroom landscapes. The game follows a simple formula, in that Mario must fight his way through eight worlds of the Mushroom Kingdom, and at the end of each castle at the end of each world he expects to encounter the purpose of his quest, his Holy Grail, Princess Toadstool. Yet at the end of each world he never discovers her, instead he liberates a regular mushroom retainer (machine elf?) who thanks him but tells him that his "princess is in another castle". And so Mario's quest (for truth, illumination, uncovering a higher reality) continues.
Until, finally, at the end of world 8-4, he saves Princess Toadstool. It's the big climax our little Italian plumbergician has eagerly been awaiting. And what does the Princess say to him, after all this time?
A bit funny, but mostly headstetch-y and meaningful. |
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