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Travian

 
  

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Mr Tricks
22:13 / 17.12.07
Beautiful, though perhaps some members might consider a more military focus with others developing markets etc.
 
 
Seak
12:29 / 18.12.07
Yar, Seak Village is at 41, -78.

Still building my resources up, but will cobble an embassy together soon enough.
 
 
foot long subbacultcha
14:08 / 18.12.07
It's a max of 60 in an alliance isn't it?

Would it be a good tactic to entice powerful neighbours to join? I've received a few messages asking me to be nice seeing as I'm growing to be the lord of my locality. Or perhaps neighbours close enough should be considered enemies and only those more than about five tiles away should be seduced into the BBC?

Maybe we should have a BBC wiki somewhere where we can keep track of things like who-does-what and store up to date versions of the where-we-are chart..?
 
 
All Acting Regiment
15:02 / 18.12.07
Good idea. I'd help with it but I have no idea. I've been inviting local weaklings - but not the inactive, who I farm - to the alliance via quantum. If a big player wants in the alliance I say let them.
 
 
Feverfew
18:55 / 18.12.07
I would also vote for somebody to be working on a Capital City - i.e. most everyone else sends regular tithes or tributes of resources whenever they can spare some, and then the capital, when it is big enough and has much in the way of resources, starts sending regular shipments back out to people.

The two biggest currently are Quantum and Madfigs - if this is seen as a good idea, which one would be the best for other people? Or, revolutionarily, maybe even two Big Cities?
 
 
madfigs #32, now with wasabi
21:06 / 18.12.07
The alliance's strategy should depend on what goal we're trying to accomplish. Is having the "capital" on a 15-wheat field a good idea? It seems like it could be used to produce and/or supply reinforcements for the other villages, and could also serve as a launching point for major offensives if necessary. The problem is I don't know if this strategy would make us a target for the other alliances to go after. If some of the more experienced players could give us an idea what things are like later on in the game, that might help.

I have the possible disadvantage of being in the -8 GMT time zone, but since I work at a computer all day I'm available most of the time anyway. So far I've been forecasting the day's production and logging in when something's due to be upgraded, which may be taking things too seriously but at least it works well!
 
 
Essential Dazzler
21:11 / 18.12.07
I founded a village earlier today, I'm completely cluless and was enjoying the slow development of my Village centre until I ran out of resources.
 
 
Triplets
22:12 / 18.12.07
I pledge allegiance!
 
 
Benny the Ball
04:54 / 19.12.07
It's worth spending some time looking at the manual, and working out what kind of village you'd like to be. If you are looking at being a war machine, there's little point in wasting space on crannies that you can use for acadamy, blacksmith and tournament square positions later on. If you want a bit of everything, plan on getting residence or palaces in place and build them up ready to get settlers out and about. For those of you looking to get your resources going before you decide, there are two ways - either spread the build, getting all the resouces up around the same time (so all of them go up one level before you lift them up) which is the quickest way of getting them going, or you can increase one of each aiming for ten (bit more time consuming - but with wheat you get two boosts in the shape of flour mill at 5+ and bakery at 10+, iron works at 10+ iron, saw mill at 10+ wood and clayworks at 10+ clay). I've gone for getting the resources up to the 100 mark by spreading and using my gold stash to boost each resource for a week to spead things up. Once they are 8+ you should be in great shape to start building the village, and at 10+ looking at feeding your second village or newer members of the alliance.
 
 
*
14:17 / 19.12.07
I'll have an embassy today!

I think my strategy has been so far to use all my resources, thus making me not very attractive to raid.
 
 
All Acting Regiment
14:32 / 19.12.07
My fields are on about 2 or 3 all round. I'm getting the wheats up to 4; then everything else up to 4 before we roll on up to the 8s and 10s.

Aiming to have 10 legionaries (currently got 6) and a stable to build scouts with.

Is it better to build a palace or a residence?
 
 
madfigs #32, now with wasabi
18:02 / 19.12.07
Popular opinion seems to support a residence first. The palace allows you to make the village it's in your capital, but your first village is already the capital by default and a residence is cheaper to build.
 
 
ORA ORA ORA ORAAAA!!
19:13 / 19.12.07
so there's a 1/1/1/15 at -4/-67, which is spitting distance from my house. I have a level 2 residence, and reasonably good production, but I have a lot of neighbours, who probably also want this place. Is anyone interested in investing in an alliance-held megafarm? By which I mean, sending me lots of resources and soldiers so I can build the next 8 levels of residence quick-smart, and then hold the place once my settlers are out?
 
 
My Mom Thinks I'm Cool
21:45 / 19.12.07
Hey - I've been invited to the alliance but apparently it's full for now.

Hmm, I suppose I could be sending these messages in-game rather than on Barbelith.
 
 
Mr Tricks
21:51 / 19.12.07
I could begin sending Roman Legionaries to help Guard this mega Farm. They would need an equivalent in wheat from this farm so as to not draw from the local farm, support for training more legionaries would also be welcome.
 
 
ORA ORA ORA ORAAAA!!
22:24 / 19.12.07
The mega farm will take some time to achieve, as I need 8 levels of residence building before I can train up some settlers.

But I'm working on it.
 
 
jentacular dreams
12:49 / 20.12.07
It'll be a few hours before I have any free merchants but will send some resources tomorrow.
 
 
foot long subbacultcha
14:46 / 20.12.07
I have my sights set on a similar local objective and only a level one marketplace, and I'm quite far away! I'm sure I'll be able to spare some once I'm larger, though.

I'm trying to get a neighbour to join the alliance so that I have a greater chance of dominating my section of the north east..
 
 
foot long subbacultcha
14:51 / 20.12.07
I'm sending a modest amount, RFR. Every little helps, eh?
 
 
Quantum
15:35 / 20.12.07
If anyone can spare anything to increase the size of my embassy I can let you all in- it's a pricey business this diplomacy...
My internet is down at home so my game has slowed but I'll be double plus active over Xmas- does anybody want their account sitting?
 
 
All Acting Regiment
15:59 / 20.12.07
What resources do you need for the embassy, quants?
 
 
jentacular dreams
17:08 / 20.12.07
Whatever he needs, it'll be a ratio of 33.3ish% wood, 24.1ish% clay, 27.7ish% iron and 14.9ish% wheat (approximately).

P.S. I can sit for accounts too if needed.
 
 
Feverfew
18:00 / 20.12.07
Ditto on the sitting, and I'll make sure to send on resources etc as and when I can.
 
 
My Mom Thinks I'm Cool
19:17 / 20.12.07
I sent some resources over.

My village is still small, so it's probably not much by your mighty standards.
 
 
ORA ORA ORA ORAAAA!!
19:17 / 20.12.07
Thanks for the help, guys. I'm building my level four residence now, it'll be done in a bit under an hour.
 
 
All Acting Regiment
20:07 / 20.12.07
That map with all our locations on it - is it possible to make an updating one?
 
 
Triplets
20:39 / 20.12.07
The alliance's strategy should depend on what goal we're trying to accomplish.

See, this is where it's always going to get hung up. No-one on Barbelith ever really gets organised properly. So, we either defer command to Quantum or Madfigs, or BBC could act as a supportive commune; we all go about our own seperate projects, lending support, troops and l00t when needed.
 
 
Quantum
20:43 / 20.12.07
Erm, our strategy might be defending ourselves against Lords NW (and possibly SW too) as I just attacked them. I was trying to deter Feverfew's attacker, sent some troops (22 swordsmen) and now can't withdraw the attack- they're on their way, 14 hrs travel each way (if they survive) and there's likely to be a counterattack...
 
 
jentacular dreams
23:28 / 20.12.07
14 *2 + 14.....

Oh, that's OK, there's still enough time for us to all leave the alliance.

More seriously, might be time for me to start training some troops then.
 
 
Triplets
00:17 / 21.12.07
I was trying to deter Feverfew's attacker, sent some troops (22 swordsmen) and now can't withdraw the attack

Nice one, Gavrilo.
 
 
madfigs #32, now with wasabi
03:36 / 21.12.07
That map with all our locations on it - is it possible to make an updating one?


(I think that's everyone, let me know if you're missing/misplaced)

I've only had an army for a couple days, so I'm still trying to figure out the specifics of how it works. It seems like ultra-long range attacks are much more difficult to pull off than close ones - the defender has so much time to build troops/defenses or call in reinforcements, unless you have an overwhelming force it'll be hard to prevail. I guess with faster units it will be slightly easier, but sticking to local targets seems more effective. Most alliances look to be regionally based, probably for this reason.
 
 
Feverfew
06:47 / 21.12.07
Well, to be fair, the alliance does seem to be unintentionally regionally based - there's just us six silly buggers up the top causing trouble for other people. (Well, I am, anyway.)

Deity bless Quantum for defending my honour, but I'm not really bothered by this neighbour farming me. The only thing that bugs me is that I don't have a way of building an army that he can't kill - I can only build troops in spits and spats, and then every attack becomes a 300 style proposition, just on a smaller scale - 2 to 20, stuff like that.

I'm going to resurrect my hero and ramp his defence right up. That might give this person brief pause.
 
 
Feverfew
06:49 / 21.12.07
Oh, and looking at the stats, Quantum, you appear to have turned up during my neighbour's raiding cycle when all his troops were out, and have taken from him more resources than he took from me!
 
 
Quantum
08:17 / 21.12.07
Yup. He deliberately abandoned his village to avoid troop losses, I came home with stuff. It should put him off a bit.
Thanks to both of you who sent resources, the embassy is level 7 and rising, everyone else you are skinflints. But Aunty BBC loves you anyway.
Princess seems to have dropped out due to inactivity..
 
 
Quantum
08:19 / 21.12.07
I don't have a way of building an army that he can't kill

Yes you do- when you make troops send them to reinforce Rojogrande, then build up a standing force there, then bring it back when it's big enough.
 
  

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