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Urban Dead

 
  

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lekvar
21:53 / 23.10.05
PlayDaddy's in for Operation: Electric Avenue if he can survive the night-Rye arms was breached and PlayDaddy was bitten in defence of the pub. Trust me, nobody enjoys getting bitten in de fence.
 
 
STOATIE LIEKS CHOCOLATE MILK
22:00 / 23.10.05
Is the pub still fucked? Or has it been secured?
 
 
Supaglue
23:09 / 23.10.05
Shit! Only just seen! Think its all ok at the mo...
 
 
Supaglue
23:12 / 23.10.05
Plenty of dead bodies out there.... Reckon we should start barricading all buildings in the area, just as red herrings for the Zs.
 
 
STOATIE LIEKS CHOCOLATE MILK
23:22 / 23.10.05
We're gonna need some kind of entrance, though...
 
 
---
00:00 / 24.10.05
Hey,

If anyone has a spare syringe and there's still a Zed at Hood Walk, [95, 59] 1 block SE of the Rye Arms, could you revive it please? His name should be AdamGee, he's a member of The Invisibles.
 
 
kowalski
05:23 / 24.10.05
Gregorij's been eaten!

He's standing in the junkyard.
 
 
Sax
06:35 / 24.10.05
Anthony Sherley has been revived and is cowering in a building north-east of the Rye Arms. Sax is also wandering around zombified.
 
 
Axolotl
06:53 / 24.10.05
Shit, turn your back for one minute & there's a zombie all over it. Thanks to whoever healed me, I appreciate it. I tried to take out some of the zombies but run out of ammo. Made a mad dash to the mall. Is it maybe time to think about relocating? Or am I just being chicken?
 
 
unheimlich manoeuvre
07:03 / 24.10.05
My maxed out squaddie Lawrence Stiles is on his way to Dentonside. Got a fair amount of guns and ammo. Just scurried through Shearbank, not as scary as I was expecting.
So is the safehouse ... er unsafe? I'll try my luck at the syringe lottery on my way.
 
 
sleazenation
07:35 / 24.10.05
The Safe house is UNsafe and, in my view, undefendable. There are 5 zombies inside it at the moment.

I moved to the NT building two blocks south but think the best bet is to fall back to the nearest mall (in vinetown, i think) and stock up on supplies for the main event rather than all massing in a pub that doesn't have much in the way of escape routes for free runners...
 
 
Supaglue
07:39 / 24.10.05
Got PKd by a character called Zuggo. If you see him, watch out!

Can I join the revive queue? I've got a syringe I can use when I come back....
 
 
Supaglue
07:43 / 24.10.05
Am waiting in the wasteland directly west of teh necro building south of the Rye Arms if anyone's abotu for a revive (but watch the 7 Zs below the necro!) . I noticed Playdaddy amongst the bodies, so it look slike a few fo us got it.

Reckon this is untenable. Simply too many zombies. Looks like someone might be on to us.
 
 
Eloi Tsabaoth
07:45 / 24.10.05
OK, I've gone to Mitchum Mall. Anyone who wishes to join me may do so.
 
 
sleazenation
07:47 / 24.10.05
BTW the pape motel next to the rye arms is zombie free and quite strongly barracaded if people want to side step the 5 undead inside...
 
 
sleazenation
07:48 / 24.10.05
the 5 undead inside the rye arms that is...
 
 
Sax
07:55 / 24.10.05
Anthony Sherley is there - just run out of APs though.
 
 
jeed
08:21 / 24.10.05
postmanpat was wandering down to the rye arms for a well-deserved pint, but got munched when asleep. Might shamble on down anyway, anyone got a spare syringe for when i arrive? Ta muchly.
 
 
Supaglue
08:25 / 24.10.05
We need to regroup - shall we say Mitchum mall? Can stock up there, and we can sort out revives....
 
 
jeed
08:35 / 24.10.05
cool, i've got a bagful of syringes and ammo once i'm revived. Might take a while to shamble down though.
 
 
lekvar
08:40 / 24.10.05
PlayDaddy's got a syringe for whoever needs one, once he's un-undeaded, with plenty of ammo besides. I guess I'll lurch mallwards, then.
 
 
Sax
08:53 / 24.10.05
Where's the Mitchum Mall?
 
 
Supaglue
09:11 / 24.10.05
ooh, good point! Its in Vinetown, sort of South West of The Rye Arms. Its at 85,65.

To avoid confusion and help revives, should all us zombies meet up at, say Baker Walk [85,63]?
 
 
sleazenation
09:15 / 24.10.05
Pape has been overrun by zombies - it's time to pull back people and next time we select a meet up point lets go for one more easily defended and with access to ammo syringes and medical supplies all close by...
 
 
Supaglue
09:18 / 24.10.05
Electric Boogaloo is on his way down with three syringes, but there are two gangs of 46 Zs outside! And he's out of APs....


Has anyone managed to get to the Mall yet? Is it safe?
 
 
Sax
10:02 / 24.10.05
I'm out of APs but I'm in the BAyliss Building, directly north of the Rye Arms. It's only lightly secured, but zombie free. If anyone wants to come and shore up the barricades...
 
 
Axolotl
10:04 / 24.10.05
Mall looks safe for the moment. Plenty of survivors here & not that many zombies. (For that reason zombie characters wanting revival should probably congregate elsewhere as suggested above to avoid being attacked).
What's the plan for the new safehouse? I have fond memories of Kirby PD in huntley heights, but it's maybe too near to Shearbank.
 
 
Supaglue
10:25 / 24.10.05
West Boundwood is always safe, thanks to the Neighbourhood watch, but I don't think we should give up on a power station. Maybe lie low and try again, or go for the Kirnks PS in Williamsville...
 
 
---
11:20 / 24.10.05
Yeah, I've been wondering about the other power station myself. There's a lot more Humans around that one aswell. I think it's being taken quite a lot more seriously than the one we were just near, probably because it's twice the size.

I'm kind of glad we're moving though, because the nearest ammo was just too far away. I'd suggest looking around for a spot that's about 4-5 blocks away from a mall or something, with a PD and hospital nearby too. Somewhere that you could acces the mall by freerunning without having to go out onto the street aswell, so if you're short of turns you're not going to end up outside. Or just head to the other power station, I'm not bothered either way.

I revived the person I was asking for help with in the end and am still in the NT building at [95,60], when I logged off last night the barricades were almost down and only 2 people inside, but luckily there's now 6 of us and the 'cades are back up. There's about 10 Zeds outside, but it doesn't matter as much when a few of us finding syringes will take them all out quite easily.

If anyone needs a revive I have a spare syringe too, I'll hang around in the NT building for a while and keep checking back in here to see what's happening next.
 
 
Supaglue
11:47 / 24.10.05
I'm still one south of that Necro building Eon. Could do with a revive!

Playdaddy's with me, but his vocabulary is so much better than mine.
 
 
---
12:36 / 24.10.05
Damnit! I just used up my last AP's aswell, I should've checked in here. Is there anyway that I can revive you if you're in my contacts? There's a group there, that's all, and I don't know how to pick you out...

I'll get you revived in the next couple of hours though hopefully. If I can't pick you out, then move 1 block north and stand outside the NT building in 2 hours from the time of this post and I'll revive you.
 
 
Supaglue
14:26 / 24.10.05
Ta eon. I've moved to Bellhouse Road (one square SE fo the necro building). No-one's standing there at the mo.

I've got a syringe, so when I'm back I can use it on Lekvar or someone else nearby
 
 
Triplets
14:51 / 24.10.05
Three zombies in the pub at the moment. I've gone and grabbed four first-aid kits from the local hospital (4 east, 4 south) and am now holed up in the Wellstead Building (2 east, 2 south) to recover. You guys might want to come over for the moment as it's not... you know... crawling with the undead.
 
 
---
15:11 / 24.10.05
Cool, I just revived you Supaglue, you're back in the land of the living.

I'm out of turns now in the NT building with 2 zeds knocking the barricades down by the looks of things. If I survive to get turns back up I'll check the Rye Arms out and see if anyones around. If that place is overrun I might hang around the NT building for a bit and try to make it secure before we find another safehouse.
 
 
Billuccho!
16:21 / 24.10.05
The Mitchum Mall is only giving Stonewall nigh-empty pistols and shotgun shells. What would really help is pistol clips. Stonewall angry...!

After this, I might hit up an NT building for a syringe or two, unless we're going to head out... somewhere.
 
  

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