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Urban Dead

 
  

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lekvar
23:57 / 10.01.06
Rebalancing back in the favor of the zombies? How so? As I see it the adjustments to the rate of item discovery has put the zombies and the survivors back on even ground. The only potential means of balancing things I can think of is to add a boost to the survivors fisticuff skills. Surely the survivors would be learning a bit of hand-to-hand by now?
 
 
lekvar
00:01 / 11.01.06
Sorry, got ahead of myself. That was supposed to read:
"Rebalancing back in the favor of the survivors?"
 
 
---
16:52 / 13.01.06
Ahahaaaaaaa!

Boogaloo and Phyrephox are dead and will soon be lurching around for revives. Sorry, but the main Zombie group I'm in attacked Krinks. I definitely would've given you all a warning, but I didn't know we were attacking the place until 5 minutes before we hit it.

Hey, maybe you can go and eat some Humans now or something. xD

Nah, I'm sure you'll find revives from the others or someone ingame before long. Hey you might want to try getting out of the suburb though, and maybe go to a place that's a bit safer. You'd have been ok but the south is now getting just as hammered as the north in some places, because Zombies are finally starting to be a seriously strong force in the game.

Yes, it's finally a Zombie Apocalypse game.
 
 
Axolotl
18:38 / 13.01.06
Arse. I had planned on turning zombie soon (I've got a lot of spare XP to use up) I had planned on doing it when I could count on a revive.
It's strange how the tide has swung the other way now with the zombies very much on the ascendancy. Is this due to behind the scenes tinkering, or just more players turning zombie to make a better game?
 
 
---
23:58 / 13.01.06
It's 2 things mainly.

1) Kevan implemented the large building functionality, so when Zombies attack large buildings they can now take one corner and spill into the other sections.

2) Feeding groan. When a Zombie is now face to face with a survivor it can groan, and the groan is heard by any other Zombies in a 6 block radius, so naturally they flock to wherever the groaning is heard from.

So yeah, things are looking so good for the undead now that the human players are starting to talk about the game being imbalanced for them instead. If they start playing more though (a lot of them have naturally become complacent.) things might start to balance out.
 
 
Benny the Ball
09:26 / 14.01.06
The groan thing has made the game great - I've got a Moon Online character who has been involved in a week and a half if not longer seige of a police station - it fell last night, but plans are already being drawn up to retake it - all over town there are less single zombies to take pot shots at and then run, and more hoards which are collecting at safe house points and taking them down while the big zombie collectives are taking the malls down - it's dawn of the dead time folks.
 
 
unheimlich manoeuvre
07:02 / 15.01.06
eon - I definitely would've given you all a warning, but I didn't know we were attacking the place until 5 minutes before we hit it.

Bloody hell. So that's where the Undying Scourge went to!

Don't suppose you could tell me where the Shambling Seagulls, Minions of the Apocalypse and/or Da Shamblin' WAAAGH are? One or more of them are in Dartside I guess but it would be good to know.

I'm thinking of giving up my rotted zombie alt, as it's so much fun trying to survive.
 
 
---
15:04 / 15.01.06
The last I heard of each of those groups was when we were in Lockettside and we took down Tompson Mall. As for where they are now, I have no clue. I guess they'll be causing chaos wherever they are though.
 
 
Supaglue
09:26 / 16.01.06
Boogaloo and Phyrephox are dead and will soon be lurching around for revives

So it was you!! Curse you sir and all your rotting kind. Well, Boogaloo & Supaglue are back in their old stomping grounds of West Boundwood, fully healed and revived and taking on all-comers....
 
 
Eloi Tsabaoth
10:58 / 16.01.06
Wow, the zombies are getting more powerful. Spank Vuboo just bit the big one for the first time ever. Brothers, can you spare a revive? I'm in Williamsville, outside Charasse Plaza railroad station.
 
 
sleazenation
12:14 / 16.01.06
It's not just the big building thing - the to hit probabilities have been altered both on seaching and hitting things - even trained marksmen who have 65% accuracy are frequently getting no hits out of 7 shots...
 
 
Axolotl
18:23 / 16.01.06
Yeah, I noticed that, but I thought I was just on a losing streak.
 
 
Evil Scientist
11:10 / 18.01.06
All of my active PCs have been zombified and are joining in with various assaults on buildings in the Miltown area. The Necrotech facility I was busting up with my Coaltion buddies has fallen to post-mortal control. We're onto the police station next.
 
 
c0nstant
21:01 / 18.01.06
John Briggs Jnr. (Zombie) finally levelled up, mmmmmm...infectious bite.

John Briggs Snr. on the other hand is not doing great, playing the living is hard.
 
 
sleazenation
21:31 / 18.01.06
And to take the piss even further the living can no long be healed by the same person for more that 10 points... presumably per day.
 
 
c0nstant
23:59 / 18.01.06
now thats just unfair. Not to mention rather illogical. Oh well, my primary characters a brain-muncher anyways.
 
 
unheimlich manoeuvre
07:02 / 19.01.06
sleazenation - And to take the piss even further the living can no long be healed by the same person for more that 10 points... presumably per day.

Huh? Where does it say that? What, even in a powered hospital with surgery skill?

New skill NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
Will it be useful though? The map scans could be good if the humans got organised.
 
 
Supaglue
14:08 / 19.01.06
New skill NecroNet Access (Player can access terminals in powered NT buildings, allowing map scans and syringe manufacture.)
Will it be useful though? The map scans could be good if the humans got organised.


Another nail in the zombie coffin?
 
 
Triplets
21:03 / 19.01.06
What do you mean? Zombies are winning.

Ish.
 
 
c0nstant
00:27 / 22.01.06
FINALLY! I'm in a proper siege with my zombie character! 64 zombie assualt on a mall in Dulston, and I'm bloody well out of action points for now.
 
 
unheimlich manoeuvre
12:07 / 23.01.06
Strange. The survivor/zombie ratio has stabilised over the last few days. The number of revives is matching the number of deaths. Can't say I thought that'd happen. Of course there will be a huge swing when, or if, Caiger falls.

Yeah c0ncept, my zed alt has been on a few sieges with the Mall Tour, Woodroffe & Mitchem. Looks like Treweeke Mall will fall today, then they're on to Bale. (Well done eon/Xyu!)

(Tezcatlipoca - How come you've been silent in this thread. I keep reading you on the UD forums?)
 
 
sleazenation
15:05 / 23.01.06
Huh? Where does it say that? What, even in a powered hospital with surgery skill?

It happened to me when I was attempting to heal someone in a safe house...

Told me that I'd already tended their wounds as much as I could. Not sure why it couldn't let me heal them (and still used my health packs)... I don't do much healing so haven't seen if that was a glitch or something more...
 
 
Triplets
17:30 / 23.01.06
High-level Necrotechnicians in a powered NT facility can even revive brain rotted zombies now.
 
 
sleazenation
23:01 / 23.01.06
Yeah, and that's nice and all, but no serious head rotter will allow themselves to be turned, and there are plenty of ways thay can avpoid it - by staying away from NT buildings or just taking out the generator as their first act on entering the building...

its actually really hard to revive a head rotted zed, even if they want to be saved... they've got to get through lots of baraccades first and then hope those inside don't just plan to kill you and dump yr body...
 
 
lekvar
01:55 / 24.01.06
The interesting thing about the ability to revive 'rot cases is this - the players who jumped on the zombie bandwagon early and got brainrot as a defensive technique missed out on flack jackets and the Body Building skill, and have apparently complained long and loudly about this. Now, with a little coordination, they can rectify the situation.
 
 
Solitaire Rose as Tom Servo
18:21 / 04.02.06
The Mall tour '06 seems to have changed the game tremendously. The zombies are organized and going after the malls, scattering most of the surviors...but the battle at the Caiger Mall is just fascinating to watch.
 
 
unheimlich manoeuvre
21:50 / 04.02.06
Also more new things

*The older zombies are learning to grab onto their victims to increase the accuracy of their attacks - watch your loose clothing, and keep long hair tied back.

*As looter raids and sabotage attacks continue, the city's survivors are beginning to camp out in the larger, shared rooms of their safehouses, and even the zombie mobs seem to be lurching in tighter formation - kills and generator destruction will now be noticed by other players in the area.

New skill for the zombie? Yep:

Tangling Grasp (If the zombie hits with hands, its further attacks on that victim get +10% until it loses its grip.)


...

Good changes in my opinion. Give things a little more flavour.
My brain rotted zmobie is at Caiger. Still wonder if the hordes will try to tackle the Mall considering they are outnumbered by survivors.
 
 
---
22:54 / 05.02.06
Still wonder if the hordes will try to tackle the Mall considering they are outnumbered by survivors.

We will be hitting the mall soon, but at the moment we're still hitting the surrounding area. There won't be much of that left soon though, so yeah, the battle for the mall will be gradually starting as the week goes on.

I bought brainrot for Xyu aswell, so when this is over it'll be almost impossible to play as a Human again with that character. Especially with people seeing me in a building and PK'ing me just for the fun of it, or because they think I'm teh Zombei spei, or whatever.

The new skills are awesome anyway. It's great to know that we have Tangling Grasp, because I've been hoping for something that adds to claws for a while now. Groaning is working really well around Caiger too, and there's a lot of Zombies gathering outside there now, leaving Humans pretty much at risk just going out and XP farming. I guess it'll get a lot worse as more arrive, and Pagram Library that's being used as an entry point, will probably fall soon, because there's almost 500 Zombies outside there now.
 
 
Supaglue
17:04 / 08.02.06
Where is Caiger Mall again?
 
 
lekvar
21:00 / 08.02.06
Caiger is at the intersection of Chudleyton, Darvall Heights, West Becktown and East Becktown, or-

[19, 27][20, 27]
[19, 28][20, 28]

The site of inevitable Zombageddon! Eon has managed to turn four suburbs into a festering pit of zombie goodness!

Who else is involved in the Sacking of Caigar?
 
 
Supaglue
08:31 / 09.02.06
Cheers Lek. Sending me Zombie now.....
 
 
---
06:15 / 10.02.06
Eon has managed to turn four suburbs into a festering pit of zombie goodness!

Well there's no way that I can take the credit for all of that. Over the course of the last few weeks, we've turned a group of ferals rampaging around malls into arguably the deadliest Horde in Malton. There's no way that it could've been done without the other organizers (we're all classed as equal leaders.) leading attack groups, planning, giving advice and ideas, setting up forums, and being great players.

Anyway it's great to have any other Zombies over there with us helping out, so it's good to know that you're heading towards Caiger Supaglue. Bra!nz are constantly flowing outside of Pagram Library, their entry point to the mall, so you'll not be short of something to eat, and remember to listen out for the groans if you hear any. We just breached Caiger for the first time tonight aswell, so any Zombies in the area will have heard a crazy amount of noise going on, and should join us.
 
 
c0nstant
15:41 / 10.02.06
i now have four pistols, is there any point actually holding onto them all? in fact, is there a way i can give tehm to other players?
 
 
unheimlich manoeuvre
15:08 / 11.02.06
c0ncept - i now have four pistols, is there any point actually holding onto them all? in fact, is there a way i can give tehm to other players?

The UD wiki is helpful. Basically you cannot trade.

eon - Your plans seem to be going well. Dunell Hills could do with some zmobie lovin' though.
 
 
Billuccho!
00:30 / 12.02.06
i now have four pistols, is there any point actually holding onto them all? in fact, is there a way i can give tehm to other players?

One of my characters has eleven pistols. More of 'em means less reloading, which wastes AP.
 
  

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