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Urban Dead

 
  

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unheimlich manoeuvre
12:53 / 28.11.05
I go away for two weeks and come back to find my squaddie is ALIVE in the power station. Now I'm either impressed or Williamsville is very quiet indeed.

So does mobile phones and small power generators mean that the power stations are more or less likely to come back online?
I'm sorely tempted to check out this Caiger Mall seige...
 
 
GogMickGog
11:49 / 29.11.05
Oh bum, Lewis Carroll has passed outwith this earthly plain and lies mouldering outside Castle Library in Nixbank.

any good samaritans care to drop by and revivify?
 
 
alexsheers
13:19 / 30.11.05
I'm sorely tempted to check out this Caiger Mall seige...

It's going off at Caiger Mall - hundreds of survivors holed up there and in the outlying buildings, hundreds of co-ordinated zombies trying to get in and feed on the sweet meats within. It's good.
 
 
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18:03 / 01.12.05
The Humans have all but won now at Caiger. One of the biggest Hordes has just left the area, and it looks like it's the first time that the Humans have managed to hold out.

Apparently the syringe find rate got changed form 5% to 15%, and that's one of the things that's made it almost impossible for the hordes to gain the upper hand. Ours has started attacking another building in the area, and I'm not sure what the other few are doing, but the Humans far outnmuber any Zombies left now.

It sucks.

The stats say that Humans are at 72% of the population and Zomies at 28%, so it looks like Kevan is going to have to bring in some more changes in favour of the Zombies aswell, because they're just getting wiped out.
 
 
sleazenation
20:31 / 01.12.05
But it's impossible to wipeout the rotted zombies...
 
 
STOATIE LIEKS CHOCOLATE MILK
21:39 / 01.12.05
It's just when they give up playing and just stand there that they become a bit poo, really.

This happened a month or so back, too... the balance'll swing back again, like it did that time.
 
 
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11:24 / 02.12.05
But it's impossible to wipeout the rotted zombies...

Well yeah, I didn't mean all zombies, just that they're more or less getting wiped out at the moment.

It's just when they give up playing and just stand there that they become a bit poo, really.

This happened a month or so back, too... the balance'll swing back again, like it did that time.


Yeah, I think they just gather in one spot to level up, and avoid headshots and stuff. The balance should swing back aswell, I just hope that Kevan hurries up and does it because I'm impatient wiating to see what's coming next.

If the power stations come back online before any Zombie change is made I think I'll.........that won't happen. Maybe it will though, and this is Kevans way of playing the game. Maybe he wants to make Humans really strong, and then start concentrating on Zombies. The building functionality should arrive at somepoint aswell, so that if you break into say, a mall with a Zombie, you can move into different sections from the inside. That's been talked about before, and Kevan was about to add it apparently, so if that comes out I'll be totally loving this game again.
 
 
unheimlich manoeuvre
11:28 / 06.12.05
Well as the Caiger Mall siege has ended with a victory for the Living, I'm left wondering what to do? Williamsville is still pretty quiet. Numbers of shamblers are up but not enough to worry about. The numbers are so heavily stacked in favour of the survivors... as Eon said I hope they do something to help the shamblers out.
So, since mobile phones are up and running and on the Urban Dead stats BARBELiTH is a team of 14, how about some team play? Liberate a Mall or suburb? Take a fort?
Just an idea.

Barbelith Urban Dead wiki.
Any chance my character could be updated on the wiki? Charlie Chancer is dead, so I'm playing Lawrence Stiles my maxed out squaddie. #85299
 
 
lekvar
17:46 / 06.12.05
There's still some of us at the Krinks Power Station in Williamsville, but there's almost no zombie activity. PlayDaddy's been going around just telling them to leave, occasionally taking a swing or two just to keep the arms and back limber, but there seems to be liitle point in taking them out, especially with a full skill tree and 1000 xp waiting to be used. Some metagaming of some kind would be good...

lekvar was part of the zomie swarm attacking Caiger Mall. That was some good fun 'til he got revivified. Instead of letting the Hoard chew him back into shape he entered the mall for a while. The most interesting thing about being inside the mall was that people were talking. Joking, chatting, flirting, goofing off, describing actions. It was neat. There were a couple of continuing narratives unfolding as character groups played in and out of character. I've tried to get other groups to open up like that but I'm always met with stoney silence. I don't know if people are just too stingy with their AP or if their mamas told them not to talk to strangers or what.

I actually miss the Server Storms of a couple months back. It introduced a level of random chance that gave the game spice. If you left your safehouse there was no guarantee what would happen.
 
 
Benny the Ball
18:57 / 07.12.05
Dartside, a little west and north, I think, of Williamsville, is a a bit busier, a little crowded in the key places, but the odd gang of zombies and a good round the clock cover. But North is where the action is.
 
 
Evil Scientist
11:47 / 09.12.05
I actually miss the Server Storms of a couple months back. It introduced a level of random chance that gave the game spice. If you left your safehouse there was no guarantee what would happen.

I know how you feel. Although my zombie character lived like a king on the exp I got from preying on hapless survivors caught out in the storms.

I think random "environmental" effects would be quite entertaining. Infectious rat bites if you stay in a junkyard or cemetary too long.
 
 
lekvar
17:57 / 09.12.05
One of the "kept" suggestions in the UD Wiki was to implement a fire that could spread from building to building. It would give the firefighters something to do and add an entropic effect to the whole game. I doubt it will ever be implemented, but the addition of a third force, something that would keep both the zombies and the survivors destabilized, would be good.

As I typed the last paragraph I kept flashing back to Starcraft, with the balance of power between the Humans, Zerg and Protoss (interesting that the term "zerg" bled into UD so quickly). The rise of organization within both the Zombie and Human camps has added to the game immeasurably, but the binary dynamic (not counting player-killers) is somewhat limiting.

I'm drawing a blank though - can anyone else think of a way for the players to introduce a third element to the game? All I can think of is forming a clan of PKs, but I find the notion somewhat repellent.
 
 
Evil Scientist
18:10 / 09.12.05
I'm drawing a blank though - can anyone else think of a way for the players to introduce a third element to the game?

Perhaps reveal Necrotech complicity in the zombie plague. Necrotech's get bonuses for killing humans (to hide the truth), and create a new zombie class of Anti-Zombie that gets an exp bonus for gnawing on it's brethren.
 
 
lekvar
19:56 / 09.12.05
If I was able to guide Kevans hand, I'd implement a Men In Black class. Someone is maintaning the quarantine, right? Someone is cultureing the Malton petri dish, and maybe that someone wants to alter the outcome. So the Third Tribe, the Spooks, come in and kick the anthill of whichever group is dominant at the time and then fade into the background.

Anyone up for some Conspiracy? Last I checked we had eon and Triplets in the Caiger Mall Hoard, lekvar just left but can get there quickly. We could have spies in all all camps, breaking barricades from within, tampering with zombies by... hell, I don't know, tying their shoelaces together or something.

Or we could try for something sillier, tagging an entire susburb with the same message, engaging other survivors in long-winded debated about the nature of reality...

Oh dear. This is all very "Operation: Mindfuck," isn't it?
 
 
Eloi Tsabaoth
20:57 / 09.12.05
Want to flip the balance? Four words. No more revive syringes.
 
 
unheimlich manoeuvre
21:48 / 11.12.05
Want to flip the balance? Four words. No more revive syringes.

I wish they would.

Activity in the power station again. Multiple breakins, not sure if they're scouts or loners.
 
 
lekvar
22:47 / 11.12.05
I've found my quest.

Quite by accident I discovered that Thompson Mall, in Lockettside, is full to the brim with people who've read the Dune books by Frank Herbert. After we traded quotes and catch phrases for a few days, one of us suggested that "Fedaykin" would be a good group name. I thought, well, what would they do?

Search for Paul Mua'dib, of course.

So I proposed doing just that after making sure that both "Paul Atreides" and "Mua'dib" had been taken. There's five of us so far. We're going to search out the Kwisatz Haderach.

Anybody interested?
 
 
Evil Scientist
13:25 / 20.12.05
Calling all zombies! Calling all zombies!

Myself and another couple of Coalition zed-heads are assaulting the Fliney Building in Miltown. If anyone's in the area I'd appreciate a few more hands assailing them.

The building's packed with high-level survivors. We're in a war of attrition with them. We tear down the barricades and get in long enough to do a bit of damage, then get Headshot and wind up on the streets.

Need more zombie!
 
 
Eloi Tsabaoth
15:11 / 20.12.05
Would anyone mind awfully healing me? I'm infected and low on HP. I'm currently hiding out at The Stock Museum in Dartside. I was on Barbelith business, I swear!
 
 
Supaglue
15:34 / 20.12.05
Bit away from Dartside Biz, sorry.

Anyone found a helicopter supply drop yet? I've seen one flying about in my area description but not found a drop yet.

Good news for Zs too - Headshots no longer take exp. Yay!
 
 
unheimlich manoeuvre
15:46 / 20.12.05
You are standing outside the Stock Museum, a large red-brick building with revolving doors. The building has been heavily barricaded - you can see no way to enter.

Somebody has spraypainted Namu namu namu onto a wall.

There are 3 dead bodies here.


Too late from the look of it.
 
 
unheimlich manoeuvre
15:51 / 20.12.05
Damn I'm stupid. Which way in to the Museum?
I'm at St Ferreol's Hospital with medkits.
 
 
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17:10 / 20.12.05
Wow, haven't you heard about the Zombie strike? A load if us have gone on strike because of the imbalance between Humans and Zombies, and there's 1200 of us!

Check the stats page and look at the biggest group, then click on the link to read about what's been going on. It only started yesterday and within hours we were the biggest group in the game.

The craziest part is that there's almost 1000 people out in the open in Stanbury Village, Zombies and Humans, just stood there not even attacking eachother, having a big strike. If you want to see how crazy it is, head to Whetcombe Park [53,50] and see it for yourself, it's one of the most insane things you'll ever see in Urban Dead. xD

Oh, here's the link to the wiki page anyway :

http://wiki.urbandead.com/index.php/On_Strike
 
 
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19:41 / 20.12.05
It looks like the strike is coming to an end. We totally fucked the servers up by all being in one place and had to start dispersing. There's still a load of people there though.
 
 
Benny the Ball
21:34 / 20.12.05
The strike thing was used by a whole gang of people to go on a maurading run - zombies and pk's were taking chunks out of people.
 
 
frontcompany
01:09 / 22.12.05
Well, I got a crate the moment I stepped outside, just after that announcement. Chock full of fuel cans. Six of them. I hear there's ammo, though.

This strike idea is nonsense, though. It's a game. Not a place of work. There are no oppressed zombies. Kevan is not your boss. Get over it. Let him make his game the way he wants.
 
 
lekvar
01:48 / 22.12.05
The players define the parameters of the game. When the game itself no longer satisfies, why not change the rules? Urban Dead is a big sandbox and Kevan just supplies the toys and the place to play, not the way we play.

Look at how quickly the players organized themselves according to interest! The forum servers got shut down, so the players opened new ones.

Yes, Kevan has the option of simply closing the server, but I doubt he'll do that. If it were me, I'd let the insane little petri dish that is UD spin wildly out of control until it crashed or something beautiful emerged.
 
 
Axolotl
12:55 / 22.12.05
While I can see the point behind the strike, I'm not really sure the strike itself is that productive as there's other ways of feeding back dissatisfaction to Kevan, without screwing up the game for other players.
Still the recent tweaks to the zombie side are useful and should help porvide some counter-balance. Headshot is much less of a problem now, and the feeding groans are a good idea that should help zombies coordinate which is good for gaming and atmosphere - after all what's a zombie movie without hordes of undead gathering around the survivors' hideout?
 
 
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23:02 / 22.12.05
This strike idea is nonsense, though. It's a game. Not a place of work. There are no oppressed zombies. Kevan is not your boss. Get over it. Let him make his game the way he wants.

Hey calm down, I didn't start the thing off. Besides, it was worth it in the end to let Kevan know just how bad the game had got for a lot of players. (he even posted on the wiki page himself agreeing that the situation had got bad for Zombies, that he was planning changes, and expressing concern at the Humans vs Zombies percentage in the stats.) We aren't sure just how much he knows about how the players are finding the game sometimes, and this was our way of letting him know that something was wrong. I was one of the people that suggested that we end the thing as soon as the game starting messing up anyway, because we never intended to mess the servers up. We had no idea that something like that would happen. Anyway, that's been fixed now and another Zombie skill has already been added. Now we just have to wait and see if he adds another like he said he was going to in the wiki.

While I can see the point behind the strike, I'm not really sure the strike itself is that productive as there's other ways of feeding back dissatisfaction to Kevan, without screwing up the game for other players.

See what I wrote above mainly, also the fact that Kevan doesn't often reply to e-mails (for the obvious reason that there'd be so many of them to reply to) and instead of just leaving the game we wanted to let him know how bad things had got.

A bit like someone said in the UD forums : playing has more or less turned into a routine, and the fun has largely gone out of the game.

Hopefully things are about to get better in the coming weeks anyway, and most of the Zombies will be back in action again. After all the whining that's been done about the situation though, it's still a fact that if the Zombie players aren't happy and wanting to play, there's no game left. What happened has probably worked out for the best.

My post here pretty much summed up how I felt when the game started fucking up though. (using the name Xyu)
 
 
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10:16 / 31.12.05
Large building functionality is in at last, so zombies invading malls etc can freely move around inside without having to break any more barricades down :

30th December 2005

Blocked escalators and corridors have been cleared - it's now possible to walk around inside shopping malls and other large buildings. (Any such buildings that weren't zombie-controlled have had their loose corners automatically barricaded up to full.)
 
 
unheimlich manoeuvre
16:52 / 09.01.06
Yay, Urbandead is fun again.
Zombie hordes on the rampage. This is what I like!
Eon was the Mall Tour 2006, your idea?
Bloody excellent. Woodroffe Mall lasted just over a day. My shambler is there. Not exactly first through the doors but had a fine dine never the less.

My survivor in Lockettside is glad of the excitement but fearful for his life. Marven Mall is just about holding and Tompson is under siege as of a few hours ago.
Those few of you still in Williamsville remember Lockettside is only one suburb north west.
 
 
sleazenation
23:51 / 09.01.06
They can take em. but they can't hold em - as we speak humans are retaking fallen malls
 
 
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18:40 / 10.01.06
Eon was the Mall Tour 2006, your idea?

Well it was something that I said as a joke, and then someone suggested making a group by that name, then someone made a wiki page and it went from there. I made a thread about attacking tynte Mall, and then when it eventually fell the leader of the RRF joked that I was a warlord, and things went crazy from that point on. I still deny leadership of the group, but a lot of people won't seem to have it and now it's the 4th biggest group in the game. (which in reality isn't my group, but it's turned into a running joke that it is.)

Here's the wiki page for it, and yes, it is a bit scary and wierd as hell :

http://wiki.urbandead.com/index.php/Mall_Tour_%2706
 
 
unheimlich manoeuvre
21:09 / 10.01.06
They can take em. but they can't hold em - as we speak humans are retaking fallen malls

That's true sleaze, but was that the shamblers plan? They want bRaInSsSs! Looking at the stats there may have been a tipping point. Survivors being killed quicker than they can be revived. From the forums seems lots of people (ex-survivors) are enjoying joining the hordes.

I still deny leadership of the group, but a lot of people won't seem to have it and now it's the 4th biggest group in the game.

Great work Eon, or should I say Warlord Xyu!
Where you lead I follow. BARHAH!
 
 
sleazenation
22:31 / 10.01.06
There does seem to have been a lot of tinkering in favour of the shamblers behind the scenes... my maxed out characters are frequently getting far less at malls - finding fewer revivification syringes and even hitting zeds left often...

I think there may well need to be a slight rebalencing...
 
  

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