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Seaguy #1

 
  

Page: 12345(6)7

 
 
Alex's Grandma
05:47 / 29.05.04
Well yeah, but why would Seaguy's ostensibly demented disguise be something the heat would respect ?
 
 
Our Lady Has Left the Building
16:41 / 29.05.04
Well, I liked Cameron's art a lot more than Grant's story, not that it's bad, just very... strange. So presumerably the heroes blew up the anti-Dad and his essence saturated the earth, leading to the rise of Mickey Eye, who uses additives in peoples food to make them think all the battles are won and there aren't any heroes any more, even though we see several of them in this issue.

Cameron: Is Seaguy supposed to be one of these ex-heroes, or is he a regular guy?

She-Beard presumerably lives outside of society which is why she's so dynamic and because SG has lived in society and has been chowing down on Mickey's "We're not heroes" food he automatically assumes he wouldn't be worthy of her? A metaphor for how multinationals screw up our sex lives by portraying love as some high idealistic thing rather than the way it is between everyday people? (Or was that just me? )

How come it's only Seaguy and Chubby that seem to enjoy Mickey Eye Park? Why do the chess pieces float behind death when they aren't underwater and nothing else reacts like they are? Is it a dream?

And what's Xoo? Ingesting it, if only briefly, seems to negate the effects of the passivity drugs the Mickey Eye Corp. are feeding everyone, SG seems suddenly very eager to disobey and escape, and Eye Corp. seem powerful enough to turn the day into a thunderstorm. It IS anarchy versus control again!
 
 
■
21:24 / 29.05.04
Sorry, this may have been really obvious to everyone before, but I just noticed that Seaguy wins the chess game by using Death's own pieces. Yay!
Also, I reckon the anti-dad is a swipe at the dullness of rationalising series like Crisis.
 
 
Ben Danes
05:17 / 30.05.04
I'm seeing Xoo as being a way the 'good guys' are fighting back against Mickey Eye/bad guys, using their own techniques. Ala King Mob, volume 3 #1, with the Invisibles game. "I use the en-eh-me." Using their own tactics against them. Because the Mickey Eye's don't like the Xoo, which Seaguy must have taken the can into the park with him.

"It's Xoo, it's new". "Everyone wants it, so no-one is trying to stop it." Seems the same sort of thing to me.

I noticed the floating chess pieces as well, but have no idea if it means anything. That whole scene was great though. Its Grant's normal cool dialogue, but you can read so much into it. Thr game, death being colourblind etc.
 
 
wicker woman
06:45 / 30.05.04
Meant to get back to this sooner, but just. . . didn't.

Oh, it's not at all weirdness for weirdness' sake; it's dark, accurate, nasty satire with a candy-coated shell. It's the West, specifically America, blissful ignorance in sunny, themed marinas.

That's all well and good. Let's take the Invisibles for a moment, though. Along with all the strangeness, it had a story on the surface that was enjoyable to read too, and I think that made it so the messages/themes were communicated all that much more effectively.
I mean, certain artists might have a point they are trying to get across but in the end, it's still a crucifix in a jar of piss. I dunno. Is this really anything Grant hasn't said before, just in (at least for me) a less enjoyable manner?

Like I said, a couple more readings and it may click with me. It wouldn't be the first time.
 
 
The Natural Way
15:01 / 30.05.04
Well, it's pretty obvious that it's Jack who's dead on!

Yarrgh, bastard, giving the game away!

I was like "Urgh! Why's he petting an octopus?"
 
 
Ganesh
15:30 / 30.05.04
That's all well and good. Let's take the Invisibles for a moment, though. Along with all the strangeness, it had a story on the surface that was enjoyable to read too, and I think that made it so the messages/themes were communicated all that much more effectively.

See, so far I'm finding Seaguy to have a story on the surface that's enjoyable to read too. In fact, because it's couched in the style and language of Saturday morning kids' cartoons, I'm actually finding the "messages/themes" considerably more digestible than the likes of The Invisibles. To me, it's near-effortless, the art that conceals the art, and tremendously efficient in terms of execution. Compared with much of Morrison's other output (and I'd include The Invisibles) I think it actually has less "weirdness for weirdness' sake".

I mean, certain artists might have a point they are trying to get across but in the end, it's still a crucifix in a jar of piss. I dunno. Is this really anything Grant hasn't said before, just in (at least for me) a less enjoyable manner?

Yeah, I think so. The familiar Morrisonian preoccupations are all present and correct, but I think it's different in that he's exploring a post-Utopian society, and he's doing so in a way that seems (at least for me) sharper, more clear-cut and more enjoyable.

Of course, it's only Issue 1...
 
 
Eskay Doss
17:37 / 30.05.04
About those floating chess pieces - well, they're not floating. More like suspended in the air. Death, in a sore-loser fit, takes a whak at the board and all of the pieces go flying... but they never fall down. Because nothing ever really dies and they're just waiting for a new game to start... da fug!
 
 
STOATIE LIEKS CHOCOLATE MILK
18:57 / 30.05.04
See, so far I'm finding Seaguy to have a story on the surface that's enjoyable to read too.

You're damn right!

I think (from reading the first ish, so apologies if this comment makes little sense in a month's time) the way it works is this: It's a fun comic. It's lots of fun. And, unlike many fun comics, it has lots of intelligent ideas.

Whereas with the Invisibles and the Filth, the ideas/message seemed to be the main point, they were just PUT into a fun comic. Rather than the other way around.

I loved the Invisibles, I loved the Filth. And so far I'm DEFINITELY loving Seaguy.
 
 
The Timaximus, The!
01:37 / 31.05.04
I assumed the chess pieces just followed Death around so he could play against peasants and enthusiastic young heroes at the drop of a hat. Kind of a "to me, my chess set!" thing...
 
 
CameronStewart
12:06 / 01.06.04
Parodied by Fred Hembeck!



I've finally made it in comics!
 
 
Sax
14:24 / 01.06.04
Fucking hell!

That was:

a) quick work, and

b) a shock that Fred Hembeck is not only

i) still alive, and

ii) still doing that kind of thing.

Well done!
 
 
FinderWolf
15:44 / 01.06.04
Yah, nice to see Fred Hembeck at work again!! I heard he has a website which he keeps pretty active on.

I notice his figures are now a lot stockier than they used to be -- all his characters used to be really skinny!

This is especially funny since just yesterday I was thinking about the "seaman" joke/pun and was going to post something about it today... magick or coincidence? You decide...

Cameron, out of curiosity, what's your take on the magickal/mystical elements of Grant's work? For example, J.H. Williams is into the magickal parts of Alan Moore's work, he's always been interested in that stuff. Are you intruiged by it as well, or are you more like "I'm not into all that stuff, I just love Grant's writing and I love making comics?" Don't mean to pry, just curious...
 
 
ONLY NICE THINGS
18:32 / 01.06.04
I think Stoatie nailed it for me - this is an intelligent, fun comic, as opposed to the Invisibles or the Filth, which sometimes tried too hard to be intelligent while trying also to crank up the fun quotient, which spoke to me of a lack of faith in the audience.I *really* like Morrison when he does this - interesting stuff using tropes so familiar that he doesn't feel the need to cram a bunch of expository dialog in telling us about Stanislav Grof, followed by a gunfight and some sex. More the JLA 1 million, Kill Your Boyfriend, the-hero-men-call-HELLBLAZER stuff. This is all good, and I hope it keeps up.

This is full of the happy weirdness that reminds me of good Morrison. The creepy funfair, the whacked-out living logos and locations, the insane Kirbyesque conceits (She-Beard, the battle against Anti-Dad), the non sequiturs and the poetry of everyday conversation - it's all good stuff. Cameron's artwork, to labour a tedious point, is excellent. Nice and cartoony, weirdly reminding me of Ryan Hughes but obviously with a far more controlled and representative line. Maybe it's just the bright colours and the eye-hurting checks - and the headgear! The headgear is top.

I'm finding myself with little desire to second-guess Seaguy - but I'm really liking the character and the setting. Yay, really.
 
 
Dan Fish - @Fish1k
18:37 / 01.06.04
I just wanted to say (after finally picking up Seaguy #1 at Bristol), that no comic has ever made me laugh out loud as much as the Mickey-Eye-Amusement Park double-page spread.
 
 
Quimper
14:31 / 03.06.04
Don't have the issue in front of me, but Chubby line of consolation to Seaguy ("At least you're not some surreal thing that shouldn't even exist.") killed me. His facial expression was half of it. Cameron, your art added so much to the experience. Well done. Can't wait for more.
 
 
twomenwalkingabreast
15:44 / 06.06.04
Awwww, I want a Xoo too!
 
 
Axel Lambert
20:05 / 11.06.04
Cameron, just wanted to say that it was the best comic i read this year.
 
 
CameronStewart
21:40 / 11.06.04
Thanks so much guys, I really feel incredibly grateful that the response is so positive.

I got my box of comp copies of issue 2 yesterday, and I think that it's overall a much stronger issue than the first. Apparently it's in shops this Wednesday...
 
 
Rawk'n'Roll
22:15 / 11.06.04
Can we have you start the discussion thread each time?
It makes me feel all fanboy-special but in a weird, twisted and worryingly ironic sort of way.

And I like it.

Ahem.
 
 
Suedey! SHOT FOR MEAT!
22:38 / 11.06.04
And I want to call you Cameroon? I can't say whether that would be right or wrong.



WINNER!

(Just read #2 is out on the 23rd - is that right?)
 
 
CameronStewart
23:21 / 11.06.04
I'd read the 23rd too, but on the phone today my editor said it was this Wednesday the 16th.

Hrm.
 
 
■
23:51 / 11.06.04
Please say it's the 23rd. I can't go calling p45 every month! My wallet can't take it!
 
 
Suedey! SHOT FOR MEAT!
09:58 / 12.06.04
Well, I do hope it is next week!
 
 
phrankphutta
17:57 / 12.06.04
I just picked this up yesterday, and I must say I'm intrigued. I can't honestly say I can tell where it's all going, but I will definetely be picking up the next two issues to find out. To me, the book feels like Lethargic Lad on a bad mushroom trip.

And if I only know two things, they're Lethargic Lad and bad mushroom trips.
 
 
The Golden Ass
21:33 / 12.06.04
Diamond comics, the comics distributer here in the US, does NOT have Seaguy on their list for items being released next week. They've been wrong before, let's hope their wrong this time, Eh?
 
 
Triplets
02:05 / 13.06.04
Thing is, you just know someone else is going to start the Seaguy #2 thread, just because they CAN.

And that doesn't mean you should!
 
 
■
06:41 / 13.06.04
Tuna love waits.
 
 
CameronStewart
13:01 / 14.06.04
Seaguy #2 has been confirmed as shipping this week, the 16th.

I'll start the thread on Wednesday morning...
 
 
Suedey! SHOT FOR MEAT!
13:21 / 14.06.04
We will wait for you, Cameroon.

*giggles*
 
 
miss wonderstarr
06:45 / 03.03.05
I promised I would buy it and I did! But as I've only read chapter 1 of the TPB, I'd better finish the whole thing before commenting.
 
 
miss wonderstarr
14:54 / 05.03.05
Well, having now read 3 threads about 3 issues, I'm not sure I have a great deal to say that hasn't already been thrashed out.

The comments on this "Seaguy #1" thread about the artwork often seem over-encouraging, almost patronising though I'm sure that was never intended -- it's like because Cameron posts here and is (as I understand it) quite recent to the big-time, he gets praise for drawing a cool hat. I felt the art on #1 was effective but not stunning, with a few weirdly empty or stilted frames (eg. "It's our duty to protect the public") and some occasional dodgy aspects (eg. very boxy architecture and slightly disproportionate Seaguy on "There was the greatest hero of all..." panel). But I think a lot of this is just down to taste. I felt more enthusiastic about Williams' very different artwork for Seven Soldiers #0, for instance, whereas many people might prefer the cleaner lines of this comic.

Overall though, I felt the art here really lent itself ideally to the uneasily childlike, safely flat atmosphere -- and it also adapts very well into the darker moments, whether those are just nightmarish flashes ("Seaguy, I just saw somethin'") or the extended hallucinatory shipwreck death-scenes of chapters #2 and #3. I also agree that as the story developed, so did the artwork, leading to some inspired set-pieces and design in the final episode.

I was WRONG to assume this would be a light-hearted, cartoonish adventure a la "Really and Truly" -- as I commented when I decided, way back, not to buy #1 on the basis of the 4-page preview. I haven't lost out, of course, as I now own the TPM, but Cameron asked me to give it another try and not judge it on an introductory glimpse, and that was absolutely fair. It is a haunting, sad, queasy comic that offers a lot of clever gags but also leaves you unsettled at the end.

I do have one point of comparison that I haven't seen offered on the other threads -- it reminded me, very often of Dan Dare. Morrison has of course dealt with the character before, but a great deal of the time it felt like that type of eager adventuring, with good old-fashioned fisticuffs, retaining a sense of honour and nobility whatever space monsters you run into. I don't think I'm totally off-course by suggesting that Seaguy and Chubby look a little like Dare and Digby; which is why this comic, overall, had that feel of Zenith III, with classic British archetypes being flung into death camps and holocausts.

Not happy with the plotting of #2, which I couldn't fathom -- that melted chocolate business just doesn't seem to make sense, and like others I felt there was a scene or a page missing somewhere -- and the whole thing is clearly very odd in its meandering sub-stories, its weirdly recurring elements, its undecipherable alien tongues, its shifts in tone...

but then, nightmares are like that.
 
 
Eskay Doss
17:54 / 05.03.05
I loved how dreamlike & nightmarish the series was, very David Lynch at DisneyWorld, and I think Cameron was the perfect artist for the series.

His art was much more enjoyable in the single issues though; the inks seemed thicker and the colours darker & more muddy in the trade. The double page spreads didn't work as well with the tighter binding, and I noticed for the first time the lack of detail in some of the panels (no faces on the bodies, no details on the chess pieces, etc).

I recommend this series to anyone who will listen, but I'd give people the singles over the trade. Any word on how well It's selling?
 
 
The Falcon
22:07 / 05.03.05
Belgian chocolate on icecaps, icecaps melting, they're round - what is it? Cape Horn? near the antarctic anyway.

You're a clever boy Kovacs, but sometimes you make fairly strange reading errors.

That said, without Barbelith, I'd not have worked out the balloon animals were Xoo.
 
 
miss wonderstarr
22:30 / 05.03.05
For what it's worth -- once again! -- it wasn't just me who had problems with this.

FinderWolf:

I liked it, but I was a little confused about the Cape Horn sequence...so they went through Cape Horn where everything (even the polar bears) was covered in dark chocolate, just to collect some chocolate? OK....but the transition from the previous scene to the Cape Horn scene felt a little weird to me. Twice I turned the pages back to make sure I hadn't missed a page.

And the other dark chocolate-as-land-mass confusion thing came up for me when they go to Atlantis and Seaguy says "careful now Chubby, stay with me, we don't want to crash into half-melted dark chocolate" -- but they're not at Cape Horn anymore?? They're underwater, right, far from there?? I see a big brown mountain or land mass near Atlantis underwater, but are we to understand that's chocolate too?? Then, several pages later, Seaguy mentions they're in a dark chocolate Sagrasso sea that has to melt so they can leave the area?? So the sea is now part chocolate too? How could they be floating around in if it was hard (since they're saying they have to wait for it to melt?)? There's an awful lot of chocolate!

This is all just on a first read, but honestly, I was a bit perplexed and I don't normally think of myself as dense.


I know it does seem to be the case that I make a few perceptive comments about a comic and stumble over really obvious things, but I am rarely totally on my own in my complaint.
 
  

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