|
|
I agree that too much is happening off-page, and that the pacing's all screwy. You can call it interactive comics if you like, but since I've slammed down the money and carried the thing home and started to read it whilst applying my mind to making it all make sense (both sides of me brain an all), I think I'll dismiss the interactivity claim in favour of the more plausible 'not very well written, unfortunately', option.
Not a bad issue, mind, though that's only because it's picking up a bit and starting to put characters back in who've been notable by their absence, and even explaining things which have been hanging (though the black hole prank call thing smacks either of a rather offhand afterthought or maybe a pisstake of 'Secret Wars', depending on how tolerant you're going to be). The characterisation of Magneto makes a certain sense if you're going to accept he's all bad and the Xorn character was all his good side (I'm still 'eh' from the X=M reveleation, to be honest, and waiting for a full and proper explanation of the how - in the comic, I mean, not elsewhere), and in a way it kind of echoes the characterisation of Quire; Quentin was, I felt, adolescent in his aims and actions, and that was about it, and Magneto seems to be bitter and powerful and lashing out, and ... um, not really having any all-too defined goals.
I know Grant's supposed to have written the last year or so of his run quite quickly, I just wish it didn't look that way.
Oh, and it may well read better in a trade format, but you'll have to forgive me for pointing out that it's being sold as a monthly comic, so it should be written to read as one as well. You could sell Citizen Kane in twenty-minute snippets if you liked, but don't be surprised when people complain that there's too much panning over Xanadu and not enough action in the first part. |
|
|