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Pitching to Epic

 
  

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The Natural Way
14:35 / 09.05.03
Drawing isn't impossible for me - I'm not bad. But I'll never be good enough to illustrate my stuff to my own satisfaction. I don't think that's a cop-out, I just want to concentrate on where I feel my interest really lies and, well, I hate my 'art'. Hate it.

I think it's cool enough suggestion to make - "Hey, why don't you guys go for it? Blah!" - but as soon as it gets prescriptive ("You must learn to draw or you're not dedicated enough!"), I start to get ants in my pants and an eggy head and the urge to call people 'DeBarge'.
 
 
moriarty
15:37 / 09.05.03
So, Perse, we meet again. I wrote up a big ol' thing responding to your last comments, but after rereading your post, I've decided that my overlong threadrot is unnecessary. However, I would never use the word "stupid" to describe people who think drawing isn't hard work. I don't feel that there's any shame in ignorance so long as you're open to attempts to correct it. When I've expressed a lack of knowledge on a particular subject in the past, there's always someone around to correct me. It's one of the things I like most about this place.

Runce, I hope your comments weren't directed at me. My talk of "dedication" to drawing was for those that actually want to draw. I don't believe that everyone has that desire, or needs it to get into the comic industry. However, it's entirely possible that you will not get into the industry based on scripts alone (though it is, of course a possiblity that you will). Mark Waid worked as an editor for years. Peter David worked in PR. How bad do you want it? If you want to pursue being a comic writer (and I realize that this isn't necessarily true for you or others on this thread) are you willing to pay your dues? Will you work an administrative job? Intern? Draw your own samples? Work for nothing? Take on a partner? Self-publish? Small press? Become known in another medium first?

Oh, and Runce, thanks for pointing out that section of Cameron's a few posts back.
 
 
The Natural Way
15:50 / 09.05.03
My comments were addressed to anyone that thinks people SHOULD teach themselves to draw and that there's no other way...etc. All that "This is the way it has to be done!" stuff that Cam approaches sometimes.
 
 
MojoJojo
17:17 / 09.05.03
Hi

For the writers here looking for artists, you could check out this site...

Good luck to you all.
 
 
diz
20:03 / 09.05.03
let's just say I'm as excited by those X2 posters as the nexy geek, and it has a lot to do with reading slightly naff Jim Lee X-comics as a kid, but I would be kidding myself - KIDDING MYSELF - if I thought that made Rogue a deeply important cultural archetype.

i agree with your general point that the characters being discussed for Epic pitches (e.g. M.O.D.O.K. and Power Pack*) are not important parts of contemporary cultural mythology, but not with this specific point. you'd be kidding yourself not to think that the X-Men are not major cultural icons, at least as a team/concept. most of the individual members, such as Rogue, whom you mentioned, are less culturally significant on their own, but on the other hand certain other individuals on the team (most notably Wolverine) are major pop culture icons. in any case, the X-Men as a superhero team have massive name recognition for everyone i know under the age of 30 or so, even non-geeks. i work at a brokerage firm (not exactly a hotbed of comic-book culture), and lots and lots of people were talking about X2 before and after it came out, and they all had a basic familiarity with the major characters and their powers and such and such. they aren't quite on the level of Superman, but that doesn't mean they aren't a significant part of the culture. i think you could also make an argument that while Superman is more widely known across all age ranges, i think that the X-Men are considered far more culturally relevant in younger demographics - most twentysomethings know who Superman is, but very few give a shit about him.

----------

as far as the more general debate-

i agree that the importance of the Epic call for open submissions is probably overstated among its supporters. if you really want to make comics, you don't need permission from Marvel to start trying, and it's kind of silly to think about the Epic thing as if it's some sort of revelation from heaven. the world for aspiring comics writers and artists isn't significantly different now than it was before the Epic thing was announced in any realistic sense.

however, i'm less enthused about the way a lot of people in the DIY camp and the anti-superhero folks seem to be clinging to some antiquated notions of authenticity and creativity. i don't buy the model of art-making where the artist summons up Meaning from the depths of the soul or what-have-you. that's just Romantic-era baggage from the days of the tortured soul starving in a garret for the love of art and truth and beauty.

no one pulls anything they create from thin air, and no one infuses their work with meaning. anyone who writes anything, paints anything, plays anything, is drawing on other people's work at every step, whether they acknowledge it or not, and their work can only have meaning in the context of the big meme soup of culture. as such, the idea that one person's DIY non-superhero comic is more "real," or more "true," or more "authentic," or somehow essentially superior to another person's run writing The New Adventures of Power Pack, is, frankly, horseshit.

i don't believe for a minute that, say, Frank Miller's work on The Dark Knight Returns is any less brilliant or any less artisically valid simply because he was working with characters that he didn't invent himself, in much the same way that i would never argue that DJ Shadow's Endtroducing is anything less than a masterpiece because every sound on the CD is a sample of someone else's work. you work with the tools that suit what you're doing, and if that means a character that's been written by a thousand different people before or a Dizzy Gillespie sample, than that's what it is. it doesn't make you any less creative, it doesn't make your work any less personal, to draw on other people's work, or, rather, to draw on other people's work overtly.




* by saying that i don't think Power Pack is a major part of American cultural mythology, i am in no way implying that i don't absolutely fucking adore Remembrunt's ideas on that front
 
 
Ray Fawkes
20:53 / 09.05.03

Ah yes, "antiquated notions of authenticity and creativity". The battle-cry of those who fear that their own work sports neither.
 
 
Jack Fear
22:22 / 09.05.03
For myself, I'm not necessarily claiming any aesthetic superiority in working on one's own stuff vs. servicing a trademark—except for (and this is an important exception) the satisfaction of being able to create a complete work, with a beginning, middle, and end, instead of being the caretaker of the middle chapters of a work that existed before you came along and will continue long after you're gone.

Even more important than that, though, is a series of practical matters: autonomy, ownership of one's own creation, less editorial restriction (i.e., no "You can't have the X-Men doing that!"), more chance your work will be judged on its own merits, instead of by comparison to some classic "run"... These are purely quotidian matters, in terms of creating a comfortable atmosphere in which I can work, and in which the work can be received.
 
 
Murray Hamhandler
23:17 / 09.05.03
Although I have yet to make any serious attempts in that direction myself, I think that the restrictions inherent in writing a story that exists within a pre-established continuity could very well lead to interesting creative choices. I think that restrictions (self- or externally imposed) can lead to good and valid work.

On the art front... I have enough natural talent that I could really push myself and create adequate work at this point in time if I so chose. But I want to be better than "adequate". Which is part of the reason that I'm an art student. But I can attest that it's hard work, and very time consuming. You have to really want to do it and it's not for everyone. I would not, in a million years, suggest that anyone who wanted to write comics necessarily should work on becoming a competent artist, as well. If you're competent at both art and writing, so much the better. But if you're a writer of comics who's working at becoming an artist just because it'll help you get your work out there, you're likely to be frustrated. It's unlikely that your art skillz will ever be up to par with your writing skillz if your heart's not in it 110%. Which, for me, is kind of unacceptable. But that's just overly-self-critical me.
 
 
The Natural Way
10:37 / 10.05.03
Thanks, IBM, for the cool link.
 
 
MojoJojo
19:43 / 10.05.03
No problem, remembrax.

Are there any artists submitting to Epic, here on Barbelith?
 
 
The Natural Way
13:36 / 11.05.03
Woohoo! First poster to actually refer to me as 'Remembrax'.

In future, however, I'd prefer it if you called me PSI-REMEMBRAX (capitals essential). Thankyou.
 
 
Gary Lactus
15:19 / 11.05.03
I'd be up for submitting to Epic. Like to have a crack at some of their Horror characters, cos they're largely untouched. I'd also like to revamp MODOK in a Sandman vein: you know Mobile Organisation Designed Only for Kissing, Mobile Organisation Designed Only for Kindness.That sort of thing.
 
 
Gary Lactus
16:32 / 11.05.03
That last comment was not mine. It was a funny joke.
 
 
diz
13:15 / 12.05.03
Ray Fawkes: Ah yes, "antiquated notions of authenticity and creativity". The battle-cry of those who fear that their own work sports neither.

meeeeow! i think someone needs to have his litter changed, he seems to be getting a bit testy...

-----------

Jack Fear: For myself, I'm not necessarily claiming any aesthetic superiority in working on one's own stuff vs. servicing a trademark... except for (and this is an important exception) the satisfaction of being able to create a complete work... Even more important than that, though, is a series of practical matters...

don't get me wrong, i can definitely understand that the experience may differ for the writer on any number of levels, and it may be more or less satisfying or practical for them to go one way or another. i just think that it's important not to let that argument bleed over into arguing that there's a simple, sharp, objective dichotomy between Truly Inspired Artistry and Corporate Whoredom, based on the (IMHO, false) idea that working with a character of one's own creation is always more authentic/creative/whatever than working with an established character.
 
 
Ray Fawkes
17:00 / 12.05.03
meeeeow! i think someone needs to have his litter changed, he seems to be getting a bit testy...

Heh...if you think so. It was more a reflection on the vehement response to what, it seemed to me, was a genuine attempt to give the would-be pitchers some helpful advice.
 
 
Dave Philpott
01:22 / 13.05.03
Jesus Christ. It's amazing how any topic here can degenerate into a pissing-match of sound-bites ("Look, see how clever I can be! Oh, yeah? I can be MORE clever in twenty words or less", etc.)

I liked it better when Cameron was telling us to look over the fence.

By the way, how many of us are buying Marville #7 for the scoop?
 
 
Jack Denfeld
04:54 / 13.05.03
Hopefully you, so you can post what it says.
 
 
CameronStewart
06:08 / 13.05.03
Funny, isn't it? In the old days I can see how printing the essential information in a comic nobody would otherwise look at would be a good (if sneaky) way of boosting sales.

But these days, when comics and the internet seem to be so inextricably linked, all it'll take is a few people to post the info online for everyone to get it...

Silly boys.
 
 
H3ct0r L1m4
05:25 / 16.05.03
I've had a great time reading this thread so far. you guys are all right and wrong at the same time, depending on how you apply the views proposed [duh].

besides my creator-owned stuff in early stages I'm thinking about pitching to Epic. the American Idol angle - and the possibility of being 'laid of' a book whose ideas I proposed - scare the shit out of me. then again this could happen even if you're a stabilished pro working in company-owned stuff.

that said, maybe it's better to wait and see what'll happen to the first wave of proposalsm, don't know.

but: will anybody here use the electroclash DAZZLER idea? that doesn't look bad as a second pitch to me, if I can work it out.
 
 
MojoJojo
15:07 / 21.05.03
Heads up

From Newsarama:

"Moore confirmed as well that the shipping of Marville #7 sounds the bell for probably the biggest gold rush style clamor mainstream comics have seen in years, that is, Marvel will officially begin accepting submissions for Epic tomorrow, May 22nd."

More info at
http://www.newsarama.com/ubb/ultimatebb.php?ubb=get_topic;f=2;t=000259
 
 
Graeme McMillan
14:38 / 22.05.03
All the info you could ever want at http://marvel.com/epic right now.
 
 
The Photographer in Blowup
19:46 / 22.05.03
Anyone knows where i can get an example on 'beat sheets'?
 
 
Tamayyurt
21:45 / 22.05.03
To what address do I send my submisson? Can't find it on Epic's site.
 
 
rakehell
02:26 / 23.05.03
The address is in the PDF submission guidelines accessible from the front page, and also here.

The address is below, but you should read that PDF because it contains a fair bit of information not reproduced on the front page.

EPIC Submissions
Marvel Enterprises, Inc.
10 East 40th Street
New York, NY 10016
USA
 
 
eeoam
14:50 / 24.05.03
I've been following the discusiion for some time now and just wondered
in all honesty does Marvel really want to consider submissions from new creators or is this all just a gimmick to get second-tier characters to sell and so Hollywood will consider them for movie fodder when Spiderman and X-Men run out of steam.

In other words will they read anything that gets submitted or just throw it straight in the trash?
 
 
8===>Q: alyn
22:25 / 24.05.03
I've sent in my MODOK script. I hope I'm not the only one who bothered because, assuming it gets read, I'll look like a bit of a goose.
 
 
Dave Philpott
06:19 / 25.05.03
I'm putting my subs together now. I have an original idea and, believe it or not, a Man-Wolf story that can't be fucked with.

By the way, Marville 7 can be boiled down to this:

Your story will fall into one of three categories:

*Marvel characters with monthly titles. - Spidey, Hulk, X-Men

*Classic Marvel characters with no monthly titles. - Ghost Rider, Power Pack (Runce?), Devil Dinosaur

*New characters in the Marvel U. - Jessica Jones from Alias, Cassandra Nova

And they mentioned creator-owned characters outside the Marvel U.

Then they mention the rules for getting published:

*If your work isn't clear, don't bring it here. - Here, Jemas admits that he knows fuck all about half the titles at Marvel because he doesn't know the continuity. So write like we don't, either.

*Character introductions are the foundation of your story. - Introduce the characters slowly and steadily; the days of footnotes from "Smilin' Stan" are tits-up.

*Keep your metaphors at your fingertips. - A character's powers should be a metaphor for something. They i.e. with Spidey's powers mirroring puberty (you know, shooting white, sticky stuff everywhere?)

*Start your story at the beginning. - Here Jemas lists how he fucked up while trying to write the first issue of Namor. Perhaps when he sat down and said, "Hmm, think I'll write a comic about Namor."

*Think big, act small. - Don't go for the money shot right away. Build slowly, move the plot forward.

*Write in arcs. - 'Nuff said.

*Pilots vs. Origins. - Yes, but you are aware that there's an invention called television, and on this invention they show shows, right? Well, the way they pick TV shows is, they make one show, and that show's called a 'pilot.' And then they show that one show to the people who pick the shows, and on the strength of that one show, they decide if they want to make more shows. Some get accepted and become TV programs, and some don't, and become nothing. She starred in one of the ones that became nothing.

*Take charge, be brave; fight the Fanboys and win their hearts. - Write what you want the characters to do, not what you think others want the characters to do.

*Conclusion: Break the friggin' rules. - Ignore everything I just said.

Then they go on to list all the legal-ese, and they show you how your little comic can go on to make you $30,000 provided, of course, your little comic sells over 100,000 units.

It appears the duties fall right in the lap of the writer. Once the writer's script is accepted, he or she must put the team together, divide funds, etc. Then they add "usually, the writer gets 25-30%, the artist gets 35-40%, and the inker, colorist and letterer split the rest."

Hey, thanks for fucking me out of my scam, Jemas.
 
 
Sax
14:47 / 27.05.03
I bet Marvel's absolutely drowning in wank right about now.
 
 
MojoJojo
15:14 / 27.05.03
Is there a cut-off date for the submissions?

I have to restart my samples, and it's going to take a few more days.
 
 
H3ct0r L1m4
06:48 / 28.05.03
//*Think big, act small. - Don't go for the money shot right away. Build slowly, move the plot forward.//

heh
 
 
penitentvandal
09:07 / 28.05.03
Power Pack! Ah yes.

Ten years have passed since the heady days of the war against the Snarks. The power-packers are all grown-up. Jack, the little shrinking/turn-into-a-cloud guy, is a hard-rockin' bisexual drug fiend, making his way in the club industry, a la Michael Alig et al. Alex, the gravity-free guy, has came crashing down to earth with a bang, working in a shitty little aero-engineering firm as little more than a glorified clerk.

Actually, hang on, this is starting to sound quite metaphorical. Scratch the bi-curious rocker with a switchblade stuff - you're not Bendis. Think, man. Think!

Alex = gravity-free = flight = lead character = down to earth in leaden mundanity = breaking the shallow bonds of earth = Alex has grown up and is working in a shitty, mundane job. He hasn't flown for years. He wants to be free, but can see no way of being so. The events of the story will allow him to find one.

Jack = cloud/shrinking = dreamer/little guy = the Thing = Jack is pretty much homeless, sleeping on friends' floors like the grungers in House of Secrets. He plays guitar and dreams of making it big with his band, but these airy dreams just float away eventually. When he is offered a 'special job' by a deadbeat underworld type, he accepts, desperate to make some money to try and get a better life together for him and his skanky-but-lovable girlfriend. When it all goes wrong - badly wrong - Jack's friends have to help him.

Julie(?) - the flying purple rainbow girl = rainbow = gay rainbow = social activism = Julie has turned her back on the high-flying world of superheroics, settled down with her girlfriend, and now works in San Francisco, helping the homeless and devoting her time to a variety of liberal causes. In particular, mindful of her experiences in the Snark war, she dislikes the warmongering of the government and the corporate homogenisation of the world, and is leaning more and more towards hard-core anti-globalisation. Jack lives in the same city as Julie, and she has, on occassion, helped him through the odd rough patch.

Kate(?) - little gold energy girl = gold/energy = money/caffeine = yuppie = corporate type = Kate too has turned her back on superheroics, but has gone in the opposite direction to Julie. A high-flying executive - the youngest in the Borogrove corporation - she has a reputation as a corporate dynamo, forever seeking new opportunities, fields to exploit, advantages to be gained. Her firm is a silent shareholder in Alex's aeronautics company. Kate has watched the other powerpackers from afar for years, and now finds herself in exactly the position to set in motion a game that will change all their lives forever...

Forget all the stuff with the Snark and the bipedal horse people and Franklin Richards: as I see it the point of the series is children growing up, adapting their childhood qualities - with varying degrees of comfort - to the demands of the adult world. I see it as a four-issue miniseries, at least initially, and I know the final panel of the last issue features grown-up Alex, flying over the California desert, basking in the rays of the evening sun.

Christ, I really, really wanna write that up as a proper pitch now. Goddamn!
 
 
The Natural Way
09:34 / 28.05.03
I'm actually going to hit you if you pitch that Alex idea. Very similar to my first script. I'll send you a copy if you like (as soon as someone emails it back to me (long story)).
 
 
Regrettable Juvenilia
09:42 / 28.05.03
Just lose that bit about "setting in motion a game that will change their lives forever". The rest is great, that sounds like Fabian Nicieza promo-copy guff.
 
 
Sax
10:05 / 28.05.03
Five English pounds says Flyboy is working on a script about Annihilus opening a chain of coffee shops in the Negative Zone.
 
 
Regrettable Juvenilia
10:45 / 28.05.03
Thus it BEGINS, and NOTHING will ever be the same EVER again...
 
  

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