BARBELITH underground
 

Subcultural engagement for the 21st Century...
Barbelith is a new kind of community (find out more)...
You can login or register.


Barbe-Diplomacy

 
  

Page: 1(2)345

 
 
semioticrobotic
23:26 / 25.04.06
So long as everyone PMed you to confirm they were in, Supa, you might also want to consider how long you'd like each period of diplomacy to be, and what deadline(s) you'd like to maintain.
 
 
dmj2012
00:34 / 26.04.06
I'm glad Jdip is going to help you guys play. Here's a link to the current Diplomacy thread at my home forum:

http://www.pabook.net/forums/index.php?showtopic=11716

And here's a completed game from the past:

http://www.pabook.net/forums/index.php?showtopic=8768

I didn't post links initially because I'm still new here at Barbelith and didn't want to come off like I was spamming or something.

I'm posting it now so you can get an idea of how the game runs. Patroclus is the best of all the GMs we've had and I recommend for the GM here skim the threads to see how he handles turns and such. All in all the games have always been fun, with other members watching the progress and a few people even posting as if they were writing newspaper articles or radio reports on the war, etc.

People usually comment and such between turns, but as I mentioned in my last post, the current game got really off-topic at somepoints, mostly because four of the players know each other in real life and tended to get into bickering a bit more than usual (which promted a discussion about moderation of game thread at the community).

I'm posting these links do you guys can see what went right and what went wrong and hopefully have a really good first game here.

 
 
semioticrobotic
01:50 / 26.04.06
This is really valuable information, Sandman. Thank you.

I can definitely get a better sense of the play-by-PM system from these forum posts. The thumbnail system for posting board images is perect. Being strategic and entering into negotiations are difficult when all players don't have a common board from which to work. The GM shows both the maps with arrows (indicating movement that occured when orders were processed) and the post-movement maps of positions at the start of the proceeding season. I think we'd only need to show the latter, as the text readout from jDip essentially covers the former.

I think it's also a good idea to disallow as much in-thread banter as these folks seem to produce. Given the culture of Barbelith, though, I don't think this will be much of a problem. Others who are watching the match may want to comment, and that would be good fun.

(If anyone wanted to write faux news articles, though, I'd love it. Those things are just damned funny.)
 
 
dmj2012
02:15 / 26.04.06
Glad to be of help, Bryan.

IIRC another thing that some of the players do is to have jdip installed and enter the moves after the GM posts a turn, so that they have a better sense of the movements and such. Not everyone does this, though I think it makes good practice for players that may want to be GMs for future games. A couple of drawbacks:

1. It creates more work for the player.

2. If information is entered incorrectly, said player will be making decisions for the next turn based on misinformation until the error is caught (WMDs in Iraq, anyone?).
 
 
dmj2012
02:28 / 26.04.06
And one other thing I forgot - it's usually a good idea to have a couple of backups, in case someone needs to drop out of the game for some reason. This way if a player is unable to continue there's no waiting while a sub is found.

Also, our GM has a pretty strict rule that if you miss submitting moves two times you get dropped and a sub takes over. The reasoning for this is that a player missing deadlines can really screw up a game and it helps players be more conscientious about submitting moves on time.
 
 
Baz Auckland
03:35 / 26.04.06
I'd be interested in being a backup if you go ahead with them... I have to say I've never played before though, but it looks fun!
 
 
Digital Hermes
20:46 / 26.04.06
So... when are we starting?
 
 
semioticrobotic
20:59 / 26.04.06
We can start as soon as:

1) Supaglue has received confirmation from all seven interested players

2) Supaglue feels comfortable with the jDip software

3) Supaglue lets us know what countries we are representing

4) Supaglue gives us a deadline for the first season of unit movement

So, basically -- whenever we hear from Supa!
 
 
Supaglue
20:07 / 27.04.06
Oops, sorry. Probably the busiest week of my life. Got everything done now - I've got 7 PMs and I'll put up your countries tomorrow evening and a map at the weekend and negotitations can then start. Shall we make the first orders deadline next Friday, so I can process them next w/end.
 
 
dmj2012
00:08 / 28.04.06
Update: the GM at my other forum just experienced some sort of serious bug in Jdip. We've ran several games and this is the first time something as severe as this has happened. See the next few posts here:

http://www.pabook.net/forums/index.php?s=&showtopic=11716&view=findpost&p=241721

Perhaps the official Microporse version might be a better idea for you guys. Figured I should give you a heads up.
 
 
semioticrobotic
11:51 / 28.04.06
I don't think that's unreasonable, Supa. One week for negotiations sounds like a good idea. If we need more time, we'll let you know.
 
 
Supaglue
18:52 / 30.04.06
Yeah, we can keep it a loose thing as I'm sure it gets a bit hectic for people from time to time, but a deadline of around a week should be fine.

So the factions have been randomly generated (by an independant adjudicator - my 11 month old niece with a D8 (Blame her)) and they look like this:

Lurid Archive - Russia (2 armies - Moscow & Warsaw. 2 fleets - St Petersburg & Sevastapol

Bryan - Turkey (2 armies - Constantinople & Smyrna. 1 fleet Ankara)

Wally Week - England (1 army - Liverpool. 2 fleets - London & Edinburgh)

Mathlete - Germany (3 armies - Munich, Berlin & Kiel)

Digital Hermes - France (2 armies - Paris & Marseilles. 1 fleet - Brest)

Erisian - Italy (2 armies - Rome & Venice. 1 fleet - Naples)

Invisible Al - Austria (2 armies - Vienna & Budapest. 1 fleet - Trieste)

Baz Auckland - On standby to take over if anyone drops out.

A map should be up shortly, but I've included the starting armies postitons so at least moves and some diplomacy can be done in the meantime.

The dealine for the orders of Spring 1901 will be next weekend, say Saturday 6th June? Let us know if that's a problem for any of you.
 
 
semioticrobotic
21:34 / 30.04.06
Ha! I just played Turkey last week. I hope it goes a bit better this time around!
 
 
semioticrobotic
21:40 / 30.04.06
Pardon me for questioning the GM, but isn't Mathlete's unit in Kiel actully a fleet?
 
 
Supaglue
11:20 / 01.05.06
The impudence!!

Ahem. Yeah, yer right. Good start! The unit in Kiel is a fleet.
 
 
Supaglue
19:36 / 01.05.06
Here's the map as it stands - Think I've got the knack of Jdip, thanks Sandman - its pretty cool. If there is a bug in it, at least the maps are saved to allow us to carry on.



So Spring 1901. The map can be changed to different styles if requested - this one just seemed the easiest to read. If anyone wants a copy or different map type, PM me and I'll send you one via email.
 
 
semioticrobotic
20:09 / 01.05.06
This is really great, Supa. I hope the process isn't too much work for you. It sure looks great in-thread.
 
 
Feverfew
20:19 / 01.05.06
For those of us who want to watch, that map is great.

Nice job!
 
 
Supaglue
05:26 / 02.05.06
Well I would like to say it took me hours, but its really straightforward with Jdip, and orders are no effort either.
 
 
Jawsus-son Starship
10:56 / 02.05.06
Should we start a new thread in which we can post up to date movements, rumours and treaties and the like between players? It'd allow people and players to view who was allignbed with whom, though obviously only if the players wanted to disclose their dealings...
 
 
semioticrobotic
11:46 / 02.05.06
Should we start a new thread in which we can post up to date movements, rumours and treaties and the like between players? It'd allow people and players to view who was allignbed with whom, though obviously only if the players wanted to disclose their dealings...

I'm not sure how others prefer to play, but I tend to keep things like alliances and potential movements secret until they come to light naturally over the course of the game. In face-to-face Diplomacy, it's more difficult to keep secrets about alliances, because other players can literally see you conferring with potential allies. Postal Diplomacy adds an extra layer of secrecy that I'm actually looking forward to.
 
 
Jawsus-son Starship
11:49 / 02.05.06
Adding another layer though, the announcement of certain alliances may bring another level of intrigue to the game?
 
 
semioticrobotic
12:59 / 02.05.06
Adding another layer though, the announcement of certain alliances may bring another level of intrigue to the game? It just might, if that's how some choose to conduct their wheelings and dealings. It's not my style (information is the currency in Diplomacy, and I try to hoarde privately as much as possible), but you're right: others might be able to use it to their advantage. I'm not sure that kind of thing necessitates its own thread, however.
 
 
Lurid Archive
08:26 / 03.05.06
OK, back in the land of the living and starting to recover from the evil jet lag....ok, deadline is the 5th of May, right (NOT the 5th of June...). Also, are we using the rule set given on the previous page (4th ed rules)? Diplomacy is fairly simple apart from the annoying exceptions....and god do I hate Scandinavia.

So do you want orders pmed, supa? Or do you have an email you would prefer?
 
 
semioticrobotic
11:40 / 03.05.06
OK, back in the land of the living and starting to recover from the evil jet lag....ok, deadline is the 5th of May, right (NOT the 5th of June...). Also, are we using the rule set given on the previous page (4th ed rules)? Diplomacy is fairly simple apart from the annoying exceptions....and god do I hate Scandinavia.

You're correct. We're playing 4th edition rules (as linked in this thread) and the first season's orders are due May 5 (with some leeway for time zones, etc., I'm sure).

I'm fairly certain Supa would like orders by PM, though it's ultimately hir call.
 
 
Supaglue
14:40 / 03.05.06
Yeah 5th May it is, Lurid, but if you need more time, just let us know. PMd orders will be fine.
4th ed rules from previous page.
 
 
Digital Hermes
02:31 / 04.05.06
Just for those of us over on the colonies: Can we make it so that the orders have to be in by May 5th, but are enacted on the 6th? Just to give us surety that putting in our orders after work, here in Alberta, won't mean that my armies will atrophy in luxurious France...
 
 
Supaglue
07:30 / 04.05.06
Sure DH. I wont process the turns until everyone has replied anyway (unless they take forever).
 
 
Lurid Archive
22:47 / 04.05.06
Wait...6th May! 6th....let some of us working peeps put in the order on Saturday, if need be....
 
 
Supaglue
05:13 / 05.05.06
Don't panic! I wasn't gonna run the turn deadline as a hard and fast rule. If anyone's busy just let us know. I won't start chasing up turns until the weekend.
 
 
Supaglue
09:30 / 07.05.06
All orders in except one faction, from whom I still haven't heard. I'll give it tomorrow, otherwise, Baz, you can take over.
 
 
semioticrobotic
13:39 / 07.05.06
Good decision, Supa. I think you're doing a great job so far.
 
 
Baz Auckland
22:54 / 08.05.06
Just for the record... I'm now Italy and my orders were just submitted...
 
 
semioticrobotic
00:54 / 09.05.06
Fantastic! The system works!

So perhaps we should invite another backup player or two, now that our go-to guy has been ... gone-to?
 
 
Supaglue
20:23 / 09.05.06
Right-ho. Orders are as follows:

Results for Spring, 1901 (Movement)

General Notices:
No retreating units; retreat phase skipped.

Order Results:


Austria Invisible Al:
Austria: A bud -> ser
Austria: F tri -> alb
Austria: A vie -> tri

England: Wally Week
England: F edi -> nwg
England: A lvp -> yor
England: F lon -> nth

France (Digital Hermes):
France: F bre -> mao
France: A mar -> spa
France: A par Hold

Germany (Mathlete):
Germany: A ber -> kie
Germany: F kie -> den
Germany: A mun -> ruh

Italy (Baz Auckland):
Italy: F nap -> tys
Italy: A rom -> tus
Italy: A ven Holds

Russia (Lurid Archive):

Russia: A mos -> ukr
Russia: F sev -> bla
Bounced with ank (1 against 1).
Russia: F stp -> bot
Russia: A war -> sil

Turkey (Bryan):
Turkey: F ank -> bla
Bounced with sev (1 against 1).
Turkey: A con -> bul
Turkey: A smy -> con



Early Skirmish in in the black sea results in nought....


(Let me know if I've made any mistakes with the turns - there is an undo function and I still have yer PM orders).
 
  

Page: 1(2)345

 
  
Add Your Reply