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Videogames Thread 3 - Dark & Gritty Subtitle of Publisher Dullness

 
  

Page: 12(3)4

 
 
Triplets
18:57 / 06.05.05
If there was any (lingering) doubt that I was slow on the uptake I've only just realised Alan Wake abbreviates to 'A. Wake'. Shut up!
 
 
The Return Of Rothkoid
01:13 / 09.05.05
Ooh. I'm intrigued by that. Me likey.

Have been replaying the PS2's version of Prince Of Persia and its sequel. I'm not entirely thrilled by the sequel: though the level design is fabulous, I find that the story is nastier in a bad way - the Prince is just an arsehole with some bad voice-acting. Hmph.
 
 
Spatula Clarke
21:01 / 13.05.05
There was a fairly bonkers sale on games at Amazon.co.uk earlier on in the week. Not sure if it's still running, but it's worth having a look - there were some ridiculous bargains hidden away there.

Grabbed myself Metal Gear Solid 3. Can't play it yet, though, because the left analogue stick on my third party controller's lost all its spring. Boo. Had a quick fiddle, and it looks just as ace as the previous two games - the fourth wall-breaking little touches seem to be in place (die and, as it's a prequel to the other games in the series, the 'Game Over' message slowly morphs into 'Time Paradox') and the intro movie is as stunningly directed as ever. To see it running, you wouldn't believe it's on the PS2. Really looking forwards to getting my other pad back off the brother so I can spend some time with this.

Also, the Xbox version of Manhunt. Struggling to understand what the fuss was about - it's playable enough, but it's not doing anything special for me. All the stuff about it being disturbing just feels like so much hype when I'm actually playing it. The third person viewpoint, the way that you have little to no control over your character's actions, the sudden, jolting switch to a totally seperate camera angle when the brutality goes down - these things only serve to leave me totally detached from proceedings. It uses the Xbox communicator in a funky way, letting you hear your orders through the headphone and providing you with the opportunity to divert your enemies by actually yelling at them down the mic, or coughing, or burping, or whatever (something which more stealth games should do, really), but that's not enough to make it deserving all the praise it received, as far as I'm concerned. Computerised hide and seek - an even more reductive treatment of the stealth thing than the original Splinter Cell.

But that's a slight disappointment that's more than made up for by the wonder that is Otogi 2. It's simply the most beautiful game I've ever seen - Ninja Gaiden has nothing on this. Visually even more detailed than the first. Bulked out quite a bit in the gameplay department, too - six playable characters instead of the one, some choice in the order in which you tackle levels, slightly increased RPG elements, more varied battles and missions. But really, it's the core concept that still pushes things along so smoothly. Plonk a willowy, delicate character down in a gorgeous world of falling blossoms, drifting snowflakes, lush greenery, desolate mountains and hypnotically magical lakes and then have them rip the fucker to shreds with attacks that tear the Earth's surface apart.

Aurally magnificent, too - the music is much the same as before, all minimalist Oriental pipes and strings, with the occasional "POM" of a hand slapping a drum or bit of wooden percussion, this time aided by the fact that they've included an option to play with the original Japanese vocal track and subtitles. It's not that the English translation is bad, nor that the acting is particularly poor, but the English laguage soundtrack in the previous game really missed out on some fantastically spooky effects on the voices. There the demons and ghosts were all given huge, booming speeches filled with reverb and echo. In comparison, the Japanese vocals are far more suited to the style of the visuals (especially the character design), with ghouls that whisper threats over layer upon layer of reversed voices and spider demons cursing you in tones that sound like eggs cracking.

Shows that people are still capable of pushing the Xbox further and makes a complete mockery of Microsoft being in such a rush to get the 'next generation' started. Even more so when you look at those fucking awful screenshots from Perfect Dark Zero. Yuckiness.
 
 
alejandrodelloco
21:30 / 13.05.05
Psychonauts has been quite brilliant for a supposedly "childrens platformer"...

Former Monkey Island people always make the best games (except Ron Gilbert's Putt-Putt shit. What was he thinking?).
 
 
nedrichards is confused
23:52 / 13.05.05
I'm sure this is a point that's been made before but none of the screenshots I've seen of Perfect Dark 0 have been actually of the Xbox 360 version. Just the old GC and Xbox builds...

The video didn't look too hot but then again it was running on dual one core 2GHz G5s rather than 3 3GHz dual core (ie 6 processors) G5s. I can forgive it 20Fps for that.
 
 
Spatula Clarke
10:38 / 14.05.05
Talking about these screens, ned. Alright, so they're of the game running on a dev kits, but still - elements of them aren't even Xbox quality, let alone next generation, and they've supposedly been working on this shit for years. Forgetting the lack of any visible improvement in technology, even the character modelling in those shots is terrible - what on Earth's going on with that marine in the first one, for example?

The main cause for concern is that this is meant to be one of Microsoft's biggest games and probably their main launch title. So if these shots aren't representative of the game in its current state, why release them at all? You've managed to go this long without showing any work in progress shots, so why suddenly reveal four images of something that looks this bad? The only way it can possibly be a good idea is if you're bluffing - if the game is now so advanced that you're trying to lure people into a false sense of security then blow them away with the real deal at E3, or something. And given that there's only a few months until this is due to hit the streets, that'd be one hell of a risky bluff.
 
 
Spatula Clarke
16:19 / 14.05.05
Stranger and stranger. Sudden appearance of more PD0 shots, this time looking much more like a game on a forthcoming console should. Maybe there was a mixup when releasing shots for the original piece, or something.

Just try and ignore the worryingly deformed freak show that is the new Joanna Dark. Makes Lara Croft look like a feminist triumph.
 
 
Triplets
16:43 / 14.05.05
I'm sure I could cup a baby's thumb and forefinger around the waist of most women.
 
 
I'm Rick Jones, bitch
17:22 / 14.05.05
Christ! I haven't seen tits that painful to look at since X-Force #1!
 
 
nedrichards is confused
18:11 / 15.05.05
Oh my, wow. Those are N64-a-like aren't they.
 
 
netbanshee
00:23 / 17.05.05
*cough* PS3 *cough*

My word, the thing looks mean. The input/output options, the backward compatibility to PS1, wireless use of PSP with the system, 1080p HD, Blu-Ray, etc.

I'm not really trying to start a flame war here, but all of these specs are damn impressive, even near a Xbox 360. Read about it some more and tell me what the rest of you cats think...
 
 
I'm Rick Jones, bitch
00:55 / 17.05.05
The controller looks well shit.
 
 
Spatula Clarke
01:19 / 17.05.05
Just seen these myself. I think I like the thing's looks (but then as far as I'm concerned you could shape the console like a dog turd and it'd look nicer than the PS2), apart from the Spiderman logo and the really nasty controller. It's still a prototype, hopefully. If not, well, the console had better accept Dual Shocks, because that actually looks to be less comfortable than the Xbox burger - a skewiff d-pad and what appears to be a *huge* stretch to both the analogue sticks and the shoulders. It also looks like they've failed to include analogue triggers again, which would be a truly idiotic mistake to make.

Hardware-wise, I really don't know. I've completley lost touch with what all these specs mean now. I like that it's backwards-compatible, because that *does* make a difference to me - means I can pack the old hardware up rather than having to have yet another machine sitting under the telly. What they need to do there, though, is ensure that the drive in the first few batches of consoles is up to the task of handling the four formats and won't pack in and refuse to read certain ones, because they made a bit of a mess with that aspect of the PS2.

I just know that right now there's nothing in the proposed software line-up of either the 360 or the PS3 that I'd consider to be worth shelling out the cash for. I hope somebody's got something amazing tucked away somewhere - right now it looks like it's solely down to Nintendo to provide the good stuff.
 
 
netbanshee
01:53 / 17.05.05
Yeah, beyond all of the technical masturbation that's been displayed from the get-go, all I've really been looking forward to is the software titles that will make me happy till I can afford a new console with some good released titles.

I'm a bit wary over the new controller for the PS3 as well. You think they'd keep going with a pretty decent standard and try to treat it just a tad. The technical specs are pretty crazy though. I think that Sony did one hell of a job providing a system that can handle lots of different media and connectivity. I've been keeping an eye on the Blu-Ray/HD-DVD standards battle and it seems that Blu-Ray will allow Sony to have a major console generation advantage over the new Xbox. Being primarily a hardware company does have its advantages and I don't foresee the ability to download HD (let alone 1080p quality) content via broadband for quite a while. That allows Sony a good first shot at providing HD content in a solution only they can present to market. Things look interesting.

In terms of processing power, the next gen looks to have some very good potential. It's just too early to say at this moment since we're all being served snippets of 1st gen demos right now. I'm curious to see what programmers will pull from this hardware.

In spite of the big 2 throwing the tech ball back and forth, I'm really interested in Nintendo's game. If rumors of features like stereographic display and interesting use of the controller prove true, they might be rounding an interesting corner in gaming.

In terms of titles, it looks like Okami and We Love Katamari should foot the bill around the time I'll be thinking of picking up some new games. Both look pretty compelling.
 
 
Suedey! SHOT FOR MEAT!
11:48 / 17.05.05
This next generation all seems a bit "eh" to me, so far. I mean, maybe all the technical babble is going right over my head, but I'm just not finding anything of much interest there.

Except the PS3 pad. Oh me oh my, they better sort that out. I'll be fucking baffled if they come out with that pad, just... no. No.

I was quite looking foward to the new consoles, but frankly I'm not seeing the point so far. It all feels a bit unnecessary to me, a bit like a non-event. Most of the extra features don't really provide a lot of interest to me, and I don't know much about that stuff.

I'm looking to Nintendo to provide something of interest to me, really, and I was hoping that wouldn't be the case. So far it just seems like a hardware update rather than anything "next generation" and not a lot more.
 
 
STOATIE LIEKS CHOCOLATE MILK
11:55 / 17.05.05
I've been reading various XBox magazines, and... what's so shit about the name "XBox 360"? I mean, okay, it sounds stupid... but so do "XBox", "Playstation" etc, until they actually come to be associated with that machine you actually have in your house that plays wonderful games. The level of vitriol seems absurd...
 
 
Suedey! SHOT FOR MEAT!
12:00 / 17.05.05


So this is yr revolution, eh? Still a bit wary that this tiny image seems to be the only picture doing the rounds.
 
 
Spatula Clarke
12:33 / 17.05.05
Stoatie> The thing about the 360's name that's got a lot of people laughing is the reason behind it. Apparently, Microsoft were worried that calling it Xbox2 would make it seem to be a generation behind the PS3. Can you say "Spinal Tap"? Makes you wonder where they're going to go next time around if Sony plump for PS4.

The vitriol is probably just indicative of the sort of person who writes into magazines to complain rather than firing off a qiick bit of derision on the Internet, I suppose.
 
 
The Strobe
17:10 / 17.05.05
Never saw this coming:

Gameboy Micro.

It's a 2" by 0.7" GBA. Sweet.
 
 
I'm Rick Jones, bitch
19:20 / 17.05.05
Jesus, can you imagine how painful GBA games are going to be on that thing? Action games? RPGS? The screen is the size of a child's thumb or something.
 
 
Suedey! SHOT FOR MEAT!
20:11 / 17.05.05
But... I kind of want one.

I think its smaller than my phone.
 
 
I'm Rick Jones, bitch
21:38 / 17.05.05
Can you imagine trying to read text on that thing?
 
 
Suedey! SHOT FOR MEAT!
23:36 / 17.05.05
I imagine I'd use my eyes for that, but I couldn't say for sure.
 
 
I'm Rick Jones, bitch
07:11 / 18.05.05
Do you have zoom vision or some shit?

It's fucking tiny!
 
 
Spatula Clarke
12:17 / 26.05.05
Holy shit. Metal Gear Solid 3.

Hated it for the first half an hour. Couldn't do anything right. Kept on getting spotted by guards as soon as I went anywhere near them, kept on having to restart.

Then I stopped trying to play it like the first two games and started to treat it like something entirely new. It suddenly all fell into place and now I love it. It's a difficult game to talk about, because everything that you want to tell people about is the stuff that they deserve to discover for themselves. But, trying my best to avoid spoilers, it's a total reinvention of the whole stealth thing - keep swapping camoflauge to up your invisibility, stay totally motionless lying in the long grass while an enemy sentry walks right past your nose, keep relying on the directional microphone to detect the positions of other enemies from their footsteps - it's a flawless parody of 60s' spy movies (with some great little moments of complete Harry Palmer-style cheese where the female spies are concerned), it's an stounding artistic achievement.

Okay. With some spoilers now. Do *not* read this if you're planning on playing the game, because it's easily the best surprise a game's ever thrown at me.

Load it up and you wonder where the film-style intro credits have gone. They were there in the last two games, but this time they seem to have been forgotten. Start the game proper and it initially seems like the game's split into two chapters, like MGS2. First mission's about sneaking in behind enemy lines, trying to find and rescue a defecting Russian scientist. Things go wrong, there's a betrayal from inside your support team, you're thrown off a rope bridge a few hundred feet above a river and come too just in time to see a nuke take out the area you were previously sneaking around in. Get to your feet just in time for the blast to explode across your body and then...

Screen goes black.

"Konami Computer Entertainment Japan presents..."

Full orchestra blasts in. Game title flows into vision. Thunderball-style theme tune, complete with female vocals, utterly daft lyrics and glossy, abstract visuals, credits snaking their way across them. Song ends, game proper begins with a new mission briefing - go back in clear up the mess from last time.

Try your best to wipe the unbelieving grin from yr fizzgog.
 
 
Triplets
13:19 / 26.05.05
Spore

From the dude behind Sim City and Sim Life in a bit of mind melting combination of the two.

Essentially you build a creature, then you breed him into a society of critters. Then you give them buildings, weapons and toys... Which you also design. Then you set them off to interact with OTHER critters which may or may not be ones designed by other players and they get on with the usual culture exchange: trade and/or mortal combat and so on. Then you have a whole planet of critters to deal with. And the scale keeps going from THERE. At some point you get a UF Freaking O.

Mee wanteeee.
 
 
Triplets
03:14 / 27.05.05
Final Fantasy VII techdemo for PS3. And just like that, Sony win me for another half decade.
 
 
I'm Rick Jones, bitch
11:40 / 27.05.05
It's prerendered! It's all fucking prerendered! Sony are like the lying loverat cunt of the game set and you LET THEM GET AWAY WITH IT. EVERY TIME.

MMWWWAAARRGHGUHGUIHU
 
 
I'm Rick Jones, bitch
11:43 / 27.05.05
IT'S ALL SHITTING LIES. GAH.

I'm buying the new nintendo one, it sounds sexcellent.
 
 
Spatula Clarke
11:52 / 27.05.05
It's an animated, non-interactive intro sequence, and as such there's no reason why it couldn't be an accurate representation of similar things on the finished hardware.

But let's not let even-handedness or excitement get in the way of your moaning, Sandra. It's what you appear to be best at, after all.
 
 
iamus
12:53 / 27.05.05
I'm waiting for the realistic tit-bounce tech demos before I make my choice.
 
 
Spatula Clarke
13:01 / 27.05.05
You'll probably be wanting this then, Mel.
 
 
iamus
13:21 / 27.05.05
Why Mr. Gates, that's a big fat wallet in my pocket and I'm pleased to see you.

Nah. Revolution for me I'm afraid. Partly it's my unashamed Nintendo bias, but it's the only one so far that has me genuinely intrigued. I have no doubt that PS3 and 360 will do some innovatave stuff, but the demos I've seen so far are just updating old ideas. Then again, I haven't seen any Revolution demos yet.

I'll go for another at some point, after my money recuperates, but I reckon Nintendo will snag me for another generation. I just hope they live up to their claim.
 
 
rising and revolving
18:43 / 27.05.05
It's an animated, non-interactive intro sequence, and as such there's no reason why it couldn't be an accurate representation of similar things on the finished hardware.

Well, yes. But by the same token there's no compelling reason to believe that it is so. Especially given that Sony have pulled this stunt before - as have MS, Nintendo, and everyone who's ever been to a trade show before there's any hardware to demo on.

That said, the Apples that the 360 demos were running on are pretty indicative of final hardware, while the Sony stuff was simple fantasy. So comparing the two of them seems pretty silly. I'm not quite sure how anyone can be pro-Revolution at this point in time, given that Nintendo hasn't *said* anything except

a) We'll provide access to our back catalogue (which is nice, but you know, emulators and such).

b) We've got a new controller that's going to knock your socks off.

c) We have no third party support *at all* and we don't care.

You can put those facts together to make just about any old picture you like. You can say that because the new Mario will be controlled by a small piece of flexible hose that resonds directly to your BRAINJUICE that it will be the best thing ever. But ... it doesn't mean anything, really. The real question is - will we have a Spaceworld in August or September?

PS3 is at least a year away from shipping, so talking about what it does and doesn't do is if anything MORE pointless. The only console that there's actually any point talking about is the 360 and ... well, there just isn't much interesting to say. They're definately pushing the online edge hard, and they're launching without a Halo. And they really don't seem to be offering anything new, which is why there's so little worth saying.

On the other hand, the PC game field is looking pretty neat for the first time in a long time. Alan Wake eh? Can't wait. Those Finnish lads are onto something there. Prey looks pretty neat too, for yet another 3D shooter.
 
 
STOATIE LIEKS CHOCOLATE MILK
20:50 / 27.05.05
PC-wise, Stalker is the thing I'm most likely to upgrade for. If it's even half as good as promised, it'll be very good indeed.
 
  

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