Ok, I take the point about 7-5.
Let's aim for a village of 15 or more, then. If we don't get there, then three mafia, one detective, one doctor, kay?
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It seems like a Doctor would work best as being able to declare one person a night off limits, and if that person is targeted by the Mafia, they're out of luck - they try to whack the guy and are foiled.
I think making the failed hit public knowledge will increase speculation (and thus, paranoia), and that a doctor should be able to protect hirself... as long as it's stated ahead of time. ("I'm going to be at ______'s house, protecting _______." "I'm going to stay home and protect myself.")
It seems like the doctor's ability would only become strategically important in the latter half of the game. In the beginning, it'd just be random guesses as to who's trustworthy... and who's likely to be on the night's hit list. Protecting a detective until ze's trusted by the majority would be a winning strategy, but if manipulated by the mafia, the choice could be wrong.
A doctor could easily make a teeter-totter decision in the end-game, too.
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None of this is written in stone; this Princeton Mafia page lists a whole mess of variants. Apparently having a "vigilante" character is a popular variant. Also, in their official rules, the mafia does not need to kill someone every night.
This might be worth remembering. |