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Making the camera noticeable, however, always seems to add an element of immediacy for me, even when it makes no literal sense, like way completely CG scenes in the new Galactica where the perspective moves in ways we expect a real camera to move, despite there being no real camera. They can do it, sure, and it can be jumpy and swing about and shake and still be smoothly integrated from reality to digital to combinations of the two, but it doesn't mean it's not difficult or intense to do. It's a bit silly to invalidate all the artists and technicians involved in doing something because it's been done similarly or done before.
Stop animation has advanced technically quite a bit over the years, but just doing simple puppeteering, moving bit by bit of three or seven figures and keeping the continuity and intent straight is still hard. Painting as smooth as Da Vinci is hard. Keeping the CGI smoothly integrated and believable when there's quite a bit of movement and alterations going on is still difficult, in terms of technical know-how, cost, and equipment. Aren't y'all ever impressed with people's work? |
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