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Grand Theft Auto 4's a comin'

 
  

Page: 12(3)4

 
 
Phex: Dorset Doom
13:28 / 11.04.07
Well, it looks like I was wrong about multiple player-characters. Darn.
As for the rest, there's nothing here that feels like a major step forward (no load times? Pfft) and plenty that feels like a step back- one city, no planes, no countryside. Combined that sounds like it will be a much more homogenous experience than San Andreas- what's going to be the difference between being chased by cops through 'Broker' and 'Bohan' compared to the difference between going cross-country and leaping off of Mesas outside of Las Venturas and weaving between trams on the streets of San Fierro?
Also, and perhaps most significantly: will this game be funny? Should it be funny? From the trailer the answer to the first question appears to be no (that movie it was based on, Satchmotron or something, hardly 'Night in the Museum' was it?). As for the second question, that's a little harder. Looming over Rockstar right now is the controvery that has dogged the series since its inception but intensified after the whole 'hot coffee' incident. Perhaps making a gritty, arty and intelligent game is the way to go. Game critics are always lamenting the absence of a 'Citizen Kane of Gaming', so maybe that's what Rockstar are aiming for here. It'll alienate a lot of 'people' (teenagers, sociopathic gaming dorks, anyone who ever picked up a prostitute in the GTAIII games let alone killed one- nobody I would technically class as a person) but if it can get gaming out of its perpetual adolescence then that's a good thing.
 
 
Phex: Dorset Doom
10:51 / 24.04.07
More GTAIV news here. It tends to concentrate on what you won't get- haircuts, clothes, property, exercise- as opposed to what you will- the only feature I can see here that isn't in San Andreas is the ability to climb telephone poles and use a cell phone.
 
 
wicker woman
05:50 / 28.08.07
Surely though, the GTA games are kind of like the God of War series in that they don't need to really shatter new ground so long as they continue not shattering it in a singularly spectacular fashion? There are frighteningly few games out there that have the level of storytelling, voice-acting, etc. that the GTA III-and-after games have.

On the lack of 'wide open spaces'; yeah, I'd agree that they added a fair amount of flavor to the game. But at the same time, and this was especially bad during the Catalina missions, I'd sometimes get tired of having to drive for like 5 minutes to get back to my objective dropoff point. This was especially annoying when I accidentally drove off a cliff that I couldn't see in the dark, killing Catalina and forcing me to start the mission over again... -_-


And yes, it is desperately past time for a female protagonist.
 
 
lille christina
07:27 / 28.08.07
I think the GTA games are entertaining for half an hour or so.. it's too much of the same stuff over and over again. Going shopping and riding bike in your underpants (getting skilles for artistic bmx riding) and some cheats make it more entertaining though. But still, not quite my game. The same with the white trash version "Postal II". Funny in a little while.
 
 
Mug Chum
08:26 / 28.08.07
San Andreas was certainly improved by parachutes and flying (I think there was even a Superman mod). The cheat codes made more than half of the fun in playing it. But odd, what was already tired just took many unbelievable steps back.

I always figured there would be at least one tired boring game in the 60's or NY's 70's. (damn, how could they miss the global scenario with terrorism sprinkles? -- they could make it a european Jackal-territory terrorist in the 60's-70's even -- many countries close together, trains and planes). If they wanted that much down-to-earth seriousness, I can't believe they didn't made an extremely well made portrait of a opressed Middle East san-andreas-sized country/city (and plane trips to NY and Washington). Even a gta on Rio's slums would be more interesting on whatever approach they'd take if the plan is to repeat it all with better eye-candy ('GTA - City of Gods/ Gods' city'). I'd still think these would be boring, but at least it could be (very) slightly new territory, instead of purty gta3.

The overall promise sounds more boring and unimaginative then what I had thought it'd be the "insipid road to take". Next-gen is really needing what 6-7 years ago gta3 was to games 6-7 years before it. (or even what gta1 was to games back then)
 
 
wicker woman
04:36 / 29.08.07
One of my worries is that doing the vigilante side game won't be as fun anymore, what with New York being a relatively flat space, and assuming that IV stays true to that basic architecture. It was a source of occasional amusement in the previous games to do vigilante missions in San Fierro or the hillier parts of Vice City, ramming someone from behind and watching them tumble down nice, lengthy slopes...
 
 
Feverfew
19:50 / 27.04.08
So then! Two days - or one day, if you like to hang around stores at midnight - to release!

Personally, this is my all time most anticipated game I'm not likely to be able to play for around a year until I can afford a new console; how about you?
 
 
Phex: Dorset Doom
18:42 / 28.04.08
I've pre-ordered.

I don't have an Xbox.

I'm buying a game I cannot play.
 
 
Feverfew
18:52 / 28.04.08
I have no pad yet I must game?
 
 
Bandini
04:50 / 29.04.08
I hate Play. It is not here. Leaving now to buy from something called a shop. Very tired.
 
 
Automatic
08:23 / 29.04.08
Well, I have the game nestled snugly in my desk drawer at work. I can't remember the last time I paid £45 for a game, so this had better be something special.

I won't be happy until I'm cruising the streets of Liberty City while Pruitt Igoe by Philip Glass is blasting out of the speakers.

Note: IGGY POP is the rock and alternative station DJ in this game!

http://en.wikipedia.org/wiki/Grand_Theft_Auto_IV_soundtrack
 
 
Bandini
09:03 / 29.04.08
Same here. Sitting in my drawer at work. I've never paid that much for a game before but i know I'll get my moneys worth out of the length of time I'll play it.
 
 
iamus
16:43 / 29.04.08
A friend in the studio downstairs has it.

I've looked at the map.

I have no Xbox. I have no game. I have no money.

I have no time.


 
 
Feverfew
19:06 / 29.04.08
Look on the bright side; you have no stab wounds, either.
 
 
Automatic
10:36 / 30.04.08
Last night I got hit by a lorry so hard my hat came off!

Truly, I am surfing the wave of tomorrow!
 
 
STOATIE LIEKS CHOCOLATE MILK
13:37 / 30.04.08
That's the last time I decide "right, that's it, I shall no longer be a mindless drone and rush out and buy games on the day of release". Fuckers have sold out now!

There's a lot to be said for being a sheep. Fuck you, Matrix.
 
 
Automatic
08:22 / 01.05.08
Well, having put a good few hours into it in the last few nights, here are some impressions.

The Euphoria physics engine changes the feel of the game a lot more than I had expected. Characters move around the environments reacting to every little nudge and change in gradient, and, as a result every movement has a little more personality in it. Animations aren't scripted anymore, so when you crash your car, fly through the windscreen and plait yourself around a lamp-post it genuinely looks painful. The levels of interaction between random pedestrians are also ramped up, unlike previous GTAs where you get the distinct impression that the world is centered around you, you feel more like an cog in the system than before.

Consequentially, the city feels FAR more alive. The ability to take taxis to your destination seems like a small addition, but it's quickly become one of my favourite things about the game. You sit in the back, ask the driver if he'd mind changing the radio station and just gaze out of the window watching life go by.

All of this adds up to a rather convincing simulation of a city, and this is where a kink in the game design appears. As everyone has so much more individuality and personality than previous games, you actually feel slightly guilty about mowing them down, or beating them up. I find myself swerving to avoid pedestrians in car chases; I genuinely feel bad for some of the targets of my missions. This could be because compared to the past 3D games, it feels like the violence has been stepped up a notch. Hit someone with your car, and you may get a visceral streak of blood over your windscreen, hit them with a baseball bat and wince as you hear the disturbingly realistic sounding connection of wood and skull. Hold up a shopkeeper and you see him shaking, and his eyes darting back and forth in panic. It's a very convincing trick that Rockstar are playing, and definitely a step up from the more cartoonish previous games. For a game that centres around committing crimes, you feel a kind of virtual social conscience that was almost completely absent from previous games.

The aesthetics of the game seem to shy away from the more obvious videogame trappings that you see in the previous games too. You don't see floating, spinning powerups in the street anymore, health kits actually look like first aid kits, and are located where you'd expect to find them. The HUD has been slimmed down too, to the point where I'd hesitate to recommend playing this on a Standard Def TV. You get a map, and a health bar around it, and apart from displaying your wanted level, selected weapon and ammo left, that's it. All other information is displayed on your mobile.

The graphics, while not immediately apparent as an enormous step-up from San Andreas quickly come into their own. The lighting model, and environmental effects serve to mask any defects in the graphics (which I think are to be expected when you're pushing around a world this detailed), walking the streets in the rain at night with the neon lights of the shops reflected in the wet streets creates a sense of ambience equal to something like Taxi Driver.

I'm not even off the first island yet and I can't wait to see what Times Square looks like, or the view from the top of a skyscraper.
 
 
Automatic
08:25 / 01.05.08
Additionally, I nicked this guy's car during a chase, and he ran after me and clung to the door while I was speeding away. He refused to let go, so I swerved into opposing traffic and splatted him onto the front of an oncoming bus!

It was ACE.
 
 
akira
10:23 / 01.05.08
Does the game still do that thing where most of the vehicles you see are the same as the one you are driving? That always did my head in. Has the new Euphoria physics engine fixed that?
 
 
Automatic
10:32 / 01.05.08
To be honest, it's hard to tell on the first island as all the cars seem to be similar and slightly average. I did manage to swipe a Bentley lookalike that I've stashed in my parking space (garage equivalent) though, and I haven't seen any of those driving about while I've been in it.

So tentatively, the answer is no, the cars driving about seem to randomised (although different set are apparent for different areas).
 
 
STOATIE LIEKS CHOCOLATE MILK
15:00 / 01.05.08
Word of advice- when all the game shops have sold out, go to the supermarket!

Played about an hour or so, and yeah, it's really starting to feel like a real world.

The HUD works okay on a non-HD telly (it's not like Dead Rising, for example!)

The bowling mini-game's lots of fun, too.

All the new changes and advancements in physics etc which I was half-worried would make it not FEEL like a GTA game anymore (because that's what I want, really, not reality!) just serve to make it feel like a GTA game but better.
 
 
MACC
18:00 / 10.05.08
I stopped playing GTA when it was still 2D. What's with computer gaming industry and their never-ending sequels? Don't you get tired of playing the same games over and over again? If the public was a little bit more demanding we could actually have interesting games being developed instead of just more of the same, over and over with slight graphic tweaks and the introduction of ridiculously shallow new features.
 
 
Spatula Clarke
19:35 / 10.05.08
That's nice MACC. Good for you.

Did you have anything interesting to say about GTA IV or not?
 
 
Spatula Clarke
19:44 / 10.05.08
I mean, here's a game that does a whole bunch of brand new things, things that games have either never attempted to do before or not done effectively. Here's a game that presents a real, living, breathing city, that has a script with some of the tightest satirical writing around, a set of main characters who finally feel absolutely, recognisably and believably human, that takes the ideals of the free-roaming adventuring that the series created and makes that feel truly limitless, that cleans up almost every single rough edge that the series has had to date, and that feels a joy simply to exist within.

And yet, instead of actually bothering to play the fucking thing, you're going to pretend it doesn't exist simply because it's got a number at the end of its name.

Man, and you have the stupidity to try and slag off other people for being incapable of forming their own educated opinions.

This game is shit! it doesn't do anything interesting or new at all! I know that for a fact, even though I've not played it myself and have no intention of ever doing so!

Genius. The medium really needs more people like you. God knows, this board really needs more people like you. We've not had a Matrix Warrior around these parts for, oo, all of five seconds.
 
 
MACC
18:24 / 11.05.08
I simply have to say that I won't even bother trying a game which contains a number in its title higher than 2.
 
 
ONLY NICE THINGS
18:31 / 11.05.08
That's a bit arbitrary, though, isn't it? Most obviously, it means that you are happy enough to play a sequel, but not the sequel to a sequel - why? Especially since Grand Theft Auto 3 is clearly very different in a vast number of ways from Grand Theft Auto 2, whereas Grand Theft Auto and Grand Theft Auto 2 were very similar - same top-down, 2D view, same level-based gameplay.

Also, as a rule it ignores the devilish trick of not using numbers. X-Com: Apocalypse, for example, might have been called X-Com 3. But it was not. See also Dawn of War: Dark Crusade. Is that an expansion pack to game the first, or is it in fact game the third, with its cardinal number concealed to avoid precisely the kind of purity of spirit you bring to the world of gaming? Bioshock, arguably, is actually System Shock 3. Actually, Bioshock is arguably System Shock 2. Does that make it OK, because it is System Shock 2, not OK because it is System Shock 3 or OK because it is neither of the above, but is in fact Bioshock 1?
 
 
Triplets
20:33 / 11.05.08
My gaming spirit is so pure I only play games as they come into the designer's minds.

I play them by licking their heads.
 
 
Spatula Clarke
20:43 / 11.05.08
I simply have to say that I won't even bother trying a game which contains a number in its title higher than 2.

I bet you loved Robotron 2084.

Idiot.
 
 
Janean Patience
21:16 / 11.05.08
I won't even bother trying a game which contains a number in its title higher than 2.

I won't play any game that doesn't have an umlaut over at least one vowel in the title. Sadly, as a result of this unreasonably awesome policy, I've played very, very few games.
 
 
Mug Chum
22:36 / 11.05.08
But did anyone here who played it thought all the tens (and the almost 10s) at the review sites were even closely justified? I personally dislike that odd numeric reviews criteria, but if by those standards it's higher than something like Portal, well then... Does it strike you in the same way GTA3 did at the time (or even San Andreas)?

Just asking so I can know if I hurry to take my 360 to fix its second 3RL, or if I should continue to look angrily at it like a stern father while I go on with the Okami-opium sessions.
 
 
Spatula Clarke
22:52 / 11.05.08
It doesn't have the physical scale of San Andreas, but it has far more content.
 
 
Tsuga
23:08 / 11.05.08
I never play games, only because if I get games, or if I bought a console, I would never stop. It's the same reason we got rid of the television— no self-control. But if this comes out for the PC, I'm curious enough to actually get it, even with that really problematic issue of the number being too high.

I bet you loved Robotron 2084.

Idiot.


You're not cracking on Robotron, are you? The frenetic Williams synthetic metallic sound effects, the double joystick mindfuck, the lego people blowing up in starbursts...
If gaining some modicum of enjoyment from that makes me an idiot, well then, zir, I am an idiot!
With that, I bid you good day.
 
 
Spatula Clarke
23:40 / 11.05.08
It was a joke about numbers at the end of names, Tsuga. Robotron 2084 is the cat's pyjamas. Only, MACC'll never get to discover that. Because it's the 2083rd sequel in line.
 
 
Thaddeus "B." Glands
08:11 / 12.05.08
I simply have to say that I won't even bother trying a game which contains a number in its title higher than 2.

Fascinating, then, that in the graphics vs. gameplay thread, you complain about people being too complacent or stupid to choose the games they play over anything other than graphics, and yet here you are, not having even reached the graphics yet, still grappling with a number in the title. Of all the shallow gaming critera, this must be the worst.

What about episodic gaming? What will you do when Half-Life 2: Episode 3 comes out? Or will you be petitioning Valve to rename it to Half-Life 2: Episode 2: Part 2?
 
 
machineisbored
14:46 / 12.05.08
The thing with endless sequels in the gaming biz is that people see them as the same concept as sequels in cinema - (generally speaking) inferior products, cashing in on the success of the original.

In games, we have so many of these endless franchises because a) gamers want the games they love, but with all the kinks ironed out and b) development teams become attached to their product and want to do things with their worlds that time/financial/technological constraints have ruled out in the past.

Ignore sequels at your peril, some of gaming's finest moments have come with a number (or two) after their names.

More to be feared are single games which continuously add content and move the goalposts so that there is no win condition, no game over (and no end to the subscription payments).
 
  

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