I'm sympathetic to MACC. I have my own rules about games: I don't play games that are not really games, but elaborate and innovative Graphical User Interfaces for hitmen, for instance. But you see, there's a compelling case for this just still being GTAII. The series' numbering has always been of an... ideological bent: why is GTA: London not GTAII? What does it mean that GTAs III through San Andreas are all the "same" number?
They're obviously saying that they were all fundamentally the same experience, and I think the ballsed up on II, actually. It should have been GTA: The Future, and the next batch should have been IIs. Which of course brings us to whether the matter at hand is really another jump forward, and I'd argue that no, it is not. Nintendo's revolution/evolution schema is instructive here, and, as has been outlined above, what we're getting in GTAIV isn't so much NEW content as EXTANT content the way it should have been. It's like it's not in beta any more.
On a more pressing matter, what is Roger Travis fucking on about when he says that "you can’t go to church in GTA because (despite appearances) whatever else you do, you’re still the main character of GTA, in the world of GTA, and there are no churches there." Despite what appearances? I don't have many cousins, &mdash certainly not a representative sample of cousins &mdash but none of them, to my knowledge, have written to my aunt regarding all the titties they're getting, out there in America.
There's freedom in the game, sure, but it's heavily loaded with context, built up through character interactions and the physicality of your relationship with Niko and, through him, Liberty City itself. There are actions I could do all the time in the game, and certainly a bit in real life too, but chose to perform only when I think it's appropriate.
I was rushing to Roman's one time, trying to avoid pranging anything while some douche who was just ambling around, causing a mass of cars to all jam up a crossroad. Eventually, the guy gets out of the mess, and I fuck up, because I appear to be steering a vehicle constructed in part from elastic bands, and clip him on the side, causing his hat to come off. In revenge, said douche pulls me from my car and, trying to get to my cousin in time, I do the only reasonable thing in my Army-past, psycho-gangster circumstances: I batter the shit to the floor, kick his head, and drive off.
There's something insanely satisfying about physical combat in this game, in narrative circumstances at least, that gives the sort of thrill I last got, in real life, from managing to make a shelf mark in Dewey that accurately conveyed that the book in question is about Torture, in the Imperial Project, of the United States of America. |