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I would like a game like...

 
  

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iamus
16:53 / 25.04.07
Or, more accurately...

Le le le le le.


Great wee game, came free on an ST Format cover disk. Used to play it all the time with my brother.
 
 
Feverfew
16:54 / 25.04.07
Thank you!
 
 
iamus
16:58 / 25.04.07
Also can be found here it would seem, for use with an emulator. Disk 102b.

 
 
Feverfew
17:04 / 25.04.07
You're just showing off, now.
 
 
Regrettable Juvenilia
12:07 / 08.05.07
I would like a game for the PS2 that has a moderate to high amount of violence/action, a degree of wit and imagination and flair, and which goes on for a long time. This is because I need to save money this month and such a game would help me to not leave the house much. It could be something like The Punisher, or at the other extreme, Okami. Or it could be like the X-Men: Legends games except less shit. Just something that I will get addicted to but that won't be over and done with in a week...
 
 
Joy Division Oven Gloves
14:11 / 08.05.07
Ratchet and Clank 3? Cartoony platformer with a satisfying quotiant of weapons that upgrade as you use them. It's not especially difficult but it's quite big and you can pick up a second-hand copy cheap. I got a lot of pleasure from playing this; the game-play is very easy to pick-up, it has entertaining side-games and is all couched in endearingly amusing cut-scenes. The single-player-mode probably isn't going to last a month of regular play unless you're obsessive about completion, although there's multi-player and online options (which I've never actually tried being both lonely and scared of new things) to compensate if these are any use. It's not a groundbreaking game but it's well made and a lot of fun. Others speak their brains here
 
 
Eloi Tsabaoth
15:46 / 08.05.07
Ever played Psychonauts, boy-who-is-fly? It's got the wit, flair and imagination, and there's a fair load of whackery and pyrokinesis, bloodless though it is. I found it to be fairly long-playing too but YMMV.
 
 
Spatula Clarke
16:41 / 08.05.07
Psychonauts is a really nice game - intelligent and funny.

Capcom's Devil May Cry 3 is pretty much essential (in its 'Special Edition' format, that is, as it includes the option to play with the vastly superior Japanese continue option). Play have it in for twelve notes). It ticks all of your checkboxes with ease - you can't get more action than this one contains, it's got the most overblown cutscenes imaginable (overblown in a knowing, really smart way), has oodles of longevity.

If you *really* want a challenge, the other recent Capcom PS2 game to pick up would have to be God Hand. Another scrolling beat 'em up, but one that requires hours of dedication. It'll last on that basis alone. I love it because of how unashamedly stupid it is - you can finish enemies off with an attack that sends them flying into the stratosphere, accompanied by a cheer from the invisible audience, or one that has you kicking them in the balls to a soundtrack of laughs. It's very difficult, though.

Nonsensical Japanese God Hand advert

Oh, god. There's also Viewtiful Joe. I forgot that was available on the PS2. Another Capcom game, from the same minds as both DMC3 and God Hand. Another scrolling beat 'em up, although this time slightly closer in style to the trad 2D stuff. It's all based on film editing techniques, though, which is how the special moves work - you can slow the action down, zoom in, speed it up and... I forget. Dead nice game on the Gamecube, and I understand that the PS2 version is only very slightly inferior.

Hmm. I'd go for any of the three Capcom games, but DMC3 SE is probably the best bet. Ah, scrub that - it is, definitely. I wasn't a huge fan of the UK version of regular DMC3 - you can tell that there's an immense amount of fun to be had, but they hobbled it with a pointlessly difficult system of continues if you died during a level - but the Special Edition is pureawesome. The soundtrack could have done with some variety, but meh. £12 is an absolute steal.
 
 
Spatula Clarke
17:14 / 08.05.07
Ah, God Hand and VJ aren't that easy to play right away - sorry, I missed that bit of yr post. DMC3 SE should be.
 
 
Spatula Clarke
18:48 / 08.05.07
Hell. Sorry for the third post in a row. I just thought about Killer7, too - we had a decent thread on it here. There's not much else I feel I can say about it right now, because it's a while since I last put any time into it. It's fucking amazing, though - that much I do remember.

Incidentally, Fly, most of these are from members of the same team as developed Okami. Viewtiful Joe and God Hand are both Clover Studios games (VJ being released before the studio was set up and basically being the game that led to that happening), Killer7 and DMC3 involved some of the same people - the key name to look out for is Shinji Mikami (see also Resident Evil ).

Mikami was pretty much Capcom's star producer/director - he may well still be, but I'm unsure of his official status within the company since they closed Clover. All of his games have things in common - the most important is the loose, freewheeling vision. None of them look like each other (or really play like each other), but they all set out to do something significantly different from the norm and look unique. They rarely hit a bum note.
 
 
The Strobe
10:33 / 09.05.07
Fly: have you finished Okami? If not: FINISH OKAMI. That ticks all of your boxes.

I think you might find even DMC3 hard going - I certainly did. Granted, the SE might change things with its continue structure, but despite S-ranking stage one and doing well on stage 2 (lots of upgrades, almost no damage off boss, some SSS combos) I just got destroyed by Cerberus again, and again, and again, and it kind-of killed the fun. It's also hard - for a beginner - to see how to change the game from button-mashing randomness into skillful play.

I would actually recommend God Of War, if you've not played it. It's available on budget, it's highly playable, it's full of flair and imagination, it's oodles of fun, and it's reasonably long. It sequel, which came out last week, is apparently even longer, so you might prefer looking into that. Decent puzzles, exciting and challenging combat, looks stunning. I was very impressed.

Similarly: Resident Evil 4 is around 18 hours for the first playthrough excluding deaths, and there are loads of bonus modes - Mercenaries should keep you occupied once it's over for a fair while. It's constantly changing, really well paced, gorgeous, visceral, and very John-Carpenter. Again, you should be able to find it for £15 on PS2 now. It's one of my favourite games I've ever played, and it's very accessible.
 
 
Regrettable Juvenilia
11:37 / 09.05.07
I haven't finished Okami 'cos I want to try and find all the stray beads before I go into the big spaceship (and hopefully kick seven shades of crap out of Waka), but maybe I should leave that as an option with a saved game and get it over with.

I can't remember which Devil May Cry it is I've played - the first one? - that was gorgeous but felt like it lasted for about one level. I'm interested in the idea of a more difficult and long-lasting version.

Thanks to all for these recommendations - I'll let you know how I get on!
 
 
Spatula Clarke
22:22 / 28.05.07
What did you get in the end, Fly?

Paleface> Re: DMC3, you'd be surprised how much difference a simple change to the system of continues can make. I don't know if you remember, but you and I were talking about this in relation to this game back when I first bought it in its original format. I hated it with a passion - I could see that there was a brilliant game in there, but felt that it was deeply unfair and possibly the single most frustrating thing ever. Was fairly sure at the time that it was the continue system in the UK/US release that was causing the problems, as everybody who was getting into the game in a big way seemed to be playing the Japanese version.

The Special Edition was just confirmation of that, for me. In the UK/US original release, die at any point in a level and you're left with no real choice other than to go right back to the beginning of that level and start it over again. You can buy continues, but they cost money that you need to be saving for new moves and fighting styles to have any chance on later levels, or you can use a free one, which actually just chucks you right back to the beginning of the level anyway, but lets you keep any cash that you've built up during your failed attempt. So it's a non-choice - you just reset the console and reload from your last save, try again.

And what happens, apart from the frustration, is that it makes you play in a conservative manner. It's like a particularly nasty form of negative reinforcement - fuck this up and I'm going to make you do it all over again from the beginning, so you'd better not fuck it up, eh?

Conservatism is the antithesis of everything that DMC3 is about. I totally believe that the revisions to the UK/US releases were put in place by people who'd never actually sat down and played the bloody game. It's supposed to be about experimentation, about exploration of and self-expression within all of Dante's fighting styles, and forced, conservative play is everything that it stands against.

I detested the original release as I felt it took the fundamentals of an amazing title and used them to kick the player in the teeth. I couldn't face a boss without my blood pressure going through the roof and I couldn't beat one without spending hours in failed attempts.

In contrast, when I bought the Special Edition and flicked it straight into the Japanese continue style, I flew through it and had an absolute ball in the process. Die on a boss and you just go straight back into fighting it, no fucking around having to traipse through the entire level again and solve all the same puzzles again in order to get to the same place where you died and then die again. You've not wasted any time, like you do with the US/UK style - instead, you actively find yourself pissing around with the bosses and trying stuff out on them, even if you're fairly sure it won't have any effect, because you know that you can just go straight back in and try again if it doesn't work.

Seriously, pick the SE up. I think you'd enjoy it - with the Japanese settings, the game is actually easier than both Viewtiful Joe and Ninja Gaiden, both of which I remember you getting along with fine in the past.
 
 
The Strobe
10:53 / 29.05.07
I think I might do. I've repeatedly thought this, looking at the SE; VJ was quite tough and I wasn't a natural at, but I got up to about level 11 or 12 in NG (and think I might get into it again on the 360 - it's a stonking game) and yeah, never found that too bad.

Will certainly take those points on board, as you're describing precisely how I felt about it: it's a great game with a continue system that spoils it.
 
 
MattShepherd: I WEDDED KALI!
18:13 / 06.06.07
I would like a game like Dark Corners of the Earth. In fact, I would like Dark Corners of the Earth, but it seems that the PC version never hit wide release on this side of the Atlantic. Is anyone out there in Barbeland finished with it and capable of parting with it? I can Paypal postage and a reasonable used-copy fee, or swap for a set of a rather spooky comic I wrote.
 
 
Regrettable Juvenilia
08:28 / 29.06.07
What did you get in the end, Fly?

I have to confess that the reason I failed to reply to this post was that I made a foolish schoolboy error and bought Marvel Ultimate Alliance - which is rub because, while it has some nice touches, it feels as if it was never properly finished, as if they couldn't get the thing out on time and just went "Will this do?" - may say more in the dedicated thread.

Yesterday I bought God of War for a tenner, and that seems a lot better already. VICIOUS!
 
 
Blake Head
14:55 / 29.06.07
I would like an isometrc, turn-based, squad orientated tactical RPG strategy game (similar to Fallout Tactics and X-Com) set in the past or a fantasy variant thereof. And I would like it to be good.

That's right. I want to spend the deciding on whether I'm better using my AP's to reload my crossbow or close in for the kill with my mace. Don't laugh at me!

For the PC please.
 
 
Regrettable Juvenilia
23:24 / 06.07.07
What I'm enjoying most about God of War so far is that it has that "how the FUCK do I do this, it's IMPOSSIBLE oh wait got it" thing going on in spades. The most recent was when I had to push the zombie in a cage up a slope whilst a never-ending supply of much more hardcore undead guys tried to fuck me up. But I think the room with the floor that collapses after a set period of time unless you kill all the bad guys first is the worst so far; it had me yelling some very creatives curses and obscenities.
 
 
All Acting Regiment
18:20 / 08.07.07
You could try Baldur's Gate and all it's various sequels and friends, Blake. Is an RPG, but can be set to turn based.
 
 
All Acting Regiment
22:44 / 11.07.07
Or if you want to go really old school you could check out Spiderweb Software's various 2D RPGs.
 
 
All Acting Regiment
23:19 / 11.07.07
Hmm ... what happened to all those PC "pet sims" that were all the rage a while ago, where you had like a little dog or monkey that you fed? Are any of them abandonware yet?
 
 
Triplets
23:54 / 11.07.07
Dogz! I had Dogz! There was a range of them years ago including (and possibly ending with) Catz.

Aha, here we go, they were part of the Petz range: www.petz.com

Apparently there was also Oddballz and the terror-you-don't-know-is-always-worse-than-the-terror-you-do terror of Babyz. Considering the way I applied the waterspray to my Dogz sometimes, well, the NSPCCz expansion pack could only have been weeks away.
 
 
Triplets
17:06 / 12.07.07
Funnily enough I was in GameStation Liverpool today, Legs, and they had Catz and Dogz going for £10-15 each. Not quite abandonware yet, but cheap.
 
 
All Acting Regiment
01:08 / 13.07.07
Was there really Babyz?
 
 
Triplets
09:45 / 13.07.07


Horrorz.
 
 
epona
20:21 / 16.07.07
this may be a tall order.

i would like a fantasy rpg similar to neverwinter nights, with the first person perspective and gorgeous graphics of world of warcraft, but without the time sink. i would like to be able to pick it up for a short period of time, then put it down. i get irritated with games when you get to the running part. it seems in every game at a certain point, long stetches of time are filled with you travelling over previously discovered ground. for instance, you are battling demons in a cave, die, and respawn 10 minutes from said cave, and have to run all the way back. repeat the above at least 10 times. it drives me crazy. i have a short attention span.

the clincher? it needs to run on a mac platform. suggestions?
 
 
Triplets
22:15 / 16.07.07
There was a really good looking, first-person swords n sorcery game that I saw in development last year. I'll see if I can find out what it was (and if it ever got pushed out of the nest).
 
 
The Strobe
22:36 / 16.07.07
KOTOR? Not quite first-person, but fast, exciting, well written, rather beautiful.
 
 
Triplets
13:25 / 17.07.07
epona, I don't think this was the game I was thinking of (perhaps it's still in the oven) but a bit of searching revealed SAVAGE: THE BATTLE FOR NEWERTH* which is

[X] First-person
[X] Recent (3 years old), so the graphics should be decent (hey, that rhymes!)
[X] Mac OS X friendly

It is, however, multiplayer only which may or may not float your longboat.

*Not to be confused with the THE BATTLE FOR NEWARK, in which players compete for control of Newark's used car market.
 
 
epona
14:45 / 17.07.07
paleface, thanks for the suggestion. i may try to find a demo even though *ahem* i'm not too into the star wars universe. *prepares to have random items flung at her.*

triplets, i went to the savage site and it says they only support windows and linux? where did you see it was osx-friendly?
 
 
Triplets
18:39 / 18.07.07
It was on that same wikipedia entry I linked to. Yeah, I've just checked the FAQ page on the Savage site and it says Win/Linux only. Gutted!
 
 
lord nuneaton savage
08:59 / 19.07.07
Is God Hand really that hard then? I rather like the look of it, but will be put off if my progress isn't fairly smooth. Is there a choice of difficulty levels?
 
 
The Strobe
15:04 / 20.07.07
epona: It's not the Star Wars of any of the movies; it's a few thousand years before Luke Skywalker. It's recognisable, but not the same.

And the writing shits on George Lucas. It's a much more... human... script, plot, and universe.
 
 
The Wizard of Duke Street
09:39 / 12.09.07
I would like...

A game like EVE Online, but in a fantasy setting, not science fiction.
 
 
Digital Hermes
15:21 / 14.09.07
Here's my gamewish:

I want a sandbox game, a la OBLIVION, with a sci-fi dystopian setting. Basically if the makers of Oblivion got the Shadowrun liscence and made a game out of that.

A minor problem with the Elder Scrolls games, or at least the latter two, is that all these towns and cities have populations that don't really feel like towns and cities. More like villages and towns, respectively. A game that took place in one major city could still have that sandbox appeal, but it's scale would seem more realistic.

Also, I want to play games involving magic and guns at the same time.
 
  

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