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I would like a game like...

 
  

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Less searchable M0rd4nt
09:51 / 27.10.06
Does what it says on the tin, really. You say "I am looking for a game similar to Chainsaw Zombies III: Flames of FIRE!!! please," and hopefully another person will then say something like "Oh, you'd love Radioactive Mutant Cannibals On Ice," and everyone is happy.

So, to kick off:

I would like a slow-paced God-game sort of like Virtual Villagers, please, only not as disappointing and with more longevity. I want it to bimble on in the background while I'm typing so that I can churn out text and then maybe once every so often pop back and see how everything is getting on without everyone dying in the meantime. The graphics don't need to be anything fancy. TIA.

What would you like?
 
 
Benny the Ball
19:56 / 27.10.06
I'd like a game where you are effectively a smuggler in the Star Wars universe, building up your ship, finding a first mate, avoiding the empire, trying not to have to jettison your cargo....

Plus, I'd like a Star Trek game where you work your way up on a ship as a low level captain onto more prestigious ships...

I know games like these probably exist, but whenever I've found them, they have always been tied into stories running through, so you are kind of locked into an adventure - I'd rather have universes created that you could freely explore and move around in - probably easier in the Star Wars game, but the Star Trek game, with its military structure and orders from hierarchies wouldn't be so easy.
 
 
Lama glama
22:07 / 27.10.06
Plus, I'd like a Star Trek game where you work your way up on a ship as a low level captain onto more prestigious ships...

I'm not aware of a game exactly like that, but there is a fairly old (2002ish) game called Bridge Commander. You play a captain, starting out in one of the Enterprise models from TNG, eventually working your way up to the shiny model featured in the later (but crap) movies. It's fun in parts, and you get to command your own irritating bridge staff. They have the combined personality of Harry Kim, but fortunately, you can play through the game ignoring them and using the fast keys to navigate the (at first) daunting menu system. The ships handle quite well and there are some impressive battles from the middle of the game onwards. There are a few websites out there where you can download ship templates, which are all suitably accurate, pretty and make all the right noises and beeps that you'd expect from a Star Trek game.
 
 
Lama glama
22:09 / 27.10.06
(Double post!)

I'd like a game where you are effectively a smuggler in the Star Wars universe, building up your ship, finding a first mate, avoiding the empire, trying not to have to jettison your cargo....

I don't know if you're being jokey here, or whether you genuinely haven't heard of Star Wars Galaxies. I've never played it myself, but have heard from friends that you can do all manner of things in the game. I assume that smuggling is an option, among other professions.
 
 
Good Intentions
10:40 / 01.11.06
I'd like a game where you are effectively a smuggler in the Star Wars universe, building up your ship, finding a first mate, avoiding the empire, trying not to have to jettison your cargo....
Elite is the grandaddy of those, possibly the greatest game ever, terribly out of date yet still quite fun 20 years later. There have been a few worthwhile games in that same mold, but not for quite a while now. Things like Elite simply don't come around often enough...
 
 
Kiltartan Cross
17:21 / 01.11.06
Things like Elite simply don't come around often enough...

Hear hear!

For some trivial diversion in the "starship captain" mould you could do worse than Weird Worlds. Deep, complex, lengthy and graphically hot it isn't, but there are some nice touches and a little bit more involved than first meets the eye.
 
 
Triplets
13:09 / 03.11.06
Heartant, you could try one of the early Populous games, or something like Sim City (which is god-gamey without the god, unless you think of yourself as the principality of municipality).

If you can hunt around Black and White (from the chap who made Populous) is really good. Giant cows!
 
 
lord nuneaton savage
17:57 / 05.12.06
I'm looking for a good multiplayer (2 player, at least), shooter for X-Box or (preferably) PS2.

I'm hoping for something a bit like Timesplitters 2 (but NOT Timesplitters 'Future perfect', which they screwed up royally) with unlockable features/characters/levels/maps & so on, and, most importantly, with loads of explody-ness.

There must be something nice, brutal and fun that I've been missing out on.
 
 
Bear
18:23 / 05.12.06
I kinda liked Red Faction and Red Faction 2 which isn't as cartoon like as Time Splitters but it certainly has lots of shit exploding. The multiplayer seemed ok but it's hard to judge cause my TV is too small for splitscreen playing.
 
 
lekvar
18:46 / 05.12.06
My SO and I used to play Diablo on our home LAN as a way to unwind. These days our hme network is Mac and Windows and the old Blizzard games don't seem to want to cooperate anymore. Can anybody recommend a good, brainless "dungeon crawl" (genre not important) that will play well on a mixed network? We're not looking at MMORPGs, just something she and I can futz around on in our spare time.
 
 
Elijah, Freelance Rabbi
16:10 / 06.12.06
Dungeon Siege is available for both Windows and OSX, and should work over a network using both types of systems. It is a pretty good diablo-like. You can build up your character in single player or play only in multi player.

I liked it quite a bit when it hit.
 
 
moonweaver
16:22 / 06.12.06
Lekvar, I have just been playing a RPG called 'Sacred', which seems to have a multitude of multi-player possibilities within a huge, beautiful world from the wee play i have had so far.
It looks similar to Diablo, but with a LOT of extras including a great collection of unique artifacts and characters. There is also an automatic upgrade of the enemies around you so that nothing is ever too easy while leveling.
It was in the $5 bin, yet it was PCGamer's RPG game of the year in 2004. Not much internet writeups i can find (check Sacred Gold)
 
 
Blake Head
12:58 / 15.01.07
I would like a First Person Shooter where I can die senselessly on a blood soaked field with the stink of black powder in the air. More specifically, I’ve been reading about the 1814 Battle of New Orleans, and I have a hankering for a nineteenth century or earlier FPS where I get to play with sabers, bayonets, muskets, flintlock/cartridge pistols and rifles, and be able to dodge cannonballs and the like. There is a relatively realistic historical PC FPS of roughly the same period: Civil War: A Nation Divided, but it’s not meant to very good. So I want a game like that – but good. Anyone got any ideas? Thank you very kindly.
 
 
Lama glama
10:58 / 16.01.07
I've been looking for a good JRPG lately. I know Final Fantasy 12 is being released Europe-side at the end of February, but I feel like going through a somewhat traditional game before then. I recently played Dragon Quest 8 and Star Ocean: Til the End of Time. I hear that Atelier Iris 2 is enjoyable, but I was wondering if any 'lithers have a recommendation.
 
 
Spatula Clarke
17:37 / 16.01.07
I've not played 2, but the original Alterier Iris is fun. Reviews of the second suggest it's not quite as good as the first, which makes it a bit of an oddity in the games world.

It's not a traditional JRPG, though. The actual role playing stuff is, but it's also very dull. The meat of the game is in the cookery and alchemy stuff, but you need to trudge through the storyline for a fair while before you can really dig into those. Progress in the story opens up new bits of hte world, where you find new ingredients that you can use in recipes. The whole cookery thing is lovely - you get a couple of bsaic recipes to begin with and create new dishes by substituting different or better quality ingredients. It all feeds on itself, too. For example, one recipe is for gin, one is for a dish that includes gin as an ingredient. If you change the gin recipe you create a new drink, which you can then use to replace the gin in the food recipe and create something completely different. It feels endless.

But yeah, the RP bit of the RPG is snoresville.

Dark Cloud 2/Dark Chronicle is also a pretty nice twist on the trad JRPG experience. It's by the Dragon Quest VIII team, before they became famous for that game, and for my money offers a deeper, more involving play. You're tasked with travelling into the past and building the game's towns and cities up in order to prevent a catastrophe in the future, and how you lay those towns out affects how they appear in the game's present. It's got a kind of alchemy/cookery system in it to, in the form of inventions. Although that's a bit disappointing here - like the alchemy pot in DQVIII, you can only really come up with new things when you've already been told the recipe.

The only thing that lets it down is that a lot of the time you're battling through randomly-generated dungeons. Otherwise, it's quite charming.

Or there's Sega's magnificent Yakuza, which is like a harder-edged Shenmue crossed with the first proper 3D recreation of the classic scrolling 2D brawler. It's very much like Shenmue in terms of structure, which isn't totally trad JRPG stuff, obviously, but it's an alleyway just off that street. Very strong characterisation, too, even if the swearing is about as ott as it's possible to get.
 
 
Lama glama
19:12 / 17.01.07
Dark Chronicle was excellent. The opening town was incredibly charming and some of the later towns which you have to create are fairly stunning too. I didn't manage to beat the game, but I say that I got fairly close.

On your recommendation, I decided to go with Atelier Iris 2. I searched for the first, but to no avail, so stuck with the sequel. It comes with a free soundtrack disc too! I haven't actually got a chance to play it yet, but it seems to have a fairly eclectic mix of characters, which is always great fun in JRPGs.

While in the shop, they had the pre-order boxes of Final Fantasy 12 on the shelf and forgetting myself (and the actual release date), I let out a little squeal of excitement, followed closely by a disappointed groan. Ah well. Only a month or so to go.
 
 
chaated
15:18 / 24.01.07
I'd like a game like Super Smash Brothers Melee. Fast paced, action packed, definitely slanted towards multi-player. I'd even settle for a Smash Bros. clone!!!

Also, something like Tribes 2, a FPS but with a lot more strategy involved.
 
 
Princess
15:53 / 24.01.07
I would like a meat-space or verb-space game that relies on linking and invention. Something between Cooknote Fiberglass and Word Assosciation would be great although any recommendations around that area would also be good.
 
 
Triplets
16:51 / 24.01.07
PopCap games do a great one called Bookworm Adventures which is pretty much scrabble meets sword-and-sorcery. It might not be exactly what you want but I think you'd enjoy it!
 
 
symbiosis
17:36 / 24.01.07
I want a real swordfighting game, like Bushido blade only much better, using the full functionality of newer controllers.

Maybe like Samarai Warriors or Dynasty, except I really want to feel like I'm striking/blocking in actual reaction/initiation to what the other players are doing, not like a button masher. You would need to block in a direction and have numerous different strikes you could do. I feel like bushido blade was about half the way there to this, but i haven't seen anything else like it. It would seem that the wii would be able to do swordfighting well, but I hear red steel is a disappointment.

The first actual sword shaped controller is not too far off, I personally can't wait.

I would like to see a lot more things like civilization IV and Total War get mashed up, so that you can play with lots of people, over a long time. I like that one web based one(I want to say avalon), which I find brilliant, but as involved as a mmorpg. I want to be able to come home, make my turn, then take command of armies on the field against other live people. Scheduling here would be a real trick, but it could be done.

Something that plays like half life 2, but is a massive multiplayer would also be a lot of fun. Or even just a half life 2 world where you can run amok like grand theft auto, making gangs, accumulating resources, would be really fun.

You all shouldn't forget about the jedi outcast games, playing force battle with 24 people is a really fun time.

But these aren't my best ideas, my best ideas are intellectual property that I won't just throw around. I would pretty much only present those to a conference room of Activision developers who had signed nda's.

If anybody knows Activision's phone number, throw it my way, pretty please. How do you set up a meeting with a game company to pitch a game? I wish I knew. This is something that every creative industry in the world has a problem with, the pitch market is idiotic and always has been.
 
 
Triplets
17:46 / 24.01.07
Hi there symbiosis, we've asked the "how do I get my game made" question before and you might not like the answer.

Chin up!
 
 
Lama glama
21:49 / 24.01.07
Chaated, you asked about Smash Bros clones: I have a few recommendations for you. On most formats, you can get Digimon Rumble Arena for a reasonable price. It plays pretty much the same as Smash Bros Melee, but with irritating animé characters instead. The few times I've had a go at it, it's fun, but if you already have Super Smash Bros (in any of its forms) just stick with that.

On the harder to get side of things, I hear that the Power Stone series is a lot of fun. The originals appeared on Sega's Dreamcast, but as far as I'm aware there are ports for more modern consoles available. I'm pretty sure that there's a PSP version, with net play.

Of course, you could just wait until Super Smash Bros. Brawl is released sometime this year for the Wii. Of course, that means you'd have to fork out for one, so it's entirely up to you and your pockets. If you're just looking for a fun clone to play (and for some unfathomable reason you don't wanna play the original game), go with the Digimon game. If you can survive the branding overload, that is.
 
 
chaated
13:15 / 25.01.07
Thanks for the info. I have a Wii and am waiting for Brawl. On the powerstone note, I played 1 and 2 in college for more hours than I'd like to admit. I'll check out the Digimon game, thanks!
 
 
bjrn
20:05 / 01.02.07
I really liked Beyond Good and Evil and Psychonauts, are there any other good puzzle/action platform games like this, with nice stories and such? Preferrably something that runs on a PC.


I am also looking for another game, my flatmates want to play some kind of multiplayer game sometime. There'd be three of us, two with Windows computers and one with a Mac. I know one of them plays mostly first person shooters, and the other is more into real-time strategy. Any ideas for a fun multiplayer game that would run on both Windows XP and Mac OSX, and would work with three players (or lots more if it's some general online game).
 
 
Spatula Clarke
20:39 / 01.02.07
I really liked Beyond Good and Evil and Psychonauts, are there any other good puzzle/action platform games like this, with nice stories and such? Preferrably something that runs on a PC.

Decent examples of releases like this are rare enough on consoles, which are the naural home for platofrm-styled games, and like hens' teeth on PC, but there's a game called Evil Twin that fits the bill. It's from a few years back, also got a Dreamcast release. Might have squeezed out on the PS2 later on in an attempt to grab at least some of teh development expenses back.

I've got the PC version, but it's not keen on my setup so I've not played very much of it. I did like what little I did, though. It's a very French game in terms of visual design. Also has some of that twisted cuteness that Psychonauts possesses, although its parentage spins that in a different direction. And it's more platormer than puzzler, but does have puzzle elements in it.
 
 
Sylvia
18:25 / 03.02.07
bjrn: Those were two rare and wonderful games. BG&E especially wowed me: I don't think I've ever seen such excellent pacing in terms of balancing minigames with "normal" gameplay. And then you go and add a lush, lovely world and characters you can emphasize with and a surprisingly gripping soft sci-fi setting...I want to replay the entire thing. It felt like playing a really good, wildly imaginative, we're-not-going-to-talk-down-to-the-kids Saturday morning cartoon from my childhood, if that makes sense.

(I loved Psychonauts too, but found the actual mechanics could have used some work.)

It's a lot more action and platform oriented, but the Ratchett & Clank series captures some of the same whimsy of design (great soundtrack, too). Zelda (any of them, really, although I loved the exploration in Wind Waker and the tight design of the gameboy titles) might bring back the love of exploration with more puzzle elements, although the actual gameplay isn't as nearly fluid than Psychonauts or BG&E's (Not necessarily bad, if it's your thing, but you can see the nuts and bolts behind the gameworld a bit more easily).

Now WHAT I WANT: I want a horror game that is like the first few hours of the Call of Cthulhu: Dark Corners of the Earth title. You know, when you're exploring the house in Boston and then Innsmouth and it's all delicious creepy dreadful atmosphere, before you enter combat. The atmosphere was still there but combat was clumsy and bogged my enjoyment of the game down. I know that it was meant to be survival horror, but it felt like the devs would have liked to do COCCOTE without any conventional shooting but were forced to because you can't sell a game otherwise. (I liked the 'clever' ways of defeating the big, nasty mythos monsters the best.)
 
 
Blake Head
19:08 / 03.02.07
I would also be interested in such a Cthullu-like game. Also the Civil War stylee FPS (Anyone?).
 
 
Lama glama
20:20 / 03.02.07
Blake Head, there is a civil war videogame coming out for the 360 sometime this year.

There are some screens here and it's certainly looking decent.

Other than the game you mentioned earlier in the thread, the only civil war game that comes to mind (and Google's mind) is one called Gods and Generals. It's on the PC and was released in 2003. You could probably get a copy of it for an extremely low price, but I wouldn't recommend it. Reviews are overwhelmingly negative, with the highest received on metacritic being 60%, with the rest averaging below 30%.

If you're really desperate though, you could give it a go.
Finally, you should investigate the mod community of existing games like Call of Duty, etc. There are high chances that a Civil War mod was made, for one of them so take a poke around.
 
 
Blake Head
20:35 / 03.02.07
Cheers for the suggestions!

"However, Gods and Generals is considered as one of the worst games of all times." Maybe not then.

I think the Civil War 360 game is the same as the one above, mebbe I'll give it a go anyway.
 
 
Sylvia
20:43 / 03.02.07
Blake Head: I'm going to try 'Scratches', an independent horror adventure game, later this evening. It's supposed to have a great atmosphere but so-so puzzles. Honestly, I'll slog through a lot of stuff for a good, creepy story so maybe it's a winner. I'll let you know if you're interested.

There's also The White Chamber (free! online! surreal sci-fi horror!) here:

http://www.studiotrophis.com/wc.php

Which is another indie adventure game release that I really enjoyed. Didn't care for the style of the characters at first but I soon got into it as the story was interesting and the puzzles were solid. I'm a sucker for the 'abandoned space-station' setting. I'd say it's about an hour to two hours to play through. (Multiple endings, too)

But yes, if anyone has any recommendations that aren't the two above games, I'm all ears.
 
 
bjrn
10:50 / 04.02.07
I agree, BGaE was a gem. It's such a shame it didn't sell well, because as I understand it it was supposed to be a trilogy of games, and I would love to see a sequel to it.

Thanks for the suggestions for other games, I'll see if I can check them out (Evil Twin looks like it might take some searching).
 
 
Spatula Clarke
17:30 / 04.02.07
Wait, you've got a PS2? That opens the possibilities up considerably.

As far as BG&E is concerned, it didn't sell anything like as poorly as Ubisoft like to make out. What actually happened is they fucked up by allowing Sony to have a period of exclusivity on it - idiotically, this was over the course of Christmas. The end result was that it got lost in amongst all the usual big name PS2 games and ended up being reduced to £20 almost as soon as January rolled around. When the Xbox and Gamecube versions came out they were released at a reduced price from day one. Those cersions sold well and even had a knock-on effect for the PS2 version's sales. It was actually a fairly big seller at this time.

The stuff about it selling poorly is just Ubisoft trying to come up with a justification for the sudden switcharoo in their publishing strategy, where they abandoned any idea of supporting original IP in favour of pushing annual sequels to more established series out of the door.
 
 
Phex: Dorset Doom
16:30 / 27.02.07
I would like a game like... a flight sim. And before you say 'Microsoft Flight Simulator'- I want a combat flight sim. I have fond memories of playing F-22 Raptor on my old 400mhz PC, so it's got to be a modern-day, firing missiles at targets you can't even see flight sim, not a WW2 or, god forbid, WW1 dogfighting game where your wings are made out of canvas, balsa wood and good intentions and fall off if you make a turn. If there's a game out there that lets you play several different kinds of modern aircraft (F-15 fighters to B2 bombers) then all the better, but I'd be perfectly happy with any of the Great Satan's imperiali$$$t kill-machines.
 
 
Feverfew
16:41 / 25.04.07
Oddball question; I remember, from a long time ago, a game for the Atari ST / Amiga, that involved snow falling down the screen, which was split into two parts - one for each player - and each part had two tubes on the left and right sides, and a tiny aperture in the bottom through which snow could fall - but at a slightly slower rate than which it would fall.

Therefore, the objective of the game was to use the various tools to fill your tubes with snow, making bonuses, and draw lines to make as much snow get through the aperture without clogging up the screen, and the first person to get past a certain clogged percentage lost.

But I can't remember the name. Does anyone else have any ideas?
 
 
iamus
16:46 / 25.04.07
Downfall.


La la la la la.
 
  

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