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Videogames & OverMind

 
  

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E. Coli from the Milky Way
15:30 / 17.06.06
Well: you have that, the Mozart effect. It is said that exposing the fetus while in the womb with Mozart music (who btw was am advanced mason, i think) it makes the child more clever.

Lately, hearing a lot of Mozart to try to get some concentration for the exams (it's 6 years that i don't study) i thought: wow, this music is very simmilar to Nintendo's Zelda music, wich i took endless plays.

So, in wich way games have affected our lives? I remembered saying that videogames shouldn't be used by people who suffer seizures. But in the other hand, you have that primitives with seizures oftenly were selected by having these seizures. I think it all has to be with nervous system. Maybe videogames excite the higher centers of the brain and the nervous system (and at very high velocity). It's said that paranormal experiences proceed from temporal lobes.

So, let's take the quantum model of micro-particles-waves and all that shit of electromagnetic fields and the quantum sublevel of mind, the interdimensional mind, blaah blahh blahh blah

The question is: are we growing mystical? Is our digital/electromagnetic womb the next phase on humankind mental evolution!
 
 
Less searchable M0rd4nt
17:34 / 17.06.06
Oooohkay. So basically you're saying that you heard somewhere that Mozart makes you cleverer, and hey the music in this video game sounds sort of like Mozart, and you also have this vague idea that seizures are connected with magical ability in some abstruse way, and hey, don't video-games give people seizures or something...?

What we have here is a kind of soup of poorly-thought-out ideas, tenuously connected together with a web of equally poorly-thought-out assuptions.

It might help if we did a little minimal research into a) the so-called Mozart effect and b) the old "epileptics shouldn't play video games" saw.

Whilst there's some evidence that listening to Mozart helps raise SAT scores by a few points, there's little to support the idea that playing Mozart to unborn babies will make them smarter. The Sceptic's Dictionary has quite a thorough de-bunking of the Mozart effect, and some further reading.

Then we have this "videogames shouldn't be used by people who suffer seizures" and this "Maybe videogames excite the higher centers of the brain and the nervous system (and at very high velocity)." (Also, please examine your use of the term "primitives.")

A tiny minority of epileptics are flicker-sensitive--something like 9% of the total epileptic population. It isn't the games themselves that bring on fits, it's the flickering light from the screen. Those warnings you see on games are just to cover the game company's arses and protect them from lawsuits.

I'm an epileptic and a keen player of video games. I have never, ever, not even once, experienced a seizure that was brought on by playing a video-game. I personally find this a pernicious urban myth with real effects on people with epilepsy: I've been refused employment before now because some prospective employers believed I would be unable to use a computer. So I get a bit steamed when I see it repeated uncritically as you have here.

So, let's take the quantum model of micro-particles-waves and all that shit of electromagnetic fields and the quantum sublevel of mind, the interdimensional mind, blaah blahh blahh blah

How exactly do you imagine that this is going to lead to a meaningful discussion of, well, anything? What are you even talking about?
 
 
Gypsy Lantern
20:42 / 17.06.06
I'm starting to long for the golden age of the Cosmic Fireman...
 
 
Less searchable M0rd4nt
21:07 / 17.06.06
I'm starting to long for a stiff drink.
 
 
E. Coli from the Milky Way
23:18 / 17.06.06
Ahhhh, Mordant, no te piques.

Okay. The thing is that lately I was reading that article of Mara Diersen Neurobiology of the music experience (sorry, it's in spanish), in wich she cites a study in wich is said that hearing on Bach or Mozart increases results on Mathematical studies. I linked it to, yes, something I heard about Mozart effect. Diersen rocks! She's a MD, organizes the Brain Symposium, and plays in a band, so I the thing of Mozart as valid.

I also think that videogames could be a democratizacion of the spiritual experience. My intuitions (yes, they are intuitions):

a) the music; Diersen says in that article that, in some way, musical habilities come from the familiar envirorment.
Take Zelda, or Final Fantasy: they play fanfarries while they inmerse you in the game. They're creating myths in the children games. Not in a book. Not in a film, or in records: in inmersive experiences that take more time that those. In a kind of inmersive experiences that, in fact, have more effect on brain's plasticity. I can see Zeldas song like some kind of modern mantra, not restricted to tibet but spreaded by technology to a lot of people. (and, yes, mantras have too effects on brain plasticity)

b) the inmersive experience per se. When i was saying "primitives" it wasn't in a despective way, believe mne. If seizures are taken by shamans in all over the world as "shamanic signs", i believe it isn't for nothing. Seizures (and, yes, i had people in my family who suffered seizures, i know what a seizure is) are linked to an excess of electric activity on the brain.

Videogames are nervous system stimulators. So well, i could link (yes, intuitively), the physiologicall impact on society by videogames like an increase of the nervous system activity in general, and in a more controlled way.

I will not talk about my odd experiences, but i had the strong impression, and i'm not the only one, it is an old idea, that spirituality has to be with electromagnetism. Here was a nice post about it. Qigong nmasters can increase the voltage of their bodies.

So take sonocytology and all that idea of "spiritual resonance in a quantum level" takes more and more sense.

I've readed to that shamanic "places of power" (sorry, i know no translation for lugares de poder), in wich dolmen and menhir were put, had to be with places with electro-magnetical anomalies.

The thing i'm saying is that, Mother Earth womb has becone electrical, with all our technology. The question is: can this influence on the rise of a more spiritual conciousness?

Related: i stong recommand Drew Hempel's master thesis.

Mordant, be my Zelda

Gipsy, why are we here if it si not for a golden age?
 
 
Queer Pirate
02:52 / 18.06.06
As a would-be video game designer, it has often crossed my mind as to how video games could be used to work magic, both from the player's and the designer's perspectives. I'll give it some more thought tonight and try to post a more elaborate reply tomorrow.

But I think it could be argued that some video games can induce gnostic states, considering how immersive they can be and how they can be played for prolonged period of times. Finding a good way of using them for magical purposes is the next step, I guess.

Also, can video games be made to help people get closer to consciously experiencing magic? Grant Morrison did flirt with this idea in the last issue of The Invisibles.

Finally, The Legend of Zelda is one of the very few video games that I consider to be art as a game, as opposed to let's say Final Fantasy, which is art as a graphical, musical and storytelling medium, but NOT as a game.
 
 
Quantum
11:35 / 18.06.06
Videogames are nervous system stimulators.

What? Are you playing TASER: The Zappening or something?

Do videogames enhance magic? I doubt it, they are almost all designed to suck you in and away from the real world rather than engage in it. They are just games, a way to waste time and fight boredom.
 
 
E. Coli from the Milky Way
12:44 / 18.06.06
Oh, come on Quantum. You control videogames with your hands and your brain, wich are connected with nerves and all that shit. Don't fuck.

Absorbe of the real world? Well. Maybe. And maybe they develop your perception in order to perceive another spectrum of the "real" world.

It is said that in ayahusca/shamanic journeys you can project your consciousness in space (the mind spaces). Well, i think first person shooters like Doom or Quake are the nearest reproductions of that kind of perception that our culture has built.

A way to fight boredom? Maybe. But then you have Einstein saying that he thought in a visual and cynestesicall way (like a lot of physicists). Visual and cynestesical thinking? Yes. Videogames again.
 
 
E. Coli from the Milky Way
13:00 / 18.06.06
And about absortion outside the real world: my pales of the kung-fu gym are healty well integrated people in society, and, yes: they like a lot playing videogames. And a lot of my femenine classmates, like a lot playing The
Sims
.

Have you played Vib Ribbon.? It's an amazing experience!
 
 
E. Coli from the Milky Way
13:20 / 18.06.06
BTW, just ordered in Amazon: this. Quantum, read the reviews. Videogames aren't so silly.
 
 
rising and revolving
14:41 / 18.06.06
There a couple of open questions here - the way I look at it, trance induction is not the be all and end all of magic. Merely a piece of the toolkit.

However, it's a good piece to have. Lots of cultures and practices have their own trance induction technology. From shamanic drumming through to dream machines, people have often searched for the means with which to easily manipulate their conciousness with magical ends in mind.

There is no doubt that videogames are one of the most effective tools we have for inducing trance-states. The peak experience while playing most pattern matching and rhthm matching game (think tetris, DDR, Guitar Hero) is one of a trance state.

Further, some games, especially certain 1st person shooters tend to have dramatic (if uncontrolled) results in terms of enhancing visualisation skills. The mind falls into the state of seeing through the videogame perspective and after a long gaming session you're left closing your eyes and seeing walls sliding past you, FPS style. For people working on improving their visualisation, that's a useful tool to have.

So, if we combine an interactive trance inducing feedback machine with a visualisation enhancer ... we get Street Fighter.

What?

Because no-one has really put these elements together, yet. But they're there. And someone will. And it will change things quite dramatically. Not just in magic, but in education, and the process in which we share knowledge.

Fun, Koster says, is the brains reward for learning a pattern. Learning new things and stretching in new directions is the essence of what fun *is* - and videogames represent a magnificent tool that can craft a fun experience for each player.

Videogames will change the world - and one of the ways they're going to do it will be as a tool for self-knowledge.

Not yet, though. Not until someone really sets out to break some boundaries in this direction - and it's not an easy task. Trust me - this is something to which I've given much thought over my six years in the industry.

In realistic terms, I'm going to need every single skill I've learned in the last six years and more. I'm still learning enough to even begin to approach this sort of project ... but I'm excited about it, as I know it lies in my future. Without a doubt, this is the future of videogames. I don't even know if we'll call them that then, but be that as it may.
 
 
Quantum
14:44 / 18.06.06
Read the link, looks like a fascinating book on hands. A neurologist maintains that the hand is equal to the brain in understanding human evolution and intelligence.

But when you say You control videogames with your hands and your brain, wich are connected with nerves and all that shit. I'm not sure I get you. You also wipe your arse with your hands and brain (connected by nerves and all that shit), and that doesn't give you magic powers or affect your CNS.

And what's this?
then you have Einstein saying that he thought in a visual and cynestesicall way (like a lot of physicists). Visual and cynestesical thinking? Do you mean kinesthesia perhaps as you're talking about hand-eye co-ordination? Does Einstein thinking visually and kinesthetically somehow support your magic computer game theory? How?

A bit more clarity from you would be helpful. I'm not dismissing the possibility that gaming could be used as a part of magical working, but I don't think you can become an ipssisisisimus by playing your PS2.
 
 
Less searchable M0rd4nt
14:51 / 18.06.06
I think Iggy might mean synasthesia.
 
 
Quantum
14:57 / 18.06.06
Ignostic, revisiting your initial post;
Maybe videogames excite the higher centers of the brain and the nervous system (and at very high velocity).
What velocity? Maybe your grasp of neuroscience is a bit shaky. Wikipedia is your friend.
It's said that paranormal experiences proceed from temporal lobes.
By who? So what?
So, let's take the quantum model of micro-particles-waves and all that shit of electromagnetic fields and the quantum sublevel of mind, the interdimensional mind, blaah blahh blahh blah
What? This is just gibberish.

Rising and Revolving, I'd like to hear more of your ideas about the future of gaming. I agree the equipment could be used to great effect in various ways, I mean compare a dream machine to a PSP, the possibilities are fascinating.
 
 
EvskiG
16:20 / 18.06.06
R&R, since I first played Doom I've been waiting for someone to use an FPS engine to create a full 3D version of the LBRP, including all of the movements, drawing of the pentacles, vocalizations, visualizations, etc. etc. It would make a hell of a tutorial for people just learning the GD system.
 
 
Queer Pirate
17:49 / 18.06.06
One of my early experiences of applying a gnostic state involved a video game. I was pretty drunk and high and I was chatting with friends on MSN. My roommates were playing Streetfighter in the next room. At some point, I just had this crazy urge to walk to the other room, pick up the controller and beat them - I simply KNEW that if I picked up the controller at this very moment, no one stood a chance to beat me.

Now, you have to understand that both of my roommates can kick my ass blindfolded at Streetfighter - me scoring victories against them is unfrequent and they ALWAYS are very close fight.

I walk into the room where my roomies are, I wait for them to finish their fight, I pick up the loser's controller, select Ryu (my best character), my roommate chooses Ken (his best character)and we fight. I totally kicked his ass around in two rounds, stunning his character both times and finishing both rounds with over 75% off my health bar. But it was all well-placed, basic moves - hardly no special techniques or anything, just pushing the basic character to its limit.

During this bout, I felt totally connected - I simply knew everything I had to do. It was really intense and amazing.

I still owe my roomie his revenge match. Now I just wish I could reproduce this state of mind at will.

* * *

Still have to think about this whole "applying magic to video games" thing. I've been a huge video game player most off my life, I really have to wonder if this is related to me developing my interest into magic or if it was actually counter-productive and contributed into making me such a late bloomer.
 
 
E. Coli from the Milky Way
20:18 / 18.06.06
You also wipe your arse with your hands and brain (connected by nerves and all that shit), and that doesn't give you magic powers or affect your CNS.
Yes, but wipping your arse its a low-speed feedback device. Get a NES. Are you telling me that this guy doesn't have a healty, fast-reflexed CNS? Well, come on, Quantum.

What velocity? Maybe your grasp of neuroscience is a bit shaky
Hey, check out the video again.

It's said that paranormal experiences proceed from temporal lobes.
By who?
Michael Persinger. See also this.
So what? Oh, well. Nothing really.

Does Einstein thinking visually and kinesthetically somehow support your magic computer game theory? How?
Actually, i'm saying that the contact with videogames/visual media could, in some way, enhace that visual/kinestheticall thinking into more people. And that change of perception could increase the number of magic/paranormal/spiritual/wathever experiences/perceptions. Quoted Einstein just for having a respected guy into the theory. One guy that says that time is an illusion and believes in cosmic religion.

What? This is just gibberish.
Yes, it is.
 
 
Evil Scientist
07:20 / 19.06.06
But in the other hand, you have that primitives with seizures oftenly were selected by having these seizures.

Can we just pop back to this comment please? I'd appreciate some explanation of why seizures would be selected for in a population? What would the evolutionary advantage be? Could you give me some examples of this effect in cultures?
 
 
ONLY NICE THINGS
07:44 / 19.06.06
I have a feeling the meaning is selected to be priests or prophets, rather than naturally selected. I'm not sure how true this is, however.
 
 
trouser the trouserian
10:08 / 19.06.06
I'd appreciate some explanation of why seizures would be selected for in a population? What would the evolutionary advantage be? Could you give me some examples of this effect in cultures?

I think Ingostic is referring to the supposed link between shamans in premodern cultures and epilepsy - particularly the assertion that the onset of epilepsy is 'read' by shamanic cultures as a marker that the individual afflicted is 'destined' to become a shaman. This 'medical' interpretation of trance states started in the late 19th century. It was commonly believed that the lower (uneducated) classes and women were subject to fits of trance-like hysterias, and it was believed that this was evidence of possessing a more "primitive" mind. In 1871 for example, the pioneering British anthropologist Sir Edward Burnett Tylor suggested that visions, trance, and belief in possession were significant hallmarks of barbaric cultures, absent in more advanced civilizations - except as evidency of pathology. So it became highly fashionable to explain away the trance-like behaviour encountered amongst 'savages' as evidence of pathology such as epilepsy, schizophrenia, (occassionally, syphilis) or social deviance. Needless to say, this appraoch to understanding shamans' trance-behaviour has been heavily critiqued from the 1960s onwards (see for example Roger Walsh's "The Spirit of Shamanism", 1990 for an overview).
 
 
E. Coli from the Milky Way
10:25 / 19.06.06
Yes, that's it.
 
 
Gypsy Lantern
11:26 / 19.06.06
There is a trajectory in this thread between:

A: The "magical" possibilities inherent in the technology of videogames and the interplay between these virtual interactive worlds and the human consciousness and nervous system. Which is an interesting subject for debate, albeit one that rarely seems to lead anywhere unless its a conversation between games designers who are also very creative magicians. It's all food for thought, but unless it is a conversation being had by people who are actually going to do something, like design a game with magical applications, it's a bit boring really as it isn't going anywhere. You might as well be having a conversation about what you would do if you won the lottery or something.

And

B: The infinitely more irritating point on the trajectory that seems to be claiming that videogames are somehow leading us all to enlightenment, maaaan, in some vague and under-explored way. Without any definite or concrete examples from your own experience as to why we should believe there is any mileage behind this theory that you are raising.

Now, I'm happy and willing to speculate how the strange human/machine/virtual world interface that you find in videogames is teaching the species a new skillset that could have greater, potential magical, applications beyond the leisure and recreational purposes they are currently used for. That's quite an interesting avenue to explore. But can we move the conversation on from the whole "Videogames = Teh spiritual tool ov thee majiks revolution!! 11! 23!" wankery, onto the how and why of it?

There's a lot of bollocks here about how videogames might cause seizures, and that seizures are arguably related to magical trance in some unexplored way, but no attempt to actually join up the dots as to how that might be useful to someone in real life? What are you actually getting at? A videogame that purposefully brings on seizures in people who suffer from epilepsy? An upgrade of the dream machine with PS2 technology? What would it do? How would it work? What would you be able to do with it, that you couldn't do with out it? How would it bridge the gap between recreational game and magical tool? It's not really that hard to enter magical trance using any number of already existing methods, what would be the purpose of pouring millions into a videogame that accomplished what can be done easily without it? What do you actually mean by "trance" anyway? I can think of any number of very different things that that word might mean to someone, depending on their flavour of magic. What would be the purpose of the trance created by this videogame? What would you do with it? What would be the actual point of this vague hypothetical technology?

This thread has the potential to look at some interesting areas, but at the moment it just seems like a load of ill-thought out, disconnected thoughts. So to echo several others: What are you talking about?
 
 
STOATIE LIEKS CHOCOLATE MILK
11:42 / 19.06.06
As someone who knows a lot more about videogames than about magic, I thought it also might be worth pointing out that videogames causing seizures is incredibly rare, and is only really made such a big deal of in the manuals as a pre-emptive legal get-out clause. When it does occur, I'd hazard a guess it has more to do with concentrating on moving images on a screen for longer than one probably would with television, as well as flashing/strobing lights- which one could as easily be exposed to at a club or in a film. It's the same as health and safety warnings about looking at a monitor for too long in the workplace- the risk of seizures (or indeed migraines) is more to do with the nuts and bolts of video technology than anything intrinsic to the gaming medium.

As far as I can tell, anyway.
 
 
Quantum
12:32 / 19.06.06
While we wait to find out how videogames enhance the overmind, we could explore some other possibilities.
Rather than a magic game, what about a game themed on real magic? A videogame that was a narrative hypersigil might be fun, or a game that demonstrated some of the important fundamentals of magic, or explored the Tree (32 chapters with a modular plot that adapted depending on the choices you make for example) using the technology of gaming to tell a compelling narrative.
I'm thinking that reading comics doesn't give you magic powers but the Invisibles and Promethea use the format to great effect. Why shouldn't someone do something like that in the games industry? A videogame interface could be a great teaching tool used properly. I befriended a game design type person last night by chance, I think I'll have a talk with him.
 
 
E. Coli from the Milky Way
13:28 / 19.06.06
Hey, Gipsy. I'm doing my business, that is trying to debate on my ill-thoughts. I'm picking up information seeing what people thinks about them. Actually do something? I'm doing it, man.

can we move the conversation on from the whole "Videogames = Teh spiritual tool ov thee majiks revolution!! 11! 23!" wankery, onto the how and why of it?

You always are saying that people should do something, but you don't do it. You tell us to move the conversation on another way, but actually you don't do it. Move the conversation, don't tell me what to do or what to talk about.

Actually i've quoted points of my *intuitions*, that
include: sonocitology the fact that *electrical* membranes in cells give out sound (can the exposure to videogames, along with the stimulation on nervous system induce changes on physiollogy of the individual?)

QiGong the fact that a lot of qigong masters can actually change the rate of electricity in their bodies (and qigong movements take origin on shamanism).

Seizures like I sign of initiation in shamanic cultures. Shaman means "the one who control energies", and related too with an uncontrolled increase of the electrical activity of the nervous system.

Then you have shamanic journeys, astral travels that are related too with an increase of the stimulation of electricity in the body (people who had these report that feelings, and i include myself)

And two or three points more that if you read again the thread, you can catch. Do you think all these are wankeries?

Tell you my experiences? Well, they include bizarre energy senses since i've been practising qigong, with a lot of strange sounds an visual hallucinations of strange vortexes of energies in the gap between dream state/waking state. I have addressed to qigong experts and they tell me that are mystical, spirituall experiences.

As you can see, i share information with you (that is something you don't do when asked)

And yes, i think videogames would be in the future a way to educate these internal energies, when combined with bio-feedback. How? That's what i'm trying to see, man, and i have told you a few ideas. Do you have anyone?
 
 
trouser the trouserian
13:30 / 19.06.06
Would there be any mileage in a Lucasarts "Day of the Tentacle"-type game based on Crowley's life, I wonder? Y'know, there's Leah in one room at the Abbey of Thelema, the goat in another, and you've got to work out how to get the two of them together. Meanwhile, you have to try and prevent Roal Loveday from drinking the cat's blood....
 
 
E. Coli from the Milky Way
13:34 / 19.06.06
And the why of all of this to me is clear, and simple: to know best the human mind, his potential, and see how can we improve our experience of the world with these new knowledges.
 
 
Gypsy Lantern
14:38 / 19.06.06
You always are saying that people should do something, but you don't do it. You tell us to move the conversation on another way, but actually you don't do it.

Yes I did. I tried to move the conversation along by asking a shit load of questions that I'd like to see explored, I tried to highlight all of the things that I thought were problematic about the ideas raised in this thread, I suggested that someone try to join the dots a bit more as I didn't fully understand where this was going or what the point was. This is me moving the conversation on. I didn't just call you on the various ill-thought out ideas in your thread, but highlighted the various things that I find interesting about the subject area and the things I'd like to hear people's opinions on. I don't really know enough about videogame design to really expand on any of my points, and it's not really an area of magic I'm that interested in in anything more than a casual sense. All I'm doing here is providing the objective critical devil's advocate voice, that tries to nudge people towards explaining themselves more clearly and exploring some of the ideas they have raised with a bit more rigour. A role that sadly seems more and more necessary on barbelith, of late. I thought I did it quite politely, in this instance.

don't tell me what to do or what to talk about.

I wasn't telling you to do or not do anything. I don't really care what you contribute at all, as I find your posts fairly boring. Based on past performance, I'm not really interested in anything you have to say on any subject. I do think there is some mileage in this thread though, but that's almost despite your contributions to it really.

sonocitology the fact that *electrical* membranes in cells give out sound (can the exposure to videogames, along with the stimulation on nervous system induce changes on physiollogy of the individual?)

Yes? And? Where are you going with that? How does it relate to magic and/or videogames? What sort of changes in physiology exactly? Towards what end?

QiGong the fact that a lot of qigong masters can actually change the rate of electricity in their bodies

Can they though? Is that not highly debatable? Where are you going with it anyway and how does it tie into the videogame stuff in any meaningful sense?

Seizures like I sign of initiation in shamanic cultures. Shaman means "the one who control energies", and related too with an uncontrolled increase of the electrical activity of the nervous system.

As Trouser the Trouserian points out above: The seizure thing is something that has been heavily critiqued from the 60s onwards. As Mordant points out above, speaking as someone who is both a magician and who actually suffers from epileptic seizures: Your position is a highly problematic, not to mention highly dodgy/offensive, basis for an argument. The relationship between seizures and trance is at best a tangential one.

Shaman actually does not translate as "one who controls energy" at all. And which specific shamanic culture are you talking about anyway? But even assuming that the term did relate to the electrical activity of the nervous system, which it doesn't, where are you going with this and how exactly does it tie in with videogames?

Then you have shamanic journeys, astral travels that are related too with an increase of the stimulation of electricity in the body (people who had these report that feelings, and i include myself)

Are they? References beyond the vague and anecdotal, please. I'm afraid this is still not the new age fantasy dolphin fluff crystal wish fulfillment forum, despite your best efforts to make it so.

Do you think all these are wankeries?

To call the content of your posts "Wankeries" is to do an injustice to semen.

Well, they include bizarre energy senses since i've been practising qigong, with a lot of strange sounds an visual hallucinations of strange vortexes of energies in the gap between dream state/waking state. I have addressed to qigong experts and they tell me that are mystical, spirituall experiences.

And how, in the name of Elvis Fucking Presley, does that experience have anything at all to do with videogames and their potential as magical tools?

As you can see, i share information with you (that is something you don't do when asked)

Are you still on your little high horse about that? The fact that I wasn't prepared to talk about a personal aspect of my magical practice with a total stranger on a public message board when asked to. Look through the fucking archives. I've written so much about magic on this board over the eight years I have been posting here almost daily. I always try to respond to a question about magic that I think I can be of some assistance with. I always try to respond to posts that I see problems with, in order to challenge the kind of shoddy thinking that makes most discussion forums about magic unreadable and embarrassing. I talk about my own practice to the extent that I feel comfortable with, and that's my fucking prerogative, not yours or anybody elses. Deal with it.

And the why of all of this to me is clear, and simple: to know best the human mind, his potential, and see how can we improve our experience of the world with these new knowledges.

A good way to begin on that noble endeavour might be to cultivate some level of self-awareness about all of the flaws in your argument, holes in your logic, and problems in the points you are making, when people take the time and effort out of their busy day to try and point them out to you. Seeking to address these problems and refine your ill-thought out position, in the light of objective criticism, could for instance be one way in which you could improve your experience of the world with new knowledge.
 
 
Less searchable M0rd4nt
14:39 / 19.06.06
Well you could start with informing yourself a bit better because frankly you're coming across as someone who has done little or no research into any of the topics you've raised here: shamanism, trance states, epilepsy...

All you've got is some vague mutterings about 'energy' and 'electricity.' WHAT kind of energy? Why do you assume that the sensations of 'bizarre energy' you report are electrical in nature, the result of having somehow got more electricity sloshing around in your system?

Epileptic seizures are 'electrical' in nature, in that they are caused by abnormal electrical activity in an isolated part of the brain. I can tell you as an epileptic myself that any 'energy' sensations I experience as part of my magical work, say during the practice of Reiki, are nothing like having a fit. Even the visionary/ecstatic symptoms I occasionally experience during the aura stage aren't much like the visionary or ecstatic states I enter into as part of my magicoreligious practice.

As an epileptic and a spirit-worker, I get slightly miffed at this sort of thing.
 
 
Less searchable M0rd4nt
14:48 / 19.06.06
(Ooops, x-posted with Gypsy there.)
 
 
Quantum
14:56 / 19.06.06
Leah in one room at the Abbey of Thelema, the goat in another, and you've got to work out how to get the two of them together TtT

A bit like that fox-chicken-grain problem but with sex and drugs- I'm liking your game design already Trouserian!
 
 
Quantum
15:10 / 19.06.06
Oh and Ignostic, Dr Persinger's helmet uses magnetism to induce ecstatic experience, not electricity.
Here's an old thread from a couple of years ago on seizures and spirits, here's an old Lab topic on magnetic brain stimulation.
 
 
Gypsy Lantern
15:13 / 19.06.06
Iggy: I am "sharing information" here, you know. I'm sharing the information that I think you need to go away and think about all of this a lot more, do some proper research, and have something more coherent, convincing or plain intelligible to say before you start a thread on something, if you want to be taken seriously in this forum. I am trying to help you be a better contributor to this forum. I'm trying to help you see the various flaws in your current thought processes concerning this subject and magic in general. Yeah, I give people a hard time sometimes, I call people on perspectives I don't agree with, I don't pull my punches with anybody and I sometimes comes across quite aggressive in my posting style. But it is all in the spirit of ensuring a higher quality of debate, and ultimately about trying to get people to be better magicians by challenging them on various flaws as I see them. This is me sharing information, and I think its a damn site more valuable a contribution than if I spouted all the details of my personal practice on demand, which would be largely meaningless to you anyway.

I resist the idea of the Temple turning into a playpen where all vague mutterings that don't really make any sense are accepted unquestioningly and without challenge. It could be so easy for the Temple to become that. So many occult discussion forums go down that road. But I see no reason why the Temple shouldn't have exactly the same level of intellectual rigour as the Head Shop. I see no reason why ideas about magic posted here, mine included, should not be picked apart and subjected to the scrutiny of experienced magicians. That's what makes the Temple worth reading. Can you not see that? Every time you or anyone else posts something that is not rooted in either solid academic research or solid experiential understanding, the Temple forum becomes just that little bit more shit.
 
 
trouser the trouserian
15:27 / 19.06.06
There's so much that can be done, if you just approach it in the right spirit, quants. For example, picking a vial of ether - powerup style - could have the effect of blurring AC's vision and confusing him so that he walks out yet another resteraunt without paying the bill; the game could utilise those nifty force-feedback effects when AC is being buggered by Walter Duranty for the delectation of his friends; rag-doll physics could be deployed when AC has to kick his scarlet women about - or when he gets the shit kicked out of him by SA stormtroopers; why you could even have a game-within-a-game where a young and eager Kenny Grant has to run around wartime London desperately trying to find AC's favourite tipple!
 
 
E. Coli from the Milky Way
15:56 / 19.06.06
Well, Gipsy. Yes, you have reason with the thing of sharing experiences. It's your bussines, and pretend to be told to a stranger is a little bit fascist from my side. So my sincere apologizes. Former behavior of mine could be debt to a social isollation is during more than 2 years and that stresses me a little bit. Sorry guys, i suppose i feel frustrated. Forgive me man.

In the other hand:

And how, in the name of Elvis Fucking Presley, does that experience have anything at all to do with videogames and their potential as magical tools?

Read the summary of the topic. I'm not pretending in any moment videogames are magickal tools. It's other people pretending it. I'm talking about them as *possible* stimulators of nervous system and brain plasticity, with *maybe* an increase of "spiritual aware" individuals.
About shamanism and epilepsy: Yes, they were related. The last reference i've found on this is in an article about epilepsy, by Christian Hoppe, in Mente y Cerebro (spanish version of Geir & Geist) number 16, in wich talks about Tibetan Bon-Po shamanism and the tradition of considering epileptics as "chosen ones". I've read many others but I don't remember well.

Are they? References beyond the vague and anecdotal, please. I'm afraid this is still not the new age fantasy dolphin fluff crystal wish fulfillment forum, despite your best efforts to make it so.
Well i've readed it here. > Anyway, try to google this: electricity site:http://www.oberf.org/ . Apart from my personal experience, of course.

Why do you assume that the sensations of 'bizarre energy' you report are electrical in nature, the result of having somehow got more electricity sloshing around in your system?
Well, last time i got simmilar experiencies in an awake state was when i was a child, and i put my fingers inside a socket.

Quotating from here :

One researcher investigating that idea is Dr. Elmer Green at the Henninger Foundation in Topeka, Kansas. He is best known for his work investigating the physical feats of meditating yogis, who could prodigiously slow their heart rates and go into a state resembling hibernation, with greatly reduced metabolic functioning. Recently, Green reported that while working with energy healer Mietek Wirkus, he was able to measure a surge of 80 volts on the wall of the electrically shielded room when Wirkus initiated a healing procedure. It would not be at all surprising if a patient experienced or showed physiological changes in response to such changes in electrical potential of a healer's hands.

There are ample reports of the successful detection of a variety of effects of energy healing modalities. Healing practitioner Paul Dong, who has co-authored a book on Chi Gong reports that Chinese scientists have detected a wide spectrum of effects from Chi Gong masters generating external chi. They include infrared radiation, static electricity, changes in magnetic fields, light waves, neutrons, beta rays, and two-way radiation of electromagnetic energy.


during the aura stage
Do you see auras?

As an epileptic and a spirit-worker, I get slightly miffed at this sort of thing
I hope i have shown that the links i'm making aren't so fluffy. BTW, where have you your epileptical focus?
 
  

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