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d20 (which usually means dungeons and dragons) favours 'mathematical finagling that would constipate einstein' over the zen of acting. it also favours buying more books over using your imagination. its that archetypes thing i just caught some flak over. you can certainly play a great game of d&d, but you pretty much have to throw out all your game books first.
now thank you all again for your attention, but i dont want to hear 'dont bother, youre a man and you will only do it all wrong'. guessing at my perverse secret motivation or telling me to ask a woman to do it for me is not only horribly sexist in itself, but also useless. either i will run this game or not, but im not going to quit out of fear that i will offend people by not doing it properly.
on the points-for-you side, you have convinced me that if i dont have any real women on board, this is going to turn into a homo-erotic nightmare. which might be fun in its own time, but not the same game at all. i think i took it as a given that the real issue in this game would be the difference in how men and women play their characters. thank you all for bringing this to light.
in any case, playing a female group would throw a wrench into the usual dynamics-- of the interaction between players and of their individual minds. maybe its not much different from playing a group of tropes like orcs or half-angels or what-have-you. but the difference is that women really exist. they are not fantastical creatures, so a man cant play a woman with as free reign as he would play a non-human. he has to think about gender issues in order to play the game.
suggesting that a man cant portray a women properly implies that there is a right and wrong way to portray a women, which implies that women have to act a certain way. if someone in my game had a character who was woman on paper only, and acted like a man right down to squeezing barmaids behinds, that would be fine. that can be dealt with in-character. i want the players to think 'would my character do this?' and have femaleness as part of that consideration. im not going to invite anyone who cant do that, as i wouldnt want them in any game of mine.
i deleted a couple of awful rants in the process of writing this. basically, i felt personally attacked, just like i usually do when my male privilege is questioned. in fact, i wrote this post a lot of times and i still feel like im ignoring some of your good points in my rush to defend myself. but i stand by my deleted rant that violence is the wrong way to question sexism. making me feel bad for being a man is not helpful. showing me, or even telling me, how to act might work. but i think the best way to change peoples minds is with fictional stories. thats why i think i have a good idea here. thank you everyone for suggestions so far, even the hostile ones. you are all making my good idea better. i feel like im being broken down just a little, and once i start researching for this game, i might even learn something.
i will ask for further discussion on one of these, from zippy.
One thing that bugs me is that 311 is taking gender as the defining attribute of the characters in this proposed adventure, just as many people take gender as the defining attribute of the people they interact with in day-to-day life—if those people are women or transgender people or others whose gender is marked, as opposed to cisgender men, whose gender is default. This makes me FRICKIN ANGRY because it means they interact with everyone but cisgender men as caricatures of their gender. (This is what you mean by "female archetypes," 311.)
i think i was misleading with my mention of archetypes. i didnt mean to encourage archetypal or flat (heh) characters. the female characters ive encountered so far (played by men or by women) often fall into certain archetypal roles: the cute and innocent virgin, the seductress, the invincible sword-princess, the creepy witch. i think they can do this because they always have a cast of males to provide a social structure for them-- because the groups are usually predominantly male characters. maybe if the group were all women, they would have no choice but to define themselves in new ways. maybe i would need to throw in one or two male characters who would then be stereotyped. but maybe this whole archetype thing is all in my head, and im ignoring examples of unique, compelling, brilliantly-played females (typical, eh?). maybe ive even unwittingly played one myself. or maybe all male characters are equally archetypal, and i see right through it because im a man.
characters in a role-playing game are usually defined by something shallow, whether it be dwarf or wizard or 18 charisma or brujah. why does femaleness strike you as more offensive than these? would you suggest maybe that i run a game where i force everyone to play men? this happens all the time by itself, but maybe the very idea of the rule would bring out the gender card. or maybe i should mask my plan a little better, and make everyone play black female elves who all worship at the same temple and enjoy cricket and rhubarb pie. now that would really make us all think, wouldnt it!
i did consider, instead of all women, having everyone play their opposite gender. im not sure why i think this idea is pointless while the all-women idea is gold. i will reconsider. |
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