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sorry to bring up this old thread, but for some reason i read it...and wanted to say a couple things (wanted to say more than i will say, especially about those male privilege links, but by now its pretty much come down to 'sexism in games is a microcosm of sexism in society'). im going to bore everyone with a life story (of a dude who hasnt posted here in a few years and nobody really cared about even then), so skip to the second part if you dont want to be thrilled and amused by my self-obsessed first person narrative.
firstly, my early experience of gaming was mostly male. my first time was in boy scouts, where the two girls in our group tried a few times to join our game and didnt really get on (they had their own girl things which we boys were quite explicitly unwelcome to join). my major gaming phase was as a teen, when myself and three core friends would play whatever we could find and invite whomever wanted to join us (male or female, they never lasted). the only female gamer who really held her own was the mother of one of these boys, and while she was certainly a dominant personality, for the most part she didnt make the experience more pleasant.
some of these games were just awful, reflecting the sexism we acquired from being nerdy undesirable males in high school. i played a one-on-one game with one of these three that was pretty much a homoerotic fantasy where he played a neer-do-well stud and i played a series of npc women whom he either collected, offended, or rejected. its pretty embarrassing to recall, but it was a fun game. im sure we both worked out some 'issues' while playing it (and we didnt ever have to kiss or even punch each other).
im also one of those men who likes to play strong, dangerous (and beautiful) female characters, who can either kick your ass with a sword or seduce you to put you off guard and then kick your ass with a sword. maybe someone will find this idea more interesting to discuss than my attempt below, but i think one reason i like to play women is that i can better justify giving her a weakness, whether physical or mental-- i.e. make her a wuss or a ditz-- and thus really pimp her in her area of specialty. the only way i can really work with a weak male is to make him physically weak, and powerful in magic or what have you. i think ive matured since then, but my crippled males (not literally crippled) always seem like an exercise, while i can identify more with a crippled female for a long mythic game.
as we got older and found some women/girls who liked us enough to join our games, the gaming experience changed. even though these people were mostly girlfriends who didnt want to be left out, some of them turned out to be excellent gamers and added a lot to our games, and some of them game a lot more than i do at present. this phase contained the best gaming of my life. in fact there was a game (exalted) where i played a dangerous chick and my partner at the time played my characters educated but ineffectual boyfriend. one of those games where you can really see the process of psychoanalysis at work.
however, my most recent group of gaming friends includes a fair number of women who (i think) came to the hobby on their own. they (generalizing) tend to get on my nerves simply because they are on the lookout for sexism, and use it to advance their own agendas. im assuming that its just a peculiarity of the social circle, but maybe its my sexism coming out: i cant handle women who dont care if im there, only those who are there for me and for whom the gaming is secondary. women who use sexism as a weapon make me uncomfortable outside of gaming as well.
(end life story, thanks dr f.)
anyway, this brings me to the second part. after reading this thread, i want to run a game where all the characters are female. the players can be whatever gender they like (within reason) but every character sheet will say 'f'.
my purpose is not so much to challenge sexism, but to explore feminine archetypes. in a whole group of women, not everyone can be a vamp. someone is going to have to be smarter than paracelsus, and someone is going to have to give orders, and someone is going to have to run and hide from fights and then try to justify her cowardice.
so in an effort to resurrect this discussion for my own selfish ends, please tell me: what are some potential problems with this approach, as far as offending people and as far as not being any fun for anyone but me? and what are some suggestions to get the most out of it, as far as settings, npcs, and themes? and what feminist books should i read to inform my plans? i dont want the game to run like a womens studies class, but i want to make the players think about sexism every session without constantly confronting them with rapes and concubine slaves. |
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