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The Elder Scrolls IV : Oblivion

 
  

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Spatula Clarke
20:22 / 27.03.06
Well, I also like to explore game systems just as much as - possibly more than - gameworlds, and that's not something that Oblivion is really geared towards.

rising> By earlier on today, I'd got out of the sewers, fully explored a cave system just next to the exit, had a wander around the overworld for an hour and a half or so, got to the priory and read a bunch of books, and finally entered the town near there (Chorol?) and saved.

It's just not a game that's designed to appeal to me. I think I should maybe just accept that and give up trying to like it.

Before I do, though, I have to mention that bugs are still in plentiful supply, if not in the same sort of quantity as Morrowind.

I get attacked by a bandit, kill him, then have him threaten me while he's lying dead on the floor.

I take a quest to help two blokes protect a farm from goblins, successfully fight off the first two waves of attackers, then watch bemused as the two guys I'm meant to be fighting with stand rooted to the spot watching me while they get poked with big pointy swords by a bunch of baddies that have appeared from the side of them. Okay, so they didn't see them coming, but I'm sure that they'd have realised something was wrong after twenty seconds of being stabbed. They die, I'm denied a reward through no fault of my own.

I then try to return to the town to inform their father of their deaths, but the game decides that it's going to freeze up on me mid-load every time I try and enter through the southern gate. After five attempts and five identical freezes, I make my way around to the northern gate and it loads first time.

Not a bug, but still something that annoys me, is the way that enemies armed with melee weapons will charge straight at you without paying any attention to, well, anything else that's going on. It means that, as I'm armed with a bow, I can just keep on backpeddling and filling them with arrows, without ever taking a hit myself.
 
 
Feverfew
14:45 / 31.03.06
Out of pure curiousity, I wandered into town today and picked up Morrowind in one of those "2 for £25" deals, and I've been playing for the last couple of hours.

It's an interesting enough game - but I'm wearing out the "E" key on the keyboard here from all the jumping to up the Acrobatics skill...
 
 
*
19:51 / 31.03.06
Try jumping off of highish things, Feverfew. It's faster. Just make sure it's something you can survive, or save first in case.
 
 
Tezcatlipoca
07:47 / 02.04.06
I'm hearing a lot of people complaining about the speed of Oblivion, even with the settings lowered. What kinds of systems are people running this on?
 
 
*
09:02 / 02.04.06
It seems like people who are running the PC version on systems between the minimums and the recommended specs are experiencing slowdowns which make the game obnoxious if not downright unplayable. There also seem to be some compatibility issues, possibly stemming from the fact that the PC version seems to be more or less a port of the Xbox360 game. I have no personal experience to report, but wading through the message boards has been interesting when I could keep from pulling my hair out or desiring to shoot the people who post there.
 
 
Tezcatlipoca
09:29 / 02.04.06
It's an interesting enough game

It becomes 100 times better with a certain core set of mods pluged in. If you fancy trying them, feel free to PM me and I'll help you get your game sorted so we don't rot this thread.

On the Oblivion subject, I see the mod community has already started to put out all those little tweaks and fixes that turn it from an ok console port to a stunning PC game. My only minor concern still is the amount of processing power required to actually run the thing at an acceptable framerate. Perhaps it's time I upgraded the old machine...
 
 
T Blixius
16:58 / 02.04.06
It's ridiculously slow on all but the highest end of gaming hardware (read : Athlon 64 at 2.2 Ghz + and an expensive nvidia 6800/7800 or Radeon x800/x1800 and up)

Now, i don't expect the game to be super fast but I do know that games like far cry and half life 2 were a HELL of a lot faster than this game is, and it's not THAT much better graphics. Considering the first Direct X 10 games (which are even better looking than this, look at Crysis for example) come at the end of the year, I'm not shelling out for a graphics upgrade anytime soon.
 
 
Kiltartan Cross
20:47 / 02.04.06
For what it's worth, it runs ok on mine at a reasonably high detail setting (1024*768, most frills but no AA). I was pleasantly surprised, as I'd been expecting it to make like a mongrel. System is an Athlon XP 1800+, 1 gig of PC2700, AGP (4x) Radeon X800, old slow 40Gb HDD, so, really, everything except the graphics card is pretty poor. Funnily enough Oblivion runs better than Morrowind.

So far the only stability issue I've seen (in many a weary hour of playtime) is one (repeatable) CTD* on one of the minor quests, which was easy enough to circumvent. There is a slight stench of console about the whole thing - forgive me if my prejudice shines through - inane dialogue, nonsensical quests, general simplicity; but frankly, I'm quite prepared to ignore that for something so damn gorgeous and which keeps pulling out surprising situations and some occasionally impressive AI reactions.

*Crash-To-Desktop, that is, and not Contra-Terrene-Device. Alas.
 
 
Tezcatlipoca
21:29 / 02.04.06
Hmmm...I'm wondering if I might be ok. I run an AMD Athlon which in reality clocks at about 1.8gz, have 2gb of 3200 DDR ram, an Audigy 4 soundcard, and use an AGP GeForce 6600. As long as I stay away from AA and AF, I can run F.E.A.R with max settings and no visible slowdown at 1024x768, even when the screen is cluttered with enemies, so I'm guessing Oblivion will be reasonable.
 
 
Yotsuba & Benjamin!
18:30 / 05.04.06
This game is taking over.

Here at Chateau Exclamation Point, I'm handling the Main Quest, Fighters Guild, and Mages Guild and my wife is soundly conquering (actually, already has conquered, mostly) Thieves Guild, Dark Brotherhood, and the Arena.

I can barely make any headway on my half of the Achievement pile because I keep getting sucked into all these remarkable and unaffiliated side quests.

1) Leapt into painting to save hapless gadabout? Check.
2) Played Yojimbo to pit two goblin tribes against each other to help hapless gadabout farmer? Check.
3) Leapt into the dreams of a hapless gadabout to free him from his own brain? You'd better believe that's a check.

And this doesn't even take into account my creeping desire to max out every single attribute, to become the best alchemist, the best lockpicka, to own every spell, to read every book; I have just got to have it all. And there's so damn much of everything.

Best game I've played in an extraordinarily long time.
 
 
Tezcatlipoca
08:10 / 08.04.06
So, for a huge fan of [an admittedly heavily modified] Morrowind, how does it compare?

I'm hearing a lot of mixed reviews back from friends who tell me that the Oblivion focus is much more 'medieval-world' than 'fantasy-world', the latter being one of Morrowind's stronger points.

I'm also a little concerned about it being a simultaneous X-Box release, which tends to make the PC version look and feel clunky and childish (the godawful Thief 3 springs to mind).

One of the things that I remembered most from Morrowind out-of-the-box (so no plugins) was going to the Hla Oad and being asked to escort an Khajit slave to Balmora. It wasn't until we were on the road that the slave revealed she was actually a moon-sugar drugs mule, and was being taken to a contact in Balmora who would kill her for the goods she'd swallowed. My respect for Bethesda shot up from just that one inclusion.

I know it's not been out long, so people are unlikely to have seen much of the world yet, but is there anything comparable in Oblivion? Have they touched on any darker aspects at all, or does the game play as it looks, like a twee Anne McCaffrey vision of a fantasy world?
 
 
Spatula Clarke
16:21 / 12.04.06
I was engaged in a big battle for a town the other day. The leader of the goodies was invincible - every time his health dropped to zero, I got a message telling me that he'd been knocked unconscious. A bit like a Pokemon. He'd come round after twenty seconds lying on the floor, hit a bad guy once, then get "knocked unconscious" again.

Now, because armour degrades through use, his kit was taking a bit of a battering. At the end of the battle, he stood there and made a big speech about rebuilding the town from scratch.

In his pants.

It's a bit like sticking a knob gag in the middle of Lord of the Rings. Only, it keeps happening. I've found myself floating thirty feet in the air for no reason. I've had parties I've been travelling with get off their horses to defend themselves - because Bethesda don't seem to have realised that it's probably entirely possible to use a bow and arrow while sat on a stationary horse - then forget how to get back into the saddle. I've had a woman thank me for saving her husband and tell me to make myself at home in their house, then turn around and yell that I shouldn't be there and to get out, then say what a wonderful surprise it is to see me again, then go mental and threaten to call the guards if I don't leave at once. I've killed a boss character at the top of an Oblivion tower by walking into him so that he falls off the stairs.

It's like the greatest fantasy game parody ever made. I'm just not sure whether the comedy gold being unintentional makes it funnier or more depressing.
 
 
Kiltartan Cross
17:15 / 12.04.06
Bethesda don't seem to have realised that it's probably entirely possible to use a bow and arrow while sat on a stationary horse

Unlike the excellent Mount and Blade.

I've just finished the Oblivion main quest, and I feel really rather let down. It's short. It's simplistic. It's easy. It's a railroad. It wasn't even that convincing. And yes, it doesn't have the originality of style that made Morrowind interesting in and of itself.

It still looks beautiful, and it's quite fun. But my illusions have been brutally dispelled. Bloody consoles.
 
 
Spatula Clarke
17:58 / 12.04.06
Can I just point out here that any perceived dumbing down is not the fault of consoles, nor the fault of console gamers, and the problem instead lies entirely with the developers' and publishers' blinkered views of what consoles/console gamers are capable of?
 
 
the credible hulk
05:02 / 12.05.06
I just finally got this thing to work on my 2-year-old computer, and so far I'm loving it.

I've played pretty much every major PC RPG in the last ten years, and been a bit of a devotee to the bioware/black isle/troika camp, those Baldur's Gate's, the Fallouts, etc, So I've developed a bit of an eye for interesting gameplay elements.. And jesus, this game has them. I like that when you commit a crime, you actually GO to jail. You can serve your sentence, OR you can try to escape. I like that you can actually PICK locks. I like the fast travel system.

And I'm only about a week into playing this thing. I can't wait to see what develops.


Also, TO ALL PC USERS WHO CAN'T PLAY THIS GAME:

I found a handy little app called Oldblivion which patches the game and changes a LOT of settings to get the game playing well on lower-end computers.

I couldn't play the thing AT ALL at first, but now it runs pretty smoothly (aside from a few glitchy graphics).
 
 
Thorn Davis
09:03 / 12.05.06

I found turning off HDR made a massive difference to performance. I'm not really a big fan of HDR anyway; makes everything look massively overlit - gives the picture the appearance of that final shot of the boat leaving in Return of the King.

It's funny that some people complain about games being dumbed down because of being simultaneously developed for consoles; I remember when Deus Ex: Invisible War came out and people complained that the reason it was guff was because of the X-Box, despite the fact that just a few weeks before Knights of the Old Republic has arrived on Pc to massive and deserved acclaim.

Anyway - I've been enjoying Oblivion, although it's the first Elder Scrolls game I've played. I do keep forgetting about the main quest, I have to say, which removes some of the urgency, and I'm still getting to grips with the skills development system. I find I want to increase my magic spells nto get the powerful and useful, but whenever I'm in a fight I wind up having to fall back on the sword and shield, because those are the most destructive, and then they're the only skills that improve, and consequently I keep falling back on them etc etc. Still. So far my appraisal is: Good.
 
 
Tezcatlipoca
17:44 / 13.05.06
It's funny that some people complain about games being dumbed down because of being simultaneously developed for consoles; I remember when Deus Ex: Invisible War came out and people complained that the reason it was guff was because of the X-Box, despite the fact that just a few weeks before Knights of the Old Republic has arrived on Pc to massive and deserved acclaim.

Of course, appreciating SW:KotOR whilst disliking Deus Ex 2 is a long way from hypocrisy, Thorn. You can't really escape the simple fact that many console ports do appear 'dumbed down' when compared with PC games, which as often leads to some PC owners blaming the console, as it leads to some console owners failing to understand why the PC owners aren't happy.
I personally loved Knights of the Old Republic because it was a well written, well presented, and highly polished little game. I personally disliked Deus Ex 2 because it was arse gravy of the very worst variety. The fact that the games happened to be console ports is largely irrelevant.
Most PC owners don't complain about the console per se; they complain because in most cases dual-format release games rarely, for a variety of reasons, take advantage of the PC's superior capabilities, so they tend to feel a little cheated.

On the subject at hand however, I started playing a while ago, and have now finished it once, then started a second time having heavily modded (well, as heavily as I can in these still early stages) the program to achieve my seemingly never-satisfied quest for game-realism.

Firstly, the bad. Sure, there is always going to be the aesthetic question, which is more personal opinion than actual problem, but like Deus Ex 2 and Thief 3 before it, I'm not a fan of clunky, oversized menus and user interfaces that make the game look like it was programmed by Fisher Price. Nor am I overly impressed with the dialogue (if I didn't know better, I'd suspect Bethesda wrote the game then hired a team of five year olds to write the dialogue).
On the mechanics side of things, most of the game is very well presented, but there are several niggling little areas. Fatigue seemed to be a particularly bad area, so much so that I'm pretty much convinced that it must have been a bug. The idea that fatigue always increases, and just slows its increase when running/swimming seems insane, and near-utterly removes the statistic from game relevance.
I note also that the game suffers from the problem of psychic NPCS. Shopkeepers miraculously know that you are carrying stolen goods, and so refuse to trade with you. I'd expect you to still be able to trade, but have a bounty increase if you attempt to sell goods back to the original owner, or, indeed, in that area of the city.
The other psychic problem are the guards. Not only do they instantaneously know when you've committed a crime, but, as the game shipped, would immediately teleport to your position in order to arrest you.
On the purely personal side of things, I note that Bethesda didn't include the requirement to eat, drink, or sleep, which I'm not so much a fan of.
There is also the fact that Oblivion is such a tiny game compared with Morrowind. I can finish the game in 9 hours, and walk - walk - clear across the world in less than 1; things that you could never do with Morrowind, and less so with a modded version. In short, and despite TES' reputation and all of Bethesda's hard work, I was simply not convinced I was playing in a world where I had total freedom. Compared with Morrowind, there was always a lingering knowledge that everything was a claustrophobic stage; that at any minute the backdrop would collapse across the orchestra pit, the cast would shout "April Fool", and I could then leave and start properly playing in the world of Tamriel.

Of course, there was so much that Bethesda got just right. I have to say that I was completely blown away by the quality of the game engine that they have built for this. The rag doll physics aside (themselves a seriously impressive addition), everything about the engine looked and felt as though it had been tested and retested to near-perfection. Through extensive tests, I can maintain a stable game in the most densely populated areas, surrounded by creatures, and never dip below 24FPS; something I cannot say for Morrowind when it shipped. I'm also not entirely sure whether I just have the most stable copy of Oblivion in existence, but after reading some of the horror stories from other PC owners, I cannot get the thing to crash. At all (except once, but then I was doing something I really shouldn't have been doing with the .ini files).
The other major plus point for me was, perhaps obviously, the converse of one of it's flaws. That very aspect that made it feel like a contrived little stage show meant that much more detail was packed into each area than had been in Morrowind. NPCs actually seemed to have lives of their own now, rather than standing around as window dressing, and I have to confess that I really, really like the new systems for attempting to persuade people into liking you and for lock picking.

In conclusion, I'm pretty much of the opinion that Oblivion is almost a great game, but that - in most cases - the factors that stop it being great are purely due to personal tastes and can be fixed with a few mods anyway. I was initially not so keen on the medieval feel at first (preferring Morrowind's varied and very alien look), but in retrospect it's sort of grown on me.

Oh, and full marks to Bethesda for finally including horses.
 
 
Spatula Clarke
22:24 / 13.05.06
The horses don't really work, though, do they? They cause more problems than they solve and they don't actually solve any in the first place - the ability to teleport to any destination renders them useless in practical terms.

Similarly, the physics: have you found a use for them yet, Tez? All that they ever do with me is cause whatever I've just killed to slide down the hillside and force me to follow after it so that I can loot the corpse.

(Incidentally, the dialogue gets worse the longer you play, because there appears to have been a grand total of three actors hired to provide the voices - two male, one female.)
 
 
Tezcatlipoca
08:06 / 14.05.06
The horses don't really work, though, do they? They cause more problems than they solve and they don't actually solve any in the first place - the ability to teleport to any destination renders them useless in practical terms.

You see, I like the inclusion of horses. Firstly, even if you don't use them, they really help to set the scene; a fantasy world should have horses. Secondly, I dislike - and in my modded version have disabled - fast travel. One of the things I loved most about Morrowind was the feeling that you would have to plan your route carefully, taking into account the location of Stilt Striders and/or Boats. This became an even better experience if you were sensible enough to use mods that introduced hunger, thirst and sleep. How many provisions should I get for the road ahead? Do I follow the paths or take the more dangerous route across cross-country? For me, the whole experience of preparing for the journey, and then the journey itself, really helped to make the game immersive. Without fast-travel, the inclusion of horses in Oblivion provides a convincing, in-character method of speeding travel between places. The inclusion of the Saddlebags mod makes using horses an even better experience.


Similarly, the physics: have you found a use for them yet, Tez? All that they ever do with me is cause whatever I've just killed to slide down the hillside and force me to follow after it so that I can loot the corpse.

Same here, and it's exactly that aspect I like. Kill something in Morrowind and it lies where and how it fell, even if that be sticking out over a rock, defying gravity. In Oblivion, corpses behave as they should, recoilling from arrow hits, collapsing over rocks, and tumbling down hills.


(Incidentally, the dialogue gets worse the longer you play, because there appears to have been a grand total of three actors hired to provide the voices - two male, one female.)

I know. On the first run through I also noticed a frequent discontinuity between the voice used as you passed a character, and the voice used in dialogue with that character.
 
 
Kiltartan Cross
10:40 / 14.05.06
I know. On the first run through I also noticed a frequent discontinuity between the voice used as you passed a character, and the voice used in dialogue with that character.
And indeed sometimes between phrases uttered by a character, most notably the beggars. Although I suppose that could've been deliberate: "I'll put on my whingy voice to try to persuade, and then I'll sound like someone completely different when I'm asked for advice"...
 
 
STOATIE LIEKS CHOCOLATE MILK
15:08 / 14.05.06
So people have been playing this for a few weeks now- I'll gamble my financial security on my trust of Barbelith. Given that my favourite RP games are (currently) WoW and Deus Ex (still)... tell me...

...Am I gonna be buying this come payday?
 
 
Spatula Clarke
15:17 / 14.05.06
It'll be the PC version, won't it? In that case, maybe. If we were talking about the 360 game I'd be chucking a hefty "no" your way, but the PC version will probably benefit from eventually being made into a decent game by the modding community. There's the core of a good game in there, but Bethesda are still incapable of developing their good ideas for the sake of costantly adding more and more stuff in, all of which goes unfinished and untested.

The people who play these games clearly have more invested in them than the developers do. The PC version allows the fans to make this the game it should have been. And if you're into MMORPGs, you're already used to downloading lots of patches and extras.
 
 
T Blixius
20:08 / 15.05.06
credible hulk :

mucho thanks for the oldblivion link. With a little work, you can get Oblivion running playably on even ancient hardware such as a geforce 3. It worked wonders for my sm 2.0 crippled geforce fx, making the game smooth and looking hardly any different from the sm 2.0 version. Well, except, playable that is.
 
 
the credible hulk
02:40 / 16.05.06
Yeah man, this thing saved me.. I'm running an fx5500 and it used to be completely unplayable.

but now.. I just completed the main quest, yesterday.
 
 
The Natural Way
12:50 / 19.02.08
Can I just ask - I've been trying to level up my destruction skill for a long time now (it's currently at 71) and I'm starting to worry that it's never going to shift. Has anyone heard of a bug of this sort w/ Oblivion, or is this just how long it should take at this stage in the game.
 
 
The Natural Way
12:53 / 19.02.08
Also, is there any real benefit to owning a house, apart from the obvious matter of storing weapons? I've killed a Mythic Dawn agent in Bruma, you see, and her house seems a pretty good place to dump my stuff. It's always there when I return. Along with her dead body.
 
 
The Natural Way
11:04 / 21.02.08
Right, well, I've figured out the upping-the-destruction- level thing. You actually have to be throwing the fireballs at something, and not just a wall, in order for the numbers to grind their way up. Can't believe I've been playing this for nearly two months and it's taken me that long to figure it out... Houses still strike me as pretty pointless, though.
 
 
Jawsus-son Starship
11:46 / 21.02.08
There's a cool house in Anvil(?) that's got a batman-esque secret cave in the cellar. That was pretty cool.
 
 
The Natural Way
17:15 / 21.02.08
Yeah, I own it, but I'm not sure it was worth it. Afterall, it cost 5 grand - I want a bit more for my money than a fight with a lich and his ghost mates and a place to store my wands and special warhammers.
 
 
Fungus of Consciousness
03:40 / 22.02.08
My 10 cents worth of personal opinion. I play the 360 version.

I really liked the "hugeness" of Morrowind. I liked that it was largely empty in some parts because it made finding that tucked away glade or cave or settlement that much more satisfying. I like Oblivion's landscapes but it's just not very..... big. You can see the Imperial city from virtually anywhere. And the Imperial City. It' just not very.... citylike. It's kind of like an arena sitting in the middle of a fairly sparsely populated valley dotted with a couple of hamlets. I know Morrowind was no better but I could forgive it in Morrowind as it was intended to be a remote area on the fringes of an empire - not the centre of a vast empire.... In a lot of ways I reckon that Morrowind was a lot more atmsospheric. I liked that it was quite..... dark.

I hate the way soul capture works. I hate the way that you need the guidebook to work out what sould will fit into what gem. I hate that if you put a "small" soul into a big gem that it effectively makes the gem next to useless. I really can't be bothered with sould capture most the time and instead prefer to hack away with my unenchanted Daedric Sword.

Houses are useless in Oblivion. As far as I can tell. I usually travel pretty light. Trusty Sword, trusty (Knights of the Nine) armour (because it looks cool), Daedric Lockpick and off you go.

Horses are great! I don't fast travel so I use the horse to travel about the place. I find that by not utilising fast travel you stumble upon hidden areas that make the game a little more immersive.

Having said all of that I'm a big fan of both Morrowind and Oblivion. I really like the way they keep me coming back. For reference on some other RPG type games I really liked are:

Planescape: Torment
Fallout 1 & 2
Baldurs Gate 2
Fable
KOTOR
Mass Effect.

Cheers.
 
 
The Natural Way
09:14 / 22.02.08
I think the 'cities' in Oblivion are only meant to represent or signify real cities. I don't know if we can really expect anything on a massive scale, considering the game is, regardless of whether or not you can see the Imperial City everywhere, in actuality pretty huge. Esp if you've got the Shivering Isles too.
 
 
The Natural Way
10:52 / 22.02.08
I think I might buy a horse, actually (because I can, because I'm rich and frivolous), but I can't believe with the amount of quests you must be buried under that you'd feel anything other than totally immersed without one.
 
 
The Natural Way
17:05 / 27.02.08
Another quick Oblivion question: I appear to be approaching the conclusion of the main quest - when it's over can I continue playing? There's all this shit w/ the necromancers and the Mages Guild to sort out, along w/ the Shivering Isles and The Knights of the Nine quest that I'm about to install.... I
 
 
Spatula Clarke
17:40 / 27.02.08
Yeah, you can carry on straight through. There's a climax to the main quest, but no end to the game, as such.
 
 
Perfect Stranger
13:17 / 01.03.08
Oblivion, where to start...

I play the PC version, didn't run on my x8 AGP machine, runs fine on my dual 8800GT PCIe rig.

The unmodded versions suffers from a lot of limitations that make the game play inferior to Morrowind in my opinion.

The modded version is where it's at! For one the vanilla version levels all the baddies and dungeons with you. So at first there are wolves in the woods outside the city, when you get to lvl 30 there are minotaurs waiting to ambush you on every main road. When you need a wolf skin you cant find a wolf anywhere because you're lvl 30 now.

One of the main mods deals with this by delimiting the system and putting it back to how morrowind was. As well as slowing down leveling and adding a huge variety of new monsters in the game using existing graphics. Like snow leopards, giant mudcrabs, wolf puppies, packs of boars etc.

Then there are the mission mods, I've downloaded over 20 and they all run together pretty well. You get an archeologists' guild, necromancers guild, you get to rebuild Kvatch and become the duke. You get to conquer your own oblivion realm and be the king of it, you get helpers who will use the armor and weapons you give them. There really is tons of stuff, new towns, new NPC with voices acted by the modders. So now for me half of Bravil speaks in a German accent and it's a bit hard to understand their grammar. Kvatch has a lot of people from the north of England too, it's quite funny.

The programming language used on the mods is lynux based so it's easy for people to inport code from elsewhere. Oblivion itself supports modding and the consul in game really helps with the occasional bug or unforeseen mod interactions. Can get a bit Benny Hill with half the town chasing a NPC pickpocket.

The main thing is how unlimited it all becomes, 100s of adventures written by people all around the world, anything could happen.

I haven't even started on the graphics mods or the user interface, seeing the city lights from a distance or trees blowing in the wind, enhanced weather with seasonal variations. Beware the body mods though, bit of a shock when you take you dudes greaves off to see his meat and two veg there!

Check out these free mission mods for starters:

http://devnull.devakm.googlepages.com/bigquests

Or the trailer for one of the game balance mods:

http://www.youtube.com/watch?v=LBKjLxVJKRg

I taught myself to use the mods using the Oblivion Wikipedia, modding has it's own section on the mainpage:

http://www.uesp.net/wiki/Oblivion:Oblivion
 
  

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