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Okay, this game is amazing.
There is a LOT of stuff here, and presented so gracefully. You can literally fall into adventure and mayhem without even trying, and every step you take offers more options without becoming too overwhelming.
I never liked Morrowind. Actually, that's not true - I never really played Morrowind. It pissed me off too much in the first 1/2 hour for me to want to play anymore. Option overload and no idea what I was really supposed to be doing.
Oblivion seems to avoid all of that - the initial sewer bit does suck a bit, true. I understand why they had it there, it just seemed a little long and a little boring. Crates and rats, you know? Just like everything else.
Then you step out in to the world, with an epic quest to fulfil ... or not. I've been pretty apathetic about it - followed the first couple of pointers then got distracted. Found a dungeon and plunged in. Fought some new monsters, found some items. Found a note indicating a greater plot. Killed someone accidently. Got contacted by the Assasins guild because they thought I was hardcore. Got asked to find out why someone had a doppleganger in another town. Tried to be Robin Hood for the poor of the waterfront. Found artefacts from an ancient race. Got struck by lightning trying to harness magical power that was well beyond me. Uncovered a necromancer in his lair and his plot with a guardsman. Got barred from the fighters guild for killing one of their members. Had an evil mage try to kill me - by sending me down a well with a ring of burden, just for kicks.
And that's just the start. Everywhere I turn there's something new to do - and this is the thing, it all *feels* new. People have called Morrowind a single player MMORPG, and that's a fair way of looking at it, in terms of the size and scope. But the thing is there aren't any fed-ex quests, or samey feeling missions. Everyone feels like they belong - and you're helping (or hindering, or stealing from, or assasinating) them do real things. There's a remarkable lack of "go kill 20 blargbeasts and come back" quests - most of them are rich and interesting.
Just riding across the landscape is a call to adventure.
And that's not even getting in to the different ways you can do things - want to stealth? Go for it. Want to charge in and hack things up with an axe? No problem. Want to spellcast? Tonnes of options.
Best RPG ever? Almost certainly.
Best looking RPG ever? For now. Sure, there's some pop in, and loading times are a bit of a drag whenever you enter a building or city (they're not *super* long, they're just long enough to be annoying) - there's the occasional bit of jerky framerate when there's a lot happening (I'm on the 360), and I've even had a crash or two.
None of that matters a jot, though - there's nothing else that holds a candle to it. If you've got the gear (either a jazzed up PC or a 360) you need to play this.
I've sunk 16 hours into this baby already - and I'm only beginning to scratch the surface. Value for money? Possibly not if you need to upgrade your PC or buy a 360 to play it, but otherwise - 100% |
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