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Revolution/Wii Controller Announced!

 
  

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Dark side of the Moonfrog1
12:00 / 07.07.06
Went to a press preview day yesterday and finally got to have a play with a Wii…

First off the console itself looks damn sexy (Still can't get over how something as simple as a blue light in the CD drive can make it look so pretty). The controller is the nuts. Only got to play a handful of games, but they really showed off what it could do.

First up was a Wario Ware style game where you used the controller in a variety of different ways; lifting it like a dumbbell, as a fishing rod to hook prizes, as a steering wheel, or (coolest of all) as a samurai sword. All great fun and, like the GB Wario Ware games, filled with random japanese crazyness.

They also had demo tennis, golf and baseball games, which were ace. The tennis is brilliantly simple and easy to pick up (plus you can play 4 player). The baseball was cool, but the golf was rather tricky....

Last there was a shooting game a la Duck Hunt. Good fun, but it seems a bit weird shooting with a remote control shaped device. However, they did have the gun attachments on display that the Wii controller can slip into, making it more pistol like. Though being Nintendo, it doesn’t look too mechanised and aggressive. Sort of like if Apple made duelling pistols (an iPistol I guess…)

Can’t believe how much love I have for this console. It’s sooooo much fun. There’s no doubt about it, it will revolutionise the games industry and sell squillions. Can’t wait till Christmas!

Only problem is I woke up this morning and my right arm really aches…
 
 
akira
14:35 / 09.07.06
Peaple used to say they had 'nintendo thumb' now its going to be 'nintendo arm'. lol There taking over.
 
 
Triplets
15:50 / 09.07.06
lol Your twelve
 
 
akira
18:19 / 09.07.06
My twelve what?
 
 
ONLY NICE THINGS
22:14 / 09.07.06
Their their, akira.
 
 
akira
09:32 / 10.07.06
Dont I usualy get a prick hat about now?
 
 
ONLY NICE THINGS
09:44 / 11.07.06
You mean a condom?

Moving back onto the Controller - moonfrog's info gives me a clearer picutre of how the remote will work - essentially, we are moving into spacial dimensions - earlier in this thread the idea that the controller turned the player into a finger and the TV into a touchscreen was mooted, which is one way to look at it - perhaps another would be that it turned the environment around the pad into a gamepad, with the upper body of the player representing the hand. Back to akira's Nintendo arm, in a way.

The other interesting thing - or at least the thing that strikes me immediately as interesting - is the relationship between motion and action on screen. Unformed thoughts - when you are playing an FPS or RTS using a controller, what you are doing with that controller has a specific and comprehensible but ultimately abstract relationship with the action on screen. Compare that with something like Dance Dance Revolution, where the action of the player, although stylised, has an immediate correlation to what the screen avatar does.

And balls. I was going to say that the Wii handset is this new thing where you are using the same device to represent both metaphorical action (pressing buttons to move forwards and back, say) and direct-link action, but on reflection the Nintendo DS does that, doesn't it - by e.g. having you blow into the microphone to represent blowing in Wario Ware, or shout "objection" in order to shout "objection" in Ace Attorney. Bugger.

I think I'll still suggest that there is a difference, at least, in the amount of freedom this controller allows in constructing the interface of action and result... I guess the next logical step might be to have the controller not only cause reactionin the game world, but to be reactive - so, for example, it could represent the head of a Nintendog and the player could use his other hand to stroke around it, tickle its ears, sort of thing... I guess you miht need to stud it with sensors, and perhaps wear some form of transmitter glove. Maybe a power glove.

I love the power glove. It's so RAD.
 
 
Spatula Clarke
16:30 / 20.09.06
Missed your post previously, Tann.

The Wiimote (while I'm still itchy about the name of the console, I really like the controller's name) is already reactive to a small degree - it contains a speaker that chucks out sounds relating to your actions on/off-screen. The example that's bee provided so far is firing an arrow from your bow in the new Zelda game. The Wiimote becomes the bow's string and pings when you fire an arrow off. It's not reaction to the extent that you're proposing, but it's something.

Does it have rumble in it? That could complete the sense of immersion, but I've not heard anybody mention it yet.

Moving away from the controller, just wanted to post something about the Virtual Console download service, where you pay to download games from a variety of older consoles - NES, SNES, Megadrive - onto the Wii. IT's beginning to look worryingly like Nintendo Europe are aiming to screw PAL gamers up here.

Japanese Wii owners also get access to games that originally appeared on the PC Engine and MSX - the former is a true cult classic and possibly my favourite console ever, the latter is so cult that I don't know anybody who owns one, but it birthed a number of famous software franchises.

The Japanese Virtual Console webpage shows images of all of these consoles. The UK page misses out the PCE and MSX. I don't know what the point of the Virtual Console service is for me, now. If it's limited to consoles that only made it out in the territory in which you bought your Wii - and also limits the software that you can download to that which made it out in the same country originally - then it's a total waste of time. European and US gamers will be robbed the opportunity of discovering anything that they've not come across before. European gamers will get it worst - somebody just pointed out on another forum that it means we won't even see recognised classics like Chrono Trigger or Super Mario RPG.

Daft as it probably sounds, the Virtual Console was previously as big a draw for me as the controller.
 
 
Tim Tempest
17:21 / 20.09.06
Does it have rumble in it? That could complete the sense of immersion, but I've not heard anybody mention it yet.

Yes it does have rumble. Very exciting.

From Wii.com:

"In addition to its pointing and motion-sensing abilities, the Wii Remote controller also includes a speaker, rumble feature and expansion port for additional input devices, such as the Nunchuk controller."
 
 
Triplets
11:37 / 21.09.06
Randupre, Chrono Trigger was released in the UK wernit?
 
 
iamus
15:32 / 21.09.06
Pretty sure that's a no.

Not that I cried myself to sleep each night, rereading the special NMS preview of it and stroking the pictures or anything. Oh no.
 
 
Spatula Clarke
18:16 / 21.09.06
What iamus said. I think that's the one that they passed over for European release in favour of some Square US-developed piece of tat - Secret of Evermore?
 
 
iamus
00:22 / 22.09.06
That rings a bell....

The One Boy and his Dog RPG that used the same engine as Secret of Mana. Doesn't compare to Trigger at all. Nor Mana for that matter.

Thing is, if individual pricing on VM games is down to the publishers in question, would that not possibly mean the same thing applies to region and localisation issues?
 
 
Janean Patience
08:18 / 22.09.06
Late to the party, but surely the natural way to pronounce the unusual name of the Nintendo Wii is to take a tip from our friends in the UK's north-east, the boys on the Tyne?

The Nintendo Why-aye. I kinda like it.
 
 
Spatula Clarke
15:49 / 22.09.06
iamus: Thing is, if individual pricing on VM games is down to the publishers in question, would that not possibly mean the same thing applies to region and localisation issues?

I'm not sure what's happening with the licensing of VM games. It's something I've always been confused about and it's not cleared up any since Hudson announced that they'd be releasing the PC Engine version of R-Type onto the service - Irem are still around, they published the game originally, they're still active as a publisher, so why are Hudson putting it out?

Proper localisation of Japanese-language games was never going to happen, but I'd hoped that we'd see a worldwide system with warning flags - "The text in this game is in Japanese" - or similar. Maybe have segregated lists - "Japanese", "American", "European" - but allow everybody to access everything on them.

The other issue with licensing is what they do with games that were released in different territories, but under different publishers. This is the only good reason why I could see Nintendo locking the lists to certain regions.
 
  

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